fix: 60fps
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0bf3cd1121
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@ -652,12 +652,16 @@ bool ApplicationClass::Frame(InputClass* Input)
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textureTranslation -= 1.0f;
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textureTranslation -= 1.0f;
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}
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}
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// Render the graphics scene.
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/////////////////////////////
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result = Render(rotation, x, y, z, textureTranslation);
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// C en commentaire pcl kc //
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if (!result)
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/////////////////////////////
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{
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return false;
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//// Render the graphics scene.
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}
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//result = Render(rotation, x, y, z, textureTranslation);
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//if (!result)
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//{
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// return false;
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//}
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return true;
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return true;
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}
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}
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