Quick Test and organization tweak
This commit is contained in:
parent
b4804c2df2
commit
79f266b479
@ -38,7 +38,7 @@
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// GLOBALS //
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/////////////
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const bool FULL_SCREEN = false;
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const bool VSYNC_ENABLED = true;
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const bool VSYNC_ENABLED = false;
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const float SCREEN_DEPTH = 1000.0f;
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const float SCREEN_NEAR = 0.3f;
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@ -49,32 +49,23 @@
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<Filter Include="Assets\Model\TXT">
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</Filter>
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<Filter Include="Fichiers d%27en-tête\Shader">
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<UniqueIdentifier>{e087647e-a306-4246-9320-bab0830bb634}</UniqueIdentifier>
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</Filter>
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<Filter Include="Fichiers d%27en-tête\System">
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</Filter>
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<Filter Include="Fichiers sources\Shader">
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<Filter Include="Fichiers sources\System">
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Main.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="Systemclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="inputclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="applicationclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="d3dclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="Colorshaderclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="modelclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="Cameraclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="include\imgui_demo.cpp">
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<Filter>Fichiers sources\ImGui</Filter>
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</ClCompile>
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@ -96,102 +87,33 @@
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<ClCompile Include="include\imgui_widgets.cpp">
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<Filter>Fichiers sources\ImGui</Filter>
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</ClCompile>
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<ClCompile Include="imguiManager.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="lightclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="lightshaderclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="object.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="textureclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="bitmapclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="fontclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="fontshaderclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="fpsclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="Spriteclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="Multitextureshaderclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="textclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="textureshaderclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="Timerclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="fpsclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="alphamapshaderclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="specmapshaderclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="frustumclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="modellistclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="positionclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="displayplaneclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="rendertextureclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="translateshaderclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="reflectionshaderclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="shadermanagerclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="transparentshaderclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="lightmapshaderclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="watershaderclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="refractionshaderclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="physics.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="normalmapshaderclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="CelShadingShader.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="include\Src\DDSTextureLoader.cpp">
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<Filter>Fichiers sources\DirectX Tool Kit</Filter>
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</ClCompile>
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@ -207,29 +129,101 @@
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<ClCompile Include="include\Src\WICTextureLoader.cpp">
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<Filter>Fichiers sources\DirectX Tool Kit</Filter>
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</ClCompile>
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<ClCompile Include="alphamapshaderclass.cpp">
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<Filter>Fichiers sources\Shader</Filter>
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</ClCompile>
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<ClCompile Include="CelShadingShader.cpp">
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<Filter>Fichiers sources\Shader</Filter>
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</ClCompile>
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<ClCompile Include="Colorshaderclass.cpp">
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<Filter>Fichiers sources\Shader</Filter>
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</ClCompile>
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<ClCompile Include="fontshaderclass.cpp">
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<Filter>Fichiers sources\Shader</Filter>
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</ClCompile>
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<ClCompile Include="lightmapshaderclass.cpp">
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<Filter>Fichiers sources\Shader</Filter>
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</ClCompile>
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<ClCompile Include="Lightshaderclass.cpp">
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<Filter>Fichiers sources\Shader</Filter>
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</ClCompile>
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<ClCompile Include="Multitextureshaderclass.cpp">
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<Filter>Fichiers sources\Shader</Filter>
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</ClCompile>
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<ClCompile Include="normalmapshaderclass.cpp">
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<Filter>Fichiers sources\Shader</Filter>
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</ClCompile>
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<ClCompile Include="reflectionshaderclass.cpp">
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<Filter>Fichiers sources\Shader</Filter>
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</ClCompile>
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<ClCompile Include="refractionshaderclass.cpp">
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<Filter>Fichiers sources\Shader</Filter>
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</ClCompile>
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<ClCompile Include="shadermanagerclass.cpp">
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<Filter>Fichiers sources\Shader</Filter>
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</ClCompile>
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<ClCompile Include="specmapshaderclass.cpp">
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<Filter>Fichiers sources\Shader</Filter>
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</ClCompile>
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<ClCompile Include="watershaderclass.cpp">
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<Filter>Fichiers sources\Shader</Filter>
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</ClCompile>
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<ClCompile Include="transparentshaderclass.cpp">
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<Filter>Fichiers sources\Shader</Filter>
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</ClCompile>
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<ClCompile Include="translateshaderclass.cpp">
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<Filter>Fichiers sources\Shader</Filter>
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</ClCompile>
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<ClCompile Include="textureshaderclass.cpp">
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<Filter>Fichiers sources\Shader</Filter>
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</ClCompile>
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<ClCompile Include="applicationclass.cpp">
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<Filter>Fichiers sources\System</Filter>
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</ClCompile>
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<ClCompile Include="Cameraclass.cpp">
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<Filter>Fichiers sources\System</Filter>
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</ClCompile>
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<ClCompile Include="d3dclass.cpp">
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<Filter>Fichiers sources\System</Filter>
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</ClCompile>
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<ClCompile Include="imguiManager.cpp">
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<Filter>Fichiers sources\System</Filter>
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</ClCompile>
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<ClCompile Include="inputclass.cpp">
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<Filter>Fichiers sources\System</Filter>
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</ClCompile>
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<ClCompile Include="Lightclass.cpp">
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<Filter>Fichiers sources\System</Filter>
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</ClCompile>
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<ClCompile Include="object.cpp">
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<Filter>Fichiers sources\System</Filter>
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</ClCompile>
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<ClCompile Include="physics.cpp">
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<Filter>Fichiers sources\System</Filter>
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</ClCompile>
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<ClCompile Include="modelclass.cpp">
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<Filter>Fichiers sources\System</Filter>
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</ClCompile>
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<ClCompile Include="positionclass.cpp">
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<Filter>Fichiers sources\System</Filter>
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</ClCompile>
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<ClCompile Include="rendertextureclass.cpp">
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<Filter>Fichiers sources\System</Filter>
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</ClCompile>
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<ClCompile Include="Systemclass.cpp">
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<Filter>Fichiers sources\System</Filter>
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</ClCompile>
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<ClCompile Include="Timerclass.cpp">
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<Filter>Fichiers sources\System</Filter>
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</ClCompile>
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<ClCompile Include="textureclass.cpp">
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<Filter>Fichiers sources\System</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="systemclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="inputclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="applicationclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="d3dclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="Colorshaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="modelclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="Cameraclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="include\imconfig.h">
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<Filter>Fichiers d%27en-tête\ImGui</Filter>
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</ClInclude>
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@ -254,108 +248,33 @@
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<ClInclude Include="include\backends\imgui_impl_win32.h">
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<Filter>Fichiers d%27en-tête\ImGui</Filter>
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</ClInclude>
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<ClInclude Include="imguiManager.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="lightshaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="object.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="textureclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="bitmapclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="fontclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="fontshaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="fpsclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="lightclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="Multitextureshaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="Spriteclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="textclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="textureshaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="Timerclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="fpsclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="lightmapshaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="alphamapshaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="normalmapshaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="specmapshaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="frustumclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="modellistclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="positionclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="displayplaneclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="rendertextureclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="translateshaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="reflectionshaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="resources.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="shadermanagerclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="transparentshaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="Logger.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="watershaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="refractionshaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="physics.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="CelShadingShader.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="include\Src\CMO.h">
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<Filter>Fichiers d%27en-tête\DirectX Tool Kit</Filter>
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</ClInclude>
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@ -371,6 +290,99 @@
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<ClInclude Include="include\Src\PlatformHelpers.h">
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<Filter>Fichiers d%27en-tête\DirectX Tool Kit</Filter>
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</ClInclude>
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<ClInclude Include="alphamapshaderclass.h">
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<Filter>Fichiers d%27en-tête\Shader</Filter>
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</ClInclude>
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<ClInclude Include="CelShadingShader.h">
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<Filter>Fichiers d%27en-tête\Shader</Filter>
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</ClInclude>
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<ClInclude Include="Colorshaderclass.h">
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<Filter>Fichiers d%27en-tête\Shader</Filter>
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</ClInclude>
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<ClInclude Include="fontshaderclass.h">
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<Filter>Fichiers d%27en-tête\Shader</Filter>
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</ClInclude>
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<ClInclude Include="lightmapshaderclass.h">
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<Filter>Fichiers d%27en-tête\Shader</Filter>
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</ClInclude>
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<ClInclude Include="lightshaderclass.h">
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<Filter>Fichiers d%27en-tête\Shader</Filter>
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</ClInclude>
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<ClInclude Include="Multitextureshaderclass.h">
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<Filter>Fichiers d%27en-tête\Shader</Filter>
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</ClInclude>
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<ClInclude Include="normalmapshaderclass.h">
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<Filter>Fichiers d%27en-tête\Shader</Filter>
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</ClInclude>
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<ClInclude Include="reflectionshaderclass.h">
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<Filter>Fichiers d%27en-tête\Shader</Filter>
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</ClInclude>
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<ClInclude Include="refractionshaderclass.h">
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<Filter>Fichiers d%27en-tête\Shader</Filter>
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</ClInclude>
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<ClInclude Include="shadermanagerclass.h">
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<Filter>Fichiers d%27en-tête\Shader</Filter>
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<ClInclude Include="specmapshaderclass.h">
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<Filter>Fichiers d%27en-tête\Shader</Filter>
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<ClInclude Include="textureshaderclass.h">
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<Filter>Fichiers d%27en-tête\Shader</Filter>
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</ClInclude>
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<ClInclude Include="translateshaderclass.h">
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<Filter>Fichiers d%27en-tête\Shader</Filter>
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</ClInclude>
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<Filter>Fichiers d%27en-tête\Shader</Filter>
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</ClInclude>
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<ClInclude Include="watershaderclass.h">
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<Filter>Fichiers d%27en-tête\Shader</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="applicationclass.h">
|
||||
<Filter>Fichiers d%27en-tête\System</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3dclass.h">
|
||||
<Filter>Fichiers d%27en-tête\System</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Cameraclass.h">
|
||||
<Filter>Fichiers d%27en-tête\System</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="imguiManager.h">
|
||||
<Filter>Fichiers d%27en-tête\System</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Logger.h">
|
||||
<Filter>Fichiers d%27en-tête\System</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="inputclass.h">
|
||||
<Filter>Fichiers d%27en-tête\System</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="lightclass.h">
|
||||
<Filter>Fichiers d%27en-tête\System</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="modelclass.h">
|
||||
<Filter>Fichiers d%27en-tête\System</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="physics.h">
|
||||
<Filter>Fichiers d%27en-tête\System</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Timerclass.h">
|
||||
<Filter>Fichiers d%27en-tête\System</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="textureclass.h">
|
||||
<Filter>Fichiers d%27en-tête\System</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resources.h">
|
||||
<Filter>Fichiers d%27en-tête\System</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="rendertextureclass.h">
|
||||
<Filter>Fichiers d%27en-tête\System</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="positionclass.h">
|
||||
<Filter>Fichiers d%27en-tête\System</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="object.h">
|
||||
<Filter>Fichiers d%27en-tête\System</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="KhaoticIcon.ico">
|
||||
|
@ -13,6 +13,7 @@ Size=457,294
|
||||
[Window][Terrain]
|
||||
Pos=60,60
|
||||
Size=342,82
|
||||
Collapsed=1
|
||||
|
||||
[Window][Light]
|
||||
Pos=1548,17
|
||||
|
Loading…
x
Reference in New Issue
Block a user