Merge branch 'main' into Axel-G-Shader-Manager

This commit is contained in:
GolfOcean334
2024-04-09 00:10:37 +02:00
83 changed files with 73132 additions and 200 deletions

View File

@@ -25,6 +25,14 @@
<ClCompile Include="Cameraclass.cpp" />
<ClCompile Include="Colorshaderclass.cpp" />
<ClCompile Include="d3dclass.cpp" />
<ClCompile Include="imguiManager.cpp" />
<ClCompile Include="include\backends\imgui_impl_dx11.cpp" />
<ClCompile Include="include\backends\imgui_impl_win32.cpp" />
<ClCompile Include="include\imgui.cpp" />
<ClCompile Include="include\imgui_demo.cpp" />
<ClCompile Include="include\imgui_draw.cpp" />
<ClCompile Include="include\imgui_tables.cpp" />
<ClCompile Include="include\imgui_widgets.cpp" />
<ClCompile Include="displayplaneclass.cpp" />
<ClCompile Include="fontclass.cpp" />
<ClCompile Include="fontshaderclass.cpp" />
@@ -36,11 +44,13 @@
<ClCompile Include="Lightshaderclass.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="modelclass.cpp" />
<ClCompile Include="object.cpp" />
<ClCompile Include="modellistclass.cpp" />
<ClCompile Include="Multitextureshaderclass.cpp" />
<ClCompile Include="normalmapshaderclass.cpp" />
<ClCompile Include="shadermanagerclass.cpp" />
<ClCompile Include="positionclass.cpp" />
<ClCompile Include="reflectionshaderclass.cpp" />
<ClCompile Include="rendertextureclass.cpp" />
<ClCompile Include="specmapshaderclass.cpp" />
<ClCompile Include="Spriteclass.cpp" />
@@ -58,6 +68,15 @@
<ClInclude Include="Cameraclass.h" />
<ClInclude Include="Colorshaderclass.h" />
<ClInclude Include="d3dclass.h" />
<ClInclude Include="imguiManager.h" />
<ClInclude Include="include\backends\imgui_impl_dx11.h" />
<ClInclude Include="include\backends\imgui_impl_win32.h" />
<ClInclude Include="include\imconfig.h" />
<ClInclude Include="include\imgui.h" />
<ClInclude Include="include\imgui_internal.h" />
<ClInclude Include="include\imstb_rectpack.h" />
<ClInclude Include="include\imstb_textedit.h" />
<ClInclude Include="include\imstb_truetype.h" />
<ClInclude Include="displayplaneclass.h" />
<ClInclude Include="fontclass.h" />
<ClInclude Include="fontshaderclass.h" />
@@ -68,11 +87,13 @@
<ClInclude Include="lightmapshaderclass.h" />
<ClInclude Include="lightshaderclass.h" />
<ClInclude Include="modelclass.h" />
<ClInclude Include="object.h" />
<ClInclude Include="modellistclass.h" />
<ClInclude Include="Multitextureshaderclass.h" />
<ClInclude Include="normalmapshaderclass.h" />
<ClInclude Include="shadermanagerclass.h" />
<ClInclude Include="positionclass.h" />
<ClInclude Include="reflectionshaderclass.h" />
<ClInclude Include="rendertextureclass.h" />
<ClInclude Include="specmapshaderclass.h" />
<ClInclude Include="Spriteclass.h" />
@@ -96,6 +117,9 @@
<None Include="Multitexture.vs" />
<None Include="normalmap.ps" />
<None Include="normalmap.vs" />
<None Include="packages.config" />
<None Include="reflection.ps" />
<None Include="reflection.vs" />
<None Include="specmap.ps" />
<None Include="specmap.vs" />
<None Include="texture.ps" />
@@ -118,6 +142,7 @@
</None>
</ItemGroup>
<ItemGroup>
<Image Include="..\..\..\..\Downloads\grass.tga" />
<Image Include="alpha01.tga" />
<Image Include="dirt01.tga" />
<Image Include="font01.tga" />
@@ -130,6 +155,7 @@
<Image Include="wall.tga" />
</ItemGroup>
<ItemGroup>
<Text Include="..\..\..\..\Downloads\chunk.txt" />
<Text Include="cube.txt" />
<Text Include="font01.txt" />
<Text Include="plane.txt" />
@@ -231,6 +257,8 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)enginecustom\include\backends;$(SolutionDir)enginecustom\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -245,6 +273,8 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp17</LanguageStandard>
<AdditionalIncludeDirectories>$(SolutionDir)enginecustom\include\backends;$(SolutionDir)enginecustom\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>