Merge branch 'main' into Axel-G-Shader-Manager
This commit is contained in:
@@ -25,6 +25,14 @@
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<ClCompile Include="Cameraclass.cpp" />
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<ClCompile Include="Colorshaderclass.cpp" />
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<ClCompile Include="d3dclass.cpp" />
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<ClCompile Include="imguiManager.cpp" />
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<ClCompile Include="include\backends\imgui_impl_dx11.cpp" />
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<ClCompile Include="include\backends\imgui_impl_win32.cpp" />
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<ClCompile Include="include\imgui.cpp" />
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<ClCompile Include="include\imgui_demo.cpp" />
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<ClCompile Include="include\imgui_draw.cpp" />
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<ClCompile Include="include\imgui_tables.cpp" />
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<ClCompile Include="include\imgui_widgets.cpp" />
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<ClCompile Include="displayplaneclass.cpp" />
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<ClCompile Include="fontclass.cpp" />
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<ClCompile Include="fontshaderclass.cpp" />
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@@ -36,11 +44,13 @@
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<ClCompile Include="Lightshaderclass.cpp" />
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<ClCompile Include="Main.cpp" />
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<ClCompile Include="modelclass.cpp" />
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<ClCompile Include="object.cpp" />
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<ClCompile Include="modellistclass.cpp" />
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<ClCompile Include="Multitextureshaderclass.cpp" />
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<ClCompile Include="normalmapshaderclass.cpp" />
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<ClCompile Include="shadermanagerclass.cpp" />
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<ClCompile Include="positionclass.cpp" />
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<ClCompile Include="reflectionshaderclass.cpp" />
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<ClCompile Include="rendertextureclass.cpp" />
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<ClCompile Include="specmapshaderclass.cpp" />
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<ClCompile Include="Spriteclass.cpp" />
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@@ -58,6 +68,15 @@
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<ClInclude Include="Cameraclass.h" />
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<ClInclude Include="Colorshaderclass.h" />
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<ClInclude Include="d3dclass.h" />
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<ClInclude Include="imguiManager.h" />
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<ClInclude Include="include\backends\imgui_impl_dx11.h" />
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<ClInclude Include="include\backends\imgui_impl_win32.h" />
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<ClInclude Include="include\imconfig.h" />
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<ClInclude Include="include\imgui.h" />
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<ClInclude Include="include\imgui_internal.h" />
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<ClInclude Include="include\imstb_rectpack.h" />
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<ClInclude Include="include\imstb_textedit.h" />
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<ClInclude Include="include\imstb_truetype.h" />
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<ClInclude Include="displayplaneclass.h" />
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<ClInclude Include="fontclass.h" />
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<ClInclude Include="fontshaderclass.h" />
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@@ -68,11 +87,13 @@
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<ClInclude Include="lightmapshaderclass.h" />
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<ClInclude Include="lightshaderclass.h" />
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<ClInclude Include="modelclass.h" />
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<ClInclude Include="object.h" />
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<ClInclude Include="modellistclass.h" />
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<ClInclude Include="Multitextureshaderclass.h" />
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<ClInclude Include="normalmapshaderclass.h" />
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<ClInclude Include="shadermanagerclass.h" />
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<ClInclude Include="positionclass.h" />
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<ClInclude Include="reflectionshaderclass.h" />
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<ClInclude Include="rendertextureclass.h" />
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<ClInclude Include="specmapshaderclass.h" />
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<ClInclude Include="Spriteclass.h" />
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@@ -96,6 +117,9 @@
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<None Include="Multitexture.vs" />
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<None Include="normalmap.ps" />
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<None Include="normalmap.vs" />
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<None Include="packages.config" />
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<None Include="reflection.ps" />
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<None Include="reflection.vs" />
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<None Include="specmap.ps" />
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<None Include="specmap.vs" />
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<None Include="texture.ps" />
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@@ -118,6 +142,7 @@
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</None>
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</ItemGroup>
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<ItemGroup>
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<Image Include="..\..\..\..\Downloads\grass.tga" />
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<Image Include="alpha01.tga" />
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<Image Include="dirt01.tga" />
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<Image Include="font01.tga" />
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@@ -130,6 +155,7 @@
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<Image Include="wall.tga" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="..\..\..\..\Downloads\chunk.txt" />
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<Text Include="cube.txt" />
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<Text Include="font01.txt" />
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<Text Include="plane.txt" />
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@@ -231,6 +257,8 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(SolutionDir)enginecustom\include\backends;$(SolutionDir)enginecustom\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@@ -245,6 +273,8 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<AdditionalIncludeDirectories>$(SolutionDir)enginecustom\include\backends;$(SolutionDir)enginecustom\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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