Minor - Improves scene editor and adds audio support - V13.1.0

Improves the scene editor by adding an inspector window to view and modify entity components.

Adds audio component support with basic playback controls integrated into the inspector.

Adds default audio files.
This commit is contained in:
2025-09-10 02:00:21 +02:00
parent 42c44b9ff1
commit 7d33e2da72
15 changed files with 504 additions and 337 deletions

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@@ -5,13 +5,18 @@
</component>
<component name="ChangeListManager">
<list default="true" id="e81d6e08-efc7-40a0-909d-ec4943d948e9" name="Changes" comment="">
<change afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/ecs/components/audio_component.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/enginecustom/enginecustom.vcxproj" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/enginecustom.vcxproj" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/application_class.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/application_class.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/ecs/ComponentFactory.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/ecs/ComponentFactory.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/Main.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/Main.cpp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/ecs/component.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/ecs/component.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/ecs/components/audio_component.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/ecs/components/audio_component.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/ecs/components/identity_component.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/ecs/components/identity_component.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/ecs/components/model_path_component.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/ecs/components/model_path_component.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/ecs/components/physics_component.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/ecs/components/physics_component.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/ecs/components/render_component.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/ecs/components/render_component.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/ecs/components/shader_component.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/ecs/components/shader_component.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/ecs/components/transform_component.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/ecs/components/transform_component.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/ecs/entity_manager.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/ecs/entity_manager.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/imguiManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/imguiManager.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/imguiManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/imguiManager.cpp" afterDir="false" />
</list>
<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />
@@ -250,6 +255,9 @@
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<workItem from="1757427950015" duration="2864000" />
<workItem from="1757431548883" duration="986000" />
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<workItem from="1757456559331" duration="2094000" />
<workItem from="1757458683204" duration="3628000" />
</task>
<task id="LOCAL-00001" summary="Minor update - viewport window tweak">
<option name="closed" value="true" />

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@@ -2,6 +2,7 @@
#include <memory>
#include <typeindex>
#include <typeinfo>
#include <imgui.h>
/**
* namespace for the Entity-Component-System (ECS)
@@ -46,6 +47,12 @@ public:
*/
virtual bool Deserialize(const std::string& data) { return false;}
/**
* Virtual function to render ImGui controls for the component.
* This can be overridden by derived components to provide custom UI.
*/
virtual void OnImGuiRender() { /* Default implementation does nothing */ }
};
/**

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@@ -1,8 +1,9 @@
// AudioComponent.h
#pragma once
#include "ecs/component.h"
#include "../component.h"
#include <Fmod/core/inc/fmod.hpp>
#include <string>
#include <filesystem>
namespace ecs {
class AudioComponent : public Component {
@@ -10,11 +11,59 @@ public:
AudioComponent() : m_system(nullptr), m_sound(nullptr), m_channel(nullptr) {}
~AudioComponent() override {
if (m_sound) m_sound->release();
// Ne pas lib<69>rer m_system ici car il peut <20>tre partag<61>
}
bool Load(FMOD::System* system, const std::string& path) {
m_system = system;
return m_system->createSound(path.c_str(), FMOD_DEFAULT, nullptr, &m_sound) == FMOD_OK;
void Initialize() override
{
// create FMOD system if not already created
if (!m_system)
{
FMOD_RESULT result = FMOD::System_Create(&m_system);
if (result != FMOD_OK) {
m_lastError = "<EFBFBD>chec de la cr<63>ation du syst<73>me FMOD: " + std::to_string(result);
return;
}
result = m_system->init(512, FMOD_INIT_NORMAL, nullptr);
if (result != FMOD_OK) {
m_lastError = "<EFBFBD>chec de l'initialisation du syst<73>me FMOD: " + std::to_string(result);
m_system->release();
m_system = nullptr;
}
}
}
bool Load(const std::string& path) {
if (!m_system) {
Initialize();
if (!m_system) return false; // L'erreur est d<>j<EFBFBD> d<>finie dans Initialize()
}
m_soundPath = path;
// V<>rifier si le fichier existe
if (!std::filesystem::exists(path)) {
m_lastError = "Fichier non trouv<75>: " + path;
return false;
}
// Lib<69>rer le son pr<70>c<EFBFBD>dent s'il existe
if (m_sound) {
m_sound->release();
m_sound = nullptr;
}
// Essayer de charger avec le chemin absolu
std::filesystem::path absolutePath = std::filesystem::absolute(path);
FMOD_RESULT result = m_system->createSound(absolutePath.string().c_str(), FMOD_DEFAULT, nullptr, &m_sound);
if (result != FMOD_OK) {
m_lastError = "<EFBFBD>chec du chargement du son: " + std::to_string(result) +
" (chemin: " + absolutePath.string() + ")";
return false;
}
return true;
}
void Play() {
@@ -27,9 +76,44 @@ public:
m_channel->stop();
}
void OnImGuiRender() override {
// Afficher le r<>pertoire de travail actuel
std::string currentDir = std::filesystem::current_path().string();
ImGui::Text("R<EFBFBD>pertoire actuel: %s", currentDir.c_str());
if (m_sound) {
ImGui::Text("Son charg<72>: %s", m_soundPath.c_str());
if (ImGui::Button("Jouer")) {
Play();
}
ImGui::SameLine();
if (ImGui::Button("Arr<EFBFBD>ter")) {
Stop();
}
} else {
ImGui::Text("Aucun son charg<72>");
// Montrer l'erreur s'il y en a une
if (!m_lastError.empty()) {
ImGui::TextColored(ImVec4(1.0f, 0.0f, 0.0f, 1.0f), "Erreur: %s", m_lastError.c_str());
}
static char path[256] = "F:/Github_Repo/khaotic-engine-Reborn/x64/Release/assets/sounds/default.mp3";
ImGui::InputText("Chemin du fichier", path, sizeof(path));
if (ImGui::Button("Charger le son")) {
if (!Load(path)) {
// L'erreur est d<>j<EFBFBD> d<>finie dans Load()
}
}
}
}
private:
FMOD::System* m_system;
FMOD::Sound* m_sound;
FMOD::Channel* m_channel;
std::string m_soundPath;
std::string m_lastError;
};
}

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@@ -134,6 +134,20 @@ public:
return true;
}
void OnImGuiRender() override {
ImGui::Text("ID: %d", m_id);
char nameBuffer[256];
strncpy_s(nameBuffer, m_name.c_str(), sizeof(nameBuffer));
if (ImGui::InputText("#Name", nameBuffer, sizeof(nameBuffer))) {
m_name = std::string(nameBuffer);
}
const char* objectTypes[] = { "Unknown", "Cube", "Sphere", "Terrain" };
int currentTypeIndex = static_cast<int>(m_type);
if (ImGui::Combo("Object Type", &currentTypeIndex, objectTypes, IM_ARRAYSIZE(objectTypes))) {
m_type = static_cast<ObjectType>(currentTypeIndex);
}
}
private:
int m_id; // ID unique de l'objet

View File

@@ -55,6 +55,16 @@ public:
return true;
}
void OnImGuiRender() override {
char path[260];
std::string currentPath = convert_w_string_to_string(m_path);
strcpy_s(path, currentPath.c_str());
if (ImGui::InputText("Model Path", path, sizeof(path))) {
SetPath(std::wstring(path, path + strlen(path)));
}
}
private:
std::wstring m_path;
};

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@@ -233,6 +233,45 @@ public:
return true;
}
void OnImGuiRender() override {
float mass = GetMass();
if (ImGui::DragFloat("Mass", &mass, 0.1f, 0.1f, 100.0f)) {
SetMass(mass);
}
float radius = GetBoundingRadius();
if (ImGui::DragFloat("Bounding Radius", &radius, 0.1f, 0.1f, 100.0f)) {
SetBoundingRadius(radius);
}
bool physicsEnabled = IsPhysicsEnabled();
if (ImGui::Checkbox("Physics Enabled", &physicsEnabled)) {
SetPhysicsEnabled(physicsEnabled);
}
bool gravityEnabled = IsGravityEnabled();
if (ImGui::Checkbox("Gravity Enabled", &gravityEnabled)) {
SetGravityEnabled(gravityEnabled);
}
bool isGrounded = IsGrounded();
if (ImGui::Checkbox("Is Grounded", &isGrounded)) {
SetGrounded(isGrounded);
}
XMFLOAT3 velocity;
XMStoreFloat3(&velocity, GetVelocity());
if (ImGui::DragFloat3("Velocity", &velocity.x, 0.1f)) {
SetVelocity(XMLoadFloat3(&velocity));
}
XMFLOAT3 acceleration;
XMStoreFloat3(&acceleration, GetAcceleration());
if (ImGui::DragFloat3("Acceleration", &acceleration.x, 0.1f)) {
SetAcceleration(XMLoadFloat3(&acceleration));
}
}
private:
XMVECTOR m_Velocity;
XMVECTOR m_Acceleration;

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@@ -208,6 +208,16 @@ public:
return true;
}
void OnImGuiRender() override {
ImGui::Checkbox("Visible", &m_isVisible);
ImGui::Text("Model File Path: %s", m_modelFilePath.c_str());
if (m_model) {
ImGui::Text("Index Count: %d", m_model->GetIndexCount());
} else {
ImGui::Text("No model loaded.");
}
}
private:
std::shared_ptr<model_class> m_model;
std::string m_modelFilePath;

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@@ -110,6 +110,27 @@ public:
return true;
}
void OnImGuiRender() override {
ShaderType currentShader = GetActiveShader();
int shaderIndex = static_cast<int>(currentShader);
const char* shaderNames[] = {
"CEL_SHADING",
"LIGHTING",
"NORMAL_MAPPING",
"SPECULAR_MAPPING",
"REFLECTION",
"REFRACTION",
"TEXTURE",
"SKYBOX",
"SUNLIGHT",
"ALPHA_MAPPING"
};
if (ImGui::Combo("Active Shader", &shaderIndex, shaderNames, IM_ARRAYSIZE(shaderNames))) {
SetActiveShader(static_cast<ShaderType>(shaderIndex));
}
}
private:
ShaderType m_activeShader;
};

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@@ -197,6 +197,26 @@ public:
return true;
}
void OnImGuiRender() override {
XMFLOAT3 position, rotation, scale;
XMStoreFloat3(&position, GetPosition());
XMStoreFloat3(&rotation, GetRotation());
XMStoreFloat3(&scale, GetScale());
if (ImGui::DragFloat3("Position", &position.x, 0.1f)) {
SetPosition(XMLoadFloat3(&position));
}
if (ImGui::DragFloat3("Rotation", &rotation.x, 0.01f)) {
SetRotation(XMLoadFloat3(&rotation));
}
if (ImGui::DragFloat3("Scale", &scale.x, 0.1f, 0.01f, 100.0f)) {
SetScale(XMLoadFloat3(&scale));
}
}
private:
XMMATRIX m_ScaleMatrix;
XMMATRIX m_RotateMatrix;

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@@ -128,6 +128,22 @@ public:
m_NextEntityID = 0;
}
/**
* Get entity by ID (const version).
* @param id The ID of the entity to retrieve.
* @return A shared pointer to the entity, or nullptr if it does not exist.
*/
std::shared_ptr<Entity> GetEntityByID(EntityID entityID)
{
if (entityID < m_Entities.size())
{
return m_Entities[entityID];
}
return nullptr;
}
private:
EntityID m_NextEntityID;
std::unordered_map<EntityID, std::shared_ptr<Entity>> m_Entities;

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@@ -15,6 +15,7 @@
#include "render_texture_class.h"
#include "scene_manager.h"
#include "ecs/entity_manager.h"
class application_class;
class stats;
@@ -87,7 +88,7 @@ public:
void WidgetAddObject();
/**
* create a window to display the object list and their properties.
* create a window to display the object list and allow to add objects to the scene.
*/
void WidgetObjectWindow();
/**
@@ -124,6 +125,12 @@ public:
*/
bool ImGuiWidgetRenderer();
/**
* Create a window to display the inspector.
* This window shows the components of the selected entity and allows to edit them.
*/
void WidgetInspectorWindow();
/**
* set the Old scene window size.
* @param size
@@ -160,6 +167,7 @@ private:
std::shared_ptr<application_class> app_;
scene_manager* scene_manager_;
stats* stats_;
ecs::EntityManager* entity_manager_;
bool showObjectWindow;
bool showTerrainWindow;
@@ -168,6 +176,7 @@ private:
bool showEngineSettingsWindow;
bool showLogWindow;
bool showStatsWindow;
bool show_inspector_window_;
int m_SideCount = 0;
@@ -201,6 +210,8 @@ private:
// cpu information
std::string cpu_name_;
std::string version_driver_;
ecs::EntityID m_selected_entity_id = 0; // ID of the currently selected entity
};
#endif

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@@ -25,8 +25,9 @@ imguiManager::imguiManager()
showEngineSettingsWindow = false;
showLogWindow = false;
showStatsWindow = false;
show_inspector_window_ = false;
// Initialiser l'historique des frametimes <20> z<>ro
// Initialiser l'historique des frametimes <20> z<>ro
for (int i = 0; i < FRAME_HISTORY_COUNT; i++)
{
m_frameTimeHistory[i] = 0.0f;
@@ -39,7 +40,8 @@ imguiManager::imguiManager()
{&showLightWindow, [&](){WidgetLightWindow();}},
{&showLogWindow, [&](){WidgetLogWindow();}},
{&showOldSceneWindow, [&](){WidgetRenderWindow(ImVec2(800, 600));}},
{&showStatsWindow, [&](){WidgetRenderStats();}}
{&showStatsWindow, [&](){WidgetRenderStats();}},
{&show_inspector_window_, [&](){WidgetInspectorWindow();}}
};
}
@@ -64,14 +66,14 @@ bool imguiManager::Initialize(HWND hwnd, ID3D11Device* device, ID3D11DeviceConte
ImGui_ImplWin32_Init(hwnd);
ImGui_ImplDX11_Init(m_device, m_deviceContext);
// Appliquer un th<74>me sombre de base
// Appliquer un th<74>me sombre de base
ImGui::StyleColorsDark();
// D<>finir les couleurs pour une interface de type <20>diteur sobre
// D<>finir les couleurs pour une interface de type <20>diteur sobre
ImGuiStyle& style = ImGui::GetStyle();
// Palette de couleurs sobres inspir<69>e des <20>diteurs modernes
ImVec4 background_dark = ImVec4(0.10f, 0.10f, 0.10f, 1.00f); // Fond fonc<6E>
// Palette de couleurs sobres inspir<69>e des <20>diteurs modernes
ImVec4 background_dark = ImVec4(0.10f, 0.10f, 0.10f, 1.00f); // Fond fonc<6E>
ImVec4 background = ImVec4(0.15f, 0.15f, 0.15f, 1.00f); // Fond principal
ImVec4 background_light = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); // Fond clair
ImVec4 accent = ImVec4(0.14f, 0.44f, 0.80f, 0.50f); // Accent bleu
@@ -79,8 +81,8 @@ bool imguiManager::Initialize(HWND hwnd, ID3D11Device* device, ID3D11DeviceConte
ImVec4 text = ImVec4(1.0f, 1.0f, 1.0f, 1.00f); // Texte plus blanc
ImVec4 text_dim = ImVec4(0.70f, 0.70f, 0.70f, 1.00f);
// Ajustements de style g<>n<EFBFBD>raux
style.WindowPadding = ImVec2(4.0f, 4.0f); // Moins de padding dans les fen<65>tres
// Ajustements de style g<>n<EFBFBD>raux
style.WindowPadding = ImVec2(4.0f, 4.0f); // Moins de padding dans les fen<65>tres
style.FramePadding = ImVec2(4.0f, 3.0f); // Moins de padding dans les cadres
style.ItemSpacing = ImVec2(4.0f, 3.0f); // Moins d'espace entre les widgets
style.ItemInnerSpacing = ImVec2(3.0f, 3.0f); // Moins d'espace interne
@@ -119,7 +121,7 @@ bool imguiManager::Initialize(HWND hwnd, ID3D11Device* device, ID3D11DeviceConte
style.Colors[ImGuiCol_TitleBgActive] = accent;
style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.12f, 0.12f, 0.12f, 0.90f);
// <20>l<EFBFBD>ments de menu
// <20>l<EFBFBD>ments de menu
style.Colors[ImGuiCol_MenuBarBg] = background_dark;
style.Colors[ImGuiCol_ScrollbarBg] = background_dark;
style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.40f, 1.00f);
@@ -134,7 +136,7 @@ bool imguiManager::Initialize(HWND hwnd, ID3D11Device* device, ID3D11DeviceConte
style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.30f, 0.30f, 0.30f, 1.00f);
style.Colors[ImGuiCol_ButtonActive] = accent;
// En-t<>tes et onglets
// En-t<>tes et onglets
style.Colors[ImGuiCol_Header] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
style.Colors[ImGuiCol_HeaderActive] = accent;
@@ -149,21 +151,21 @@ bool imguiManager::Initialize(HWND hwnd, ID3D11Device* device, ID3D11DeviceConte
style.Colors[ImGuiCol_TabUnfocused] = background_dark;
style.Colors[ImGuiCol_TabUnfocusedActive] = background;
// Autres <20>l<EFBFBD>ments
// Autres <20>l<EFBFBD>ments
style.Colors[ImGuiCol_DockingPreview] = accent;
style.Colors[ImGuiCol_DockingEmptyBg] = background_light;
// Charger une police avec une meilleure nettet<65>
// Charger une police avec une meilleure nettet<65>
ImFontConfig fontConfig;
fontConfig.OversampleH = 2; // Sur<75>chantillonnage horizontal
fontConfig.OversampleV = 2; // Sur<75>chantillonnage vertical
fontConfig.OversampleH = 2; // Sur<75>chantillonnage horizontal
fontConfig.OversampleV = 2; // Sur<75>chantillonnage vertical
fontConfig.PixelSnapH = true; // Alignement sur la grille de pixels
fontConfig.RasterizerMultiply = 1.2f; // L<>g<EFBFBD>re augmentation de l'<27>paisseur
fontConfig.RasterizerMultiply = 1.2f; // L<>g<EFBFBD>re augmentation de l'<27>paisseur
io->Fonts->AddFontDefault(&fontConfig);
io->Fonts->Build();
// OU charger une police personnalis<69>e (d<>commenter si vous avez la police)
// OU charger une police personnalis<69>e (d<>commenter si vous avez la police)
// io->Fonts->AddFontFromFileTTF("assets/fonts/roboto.ttf", 16.0f, &fontConfig);
@@ -183,6 +185,8 @@ bool imguiManager::Initialize(HWND hwnd, ID3D11Device* device, ID3D11DeviceConte
total_triangle_count_ = stats_->get_triangle_count_ptr();
total_vertex_count_ = stats_->get_vertex_count_ptr();
entity_manager_ = app_->get_entity_manager();
Logger::Get().Log("imgui initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
return true;
@@ -218,15 +222,15 @@ void imguiManager::NewFrame()
}
void imguiManager::SetupDockspace() {
// Configuration du style pour supprimer l'espace autour des fen<65>tres dock<63>es
// Configuration du style pour supprimer l'espace autour des fen<65>tres dock<63>es
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
// Configuration du style pour les n<>uds de dock
ImGui::PushStyleVar(ImGuiStyleVar_DockingSeparatorSize, 1.0f); // R<>duit l'<27>paisseur des s<>parateurs
// Configuration du style pour les n<>uds de dock
ImGui::PushStyleVar(ImGuiStyleVar_DockingSeparatorSize, 1.0f); // R<>duit l'<27>paisseur des s<>parateurs
// Configuration de la fen<65>tre principale
// Configuration de la fen<65>tre principale
ImGuiWindowFlags window_flags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking;
ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->Pos);
@@ -239,8 +243,8 @@ void imguiManager::SetupDockspace() {
ImGui::Begin("DockSpace", nullptr, window_flags);
// Pop des styles apr<70>s avoir cr<63><72> la fen<65>tre principale
ImGui::PopStyleVar(4); // 4 car nous avons pouss<73> 4 variables de style
// Pop des styles apr<70>s avoir cr<63><72> la fen<65>tre principale
ImGui::PopStyleVar(4); // 4 car nous avons pouss<73> 4 variables de style
ImGui::PopStyleColor();
// Configuration du DockSpace
@@ -363,15 +367,15 @@ void imguiManager::WidgetAddObject()
if (!CopyFile(filepath.c_str(), targetPath.c_str(), FALSE))
{
// En cas d'erreur, vous pouvez g<>rer ici l'erreur (par exemple afficher un message)
// En cas d'erreur, vous pouvez g<>rer ici l'erreur (par exemple afficher un message)
MessageBox(NULL, L"Erreur lors de la copie du fichier.", L"Erreur", MB_OK);
}
else
{
// On r<>cup<75>re le chemin relatif par rapport <20> exeDir
// On r<>cup<75>re le chemin relatif par rapport <20> exeDir
std::wstring relativePath = targetPath.substr(exeDir.size());
// Suppression du premier caract<63>re s'il s'agit d'un antislash
// Suppression du premier caract<63>re s'il s'agit d'un antislash
if (!relativePath.empty() && (relativePath[0] == L'\\' || relativePath[0] == L'/'))
{
relativePath.erase(0, 1);
@@ -386,7 +390,7 @@ void imguiManager::WidgetAddObject()
}
ImGui::SameLine();
ImGui::Text("Number of cubes: %d", app_->get_entity_manager()->GetEntityCount());
ImGui::Text("Number of cubes: %d", entity_manager_->GetEntityCount());
}
}
@@ -394,307 +398,230 @@ void imguiManager::WidgetObjectWindow()
{
ImGui::Begin("Objects", &showObjectWindow);
// Obtenir toutes les entit<69>s avec un composant d'identit<69> et de transformation
auto entities = app_->get_entity_manager()->GetEntitiesWithComponent<ecs::IdentityComponent>();
if (ImGui::Button("Add Cube")) { app_->add_cube(); }
ImGui::SameLine();
if (ImGui::Button("Import Object"))
{
// Open file dialog
OPENFILENAME ofn;
WCHAR szFile[260];
ZeroMemory(&ofn, sizeof(ofn));
ofn.lStructSize = sizeof(ofn);
ofn.hwndOwner = NULL;
ofn.lpstrFile = szFile;
ofn.lpstrFile[0] = '\0';
ofn.nMaxFile = sizeof(szFile);
ofn.lpstrFilter = L"OBJ\0*.obj\0KOBJ\0*.kobj\0TXT\0*.txt";
ofn.nFilterIndex = 1;
ofn.lpstrFileTitle = NULL;
ofn.nMaxFileTitle = 0;
ofn.lpstrInitialDir = NULL;
ofn.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST;
if (GetOpenFileName(&ofn))
{
std::wstring filepath = ofn.lpstrFile;
WCHAR exePath[MAX_PATH];
GetModuleFileName(NULL,exePath,MAX_PATH);
std::wstring exeDir = exePath;
size_t pos = exeDir.find_last_of(L"\\/");
if(pos != std::wstring::npos)
{
exeDir = exeDir.substr(0, pos);
}
std::wstring targetDir = exeDir + L"\\Content\\Assets\\Kobject";
DWORD ftyp = GetFileAttributesW(targetDir.c_str());
if( ftyp == INVALID_FILE_ATTRIBUTES)
{
std::wstring contentDir = exeDir + L"\\Content";
if (GetFileAttributes(contentDir.c_str()) == INVALID_FILE_ATTRIBUTES)
{
CreateDirectory(contentDir.c_str(), NULL);
}
std::wstring assetsDir = contentDir + L"\\Assets";
if (GetFileAttributes(assetsDir.c_str()) == INVALID_FILE_ATTRIBUTES)
{
CreateDirectory(assetsDir.c_str(), NULL);
}
std::wstring kobjectDir = assetsDir + L"\\Kobject";
if (GetFileAttributes(kobjectDir.c_str()) == INVALID_FILE_ATTRIBUTES)
{
CreateDirectory(kobjectDir.c_str(), NULL);
}
}
size_t posFile = filepath.find_last_of(L"\\/");
std::wstring filename = (posFile != std::wstring::npos) ? filepath.substr(posFile + 1) : filepath;
std::wstring targetPath = targetDir + L"\\" + filename;
if (!CopyFile(filepath.c_str(), targetPath.c_str(), FALSE))
{
// En cas d'erreur, vous pouvez g<>rer ici l'erreur (par exemple afficher un message)
MessageBox(NULL, L"Erreur lors de la copie du fichier.", L"Erreur", MB_OK);
}
else
{
// On r<>cup<75>re le chemin relatif par rapport <20> exeDir
std::wstring relativePath = targetPath.substr(exeDir.size());
// Suppression du premier caract<63>re s'il s'agit d'un antislash
if (!relativePath.empty() && (relativePath[0] == L'\\' || relativePath[0] == L'/'))
{
relativePath.erase(0, 1);
}
// Remplacer les antislashs par des slashs
std::replace(relativePath.begin(), relativePath.end(), L'\\', L'/');
app_->add_kobject(relativePath);
}
}
}
ImGui::SameLine();
ImGui::Text("Number of objects: %d", entity_manager_->GetEntityCount());
ImGui::Separator();
auto entities = entity_manager_->GetAllEntities();
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing,ImVec2(4,2));
int index = 0;
for (auto& entity : entities)
{
auto identity = entity->GetComponent<ecs::IdentityComponent>();
auto transform = entity->GetComponent<ecs::TransformComponent>();
auto render = entity->GetComponent<ecs::RenderComponent>();
auto shader = entity->GetComponent<ecs::ShaderComponent>();
auto physics = entity->GetComponent<ecs::PhysicsComponent>();
if (identity && transform)
if (identity)
{
std::string headerName = identity->GetName() + " " + std::to_string(identity->GetId());
if (ImGui::CollapsingHeader(headerName.c_str()))
std::string name = identity->GetName();
if (name.empty()) name = "Entity #" + std::to_string(identity->GetId());
bool isSelected = (entity->GetID() == m_selected_entity_id);
if (ImGui::Selectable(name.c_str(), isSelected))
{
// Position, Rotation, Scale
XMVECTOR position = transform->GetPosition();
XMVECTOR rotation = transform->GetRotation();
XMVECTOR scale = transform->GetScale();
float pos[3] = { XMVectorGetX(position), XMVectorGetY(position), XMVectorGetZ(position) };
std::string posLabel = "Position##" + std::to_string(identity->GetId());
if (ImGui::DragFloat3(posLabel.c_str(), pos))
{
transform->SetPosition(XMVectorSet(pos[0], pos[1], pos[2], 0.0f));
transform->UpdateWorldMatrix();
}
float rot[3] = { XMVectorGetX(rotation), XMVectorGetY(rotation), XMVectorGetZ(rotation) };
std::string rotLabel = "Rotation##" + std::to_string(identity->GetId());
if (ImGui::DragFloat3(rotLabel.c_str(), rot))
{
transform->SetRotation(XMVectorSet(rot[0], rot[1], rot[2], 0.0f));
transform->UpdateWorldMatrix();
}
float scl[3] = { XMVectorGetX(scale), XMVectorGetY(scale), XMVectorGetZ(scale) };
std::string sclLabel = "Scale##" + std::to_string(identity->GetId());
if (ImGui::DragFloat3(sclLabel.c_str(), scl))
{
transform->SetScale(XMVectorSet(scl[0], scl[1], scl[2], 0.0f));
transform->UpdateWorldMatrix();
}
ImGui::Separator();
// Textures - Seulement si le composant de rendu existe
if (render && render->GetModel())
{
// D<>finir les types de textures_
std::vector<std::string> textureCategories = {
"Diffuse", "Normal", "Specular", "Alpha"
};
std::vector<TextureType> textureTypes = {
TextureType::Diffuse, TextureType::Normal,
TextureType::Specular, TextureType::Alpha
};
// Cr<43>er un espace pour afficher les textures_ avec d<>filement
std::string textureChildId = "TextureChild##" + std::to_string(identity->GetId());
ImGui::BeginChild(textureChildId.c_str(), ImVec2(0, 200), true, ImGuiWindowFlags_HorizontalScrollbar);
// Pour chaque type de texture
for (int typeIndex = 0; typeIndex < textureCategories.size(); typeIndex++)
{
TextureType type = textureTypes[typeIndex];
std::string typeName = textureCategories[typeIndex];
// Afficher le titre de la cat<61>gorie
std::string categoryLabel = typeName + "##" + std::to_string(identity->GetId());
ImGui::Text("%s:", typeName.c_str());
ImGui::SameLine();
// Compter combien de textures_ de ce type existent
int textureCount = 0;
while (render->GetModel()->GetTexture(type, textureCount) != nullptr)
{
textureCount++;
}
// Afficher toutes les textures_ existantes
std::string groupId = "TextureGroup_" + std::to_string(identity->GetId()) + "_" + std::to_string(typeIndex);
ImGui::BeginGroup();
for (int texIndex = 0; texIndex < textureCount; texIndex++)
{
ID3D11ShaderResourceView* texture = render->GetModel()->GetTexture(type, texIndex);
if (texture)
{
// ID unique pour chaque bouton de texture
std::string buttonId = "tex##" + std::to_string(identity->GetId()) + "_" +
std::to_string(typeIndex) + "_" +
std::to_string(texIndex);
if (ImGui::ImageButton(buttonId.c_str(), (ImTextureID)texture, ImVec2(48, 48)))
{
// Ouvrir une bo<62>te de dialogue pour changer la texture
OPENFILENAME ofn;
WCHAR szFile[260] = {0};
ZeroMemory(&ofn, sizeof(ofn));
ofn.lStructSize = sizeof(ofn);
ofn.hwndOwner = NULL;
ofn.lpstrFile = szFile;
ofn.nMaxFile = sizeof(szFile);
ofn.lpstrFilter = L"Texture\0*.png;*.jpg;*.dds\0";
ofn.nFilterIndex = 1;
ofn.lpstrInitialDir = NULL;
ofn.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST;
if (GetOpenFileName(&ofn))
{
// Changer la texture existante
render->GetModel()->ChangeTexture(m_device, m_deviceContext, ofn.lpstrFile, type, texIndex);
}
}
// Afficher l'indice de texture et pr<70>visualisation au survol
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text("%s %d", typeName.c_str(), texIndex);
ImGui::Image((ImTextureID)texture, ImVec2(192, 192));
ImGui::EndTooltip();
}
ImGui::SameLine();
}
}
// Bouton pour ajouter une nouvelle texture
std::string addButtonLabel = "+##" + std::to_string(identity->GetId()) + "_" + std::to_string(typeIndex);
if (ImGui::Button(addButtonLabel.c_str(), ImVec2(48, 48)))
{
// Ouvrir une bo<62>te de dialogue pour ajouter une texture
OPENFILENAME ofn;
WCHAR szFile[260] = {0};
ZeroMemory(&ofn, sizeof(ofn));
ofn.lStructSize = sizeof(ofn);
ofn.hwndOwner = NULL;
ofn.lpstrFile = szFile;
ofn.nMaxFile = sizeof(szFile);
ofn.lpstrFilter = L"Texture\0*.png;*.jpg;*.dds\0";
ofn.nFilterIndex = 1;
ofn.lpstrInitialDir = NULL;
ofn.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST;
if (GetOpenFileName(&ofn))
{
// Ajouter une nouvelle texture
render->GetModel()->AddTexture(m_device, m_deviceContext, ofn.lpstrFile, type);
}
}
ImGui::EndGroup();
ImGui::Separator();
}
ImGui::EndChild();
}
ImGui::Separator();
// Delete button
std::string deleteLabel = "Delete##" + std::to_string(identity->GetId());
if (ImGui::Button(deleteLabel.c_str()))
{
app_->delete_entity_by_id(identity->GetId());
// Sortir du boucle apr<70>s suppression pour <20>viter des acc<63>s invalides
break;
}
ImGui::Separator();
// Shader options
if (shader)
{
// Liste des options de shader
const char* shaderOptions[] = {
"Enable Global Lighting",
"Enable Lighting",
"Enable Cel Shading",
"Enable Normal Mapping",
"Enable Specular Mapping",
"Enable Alpha Mapping"
};
std::vector<ecs::ShaderType> shaderTypes = {
ecs::ShaderType::SUNLIGHT,
ecs::ShaderType::LIGHTING,
ecs::ShaderType::CEL_SHADING,
ecs::ShaderType::NORMAL_MAPPING,
ecs::ShaderType::SPECULAR_MAPPING,
ecs::ShaderType::ALPHA_MAPPING
};
// Trouver l'index actuel du shader pour cette entit<69> sp<73>cifique
int currentShader = 0;
ecs::ShaderType activeShader = shader->GetActiveShader();
for (size_t i = 0; i < shaderTypes.size(); i++)
{
if (shaderTypes[i] == activeShader)
{
currentShader = static_cast<int>(i);
break;
}
}
// Cr<43>ation du menu d<>roulant avec un ID unique pour chaque entit<69>
std::string shaderComboId = "Shader Options##" + std::to_string(identity->GetId());
if (ImGui::BeginCombo(shaderComboId.c_str(), shaderOptions[currentShader]))
{
for (int i = 0; i < IM_ARRAYSIZE(shaderOptions); i++)
{
// Cr<43>e une option s<>lectionnable pour chaque shader avec ID unique
std::string shaderSelectableId = std::to_string(i) + "##shader_" + std::to_string(identity->GetId());
bool isSelected = (currentShader == i);
if (ImGui::Selectable(shaderOptions[i], isSelected))
{
// Met <20> jour l'option s<>lectionn<6E>e uniquement pour cette entit<69>
currentShader = i;
shader->SetActiveShader(shaderTypes[i]);
}
// Si l'option s<>lectionn<6E>e est active, nous mettons en surbrillance
if (isSelected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
}
ImGui::Separator();
// Physics
bool isPhysicsEnabled = (physics != nullptr);
std::string physicsLabel = "Physics##" + std::to_string(identity->GetId());
if (ImGui::Checkbox(physicsLabel.c_str(), &isPhysicsEnabled))
{
if (isPhysicsEnabled && !physics)
{
// Ajouter un composant de physique
physics = entity->AddComponent<ecs::PhysicsComponent>();
physics->Initialize();
}
else if (!isPhysicsEnabled && physics)
{
// Retirer le composant de physique
entity->RemoveComponent<ecs::PhysicsComponent>();
physics = nullptr;
}
}
if (physics)
{
// Gravity Enabled checkbox
bool gravityEnabled = physics->IsGravityEnabled();
std::string gravityLabel = "Gravity##" + std::to_string(identity->GetId());
if (ImGui::Checkbox(gravityLabel.c_str(), &gravityEnabled))
{
physics->SetGravityEnabled(gravityEnabled);
}
// 3 radio buttons pour le type d'objet physique avec IDs uniques
std::string typeLabel = "Type##" + std::to_string(identity->GetId());
ecs::ObjectType type = identity->GetType();
if (ImGui::RadioButton(("None##" + std::to_string(identity->GetId())).c_str(),
type == ecs::ObjectType::Unknown))
{
identity->SetType(ecs::ObjectType::Unknown);
}
ImGui::SameLine();
if (ImGui::RadioButton(("Cube##" + std::to_string(identity->GetId())).c_str(),
type == ecs::ObjectType::Cube))
{
identity->SetType(ecs::ObjectType::Cube);
}
ImGui::SameLine();
if (ImGui::RadioButton(("Sphere##" + std::to_string(identity->GetId())).c_str(),
type == ecs::ObjectType::Sphere))
{
identity->SetType(ecs::ObjectType::Sphere);
}
ImGui::SameLine();
if (ImGui::RadioButton(("Terrain##" + std::to_string(identity->GetId())).c_str(),
type == ecs::ObjectType::Terrain))
{
identity->SetType(ecs::ObjectType::Terrain);
}
}
ImGui::Separator();
m_selected_entity_id = entity->GetID();
show_inspector_window_ = true;
}
index++;
}
}
ImGui::PopStyleVar();
ImGui::End();
}
void imguiManager::WidgetInspectorWindow()
{
ImGui::Begin("Inspector", &show_inspector_window_);
auto entity = entity_manager_->GetEntityByID(m_selected_entity_id);
if (entity)
{
auto identity = entity->GetComponent<ecs::IdentityComponent>();
if (identity)
{
char name[256];
strcpy_s(name, identity->GetName().c_str());
if (ImGui::InputText("Name", name, sizeof(name)))
{
identity->SetName(std::string(name));
}
ImGui::Text("ID: %d", identity->GetId());
}
ImGui::Separator();
// Lister et afficher les composants
auto components = entity->GetAllComponents();
for (auto& pair : components)
{
auto& comp = pair.second;
// Utiliser le nom du type comme en-tete
std::string compName = typeid(*comp).name();
if (ImGui::CollapsingHeader(compName.c_str()))
{
comp->OnImGuiRender();
}
}
if (ImGui::Button("Delete Entity"))
{
entity_manager_->DestroyEntity(m_selected_entity_id);
m_selected_entity_id = -1;
show_inspector_window_ = false;
}
ImGui::SameLine();
if (ImGui::Button("Add Component"))
{
ImGui::OpenPopup("AddComponentPopup");
}
if (ImGui::BeginPopup("AddComponentPopup"))
{
ImGui::Text("Select Component to Add:");
ImGui::Separator();
if (ImGui::MenuItem("Transform Component"))
{
if (!entity->HasComponent<ecs::TransformComponent>())
{
entity->AddComponent<ecs::TransformComponent>();
}
ImGui::CloseCurrentPopup();
}
if (ImGui::MenuItem("Model Path Component"))
{
if (!entity->HasComponent<ecs::ModelPathComponent>())
{
entity->AddComponent<ecs::ModelPathComponent>();
}
ImGui::CloseCurrentPopup();
}
if (ImGui::MenuItem("Audio Component"))
{
if (!entity->HasComponent<ecs::AudioComponent>())
{
entity->AddComponent<ecs::AudioComponent>();
}
ImGui::CloseCurrentPopup();
}
if (ImGui::MenuItem("Physics Component"))
{
if (!entity->HasComponent<ecs::PhysicsComponent>())
{
entity->AddComponent<ecs::PhysicsComponent>();
}
ImGui::CloseCurrentPopup();
}
if (ImGui::MenuItem("Render Component"))
{
if (!entity->HasComponent<ecs::RenderComponent>())
{
entity->AddComponent<ecs::RenderComponent>();
}
ImGui::CloseCurrentPopup();
}
if (ImGui::MenuItem("Shader Component"))
{
if (!entity->HasComponent<ecs::ShaderComponent>())
{
entity->AddComponent<ecs::ShaderComponent>();
}
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
}
else
{
ImGui::Text("No entity selected.");
}
ImGui::End();
}
@@ -907,7 +834,7 @@ void imguiManager::WidgetLogWindow()
// Place the menu on the same line as the filter
ImGui::SameLine();
// Menu d<>roulant pour les niveaux de log
// Menu d<>roulant pour les niveaux de log
if (ImGui::BeginMenu("Log Levels"))
{
for (size_t i = 0; i < Logger::LogLevelCount; ++i)
@@ -925,7 +852,7 @@ void imguiManager::WidgetLogWindow()
std::vector<Logger::LogEntry> logfiltered;
int logCount = logBuffer.size();
// Affichage des logs filtr<74>s
// Affichage des logs filtr<74>s
ImGui::BeginChild("Log");
for (const auto& log : logBuffer)
@@ -976,7 +903,7 @@ void imguiManager::WidgetRenderWindow(ImVec2 availableSize)
ImVec2 oldWindowSize = windowSize;
windowSize = ImGui::GetContentRegionAvail();
// Si la taille de la fen<65>tre a chang<6E>, ajustez la taille de la fen<65>tre de l'application
// Si la taille de la fen<65>tre a chang<6E>, ajustez la taille de la fen<65>tre de l'application
if (oldWindowSize.x != windowSize.x || oldWindowSize.y != windowSize.y)
{
app_->set_window_size(windowSize);
@@ -999,7 +926,7 @@ void imguiManager::WidgetRenderWindow(ImVec2 availableSize)
if (texture)
{
// Affichez la scenne projet<65> sur texture dans une fen<65>tre ImGui
// Affichez la scenne projet<65> sur texture dans une fen<65>tre ImGui
// alpha blend is not enable to render the texture
app_->get_direct_3d()->turn_z_buffer_off();
@@ -1042,7 +969,7 @@ void imguiManager::WidgetRenderStats()
ImGui::Separator();
// Trouver les valeurs min/max pour l'<27>chelle du graphique
// Trouver les valeurs min/max pour l'<27>chelle du graphique
float frameTimeMin = FLT_MAX;
float frameTimeMax = 0.0f;
for (int i = 0; i < FRAME_HISTORY_COUNT; i++) {
@@ -1055,14 +982,14 @@ void imguiManager::WidgetRenderStats()
if (frameTimeMax == 0.0f) frameTimeMax = 0.033f; // ~30 FPS
if (frameTimeMin == FLT_MAX) frameTimeMin = 0.0f;
// Ajouter 10% de marge pour la lisibilit<69>
// Ajouter 10% de marge pour la lisibilit<69>
float margin = (frameTimeMax - frameTimeMin) * 0.1f;
frameTimeMin = max(0.0f, frameTimeMin - margin);
frameTimeMax += margin;
// Afficher le graphique
ImGui::Text("Frame Time: %.3f ms", current_frame_time_ * 1000.0f);
ImGui::PlotLines("FrameTimeGraph", // Au lieu de cha<68>ne vide ""
ImGui::PlotLines("FrameTimeGraph", // Au lieu de cha<68>ne vide ""
m_frameTimeHistory,
FRAME_HISTORY_COUNT,
m_frameTimeHistoryIndex,

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