Patch Update - Clean Comment - V9.3.10
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@ -6,7 +6,9 @@
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<component name="ChangeListManager">
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<component name="ChangeListManager">
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<list default="true" id="e81d6e08-efc7-40a0-909d-ec4943d948e9" name="Changes" comment="">
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<list default="true" id="e81d6e08-efc7-40a0-909d-ec4943d948e9" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/enginecustom/assets/Model/OBJ/skysphere.obj" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/assets/Model/OBJ/skysphere.obj" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/enginecustom/imgui.ini" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/imgui.ini" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/shader/shadermanagerclass.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/shader/shadermanagerclass.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/applicationclass.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/applicationclass.cpp" afterDir="false" />
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</list>
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@ -165,6 +167,7 @@
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<workItem from="1746113092234" duration="1477000" />
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<workItem from="1746113092234" duration="1477000" />
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<workItem from="1746117455914" duration="5976000" />
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<workItem from="1746117455914" duration="5976000" />
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<workItem from="1746126812110" duration="180000" />
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<workItem from="1746126812110" duration="180000" />
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<workItem from="1746188920194" duration="1870000" />
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</task>
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</task>
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<task id="LOCAL-00001" summary="Minor update - viewport window tweak">
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<task id="LOCAL-00001" summary="Minor update - viewport window tweak">
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<option name="closed" value="true" />
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<option name="closed" value="true" />
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@ -17,7 +17,7 @@ DockId=0x00000009,1
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[Window][Terrain]
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[Window][Terrain]
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Pos=8,27
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Pos=8,27
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Size=250,974
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Size=250,826
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Collapsed=0
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Collapsed=0
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DockId=0x00000007,0
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DockId=0x00000007,0
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@ -46,19 +46,6 @@ public:
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bool RenderCelShadingShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4, XMFLOAT4, XMFLOAT3, float);
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bool RenderCelShadingShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4, XMFLOAT4, XMFLOAT3, float);
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bool RenderSunlightShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4, XMFLOAT4, XMFLOAT3, float);
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bool RenderSunlightShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4, XMFLOAT4, XMFLOAT3, float);
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bool RenderSkyboxShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4, XMFLOAT4, XMFLOAT3, float);
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bool RenderSkyboxShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4, XMFLOAT4, XMFLOAT3, float);
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// ID3D11DeviceContext* deviceContext,
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// int indexCount,
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// XMMATRIX worldMatrix,
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// XMMATRIX viewMatrix,
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// XMMATRIX projectionMatrix,
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// ID3D11ShaderResourceView* front,
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// ID3D11ShaderResourceView* back,
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// ID3D11ShaderResourceView* left,
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// ID3D11ShaderResourceView* right,
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// ID3D11ShaderResourceView* top,
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// ID3D11ShaderResourceView* bottom,
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// XMFLOAT4 sunDiffuseColor
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// );
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private:
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private:
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TextureShaderClass* m_TextureShader;
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TextureShaderClass* m_TextureShader;
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@ -1920,6 +1920,7 @@ bool ApplicationClass::RenderPass(const std::vector<std::reference_wrapper<std::
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return false;
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return false;
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}
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}
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break;
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break;
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case ShaderType::TEXTURE:
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case ShaderType::TEXTURE:
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result = m_ShaderManager->RenderTextureShader(
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result = m_ShaderManager->RenderTextureShader(
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m_Direct3D->GetDeviceContext(),
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m_Direct3D->GetDeviceContext(),
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@ -1968,20 +1969,6 @@ bool ApplicationClass::RenderPass(const std::vector<std::reference_wrapper<std::
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m_SunLight->GetDirection(),
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m_SunLight->GetDirection(),
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m_SunLight->GetIntensity()
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m_SunLight->GetIntensity()
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);
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);
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// m_Direct3D->GetDeviceContext(),
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// object->GetIndexCount(),
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// worldMatrix,
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// view,
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// projection,
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// object->GetTexture(0), // Front
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// object->GetTexture(1), // Back
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// object->GetTexture(2), // Left
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// object->GetTexture(3), // Right
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// object->GetTexture(4), // Top
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// object->GetTexture(5), // Bottom
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// m_SunLight->GetDiffuseColor() // Sunlight color to tint the skybox
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// );
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if (!result)
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if (!result)
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{
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{
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Logger::Get().Log("Could not render the object model using the skybox shader", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Could not render the object model using the skybox shader", __FILE__, __LINE__, Logger::LogLevel::Error);
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