Minor Update - V8.1.0

[FIX] :

- Alpha Shader

[FEAT] :

- Add Scene action in bar menu
- Start to implemented Save And Load Logique
This commit is contained in:
2025-03-17 12:59:04 +01:00
parent 8b9e860c00
commit 7eb6ed72e6
16 changed files with 3304 additions and 108 deletions

View File

@@ -28,10 +28,10 @@ float4 FontPixelShader(PixelInputType input) : SV_TARGET
// Sample the texture pixel at this location.
color = shaderTexture.Sample(SampleType, input.tex);
// If the color is black on the texture then treat this pixel as transparent.
// If the color is black on the texture then discard this pixel.
if (color.r == 0.0f && color.g == 0.0f && color.b == 0.0f)
{
return color / color;
discard;
}
// If the color is other than black on the texture then this is a pixel in the font so draw it using the font pixel color.