Minor Update - V8.1.0
[FIX] : - Alpha Shader [FEAT] : - Add Scene action in bar menu - Start to implemented Save And Load Logique
This commit is contained in:
@@ -30,6 +30,7 @@
|
||||
#include "reflectionshaderclass.h"
|
||||
#include "physics.h"
|
||||
#include "frustum.h"
|
||||
#include <fstream>
|
||||
|
||||
#include <WICTextureLoader.h>
|
||||
#include <comdef.h> // Pour _com_error
|
||||
@@ -145,6 +146,12 @@ public:
|
||||
void SetCanFixedUpdate(bool canFixedUpdate) { CanFixedUpdate = canFixedUpdate; };
|
||||
|
||||
ID3D11ShaderResourceView* GetBackBufferSRV() const {return m_BackBufferSRV;};
|
||||
|
||||
// Save and load scene
|
||||
void SaveScene();
|
||||
void LoadScene();
|
||||
|
||||
void SetScenePath(std::string path) { m_scenePath = path; };
|
||||
|
||||
private:
|
||||
bool Render(float, float, float, float, float);
|
||||
@@ -160,7 +167,7 @@ private:
|
||||
void ConstructSkybox(); // Construct the skybox
|
||||
void UpdateSkyboxPosition(); // Update the skybox position
|
||||
bool RenderSkybox(XMMATRIX view, XMMATRIX projection); // Render the skybox
|
||||
|
||||
|
||||
public :
|
||||
std::vector<ID3D11ShaderResourceView*> textures;
|
||||
std::vector<ID3D11ShaderResourceView*> m_SkyboxTextures;
|
||||
@@ -180,6 +187,8 @@ private :
|
||||
HWND m_hwnd;
|
||||
bool m_windowed;
|
||||
|
||||
std::string m_scenePath;
|
||||
|
||||
// ------------------------------------- //
|
||||
// ------------- RENDERING ------------- //
|
||||
// ------------------------------------- //
|
||||
@@ -202,6 +211,7 @@ private :
|
||||
std::vector<Object*> m_terrainChunk;
|
||||
float m_speed = 0.1f; // speed for the demo spinning object
|
||||
std::vector<Object*> m_object;
|
||||
std::vector<Object*> m_ImportedObject;
|
||||
int m_ObjectId = 0;
|
||||
std::vector<std::reference_wrapper<std::vector<Object*>>> m_RenderQueues;
|
||||
std::vector<Object*> m_Skybox;
|
||||
|
@@ -2,7 +2,8 @@
|
||||
#ifndef _IMGUI_MANAGER_H_
|
||||
#define _IMGUI_MANAGER_H_
|
||||
|
||||
#include "Logger.h"
|
||||
#include "Logger.h"
|
||||
#include "sceneManager.h"
|
||||
|
||||
#include <imgui.h>
|
||||
#include <imgui_impl_dx11.h>
|
||||
@@ -23,7 +24,7 @@ public:
|
||||
void Shutdown();
|
||||
void Render(ApplicationClass* app);
|
||||
void NewFrame();
|
||||
void SetupDockspace();
|
||||
void SetupDockspace(ApplicationClass* app);
|
||||
|
||||
// Widgets
|
||||
void WidgetSpeedSlider(float* speed);
|
||||
|
@@ -77,7 +77,8 @@ public:
|
||||
REFRACTION,
|
||||
TEXTURE,
|
||||
SKYBOX,
|
||||
SUNLIGHT
|
||||
SUNLIGHT,
|
||||
ALPHA_MAPPING
|
||||
};
|
||||
|
||||
ShaderType GetActiveShader() const { return m_activeShader; };
|
||||
|
40
enginecustom/src/inc/system/sceneManager.h
Normal file
40
enginecustom/src/inc/system/sceneManager.h
Normal file
@@ -0,0 +1,40 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
|
||||
class sceneManager
|
||||
{
|
||||
public:
|
||||
static sceneManager& Get()
|
||||
{
|
||||
static sceneManager instance;
|
||||
return instance;
|
||||
}
|
||||
|
||||
sceneManager(sceneManager const&) = delete;
|
||||
void operator=(sceneManager const&) = delete;
|
||||
|
||||
void SetSceneFilePath(const std::string& path) { m_sceneFilePath = path; }
|
||||
void SetSceneFileName(const std::string& name) { m_sceneFileName = name; }
|
||||
|
||||
bool SaveScene()
|
||||
{
|
||||
// Implement the save scene logic here
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LoadScene()
|
||||
{
|
||||
|
||||
|
||||
// Implement the load scene logic here
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
sceneManager() = default;
|
||||
~sceneManager() = default;
|
||||
|
||||
// Scene file path
|
||||
std::string m_sceneFilePath;
|
||||
std::string m_sceneFileName;
|
||||
};
|
@@ -3,12 +3,17 @@
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
|
||||
static bool DEBUG_MODE = true;
|
||||
|
||||
#include "Logger.h"
|
||||
|
||||
#include "inputclass.h"
|
||||
#include "applicationclass.h"
|
||||
#include "imguiManager.h"
|
||||
#include <mutex>
|
||||
#include <filesystem>
|
||||
#include <commdlg.h>
|
||||
|
||||
#include "../resources.h"
|
||||
#include <chrono>
|
||||
|
||||
@@ -27,6 +32,8 @@ public:
|
||||
|
||||
void SendPath(wchar_t* path, std::filesystem::path WFolder);
|
||||
|
||||
void GetScenePath();
|
||||
|
||||
protected:
|
||||
bool Frame();
|
||||
void InitializeWindows(int&, int&);
|
||||
@@ -54,7 +61,6 @@ private:
|
||||
// FUNCTION PROTOTYPES //
|
||||
/////////////////////////
|
||||
static LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
|
||||
static LRESULT CALLBACK SecondaryWndProc(HWND, UINT, WPARAM, LPARAM);
|
||||
|
||||
|
||||
/////////////
|
||||
|
Reference in New Issue
Block a user