Major Update - Scene Window Rework
This commit is contained in:
parent
5e68105fe1
commit
8b9e860c00
@ -1,7 +1,6 @@
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||||
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66
.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml
generated
66
.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml
generated
@ -5,14 +5,11 @@
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||||
<change beforePath="$PROJECT_DIR$/enginecustom/src/src/shader/fontshaderclass.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/shader/fontshaderclass.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/systemclass.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/systemclass.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/Systemclass.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/Systemclass.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/applicationclass.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/applicationclass.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/imguiManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/imguiManager.cpp" afterDir="false" />
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@ -62,7 +59,7 @@
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||
<setting file="cidr-memory-view://5" root0="FORCE_HIGHLIGHTING" />
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||||
<setting file="file://C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/um/d3d11.h" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/../../../../../Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/um/d3d11.h" root0="SKIP_HIGHLIGHTING" />
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||||
<setting file="file://$PROJECT_DIR$/enginecustom/src/src/shader/CelShadingShader.cpp" root0="FORCE_HIGHLIGHTING" />
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@ -77,30 +74,38 @@
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<component name="RunManager" selected="C/C++ Project.enginecustom">
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}</component>
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<component name="RunManager" selected="C++ Project.enginecustom">
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<configuration name="KhaoticDemo" type="CppProject" factoryName="C++ Project">
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<configuration_1 setup="1">
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<option name="CONFIGURATION" value="Debug" />
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<option name="PLATFORM" value="x64" />
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<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/KhaoticDemo/KhaoticDemo.vcxproj" />
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<option name="CURRENT_LAUNCH_PROFILE" value="Local" />
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<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
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<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
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@ -108,19 +113,18 @@
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<option name="PASS_PARENT_ENVS" value="1" />
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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<option name="TERMINAL_INTERACTION_BEHAVIOR" value="AUTO_DETECT" />
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<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/KhaoticDemo/KhaoticDemo.vcxproj" />
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<option name="DEFAULT_PROJECT_PATH" value="$PROJECT_DIR$/KhaoticDemo/KhaoticDemo.vcxproj" />
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<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/KhaoticDemo/KhaoticDemo.vcxproj" />
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<option name="AUTO_SELECT_PRIORITY" value="0" />
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<method v="2">
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<option name="Build" />
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</method>
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</configuration>
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<configuration name="enginecustom" type="CppProject" factoryName="C++ Project">
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<configuration_1 setup="1">
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<configuration_1>
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||||
<option name="CONFIGURATION" value="Debug" />
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<option name="PLATFORM" value="x64" />
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<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/enginecustom/enginecustom.vcxproj" />
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<option name="CURRENT_LAUNCH_PROFILE" value="Local" />
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<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
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<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
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@ -128,10 +132,8 @@
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<option name="PASS_PARENT_ENVS" value="1" />
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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||||
<option name="TERMINAL_INTERACTION_BEHAVIOR" value="AUTO_DETECT" />
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<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/enginecustom/enginecustom.vcxproj" />
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</configuration_1>
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<option name="DEFAULT_PROJECT_PATH" value="$PROJECT_DIR$/enginecustom/enginecustom.vcxproj" />
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<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/enginecustom/enginecustom.vcxproj" />
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<option name="AUTO_SELECT_PRIORITY" value="0" />
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<method v="2">
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<option name="Build" />
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@ -161,6 +163,8 @@
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<workItem from="1738358091089" duration="6675000" />
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<workItem from="1738364887298" duration="2275000" />
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<workItem from="1738515031789" duration="14018000" />
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<workItem from="1741705445392" duration="138000" />
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<workItem from="1741706018301" duration="5499000" />
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</task>
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<task id="LOCAL-00001" summary="Minor update - viewport window tweak">
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<option name="closed" value="true" />
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@ -11,21 +11,21 @@ DockId=0x00000005,0
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[Window][Objects]
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Pos=8,27
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Size=290,826
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Size=289,974
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Collapsed=0
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DockId=0x0000000A,0
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DockId=0x00000009,0
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[Window][Terrain]
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Pos=8,27
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Size=290,866
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Size=250,826
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Collapsed=0
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DockId=0x00000009,0
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DockId=0x00000007,0
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[Window][Light]
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Pos=8,27
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Size=290,866
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Collapsed=0
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DockId=0x00000009,1
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DockId=0x00000007,1
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[Window][Shader Manager]
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Pos=8,27
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@ -34,10 +34,10 @@ Collapsed=0
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DockId=0x00000001,2
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[Window][Engine Settings]
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Pos=1187,27
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Size=389,826
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Pos=8,27
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Size=1223,826
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Collapsed=0
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DockId=0x00000008,1
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DockId=0x00000009,1
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[Window][DockSpace Demo]
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Size=1584,861
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@ -45,9 +45,9 @@ Collapsed=0
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[Window][Render Window]
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Pos=8,27
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Size=1223,826
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Size=1559,974
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Collapsed=0
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DockId=0x00000008,0
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DockId=0x00000009,0
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[Window][DockSpace]
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Pos=0,0
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||||
@ -76,14 +76,14 @@ DockSpace ID=0xC0DFADC4 Pos=8,27 Size=1568,826 Split=X
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||||
DockNode ID=0x00000001 Parent=0xC0DFADC4 SizeRef=330,1094 Selected=0x393905AB
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DockNode ID=0x00000003 Parent=0xC0DFADC4 SizeRef=1700,1094 CentralNode=1
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||||
DockSpace ID=0xCCBD8CF7 Window=0x3DA2F1DE Pos=8,27 Size=1568,826 Split=X
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||||
DockNode ID=0x00000002 Parent=0xCCBD8CF7 SizeRef=1223,826 Split=Y
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||||
DockNode ID=0x00000004 Parent=0x00000002 SizeRef=2032,866 Split=Y
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DockNode ID=0x0000000B Parent=0x00000004 SizeRef=1568,637 Split=X
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||||
DockNode ID=0x00000007 Parent=0x0000000B SizeRef=290,826 Split=Y Selected=0x393905AB
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DockNode ID=0x00000009 Parent=0x00000007 SizeRef=395,413 Selected=0x321620B2
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DockNode ID=0x0000000A Parent=0x00000007 SizeRef=395,411 Selected=0x031DC75C
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DockNode ID=0x00000008 Parent=0x0000000B SizeRef=1276,826 CentralNode=1 Selected=0x9204953B
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||||
DockNode ID=0x0000000C Parent=0x00000004 SizeRef=1568,335 Selected=0x139FDA3F
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DockNode ID=0x00000006 Parent=0x00000002 SizeRef=2032,226 Selected=0xAB74BEE9
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||||
DockNode ID=0x00000005 Parent=0xCCBD8CF7 SizeRef=343,826 Selected=0x9F035453
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DockNode ID=0x00000009 Parent=0xCCBD8CF7 SizeRef=289,974 Selected=0x031DC75C
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||||
DockNode ID=0x0000000D Parent=0xCCBD8CF7 SizeRef=1613,974 Split=X
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||||
DockNode ID=0x00000002 Parent=0x0000000D SizeRef=1268,826 Split=Y
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||||
DockNode ID=0x00000004 Parent=0x00000002 SizeRef=2032,866 Split=Y
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DockNode ID=0x0000000B Parent=0x00000004 SizeRef=1568,637 Split=X
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DockNode ID=0x00000007 Parent=0x0000000B SizeRef=250,826 Selected=0x393905AB
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DockNode ID=0x00000008 Parent=0x0000000B SizeRef=971,826 CentralNode=1 Selected=0x031DC75C
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DockNode ID=0x0000000C Parent=0x00000004 SizeRef=1568,335 Selected=0x139FDA3F
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DockNode ID=0x00000006 Parent=0x00000002 SizeRef=2032,226 Selected=0xAB74BEE9
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DockNode ID=0x00000005 Parent=0x0000000D SizeRef=343,826 Selected=0x9F035453
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||||
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||||
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@ -61,7 +61,7 @@ private:
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bool showObjectWindow;
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bool showTerrainWindow;
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bool showLightWindow;
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bool showShaderWindow;
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bool showOldSceneWindow;
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bool showEngineSettingsWindow;
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bool showLogWindow;
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@ -27,7 +27,7 @@ public:
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void SendPath(wchar_t* path, std::filesystem::path WFolder);
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private:
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protected:
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bool Frame();
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void InitializeWindows(int&, int&);
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void ShutdownWindows();
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@ -54,6 +54,7 @@ private:
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// FUNCTION PROTOTYPES //
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/////////////////////////
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static LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
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static LRESULT CALLBACK SecondaryWndProc(HWND, UINT, WPARAM, LPARAM);
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/////////////
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@ -468,3 +468,15 @@ void SystemClass::SendPath(wchar_t* path, std::filesystem::path WFolder)
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m_Application->SetWFolder(WFolder);
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}
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LRESULT CALLBACK SecondaryWndProc(HWND hwnd, UINT umessage, WPARAM wparam, LPARAM lparam)
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{
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switch (umessage)
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{
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case WM_DESTROY:
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case WM_CLOSE:
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PostQuitMessage(0);
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return 0;
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default:
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return DefWindowProc(hwnd, umessage, wparam, lparam);
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}
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}
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@ -995,8 +995,15 @@ bool ApplicationClass::Render(float rotation, float x, float y, float z, float t
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m_SceneTexture->Initialize(m_Direct3D->GetDevice(), (int)windowSize.x, (int)windowSize.y, SCREEN_DEPTH, SCREEN_NEAR, 1);
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}
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m_SceneTexture->SetRenderTarget(m_Direct3D->GetDeviceContext());
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m_SceneTexture->ClearRenderTarget(m_Direct3D->GetDeviceContext(), 0.0f, 0.0f, 0.0f, 1.0f);
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m_Direct3D->SetBackBufferRenderTarget();
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m_Direct3D->ResetViewport();
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/// CPT ALED C'EST ICI QUE CA SE PASSE ///
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//m_SceneTexture->SetRenderTarget(m_Direct3D->GetDeviceContext());
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//m_SceneTexture->ClearRenderTarget(m_Direct3D->GetDeviceContext(), 0.0f, 0.0f, 0.0f, 0.0f);
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scaleMatrix = XMMatrixScaling(0.5f, 0.5f, 0.5f); // Build the scaling matrix.
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rotateMatrix = XMMatrixRotationY(rotation); // Build the rotation matrix.
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@ -1186,7 +1193,7 @@ bool ApplicationClass::Render(float rotation, float x, float y, float z, float t
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Logger::Get().Log("Could not render the model using the alpha map shader", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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// Setup matrices.
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rotateMatrix = XMMatrixRotationY(rotation);
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translateMatrix = XMMatrixTranslation(-5.0f, -5.0f, -20.0f);
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@ -29,6 +29,11 @@ bool imguiManager::Initialize(HWND hwnd, ID3D11Device* device, ID3D11DeviceConte
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// Setup style
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ImGui::StyleColorsDark();
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// Set the window background color to be a transparent black/gray
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ImGui::GetStyle().Colors[ImGuiCol_WindowBg] = ImVec4(0, 0, 0, 0.5f);
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||||
// Set the menu bar background color to be a transparent black/gray
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ImGui::GetStyle().Colors[ImGuiCol_MenuBarBg] = ImVec4(0, 0, 0, 0.5f);
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Logger::Get().Log("imgui initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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@ -48,13 +53,13 @@ void imguiManager::Render(ApplicationClass* app)
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{
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ImGui::Render();
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app->GetDirect3D()->TurnZBufferOff();
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app->GetDirect3D()->EnableAlphaBlending();
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//app->GetDirect3D()->TurnZBufferOff();
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//app->GetDirect3D()->EnableAlphaBlending();
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ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
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app->GetDirect3D()->DisableAlphaBlending();
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app->GetDirect3D()->TurnZBufferOn();
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//app->GetDirect3D()->DisableAlphaBlending();
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//app->GetDirect3D()->TurnZBufferOn();
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}
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void imguiManager::NewFrame()
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@ -75,15 +80,19 @@ void imguiManager::SetupDockspace() {
|
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window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove;
|
||||
window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus;
|
||||
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||||
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0, 0, 0, 0));
|
||||
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||||
ImGui::Begin("DockSpace", nullptr, window_flags);
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||||
ImGui::PopStyleVar(2);
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ImGui::PopStyleColor();
|
||||
|
||||
|
||||
if (ImGui::BeginMenuBar()) {
|
||||
if (ImGui::BeginMenu("Windows")) {
|
||||
ImGui::MenuItem("Object Window", NULL, &showObjectWindow);
|
||||
ImGui::MenuItem("Terrain Window", NULL, &showTerrainWindow);
|
||||
ImGui::MenuItem("Light Window", NULL, &showLightWindow);
|
||||
ImGui::MenuItem("Shader Window", NULL, &showShaderWindow);
|
||||
ImGui::MenuItem("Old Scene Window", NULL, &showOldSceneWindow);
|
||||
ImGui::MenuItem("Engine Settings Window", NULL, &showEngineSettingsWindow);
|
||||
ImGui::MenuItem("Log Window", NULL, &showLogWindow);
|
||||
ImGui::EndMenu();
|
||||
@ -405,7 +414,11 @@ bool imguiManager::ImGuiWidgetRenderer(ApplicationClass* app)
|
||||
WidgetLogWindow(app);
|
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}
|
||||
|
||||
WidgetRenderWindow(app, ImVec2(800, 600));
|
||||
if (showOldSceneWindow)
|
||||
{
|
||||
WidgetRenderWindow(app, ImVec2(800, 600));
|
||||
}
|
||||
|
||||
|
||||
//render imgui
|
||||
Render(app);
|
||||
@ -611,7 +624,6 @@ void imguiManager::WidgetLogWindow(ApplicationClass* app)
|
||||
|
||||
void imguiManager::WidgetRenderWindow(ApplicationClass* app, ImVec2 availableSize)
|
||||
{
|
||||
|
||||
ImGui::Begin("Render Window");
|
||||
|
||||
ImVec2 oldWindowSize = windowSize;
|
||||
@ -640,7 +652,12 @@ void imguiManager::WidgetRenderWindow(ApplicationClass* app, ImVec2 availableSiz
|
||||
if (texture)
|
||||
{
|
||||
|
||||
// Affichez la texture dans une fenêtre ImGui
|
||||
// Affichez la scenne projeté sur texture dans une fenêtre ImGui
|
||||
// alpha blend is not enable to render the texture
|
||||
|
||||
app->GetDirect3D()->TurnZBufferOff();
|
||||
app->GetDirect3D()->EnableAlphaBlending();
|
||||
|
||||
ImGui::Image((ImTextureID)texture, windowSize, ImVec2(0, 0), ImVec2(1, 1), ImVec4(1, 1, 1, 1));
|
||||
}
|
||||
else
|
||||
|
Loading…
x
Reference in New Issue
Block a user