Patch Update - Clean Render Pass - V10.2.3

This commit is contained in:
CatChow0 2025-05-08 17:07:45 +02:00
parent 644fc57762
commit 8d32f51e8c
2 changed files with 1 additions and 14 deletions

View File

@ -179,7 +179,7 @@
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<workItem from="1746619988287" duration="12282000" />
<workItem from="1746711806997" duration="2620000" />
<workItem from="1746711806997" duration="4930000" />
</task>
<task id="LOCAL-00001" summary="Minor update - viewport window tweak">
<option name="closed" value="true" />

View File

@ -1691,12 +1691,6 @@ bool ApplicationClass::RenderPass(const std::vector<std::reference_wrapper<std::
return false;
}
XMVECTOR objposition = object->GetPosition();
float x = XMVectorGetX(objposition);
float y = XMVectorGetY(objposition);
float z = XMVectorGetZ(objposition);
float radius = object->GetBoundingRadius();
// Check if the object has physics enabled
if (object->IsPhysicsEnabled())
{
@ -1709,13 +1703,6 @@ bool ApplicationClass::RenderPass(const std::vector<std::reference_wrapper<std::
continue;
}
// // Vérifie si l'objet est dans le frustum
// if (!m_FrustumCulling.CheckCube(x, y, z, radius, GetFrustumTolerance()))
// {
// object->SetVisible(false);
// continue;
// }
// object->SetVisible(true); // L'objet est visible
renderCount++;
scaleMatrix = object->GetScaleMatrix();