Patch Update - Clean Render Pass - V10.2.3

This commit is contained in:
2025-05-08 17:07:45 +02:00
parent 644fc57762
commit 8d32f51e8c
2 changed files with 1 additions and 14 deletions

View File

@@ -1691,12 +1691,6 @@ bool ApplicationClass::RenderPass(const std::vector<std::reference_wrapper<std::
return false;
}
XMVECTOR objposition = object->GetPosition();
float x = XMVectorGetX(objposition);
float y = XMVectorGetY(objposition);
float z = XMVectorGetZ(objposition);
float radius = object->GetBoundingRadius();
// Check if the object has physics enabled
if (object->IsPhysicsEnabled())
{
@@ -1709,13 +1703,6 @@ bool ApplicationClass::RenderPass(const std::vector<std::reference_wrapper<std::
continue;
}
// // V<>rifie si l'objet est dans le frustum
// if (!m_FrustumCulling.CheckCube(x, y, z, radius, GetFrustumTolerance()))
// {
// object->SetVisible(false);
// continue;
// }
// object->SetVisible(true); // L'objet est visible
renderCount++;
scaleMatrix = object->GetScaleMatrix();