Ajout Sprites + timer + ObjToTxt enlever

ObjToTxt à remplacer pour directement ouvrir un .obj
This commit is contained in:
StratiX0
2024-03-27 11:24:25 +01:00
parent 4f4e4bca44
commit 99af9f5f64
22 changed files with 707 additions and 3058 deletions

View File

@@ -30,9 +30,11 @@
<ClCompile Include="Lightshaderclass.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="modelclass.cpp" />
<ClCompile Include="Spriteclass.cpp" />
<ClCompile Include="Systemclass.cpp" />
<ClCompile Include="textureclass.cpp" />
<ClCompile Include="textureshaderclass.cpp" />
<ClCompile Include="Timerclass.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\dx11win10tut06_src\source\lightclass.h" />
@@ -45,9 +47,11 @@
<ClInclude Include="Lightclass.h" />
<ClInclude Include="Lightshaderclass.h" />
<ClInclude Include="modelclass.h" />
<ClInclude Include="Spriteclass.h" />
<ClInclude Include="systemclass.h" />
<ClInclude Include="textureclass.h" />
<ClInclude Include="textureshaderclass.h" />
<ClInclude Include="Timerclass.h" />
</ItemGroup>
<ItemGroup>
<None Include="Light.ps" />
@@ -76,20 +80,11 @@
</ItemGroup>
<ItemGroup>
<Image Include="stone01.tga" />
<Image Include="wall.tga" />
</ItemGroup>
<ItemGroup>
<Text Include="cube.txt" />
</ItemGroup>
<ItemGroup>
<None Include="cylinder.obj">
<FileType>Document</FileType>
</None>
</ItemGroup>
<ItemGroup>
<None Include="cube.obj">
<FileType>Document</FileType>
</None>
</ItemGroup>
<ItemGroup>
<None Include="sphere.obj">
<FileType>Document</FileType>