Ajout Sprites + timer + ObjToTxt enlever
ObjToTxt à remplacer pour directement ouvrir un .obj
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@@ -30,9 +30,11 @@
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<ClCompile Include="Lightshaderclass.cpp" />
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<ClCompile Include="Main.cpp" />
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<ClCompile Include="modelclass.cpp" />
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<ClCompile Include="Spriteclass.cpp" />
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<ClCompile Include="Systemclass.cpp" />
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<ClCompile Include="textureclass.cpp" />
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<ClCompile Include="textureshaderclass.cpp" />
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<ClCompile Include="Timerclass.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\dx11win10tut06_src\source\lightclass.h" />
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@@ -45,9 +47,11 @@
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<ClInclude Include="Lightclass.h" />
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<ClInclude Include="Lightshaderclass.h" />
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<ClInclude Include="modelclass.h" />
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<ClInclude Include="Spriteclass.h" />
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<ClInclude Include="systemclass.h" />
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<ClInclude Include="textureclass.h" />
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<ClInclude Include="textureshaderclass.h" />
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<ClInclude Include="Timerclass.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Light.ps" />
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@@ -76,20 +80,11 @@
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</ItemGroup>
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<ItemGroup>
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<Image Include="stone01.tga" />
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<Image Include="wall.tga" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="cube.txt" />
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</ItemGroup>
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<ItemGroup>
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<None Include="cylinder.obj">
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<FileType>Document</FileType>
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</None>
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</ItemGroup>
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<ItemGroup>
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<None Include="cube.obj">
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<FileType>Document</FileType>
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</None>
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</ItemGroup>
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<ItemGroup>
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<None Include="sphere.obj">
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<FileType>Document</FileType>
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