Ajout Sprites + timer + ObjToTxt enlever
ObjToTxt à remplacer pour directement ouvrir un .obj
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@@ -63,6 +63,18 @@
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<ClCompile Include="Lightclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="bitmapclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="textureshaderclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="Spriteclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="Timerclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="systemclass.h">
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@@ -101,6 +113,18 @@
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<ClInclude Include="Lightclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="bitmapclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="textureshaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="Spriteclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="Timerclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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@@ -122,8 +146,20 @@
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<None Include="Light.ps">
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<Filter>shader</Filter>
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</None>
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<None Include="texture.ps">
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<Filter>texture</Filter>
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</None>
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<None Include="texture.vs">
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<Filter>texture</Filter>
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</None>
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<None Include="sphere.obj">
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<Filter>assets</Filter>
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</None>
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</ItemGroup>
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<ItemGroup>
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<Image Include="wall.tga">
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<Filter>assets</Filter>
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</Image>
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<Image Include="stone01.tga">
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<Filter>assets</Filter>
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</Image>
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