Adds basic audio component functionality
Adds basic audio component and loads default sound for testing Adds default sounds to the assets folder and includes them in the project.
This commit is contained in:
13
.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml
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13
.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml
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@@ -6,17 +6,9 @@
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<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/ecs/components/audio_component.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/ecs/components/audio_component.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/imguiManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/imguiManager.cpp" afterDir="false" />
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@@ -258,6 +250,7 @@
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<workItem from="1757458683204" duration="3628000" />
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<workItem from="1757938327874" duration="1257000" />
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</task>
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<task id="LOCAL-00001" summary="Minor update - viewport window tweak">
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<option name="closed" value="true" />
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@@ -474,6 +474,8 @@
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<Content Include="assets\Model\TXT\wall.txt" />
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<Content Include="assets\Model\TXT\water.txt" />
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<CopyFileToFolders Include="assets\Texture\alpha01.png" />
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<Content Include="assets\sounds\default.mp3" />
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<Content Include="assets\sounds\default.opus" />
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<Content Include="assets\Texture\dirt01.png" />
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<Content Include="assets\Texture\EmptyTexture.png" />
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<Content Include="assets\Texture\font01.png" />
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@@ -503,6 +505,7 @@
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</CopyFileToFolders>
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</ItemGroup>
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<ItemGroup>
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<None Include="assets\sounds\default.opus" />
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<None Include="assets\Texture\imgui.ini" />
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<None Include="packages.config" />
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</ItemGroup>
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@@ -586,6 +589,13 @@
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<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
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</CopyFileToFolders>
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</ItemGroup>
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<ItemGroup>
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<CopyFileToFolders Include="assets\sounds\default.mp3">
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<FileType>Document</FileType>
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<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)sounds</DestinationFolders>
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<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)sounds</DestinationFolders>
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</CopyFileToFolders>
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</ItemGroup>
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<Keyword>Win32Proj</Keyword>
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@@ -64,6 +64,9 @@
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<Filter Include="Fichiers d%27en-tête\System">
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<UniqueIdentifier>{567548ae-97a4-413e-8d44-86d6e8252487}</UniqueIdentifier>
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</Filter>
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<Filter Include="Assets\sounds">
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<UniqueIdentifier>{07d9b560-f7ad-4828-9317-3638b07359f1}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="include\backends\imgui_impl_dx11.cpp">
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@@ -470,6 +473,9 @@
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<ClInclude Include="src\inc\system\ecs\systems\render_system.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="src\inc\system\ecs\components\audio_component.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Image Include="KhaoticIcon.ico">
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@@ -662,11 +668,17 @@
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<CopyFileToFolders Include="assets\Model\TXT\water.txt">
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<Filter>Assets\Model\TXT</Filter>
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</CopyFileToFolders>
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<CopyFileToFolders Include="assets\sounds\default.mp3">
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<Filter>Assets\sounds</Filter>
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</CopyFileToFolders>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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<None Include="assets\Texture\imgui.ini">
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<Filter>Texture</Filter>
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</None>
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<None Include="assets\sounds\default.opus">
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<Filter>Assets\sounds</Filter>
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</None>
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</ItemGroup>
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</Project>
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@@ -98,9 +98,14 @@ public:
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ImGui::TextColored(ImVec4(1.0f, 0.0f, 0.0f, 1.0f), "Erreur: %s", m_lastError.c_str());
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}
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static char path[256] = "F:/Github_Repo/khaotic-engine-Reborn/x64/Release/assets/sounds/default.mp3";
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// exe path + assets/sounds/default.mp3
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std::filesystem::path defaultSoundPath = std::filesystem::current_path() / "assets" / "sounds" / "default.mp3";
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std::string defaultSoundPathStr = defaultSoundPath.string();// Input text with default path
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char path[260];
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strncpy_s(path, m_soundPath.empty() ? defaultSoundPathStr.c_str() : m_soundPath.c_str(), sizeof(path));
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path[sizeof(path) - 1] = '\0'; // Assurer la termination nulle
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ImGui::InputText("Chemin du fichier", path, sizeof(path));
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if (ImGui::Button("Charger le son")) {
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if (!Load(path)) {
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// L'erreur est d<>j<EFBFBD> d<>finie dans Load()
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