Terrain cube séparé des autres objects

This commit is contained in:
CatChow0 2024-03-27 13:01:55 +01:00
parent 08b04afe1c
commit 9e7e33494c
4 changed files with 38 additions and 5 deletions

View File

@ -144,7 +144,7 @@ void ApplicationClass::Shutdown()
m_Direct3D = 0; m_Direct3D = 0;
} }
// Lib<EFBFBD>rez la m<>moire pour chaque cube // Liberez la memoire pour chaque cube
for (auto cube : m_cubes) for (auto cube : m_cubes)
{ {
cube->Shutdown(); cube->Shutdown();
@ -152,6 +152,14 @@ void ApplicationClass::Shutdown()
} }
m_cubes.clear(); m_cubes.clear();
// Liberez la memoire pour chaque cube du terrain
for (auto cube : m_terrainCubes)
{
cube->Shutdown();
delete cube;
}
m_terrainCubes.clear();
return; return;
} }
@ -228,7 +236,7 @@ bool ApplicationClass::Render(float rotation)
srMatrix = XMMatrixMultiply(scaleMatrix, rotateMatrix); srMatrix = XMMatrixMultiply(scaleMatrix, rotateMatrix);
worldMatrix = XMMatrixMultiply(srMatrix, translateMatrix); worldMatrix = XMMatrixMultiply(srMatrix, translateMatrix);
result = m_LightShader->Render(m_Direct3D->GetDeviceContext(), m_Model->GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix, m_Model->GetTexture(), result = m_LightShader->Render(m_Direct3D->GetDeviceContext(), m_Model->GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix, m_Model->GetTexture(),
diffuseColor, lightPosition); diffuseColor, lightPosition);
if (!result) if (!result)
{ {
@ -236,6 +244,25 @@ bool ApplicationClass::Render(float rotation)
} }
} }
// Render terrainCube
for (auto cube : m_terrainCubes)
{
cube->Render(m_Direct3D->GetDeviceContext());
scaleMatrix = cube->GetScaleMatrix();
rotateMatrix = cube->GetRotateMatrix();
translateMatrix = cube->GetTranslateMatrix();
srMatrix = XMMatrixMultiply(scaleMatrix, rotateMatrix);
worldMatrix = XMMatrixMultiply(srMatrix, translateMatrix);
result = m_LightShader->Render(m_Direct3D->GetDeviceContext(), m_Model->GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix, m_Model->GetTexture(),
diffuseColor, lightPosition);
if (!result)
{
return false;
}
}
// Present the rendered scene to the screen. // Present the rendered scene to the screen.
m_Direct3D->EndScene(); m_Direct3D->EndScene();
@ -278,9 +305,13 @@ void ApplicationClass::GenerateTerrain()
newCube->SetTranslateMatrix(XMMatrixTranslation(i * 2.0f, -4.0f, j * 2.0f)); newCube->SetTranslateMatrix(XMMatrixTranslation(i * 2.0f, -4.0f, j * 2.0f));
m_cubes.push_back(newCube); m_terrainCubes.push_back(newCube);
} }
} }
// Combine all the cubes into a single model
// TODO: Uncomment this line when you have implemented the CombineModels function in ModelClass
//m_Model->CombineModels(m_terrainCubes);
} }

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@ -61,6 +61,7 @@ private:
LightClass* m_Light; LightClass* m_Light;
float speed = 0.1f; float speed = 0.1f;
std::vector<Object*> m_cubes; std::vector<Object*> m_cubes;
std::vector<Object*> m_terrainCubes;
Object* m_SelectedObject; Object* m_SelectedObject;
LightClass* m_Lights; LightClass* m_Lights;
int m_numLights; int m_numLights;

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@ -3,10 +3,10 @@ Pos=60,60
Size=400,400 Size=400,400
[Window][Khaotic Engine] [Window][Khaotic Engine]
Pos=765,20 Pos=1196,6
Size=694,366 Size=694,366
[Window][Objects] [Window][Objects]
Pos=69,21 Pos=11,7
Size=492,353 Size=492,353

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@ -8,6 +8,7 @@
#include <d3d11.h> #include <d3d11.h>
#include <directxmath.h> #include <directxmath.h>
#include <fstream> #include <fstream>
#include <vector>
using namespace DirectX; using namespace DirectX;
using namespace std; using namespace std;