Merge Main into ImGui-V2

This commit is contained in:
2024-04-10 09:19:28 +02:00
21 changed files with 1260 additions and 251 deletions

View File

@@ -48,6 +48,7 @@
<ClCompile Include="modellistclass.cpp" />
<ClCompile Include="Multitextureshaderclass.cpp" />
<ClCompile Include="normalmapshaderclass.cpp" />
<ClCompile Include="shadermanagerclass.cpp" />
<ClCompile Include="positionclass.cpp" />
<ClCompile Include="reflectionshaderclass.cpp" />
<ClCompile Include="rendertextureclass.cpp" />
@@ -59,6 +60,7 @@
<ClCompile Include="textureshaderclass.cpp" />
<ClCompile Include="Timerclass.cpp" />
<ClCompile Include="translateshaderclass.cpp" />
<ClCompile Include="transparentshaderclass.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="alphamapshaderclass.h" />
@@ -90,6 +92,7 @@
<ClInclude Include="modellistclass.h" />
<ClInclude Include="Multitextureshaderclass.h" />
<ClInclude Include="normalmapshaderclass.h" />
<ClInclude Include="shadermanagerclass.h" />
<ClInclude Include="positionclass.h" />
<ClInclude Include="reflectionshaderclass.h" />
<ClInclude Include="rendertextureclass.h" />
@@ -102,6 +105,7 @@
<ClInclude Include="textureshaderclass.h" />
<ClInclude Include="Timerclass.h" />
<ClInclude Include="translateshaderclass.h" />
<ClInclude Include="transparentshaderclass.h" />
</ItemGroup>
<ItemGroup>
<None Include="alphamap.ps" />
@@ -127,6 +131,8 @@
</None>
<None Include="texture.ps" />
<None Include="texture.vs" />
<None Include="transparent.ps" />
<None Include="transparent.vs" />
</ItemGroup>
<ItemGroup>
<None Include="Color.ps">
@@ -134,7 +140,6 @@
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
<FileType>Document</FileType>
</None>
<None Include="Color.vs">
@@ -142,7 +147,6 @@
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
<FileType>Document</FileType>
</None>
</ItemGroup>
@@ -156,6 +160,7 @@
<Image Include="moss01.tga" />
<Image Include="normal01.tga" />
<Image Include="papier.tga" />
<Image Include="spec02.tga" />
<Image Include="stone01.tga" />
<Image Include="wall.tga" />
</ItemGroup>
@@ -184,7 +189,6 @@
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{92cf56c4-76bb-40d4-8fe5-36c15f5f127a}</ProjectGuid>
<RootNamespace>enginecustom</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />