AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
This commit is contained in:
@@ -179,7 +179,8 @@ private :
|
||||
// ------------------------------------- //
|
||||
|
||||
XMMATRIX m_baseViewMatrix;
|
||||
RenderTextureClass* m_RenderTexture, * m_RefractionTexture, * m_ReflectionTexture, * m_SceneTexture;
|
||||
RenderTextureClass* m_RenderTexture, * m_RefractionTexture, * m_ReflectionTexture;
|
||||
RenderTextureClass* m_SceneTexture;
|
||||
DisplayPlaneClass* m_DisplayPlane;
|
||||
int m_screenWidth, m_screenHeight;
|
||||
CameraClass* m_Camera;
|
||||
|
@@ -9,6 +9,7 @@
|
||||
#include <imgui_impl_win32.h>
|
||||
#include <windows.h>
|
||||
#include <deque>
|
||||
#include "rendertextureclass.h"
|
||||
|
||||
class ApplicationClass;
|
||||
|
||||
@@ -47,6 +48,16 @@ public:
|
||||
bool m_EnableCelShading;
|
||||
|
||||
private:
|
||||
|
||||
// --------------------------------------------- //
|
||||
// ----------------- Functions ----------------- //
|
||||
// --------------------------------------------- //
|
||||
|
||||
// --------------------------------------------- //
|
||||
// ----------------- Variables ----------------- //
|
||||
// --------------------------------------------- //
|
||||
|
||||
|
||||
bool showObjectWindow;
|
||||
bool showTerrainWindow;
|
||||
bool showLightWindow;
|
||||
@@ -62,6 +73,8 @@ private:
|
||||
ID3D11DeviceContext* m_deviceContext;
|
||||
ImVec2 windowSize;
|
||||
|
||||
RenderTextureClass* m_renderTexture;
|
||||
|
||||
const std::deque<Logger::LogEntry>& logBuffer = Logger::Get().GetLogBuffer();
|
||||
};
|
||||
|
||||
|
@@ -6,8 +6,6 @@
|
||||
// MY CLASS INCLUDES //
|
||||
///////////////////////
|
||||
#include "fontclass.h"
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Class name: TextClass
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
Reference in New Issue
Block a user