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@ -35,11 +35,22 @@ This **DirectX11** based engine uses **ImGui** with an abstraction layer to enab
**SHADER** :
- Cel Shading
+ Cel Shading (Work In Progress)
**Interface Graphique** :
- Shader Manager
+ Shader Manager
+ Engine Settings
**Texture File** :
+ All the format supported by Windows Imaging Component (WIC)
**Optimization** :
- Shader rendering
- Frustum culling
- Object rendering
## Demo :