Update README.md
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README.md
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README.md
@@ -35,11 +35,22 @@ This **DirectX11** based engine uses **ImGui** with an abstraction layer to enab
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**SHADER** :
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**SHADER** :
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- Cel Shading
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+ Cel Shading (Work In Progress)
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**Interface Graphique** :
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**Interface Graphique** :
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- Shader Manager
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+ Shader Manager
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+ Engine Settings
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**Texture File** :
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+ All the format supported by Windows Imaging Component (WIC)
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**Optimization** :
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- Shader rendering
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- Frustum culling
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- Object rendering
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## Demo :
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## Demo :
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