diff --git a/README.md b/README.md index f66e862..88da81e 100644 --- a/README.md +++ b/README.md @@ -36,13 +36,20 @@ This **DirectX11** based engine uses **ImGui** with an abstraction layer to enab **SHADER** : + Sunlight shader -+ Cel Shading (Work In Progress) ++ Cel Shading ++ Skysphere **Interface Graphique** : + Console link to the Logger object + Shader Manager + Engine Settings ++ Sunlight Settings + +**Save And Load of a Scene** : + ++ Save All Custom object ++ Save All Custom Texture for Custom Object **Texture File** : @@ -53,6 +60,7 @@ This **DirectX11** based engine uses **ImGui** with an abstraction layer to enab - Shader rendering - Frustum culling - Object rendering +- Terrain Instancing ## Demo :