From 96aa41f6499261e91f525f0f427bea23f690ba38 Mon Sep 17 00:00:00 2001 From: ShibaGit Date: Tue, 6 May 2025 15:11:14 +0000 Subject: [PATCH 1/2] Actualiser README.md --- README.md | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index f66e862..6cf94d6 100644 --- a/README.md +++ b/README.md @@ -36,13 +36,20 @@ This **DirectX11** based engine uses **ImGui** with an abstraction layer to enab **SHADER** : + Sunlight shader -+ Cel Shading (Work In Progress) ++ Cel Shading ++ Skysphere **Interface Graphique** : + Console link to the Logger object + Shader Manager + Engine Settings ++ Sunlight Settings + +**Save And Load of a Scene** : + ++ Save All Custom object ++ Save All Custom Texture for Custom Object **Texture File** : From 2b1e64ffbd1bc1c35ecd248ca77a69c2b482cd2d Mon Sep 17 00:00:00 2001 From: ShibaGit Date: Tue, 6 May 2025 16:08:35 +0000 Subject: [PATCH 2/2] Actualiser README.md --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 6cf94d6..88da81e 100644 --- a/README.md +++ b/README.md @@ -60,6 +60,7 @@ This **DirectX11** based engine uses **ImGui** with an abstraction layer to enab - Shader rendering - Frustum culling - Object rendering +- Terrain Instancing ## Demo :