Minor Update - Texture Are Saved - V10.1.0
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@@ -98,7 +98,7 @@ public:
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std::string ObjectTypeToString(ObjectType objectType);
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void LaunchObject();
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void LoadTexturesFromPath(std::vector<std::wstring>& texturePaths, TextureContainer& texturesContainer,D3DClass* m_Direct3D);
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void LoadTexturesFromPath(std::vector<std::wstring>& texturePaths, TextureContainer& texturesContainer, D3DClass* m_Direct3D);
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void SetAlpha(float alpha) { m_alpha = alpha; }
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float GetAlpha() const { return m_alpha; }
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void SetInitialStretch(float initialStretch) { m_initialStretch = initialStretch; }
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@@ -134,6 +134,7 @@ private:
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float m_boundingRadius;
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std::wstring m_modelPath;
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TextureContainer m_texturesContainer;
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float m_alpha = 0.0f;
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float m_initialStretch = 0.0f;
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float m_springConstant = 10.0f;
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