Minor Update - Texture Are Saved - V10.1.0

This commit is contained in:
2025-05-06 15:29:23 +02:00
parent e681943aa8
commit c442a87883
8 changed files with 311 additions and 65 deletions

View File

@@ -98,7 +98,7 @@ public:
std::string ObjectTypeToString(ObjectType objectType);
void LaunchObject();
void LoadTexturesFromPath(std::vector<std::wstring>& texturePaths, TextureContainer& texturesContainer,D3DClass* m_Direct3D);
void LoadTexturesFromPath(std::vector<std::wstring>& texturePaths, TextureContainer& texturesContainer, D3DClass* m_Direct3D);
void SetAlpha(float alpha) { m_alpha = alpha; }
float GetAlpha() const { return m_alpha; }
void SetInitialStretch(float initialStretch) { m_initialStretch = initialStretch; }
@@ -134,6 +134,7 @@ private:
float m_boundingRadius;
std::wstring m_modelPath;
TextureContainer m_texturesContainer;
float m_alpha = 0.0f;
float m_initialStretch = 0.0f;
float m_springConstant = 10.0f;