Minor Update - Loading Obj Model is now faster than f1 - V10.4.0
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@ -7,7 +7,7 @@
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<list default="true" id="e81d6e08-efc7-40a0-909d-ec4943d948e9" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/enginecustom/imgui.ini" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/imgui.ini" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/imguiManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/imguiManager.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/modelclass.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/modelclass.cpp" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@ -179,7 +179,11 @@
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<workItem from="1746538260893" duration="5781000" />
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<workItem from="1746546014271" duration="1814000" />
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<workItem from="1746619988287" duration="12282000" />
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<workItem from="1746711806997" duration="6619000" />
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<workItem from="1746711806997" duration="6736000" />
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<workItem from="1746719840054" duration="991000" />
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<workItem from="1746795732153" duration="33000" />
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<workItem from="1746795828588" duration="592000" />
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<workItem from="1747049871967" duration="2341000" />
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</task>
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<task id="LOCAL-00001" summary="Minor update - viewport window tweak">
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<option name="closed" value="true" />
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@ -4,20 +4,20 @@ Size=400,400
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Collapsed=0
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[Window][Khaotic Engine]
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Pos=1745,19
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Size=303,1110
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Pos=1281,19
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Size=303,842
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Collapsed=0
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DockId=0x00000005,0
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[Window][Objects]
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Pos=0,19
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Size=281,307
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Size=281,615
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Collapsed=0
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DockId=0x00000007,0
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[Window][Terrain]
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Pos=0,19
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Size=281,883
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Pos=0,328
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Size=281,306
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Collapsed=0
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DockId=0x00000008,0
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@ -35,7 +35,7 @@ DockId=0x00000001,2
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[Window][Engine Settings]
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Pos=0,19
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Size=281,307
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Size=281,615
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Collapsed=0
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DockId=0x00000007,1
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@ -51,7 +51,7 @@ DockId=0x00000007,0
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[Window][DockSpace]
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Pos=0,0
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Size=2048,1129
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Size=1584,861
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Collapsed=0
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[Window][Add Object]
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@ -66,14 +66,14 @@ Collapsed=0
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DockId=0x0000000C,0
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[Window][Log Window]
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Pos=652,636
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Size=649,225
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Pos=641,636
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Size=638,225
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Collapsed=0
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DockId=0x00000006,0
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[Window][Render Stats]
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Pos=0,904
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Size=1743,225
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Pos=0,636
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Size=639,225
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Collapsed=0
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DockId=0x00000004,0
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@ -81,7 +81,7 @@ DockId=0x00000004,0
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DockSpace ID=0xC0DFADC4 Pos=8,27 Size=1568,826 Split=X
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DockNode ID=0x00000001 Parent=0xC0DFADC4 SizeRef=330,1094 Selected=0x393905AB
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DockNode ID=0x00000003 Parent=0xC0DFADC4 SizeRef=1700,1094 CentralNode=1
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DockSpace ID=0xCCBD8CF7 Window=0x3DA2F1DE Pos=0,19 Size=2048,1110 Split=X
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DockSpace ID=0xCCBD8CF7 Window=0x3DA2F1DE Pos=0,19 Size=1584,842 Split=X
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DockNode ID=0x00000002 Parent=0xCCBD8CF7 SizeRef=1743,826 Split=Y
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DockNode ID=0x0000000A Parent=0x00000002 SizeRef=1568,599 Split=X
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DockNode ID=0x00000009 Parent=0x0000000A SizeRef=281,974 Split=Y Selected=0x031DC75C
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@ -240,94 +240,110 @@ bool ModelClass::LoadModel(char* filename)
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bool ModelClass::LoadObjModel(char* filename)
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{
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std::string line;
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std::ifstream fin(filename);
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// Lecture optimisée du fichier en mode binaire
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std::ifstream fin(filename, std::ios::in | std::ios::binary);
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if (!fin)
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{
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Logger::Get().Log("Échec d'ouverture du fichier modèle", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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// If it could not open the file then exit.
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if (!fin)
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{
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Logger::Get().Log("Failed to open model file", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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// Lecture du fichier entier d'un coup (évite la lecture ligne par ligne)
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fin.seekg(0, std::ios::end);
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const size_t fileSize = fin.tellg();
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fin.seekg(0, std::ios::beg);
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std::string fileContent;
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fileContent.resize(fileSize);
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fin.read(&fileContent[0], fileSize);
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fin.close();
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std::vector<XMFLOAT3> temp_positions;
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std::vector<XMFLOAT2> temp_texcoords;
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std::vector<XMFLOAT3> temp_normals;
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std::vector<ModelType> temp_model;
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// Pré-allocation des vecteurs (évite les réallocations)
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const size_t estimatedVertices = fileSize / 150;
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std::vector<XMFLOAT3> temp_positions;
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std::vector<XMFLOAT2> temp_texcoords;
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std::vector<XMFLOAT3> temp_normals;
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std::vector<ModelType> temp_model;
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// Read the file line by line.
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while (std::getline(fin, line))
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{
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std::istringstream iss(line);
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std::string type;
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iss >> type;
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temp_positions.reserve(estimatedVertices);
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temp_texcoords.reserve(estimatedVertices);
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temp_normals.reserve(estimatedVertices);
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temp_model.reserve(estimatedVertices * 3);
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if (type == "v") // Vertex position
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{
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XMFLOAT3 pos;
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iss >> pos.x >> pos.y >> pos.z;
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temp_positions.push_back(pos);
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}
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else if (type == "vt") // Texture coordinate
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{
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XMFLOAT2 tex;
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iss >> tex.x >> tex.y;
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temp_texcoords.push_back(tex);
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}
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else if (type == "vn") // Vertex normal
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{
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XMFLOAT3 norm;
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iss >> norm.x >> norm.y >> norm.z;
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temp_normals.push_back(norm);
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}
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else if (type == "f") // Face
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{
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int posIndex[3], texIndex[3], normIndex[3];
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char slash; // To skip the slashes '/' in the .obj file format
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for (int i = 0; i < 3; i++) // Each face in .obj format has 3 vertices
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{
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iss >> posIndex[i] >> slash >> texIndex[i] >> slash >> normIndex[i];
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// Analyse du contenu
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std::istringstream iss(fileContent);
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std::string line;
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// Handle negative indices
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if (posIndex[i] < 0) posIndex[i] += temp_positions.size() + 1;
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if (texIndex[i] < 0) texIndex[i] += temp_texcoords.size() + 1;
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if (normIndex[i] < 0) normIndex[i] += temp_normals.size() + 1;
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}
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while (std::getline(iss, line))
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{
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if (line.empty() || line[0] == '#') continue;
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// .obj indices start from 1, not 0
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for (int i = 0; i < 3; i++)
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{
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ModelType vertex;
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vertex.x = temp_positions[posIndex[i] - 1].x;
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vertex.y = temp_positions[posIndex[i] - 1].y;
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vertex.z = temp_positions[posIndex[i] - 1].z;
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vertex.tu = temp_texcoords[texIndex[i] - 1].x;
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vertex.tv = temp_texcoords[texIndex[i] - 1].y;
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vertex.nx = temp_normals[normIndex[i] - 1].x;
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vertex.ny = temp_normals[normIndex[i] - 1].y;
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vertex.nz = temp_normals[normIndex[i] - 1].z;
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temp_model.push_back(vertex);
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}
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}
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}
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// Analyse plus rapide basée sur le premier caractère
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if (line[0] == 'v')
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{
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if (line[1] == ' ') // Position de sommet
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{
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XMFLOAT3 pos;
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sscanf_s(line.c_str() + 2, "%f %f %f", &pos.x, &pos.y, &pos.z);
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temp_positions.push_back(pos);
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}
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else if (line[1] == 't') // Coordonnées de texture
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{
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XMFLOAT2 tex;
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sscanf_s(line.c_str() + 3, "%f %f", &tex.x, &tex.y);
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temp_texcoords.push_back(tex);
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}
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else if (line[1] == 'n') // Normales
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{
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XMFLOAT3 norm;
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sscanf_s(line.c_str() + 3, "%f %f %f", &norm.x, &norm.y, &norm.z);
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temp_normals.push_back(norm);
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}
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}
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else if (line[0] == 'f')
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{
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int posIndex[3], texIndex[3], normIndex[3];
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const char* linePtr = line.c_str() + 2; // Sauter "f "
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for (int i = 0; i < 3; i++)
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{
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// Analyse rapide du format v/vt/vn
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sscanf_s(linePtr, "%d/%d/%d", &posIndex[i], &texIndex[i], &normIndex[i]);
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// Avancer au prochain ensemble d'indices
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while (*linePtr && *linePtr != ' ') linePtr++;
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while (*linePtr == ' ') linePtr++;
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m_vertexCount = temp_model.size();
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m_indexCount = temp_model.size();
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if (posIndex[i] < 0) posIndex[i] += temp_positions.size() + 1;
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if (texIndex[i] < 0) texIndex[i] += temp_texcoords.size() + 1;
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if (normIndex[i] < 0) normIndex[i] += temp_normals.size() + 1;
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}
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// Create the model using the vertex count that was read in.
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m_model = new ModelType[m_vertexCount];
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for (int i = 0; i < m_vertexCount; i++)
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{
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m_model[i] = temp_model[i];
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}
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for (int i = 0; i < 3; i++)
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{
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ModelType vertex{};
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vertex.x = temp_positions[posIndex[i] - 1].x;
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vertex.y = temp_positions[posIndex[i] - 1].y;
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vertex.z = temp_positions[posIndex[i] - 1].z;
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vertex.tu = temp_texcoords[texIndex[i] - 1].x;
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vertex.tv = temp_texcoords[texIndex[i] - 1].y;
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vertex.nx = temp_normals[normIndex[i] - 1].x;
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vertex.ny = temp_normals[normIndex[i] - 1].y;
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vertex.nz = temp_normals[normIndex[i] - 1].z;
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temp_model.push_back(vertex);
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}
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}
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}
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fin.close();
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// Allocation et copie efficace du modèle final
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m_vertexCount = temp_model.size();
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m_indexCount = temp_model.size();
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m_model = new ModelType[m_vertexCount];
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std::memcpy(m_model, temp_model.data(), m_vertexCount * sizeof(ModelType));
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return true;
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return true;
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}
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bool ModelClass::LoadTxtModel(char* filename)
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{
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ifstream fin;
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