Minor - Améliore la gestion des entités ImGui - V14.8.0

Optimizes entity list updates in the ImGui interface by caching entity names and IDs.

This reduces unnecessary string operations during rendering and improves performance, especially when dealing with a large number of entities.

The initial ImGui window size has also been reduced for performance reasons.
This commit is contained in:
2025-10-24 12:00:26 +02:00
parent cb234f64f0
commit c67a805bd7
5 changed files with 41 additions and 22 deletions

View File

@@ -1,6 +1,6 @@
[Window][DockSpace]
Pos=0,0
Size=1536,793
Size=32,32
Collapsed=0
[Window][Debug##Default]
@@ -22,15 +22,15 @@ DockId=0x00000009,0
[Window][Objects]
Pos=0,19
Size=251,774
Size=15,22
Collapsed=0
DockId=0x0000000B,1
DockId=0x0000000B,0
[Window][Terrain]
Pos=0,19
Size=251,774
Size=15,22
Collapsed=0
DockId=0x0000000B,0
DockId=0x0000000B,1
[Window][Log Window]
Pos=0,630
@@ -57,7 +57,7 @@ Collapsed=0
DockId=0x00000002,0
[Docking][Data]
DockSpace ID=0xCCBD8CF7 Window=0x3DA2F1DE Pos=0,19 Size=1536,774 Split=X
DockSpace ID=0xCCBD8CF7 Window=0x3DA2F1DE Pos=0,19 Size=32,22 Split=X
DockNode ID=0x00000001 Parent=0xCCBD8CF7 SizeRef=1350,842 Split=X
DockNode ID=0x00000005 Parent=0x00000001 SizeRef=1265,842 Split=Y
DockNode ID=0x00000003 Parent=0x00000005 SizeRef=1584,609 Split=X

View File

@@ -39,6 +39,12 @@ struct ComponentEntry {
std::function<void()> addFunc;
};
struct CachedEntity
{
std::string name;
ecs::EntityID id;
};
class imguiManager
{
public:
@@ -175,6 +181,10 @@ private:
// --------------------------------------------- //
// ----------------- Functions ----------------- //
// --------------------------------------------- //
/**
* Update the cached entity list if there is a new, delete or rename entity
*/
void UpdateCachedEntitiesIfNeeded();
// --------------------------------------------- //
// ----------------- Variables ----------------- //
@@ -232,6 +242,8 @@ private:
std::string version_driver_;
ecs::EntityID m_selected_entity_id = 0; // ID of the currently selected entity
std::vector<CachedEntity> cachedEntities_;
bool entityListDirty = true;
int BUILD_VERSION_VER = -1;
};

View File

@@ -603,25 +603,17 @@ void imguiManager::WidgetObjectWindow()
TEXT_V("Number of cubes: %d", entity_manager_->GetEntityCount())
SEP
auto entities = entity_manager_->GetAllEntities();
UpdateCachedEntitiesIfNeeded();
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing,ImVec2(4,2));
for (auto& entity : entities)
for (auto& cachedEntitie : cachedEntities_)
{
auto identity = entity->GetComponent<ecs::IdentityComponent>();
if (identity)
bool isSelected = (cachedEntitie.id == m_selected_entity_id);
if (SEL(cachedEntitie.name.c_str(), isSelected))
{
std::string name = identity->GetName();
if (name.empty()) name = "Entity #" + std::to_string(identity->GetId());
// avoid same label by adding the ID at the end
name += "##" + std::to_string(identity->GetId());
bool isSelected = (entity->GetID() == m_selected_entity_id);
if (SEL(name.c_str(), isSelected))
{
m_selected_entity_id = entity->GetID();
show_inspector_window_ = true;
}
m_selected_entity_id = cachedEntitie.id;
show_inspector_window_ = true;
}
}
@@ -1223,3 +1215,18 @@ void imguiManager::WidgetRenderStats()
END
}
void imguiManager::UpdateCachedEntitiesIfNeeded() {
if (!entityListDirty) return;
cachedEntities_.clear();
auto entities = entity_manager_->GetAllEntities();
for (auto& entity : entities) {
auto identity = entity->GetComponent<ecs::IdentityComponent>();
if (identity) {
std::string name = identity->GetName();
if (name.empty())
name = "Entity " + std::to_string(identity->GetId());
cachedEntities_.push_back({ name, identity->GetId() });
}
}
entityListDirty = false;
}

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x64/Debug/config.txt (Stored with Git LFS)

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x64/Release/config.txt (Stored with Git LFS)

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