Minor - Améliore la gestion des entités ImGui - V14.8.0
Optimizes entity list updates in the ImGui interface by caching entity names and IDs. This reduces unnecessary string operations during rendering and improves performance, especially when dealing with a large number of entities. The initial ImGui window size has also been reduced for performance reasons.
This commit is contained in:
@@ -1,6 +1,6 @@
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[Window][DockSpace]
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[Window][DockSpace]
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Pos=0,0
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Pos=0,0
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Size=1536,793
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Size=32,32
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Collapsed=0
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Collapsed=0
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[Window][Debug##Default]
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[Window][Debug##Default]
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@@ -22,15 +22,15 @@ DockId=0x00000009,0
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[Window][Objects]
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[Window][Objects]
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Pos=0,19
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Pos=0,19
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Size=251,774
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Size=15,22
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Collapsed=0
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Collapsed=0
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DockId=0x0000000B,1
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DockId=0x0000000B,0
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[Window][Terrain]
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[Window][Terrain]
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Pos=0,19
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Pos=0,19
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Size=251,774
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Size=15,22
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Collapsed=0
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Collapsed=0
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DockId=0x0000000B,0
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DockId=0x0000000B,1
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[Window][Log Window]
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[Window][Log Window]
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Pos=0,630
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Pos=0,630
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@@ -57,7 +57,7 @@ Collapsed=0
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DockId=0x00000002,0
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DockId=0x00000002,0
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[Docking][Data]
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[Docking][Data]
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DockSpace ID=0xCCBD8CF7 Window=0x3DA2F1DE Pos=0,19 Size=1536,774 Split=X
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DockSpace ID=0xCCBD8CF7 Window=0x3DA2F1DE Pos=0,19 Size=32,22 Split=X
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DockNode ID=0x00000001 Parent=0xCCBD8CF7 SizeRef=1350,842 Split=X
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DockNode ID=0x00000001 Parent=0xCCBD8CF7 SizeRef=1350,842 Split=X
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DockNode ID=0x00000005 Parent=0x00000001 SizeRef=1265,842 Split=Y
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DockNode ID=0x00000005 Parent=0x00000001 SizeRef=1265,842 Split=Y
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DockNode ID=0x00000003 Parent=0x00000005 SizeRef=1584,609 Split=X
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DockNode ID=0x00000003 Parent=0x00000005 SizeRef=1584,609 Split=X
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@@ -39,6 +39,12 @@ struct ComponentEntry {
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std::function<void()> addFunc;
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std::function<void()> addFunc;
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};
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};
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struct CachedEntity
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{
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std::string name;
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ecs::EntityID id;
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};
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class imguiManager
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class imguiManager
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{
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{
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public:
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public:
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@@ -175,6 +181,10 @@ private:
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// --------------------------------------------- //
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// --------------------------------------------- //
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// ----------------- Functions ----------------- //
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// ----------------- Functions ----------------- //
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// --------------------------------------------- //
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// --------------------------------------------- //
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/**
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* Update the cached entity list if there is a new, delete or rename entity
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*/
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void UpdateCachedEntitiesIfNeeded();
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// --------------------------------------------- //
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// --------------------------------------------- //
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// ----------------- Variables ----------------- //
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// ----------------- Variables ----------------- //
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@@ -232,6 +242,8 @@ private:
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std::string version_driver_;
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std::string version_driver_;
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ecs::EntityID m_selected_entity_id = 0; // ID of the currently selected entity
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ecs::EntityID m_selected_entity_id = 0; // ID of the currently selected entity
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std::vector<CachedEntity> cachedEntities_;
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bool entityListDirty = true;
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int BUILD_VERSION_VER = -1;
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int BUILD_VERSION_VER = -1;
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};
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};
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@@ -603,25 +603,17 @@ void imguiManager::WidgetObjectWindow()
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TEXT_V("Number of cubes: %d", entity_manager_->GetEntityCount())
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TEXT_V("Number of cubes: %d", entity_manager_->GetEntityCount())
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SEP
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SEP
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auto entities = entity_manager_->GetAllEntities();
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UpdateCachedEntitiesIfNeeded();
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing,ImVec2(4,2));
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing,ImVec2(4,2));
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for (auto& entity : entities)
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for (auto& cachedEntitie : cachedEntities_)
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{
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{
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auto identity = entity->GetComponent<ecs::IdentityComponent>();
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bool isSelected = (cachedEntitie.id == m_selected_entity_id);
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if (identity)
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if (SEL(cachedEntitie.name.c_str(), isSelected))
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{
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{
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std::string name = identity->GetName();
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m_selected_entity_id = cachedEntitie.id;
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if (name.empty()) name = "Entity #" + std::to_string(identity->GetId());
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show_inspector_window_ = true;
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// avoid same label by adding the ID at the end
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name += "##" + std::to_string(identity->GetId());
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bool isSelected = (entity->GetID() == m_selected_entity_id);
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if (SEL(name.c_str(), isSelected))
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{
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m_selected_entity_id = entity->GetID();
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show_inspector_window_ = true;
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}
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}
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}
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}
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}
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@@ -1223,3 +1215,18 @@ void imguiManager::WidgetRenderStats()
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END
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END
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}
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}
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void imguiManager::UpdateCachedEntitiesIfNeeded() {
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if (!entityListDirty) return;
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cachedEntities_.clear();
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auto entities = entity_manager_->GetAllEntities();
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for (auto& entity : entities) {
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auto identity = entity->GetComponent<ecs::IdentityComponent>();
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if (identity) {
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std::string name = identity->GetName();
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if (name.empty())
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name = "Entity " + std::to_string(identity->GetId());
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cachedEntities_.push_back({ name, identity->GetId() });
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}
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}
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entityListDirty = false;
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}
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BIN
x64/Debug/config.txt
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