Minor: Ajout du Light Map Shader au Sheder Manager

This commit is contained in:
GolfOcean334
2024-04-11 09:49:49 +02:00
parent 1345537486
commit c6f97490d1
5 changed files with 86 additions and 63 deletions

View File

@@ -123,9 +123,6 @@
<ClCompile Include="fpsclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="lightmapshaderclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="alphamapshaderclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
@@ -162,6 +159,9 @@
<ClCompile Include="transparentshaderclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="lightmapshaderclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="systemclass.h">
@@ -352,15 +352,12 @@
<CopyFileToFolders Include="font01.tga">
<Filter>fonts</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="sprite_data_01.txt" />
<CopyFileToFolders Include="sprite01.tga" />
<CopyFileToFolders Include="stone01.tga">
<Filter>assets</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="cube.txt">
<Filter>Assets</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="spec02.tga" />
<CopyFileToFolders Include="plane.txt">
<Filter>Assets</Filter>
</CopyFileToFolders>
@@ -382,15 +379,37 @@
<CopyFileToFolders Include="transparent.ps" />
<CopyFileToFolders Include="transparent.vs" />
<CopyFileToFolders Include="Color.ps" />
<CopyFileToFolders Include="..\..\..\..\Downloads\grass.tga" />
<CopyFileToFolders Include="alpha01.tga" />
<CopyFileToFolders Include="light01.tga" />
<CopyFileToFolders Include="moss01.tga" />
<CopyFileToFolders Include="normal01.tga" />
<CopyFileToFolders Include="sprite02.tga" />
<CopyFileToFolders Include="sprite03.tga" />
<CopyFileToFolders Include="sprite04.tga" />
<CopyFileToFolders Include="translate.ps" />
<CopyFileToFolders Include="translate.vs" />
<CopyFileToFolders Include="alpha01.tga">
<Filter>Assets</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="light01.tga">
<Filter>Assets</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="moss01.tga">
<Filter>Assets</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="normal01.tga">
<Filter>Assets</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="spec02.tga">
<Filter>Assets</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="sprite01.tga">
<Filter>Assets</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="sprite02.tga">
<Filter>Assets</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="sprite_data_01.txt">
<Filter>Assets</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="sprite03.tga">
<Filter>Assets</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="sprite04.tga">
<Filter>Assets</Filter>
</CopyFileToFolders>
</ItemGroup>
</Project>