Patch - Doc Update - V12.8.1
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@@ -102,30 +102,30 @@ $(function(){initNavTree('classd__3d__class.html',''); initResizable(true); });
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<p>This is the complete list of members for <a class="el" href="classd__3d__class.html">d_3d_class</a>, including all inherited members.</p>
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<table class="directory">
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>begin_scene</b>(float, float, float, float) (defined in <a class="el" href="classd__3d__class.html">d_3d_class</a>)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>d_3d_class</b>() (defined in <a class="el" href="classd__3d__class.html">d_3d_class</a>)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classd__3d__class.html#acaf14bacf9de484d9f4deb4e148d272c">begin_scene</a>(float, float, float, float)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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<tr class="odd"><td class="entry"><a class="el" href="classd__3d__class.html#a9858f0cfaa93dec1b76ccea6e31c85bc">d_3d_class</a>()</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>d_3d_class</b>(const d_3d_class &) (defined in <a class="el" href="classd__3d__class.html">d_3d_class</a>)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>disable_alpha_blending</b>() (defined in <a class="el" href="classd__3d__class.html">d_3d_class</a>)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>enable_alpha_blending</b>() (defined in <a class="el" href="classd__3d__class.html">d_3d_class</a>)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>end_scene</b>() (defined in <a class="el" href="classd__3d__class.html">d_3d_class</a>)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>get_device</b>() (defined in <a class="el" href="classd__3d__class.html">d_3d_class</a>)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>get_device_context</b>() (defined in <a class="el" href="classd__3d__class.html">d_3d_class</a>)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>get_ortho_matrix</b>() const (defined in <a class="el" href="classd__3d__class.html">d_3d_class</a>)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>get_projection_matrix</b>() const (defined in <a class="el" href="classd__3d__class.html">d_3d_class</a>)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>get_swap_chain</b>() (defined in <a class="el" href="classd__3d__class.html">d_3d_class</a>)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>get_video_card_info</b>(char *, int &) (defined in <a class="el" href="classd__3d__class.html">d_3d_class</a>)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>get_world_matrix</b>() const (defined in <a class="el" href="classd__3d__class.html">d_3d_class</a>)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>initialize</b>(int, int, bool, HWND, bool, float, float) (defined in <a class="el" href="classd__3d__class.html">d_3d_class</a>)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>release_resources</b>() (defined in <a class="el" href="classd__3d__class.html">d_3d_class</a>)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>reset_resources</b>(int newWidth, int newHeight) (defined in <a class="el" href="classd__3d__class.html">d_3d_class</a>)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>reset_viewport</b>() (defined in <a class="el" href="classd__3d__class.html">d_3d_class</a>)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>resize_swap_chain</b>(int, int) (defined in <a class="el" href="classd__3d__class.html">d_3d_class</a>)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>set_back_buffer_render_target</b>() (defined in <a class="el" href="classd__3d__class.html">d_3d_class</a>)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>set_vsync</b>(bool vsync) (defined in <a class="el" href="classd__3d__class.html">d_3d_class</a>)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>shutdown</b>() (defined in <a class="el" href="classd__3d__class.html">d_3d_class</a>)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr class="odd"><td class="entry"><a class="el" href="classd__3d__class.html#a971e5902f64a1885238bb94dc071ab18">disable_alpha_blending</a>()</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classd__3d__class.html#a93b990eb289ab87c5e488353b9a90d7c">enable_alpha_blending</a>()</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr class="odd"><td class="entry"><a class="el" href="classd__3d__class.html#a0c3bc2a6265c0922ac7fa20264036bb9">end_scene</a>()</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>()</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr class="odd"><td class="entry"><a class="el" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>()</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classd__3d__class.html#aa24cb2be2ecf760dd8ff350e88534130">get_ortho_matrix</a>() const</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr class="odd"><td class="entry"><a class="el" href="classd__3d__class.html#a64893c249b126bdc97f63c00e7c78758">get_projection_matrix</a>() const</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classd__3d__class.html#aa25b4b30b0ee3160c4d6c86ceeedd70d">get_swap_chain</a>()</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr class="odd"><td class="entry"><a class="el" href="classd__3d__class.html#a7373ca22ab51dd0f8949a917fa057f19">get_video_card_info</a>(char *description, int &memory)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classd__3d__class.html#a2a910b75177d248036bb4418038406f1">get_world_matrix</a>() const</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr class="odd"><td class="entry"><a class="el" href="classd__3d__class.html#aeba928a71d4440004fff00603ed06658">initialize</a>(int, int, bool, HWND, bool, float, float)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classd__3d__class.html#a17c8aa0768ac5005f1e9cb27dac70a0e">release_resources</a>()</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr class="odd"><td class="entry"><a class="el" href="classd__3d__class.html#a1d13282bf58145a96b3a77285b075a7a">reset_resources</a>(int newWidth, int newHeight)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classd__3d__class.html#a63f75e9982d09b8cd8d06a1f79c01246">reset_viewport</a>()</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr class="odd"><td class="entry"><a class="el" href="classd__3d__class.html#a953be067f947e9be5b6fbdf1ac35bb60">resize_swap_chain</a>(int width, int height)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classd__3d__class.html#a2e36ee106e2d9066c96ded6a3e97ac0c">set_back_buffer_render_target</a>()</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr class="odd"><td class="entry"><a class="el" href="classd__3d__class.html#ab0f3edaca84f6371ebbdb6291a60b59c">set_vsync</a>(bool vsync)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classd__3d__class.html#ac6f9c4ea768ab32707ddb7a095ca60b3">shutdown</a>()</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>swap_chain</b> (defined in <a class="el" href="classd__3d__class.html">d_3d_class</a>)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>turn_z_buffer_off</b>() (defined in <a class="el" href="classd__3d__class.html">d_3d_class</a>)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>turn_z_buffer_on</b>() (defined in <a class="el" href="classd__3d__class.html">d_3d_class</a>)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classd__3d__class.html#af10a177e15842ad232f394d30f80a4e6">turn_z_buffer_off</a>()</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr class="odd"><td class="entry"><a class="el" href="classd__3d__class.html#a00a377d6a09653fd3f7e68af8afcea3a">turn_z_buffer_on</a>()</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~d_3d_class</b>() (defined in <a class="el" href="classd__3d__class.html">d_3d_class</a>)</td><td class="entry"><a class="el" href="classd__3d__class.html">d_3d_class</a></td><td class="entry"></td></tr>
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</table></div><!-- contents -->
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</div><!-- doc-content -->
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