Patch - Doc Update - V12.8.1

This commit is contained in:
2025-07-28 17:37:15 +02:00
parent 9431552316
commit ccd0d045f9
201 changed files with 9244 additions and 3316 deletions

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@@ -102,14 +102,14 @@ $(function(){initNavTree('classscene__manager.html',''); initResizable(true); })
<p>This is the complete list of members for <a class="el" href="classscene__manager.html">scene_manager</a>, including all inherited members.</p>
<table class="directory">
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>convert_w_string_to_string</b>(const std::wstring &amp;w_str) (defined in <a class="el" href="classscene__manager.html">scene_manager</a>)</td><td class="entry"><a class="el" href="classscene__manager.html">scene_manager</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>get_scene_path</b>() (defined in <a class="el" href="classscene__manager.html">scene_manager</a>)</td><td class="entry"><a class="el" href="classscene__manager.html">scene_manager</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>initialize</b>(application_class *app) (defined in <a class="el" href="classscene__manager.html">scene_manager</a>)</td><td class="entry"><a class="el" href="classscene__manager.html">scene_manager</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>load_scene</b>() (defined in <a class="el" href="classscene__manager.html">scene_manager</a>)</td><td class="entry"><a class="el" href="classscene__manager.html">scene_manager</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>save_scene</b>() (defined in <a class="el" href="classscene__manager.html">scene_manager</a>)</td><td class="entry"><a class="el" href="classscene__manager.html">scene_manager</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>save_scene_as</b>() (defined in <a class="el" href="classscene__manager.html">scene_manager</a>)</td><td class="entry"><a class="el" href="classscene__manager.html">scene_manager</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classscene__manager.html#acfa372b48d1b5119177fe985508cab18">convert_w_string_to_string</a>(const std::wstring &amp;w_str)</td><td class="entry"><a class="el" href="classscene__manager.html">scene_manager</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classscene__manager.html#ad47f7f853f78ac866a566e6d224066a2">get_scene_path</a>()</td><td class="entry"><a class="el" href="classscene__manager.html">scene_manager</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classscene__manager.html#a005af8b21eabedba5230c1c6266794c6">initialize</a>(application_class *app)</td><td class="entry"><a class="el" href="classscene__manager.html">scene_manager</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classscene__manager.html#a3dbd419184dd60e2ce0d3c660c4fdff2">load_scene</a>()</td><td class="entry"><a class="el" href="classscene__manager.html">scene_manager</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classscene__manager.html#a7c221340be779b7e1cac9a54ec7a87d0">save_scene</a>()</td><td class="entry"><a class="el" href="classscene__manager.html">scene_manager</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classscene__manager.html#aa09ff2f050320a30b65bda4f162ace2c">save_scene_as</a>()</td><td class="entry"><a class="el" href="classscene__manager.html">scene_manager</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>scene_manager</b>() (defined in <a class="el" href="classscene__manager.html">scene_manager</a>)</td><td class="entry"><a class="el" href="classscene__manager.html">scene_manager</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>shutdown</b>() (defined in <a class="el" href="classscene__manager.html">scene_manager</a>)</td><td class="entry"><a class="el" href="classscene__manager.html">scene_manager</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classscene__manager.html#aa7f5a91b60edcbee862b5a2b173b8713">shutdown</a>()</td><td class="entry"><a class="el" href="classscene__manager.html">scene_manager</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~scene_manager</b>() (defined in <a class="el" href="classscene__manager.html">scene_manager</a>)</td><td class="entry"><a class="el" href="classscene__manager.html">scene_manager</a></td><td class="entry"></td></tr>
</table></div><!-- contents -->
</div><!-- doc-content -->