Render terrain ok

This commit is contained in:
CatChow0 2024-04-03 11:52:47 +02:00
parent 989687c9b4
commit cdf3dd9fb8

View File

@ -709,9 +709,10 @@ void ApplicationClass::GenerateTerrain()
Object* newTerrain = new Object();
newTerrain->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, textureFilename, textureFilename2);
newTerrain->SetTranslateMatrix(XMMatrixTranslation(i * 10.0f, -5.0f, j * 10.0f));
newTerrain->SetTranslateMatrix(XMMatrixTranslation(i*10, -5.0f, j*10));
m_terrainChunk.push_back(newTerrain);
}
}