Minor - Add Unitest environment - V10.7.0
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@@ -37,8 +37,8 @@ public:
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bool initialize(int, int, bool, HWND, bool, float, float);
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void shutdown();
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void begin_scene(float, float, float, float);
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void end_scene();
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virtual void begin_scene(float, float, float, float);
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virtual void end_scene();
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ID3D11Device* get_device();
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ID3D11DeviceContext* get_device_context();
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@@ -12,8 +12,10 @@ public:
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void set_render_target(ID3D11DeviceContext* context);
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void clear_render_target(ID3D11DeviceContext* context, float depth = 1.0f);
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ID3D11ShaderResourceView* get_shader_resource_view();
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private:
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ID3D11Texture2D* depth_texture_;
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