Update README.md
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@@ -37,6 +37,8 @@ This **DirectX11** based engine uses **ImGui** with an abstraction layer to enab
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- **Diffuse Lighting**
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- **Diffuse Lighting**
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- **Ambiant Lighting**
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- **Ambiant Lighting**
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- **Specular Lighting**
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- **Specular Lighting**
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- **Light Shader**
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- **Light Map Shader**
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- **Alpha Mapping**
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- **Alpha Mapping**
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- **Normal Mapping**
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- **Normal Mapping**
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- **Specular Mapping**
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- **Specular Mapping**
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