fix du spawn d'un objet
fix: + les objets ne spawn plus a une distance elevees
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@ -744,8 +744,7 @@ bool ApplicationClass::Frame(InputClass* Input)
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object->SetAcceleration(XMVectorZero());
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// Apply forces
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m_Physics->ApplyGravity(object, frameTime);
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m_Physics->ApplyDrag(object, 1.0f, frameTime);
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float forceX = 0, forceY = 0, forceZ = 0, forceW = 0;
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@ -779,11 +778,14 @@ bool ApplicationClass::Frame(InputClass* Input)
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position = position + velocity * frameTime;
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object->SetPosition(position);
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// Check if the object has fallen below the ground
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if (XMVectorGetY(object->GetPosition()) < -10.0f)
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m_Physics->ApplyGravity(object, frameTime);
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m_Physics->ApplyDrag(object, 1.0f, frameTime);
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// Check if the object has fallen below a certain position
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if (XMVectorGetY(object->GetPosition()) < -30.0f)
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{
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XMVECTOR currentPosition = object->GetPosition(); // Obtain the current position of the object
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object->SetPosition(XMVectorSetY(currentPosition, 20.0f)); // Define the new position of the object
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object->SetPosition(XMVectorSetY(currentPosition, 50.0f)); // Define the new position of the object
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}
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object->m_previousPosition = object->GetPosition();
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@ -7,7 +7,7 @@ Pos=593,31
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Size=694,210
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[Window][Objects]
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Pos=87,45
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Pos=81,40
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Size=492,353
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[Window][Terrain]
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@ -10,7 +10,7 @@ Object::Object() : ModelClass()
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m_previousPosition = XMVectorZero();
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m_velocity = XMVectorZero();
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m_acceleration = XMVectorZero();
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m_mass = 1.0f;
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m_mass = NULL;
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}
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Object::~Object()
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@ -1,8 +1,9 @@
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#include "physics.h"
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Physics::Physics() : m_gravity(XMVectorSet(0.0f, -9.81f, 0.0f, 0.0f)) // Initialize the gravity vector
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Physics::Physics()
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{
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m_gravity = XMVectorSet(0.0f, -9.81f, 0.0f, 0.0f); // Initialize the gravity vector
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}
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Physics::Physics(const Physics& other)
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