Minor - Start Shadow Map - V10.5.0
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10
enginecustom/src/hlsl/depth.ps
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10
enginecustom/src/hlsl/depth.ps
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struct PS_INPUT
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{
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float4 position : SV_POSITION;
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};
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float4 DepthPixelShader(PS_INPUT input) : SV_TARGET
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{
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// Pas de couleur, juste la profondeur
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return float4(0.0f, 0.0f, 0.0f, 1.0f);
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}
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