Minor - Start Shadow Map - V10.5.0
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@@ -43,6 +43,8 @@
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#include <DirectXMath.h>
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#include <mutex>
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#include "shadow_map.h"
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/////////////
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// GLOBALS //
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@@ -185,8 +187,17 @@ private:
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bool render_scene_to_texture(float);
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bool render_refraction_to_texture();
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bool render_reflection_to_texture();
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bool render_pass(const std::vector<std::reference_wrapper<std::vector<object*>>>& RenderQueues, XMFLOAT4* diffuse, XMFLOAT4* position, XMFLOAT4* ambient, XMMATRIX view, XMMATRIX projection);
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bool render_pass(
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const std::vector<std::reference_wrapper<std::vector<object*>>>& RenderQueues,
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XMFLOAT4* diffuse,
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XMFLOAT4* position,
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XMFLOAT4* ambient,
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XMMATRIX view,
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XMMATRIX projection
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);
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bool create_shadow_map(
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const std::vector<std::reference_wrapper<std::vector<object*>>>& RenderQueues
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);
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void update_skybox_position();
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public :
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@@ -320,6 +331,18 @@ private :
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// ------------------------------------------------- //
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input inputs_;
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// ------------------------------------------------- //
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// -------------------- Shadows -------------------- //
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// ------------------------------------------------- //
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shadow_map* shadow_map_;
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camera_class* light_camera_;
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XMFLOAT4 light_position_buffer_;
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XMFLOAT3 light_rotation_buffer_;
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XMMATRIX light_view_matrix_;
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XMMATRIX light_projection_matrix_;
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ID3D11ShaderResourceView* shadow_srv_;
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};
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#endif
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