Minor - Start Shadow Map - V10.5.0

This commit is contained in:
2025-05-22 17:28:29 +02:00
parent f9d4523f09
commit d6b7626446
18 changed files with 1305 additions and 531 deletions

View File

@@ -43,6 +43,8 @@
#include <DirectXMath.h>
#include <mutex>
#include "shadow_map.h"
/////////////
// GLOBALS //
@@ -185,8 +187,17 @@ private:
bool render_scene_to_texture(float);
bool render_refraction_to_texture();
bool render_reflection_to_texture();
bool render_pass(const std::vector<std::reference_wrapper<std::vector<object*>>>& RenderQueues, XMFLOAT4* diffuse, XMFLOAT4* position, XMFLOAT4* ambient, XMMATRIX view, XMMATRIX projection);
bool render_pass(
const std::vector<std::reference_wrapper<std::vector<object*>>>& RenderQueues,
XMFLOAT4* diffuse,
XMFLOAT4* position,
XMFLOAT4* ambient,
XMMATRIX view,
XMMATRIX projection
);
bool create_shadow_map(
const std::vector<std::reference_wrapper<std::vector<object*>>>& RenderQueues
);
void update_skybox_position();
public :
@@ -320,6 +331,18 @@ private :
// ------------------------------------------------- //
input inputs_;
// ------------------------------------------------- //
// -------------------- Shadows -------------------- //
// ------------------------------------------------- //
shadow_map* shadow_map_;
camera_class* light_camera_;
XMFLOAT4 light_position_buffer_;
XMFLOAT3 light_rotation_buffer_;
XMMATRIX light_view_matrix_;
XMMATRIX light_projection_matrix_;
ID3D11ShaderResourceView* shadow_srv_;
};
#endif