Revert "Minor - Start Shadow Map - V10.5.0"
This reverts commit d6b7626446
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@@ -19,7 +19,6 @@
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#include "celshade_class.h"
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#include "skybox_shader_class.h"
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#include "sunlight_shader_class.h"
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#include "depth_shader_class.h"
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using namespace DirectX;
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@@ -45,10 +44,8 @@ public:
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bool render_refraction_shader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT3, XMFLOAT4[], XMFLOAT4[], XMFLOAT4[], XMFLOAT4);
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bool render_water_shader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*, float, float);
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bool render_cel_shading_shader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4, XMFLOAT4, XMFLOAT3, float);
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bool render_sunlight_shader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4, XMFLOAT4, XMFLOAT3, float, ID3D11ShaderResourceView
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* shadowMap, XMMATRIX lightViewMatrix, XMMATRIX lightProjectionMatrix);
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bool render_sunlight_shader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4, XMFLOAT4, XMFLOAT3, float);
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bool render_skybox_shader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4, XMFLOAT4, XMFLOAT3, float);
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bool render_depth_shader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX);
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private:
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texture_shader_class* texture_shader_;
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@@ -65,7 +62,6 @@ private:
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celshade_class* cel_shading_shader_;
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sunlight_shader_class* sunlight_shader_;
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skybox_shader_class* skybox_shader_;
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depth_shader_class* depth_shader_;
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};
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#endif
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