Minor - bigcube generation + using shared model - V11.4.0
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@@ -55,6 +55,8 @@ constexpr bool full_screen = false;
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constexpr float screen_depth = 1000.0f;
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constexpr float screen_near = 0.3f;
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static std::map<std::string, std::shared_ptr<model_class>> g_model_cache;
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struct input
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{
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bool key_left = false;
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@@ -79,8 +81,7 @@ public:
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render_texture_class* get_refraction_texture() const { return refraction_texture_; };
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render_texture_class* get_reflection_texture() const { return reflection_texture_; };
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void create_big_cube(int side_count);
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void process_terrain_generation();
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bool create_big_cube(int side_count);
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virtual bool initialize(int, int, HWND, bool is_vulkan);
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void shutdown();
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virtual bool frame(input_class*);
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