Patch update - Reflection shader
FIX : Reflection shader class est correctement inclue dans la solution
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@ -33,6 +33,7 @@
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#include "rendertextureclass.h"
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#include "rendertextureclass.h"
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#include "displayplaneclass.h"
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#include "displayplaneclass.h"
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#include "translateshaderclass.h"
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#include "translateshaderclass.h"
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#include "reflectionshaderclass.h"
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/////////////
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/////////////
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@ -138,6 +139,7 @@ private :
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NormalMapShaderClass* m_NormalMapShader;
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NormalMapShaderClass* m_NormalMapShader;
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SpecMapShaderClass* m_SpecMapShader;
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SpecMapShaderClass* m_SpecMapShader;
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TranslateShaderClass* m_TranslateShader;
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TranslateShaderClass* m_TranslateShader;
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ReflectionShaderClass* m_ReflectionShader;
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BitmapClass* m_Bitmap;
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BitmapClass* m_Bitmap;
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SpriteClass* m_Sprite;
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SpriteClass* m_Sprite;
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@ -49,6 +49,7 @@
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<ClCompile Include="Multitextureshaderclass.cpp" />
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<ClCompile Include="Multitextureshaderclass.cpp" />
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<ClCompile Include="normalmapshaderclass.cpp" />
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<ClCompile Include="normalmapshaderclass.cpp" />
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<ClCompile Include="positionclass.cpp" />
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<ClCompile Include="positionclass.cpp" />
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<ClCompile Include="reflectionshaderclass.cpp" />
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<ClCompile Include="rendertextureclass.cpp" />
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<ClCompile Include="rendertextureclass.cpp" />
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<ClCompile Include="specmapshaderclass.cpp" />
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<ClCompile Include="specmapshaderclass.cpp" />
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<ClCompile Include="Spriteclass.cpp" />
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<ClCompile Include="Spriteclass.cpp" />
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@ -90,6 +91,7 @@
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<ClInclude Include="Multitextureshaderclass.h" />
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<ClInclude Include="Multitextureshaderclass.h" />
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<ClInclude Include="normalmapshaderclass.h" />
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<ClInclude Include="normalmapshaderclass.h" />
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<ClInclude Include="positionclass.h" />
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<ClInclude Include="positionclass.h" />
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<ClInclude Include="reflectionshaderclass.h" />
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<ClInclude Include="rendertextureclass.h" />
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<ClInclude Include="rendertextureclass.h" />
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<ClInclude Include="specmapshaderclass.h" />
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<ClInclude Include="specmapshaderclass.h" />
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<ClInclude Include="Spriteclass.h" />
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<ClInclude Include="Spriteclass.h" />
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@ -114,6 +116,8 @@
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<None Include="normalmap.ps" />
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<None Include="normalmap.ps" />
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<None Include="normalmap.vs" />
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<None Include="normalmap.vs" />
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<None Include="packages.config" />
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<None Include="packages.config" />
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<None Include="reflection.ps" />
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<None Include="reflection.vs" />
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<None Include="specmap.ps" />
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<None Include="specmap.ps" />
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<None Include="specmap.vs" />
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<None Include="specmap.vs" />
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<None Include="texture.ps" />
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<None Include="texture.ps" />
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@ -153,6 +153,9 @@
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<ClCompile Include="translateshaderclass.cpp">
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<ClCompile Include="translateshaderclass.cpp">
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<Filter>Fichiers sources</Filter>
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="reflectionshaderclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="systemclass.h">
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<ClInclude Include="systemclass.h">
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@ -275,6 +278,9 @@
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<ClInclude Include="translateshaderclass.h">
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<ClInclude Include="translateshaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="reflectionshaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Image Include="font01.tga">
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<Image Include="font01.tga">
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@ -370,6 +376,8 @@
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<None Include="translate.ps">
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<None Include="translate.ps">
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<Filter>shader</Filter>
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<Filter>shader</Filter>
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</None>
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</None>
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<None Include="reflection.vs" />
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<None Include="reflection.ps" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Text Include="font01.txt">
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<Text Include="font01.txt">
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