MAJOR UPDATE - BROKEN
- New way of loading Texture
This commit is contained in:
parent
6a8172ab1f
commit
e20a2aa365
@ -51,7 +51,6 @@ bool ApplicationClass::Initialize(int screenWidth, int screenHeight, HWND hwnd)
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char spriteFilename[128];
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char fpsString[32];
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bool result;
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std::vector<std::string> Filename;
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m_screenWidth = screenWidth;
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m_screenHeight = screenHeight;
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@ -174,18 +173,32 @@ bool ApplicationClass::Initialize(int screenWidth, int screenHeight, HWND hwnd)
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// Set the file name of the model.
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strcpy_s(modelFilename, "cube.txt");
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// Set the file name of the textures.
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Filename.push_back("stone01.tga");
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Filename.push_back("normal01.tga");
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Filename.push_back("spec02.tga");
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Filename.push_back("alpha01.tga");
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Filename.push_back("light01.tga");
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Filename.push_back("moss01.tga");
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// Charger les textures
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std::vector<std::wstring> textureFilenames = {
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L"stone01.tga",
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L"normal01.tga",
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L"spec02.tga",
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L"alpha01.tga",
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L"light01.tga",
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L"moss01.tga"
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};
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for (const auto& textureFilename : textureFilenames)
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{
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ID3D11ShaderResourceView* texture = nullptr;
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result = DirectX::CreateWICTextureFromFile(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), textureFilename.c_str(), nullptr, &texture);
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if (FAILED(result))
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{
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Logger::Get().Log("Failed to load texture: " + std::string(textureFilename.begin(), textureFilename.end()), __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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textures.push_back(texture);
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}
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// Create and initialize the model object.
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m_Model = new ModelClass;
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result = m_Model->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, Filename);
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result = m_Model->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, textures);
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if (!result)
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{
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Logger::Get().Log("Could not initialize the model object", __FILE__, __LINE__, Logger::LogLevel::Error);
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@ -267,13 +280,36 @@ bool ApplicationClass::Initialize(int screenWidth, int screenHeight, HWND hwnd)
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// Set the file names of the bath model.
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strcpy_s(modelFilename, "bath.txt");
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// replace first element with the new filename
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Filename[0] = "marble01.tga";
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// Charger les textures initiales pour m_BathModel
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std::vector<std::wstring> bathTextures = {
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L"marble01.tga",
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L"normal01.tga",
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L"spec02.tga",
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L"alpha01.tga",
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L"light01.tga",
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L"moss01.tga"
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};
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textures.clear();
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for (const auto& textureFilename : bathTextures)
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{
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ID3D11ShaderResourceView* texture = nullptr;
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result = DirectX::CreateWICTextureFromFile(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), textureFilename.c_str(), nullptr, &texture);
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if (FAILED(result))
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{
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Logger::Get().Log("Failed to load texture: " + std::string(textureFilename.begin(), textureFilename.end()), __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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textures.push_back(texture);
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}
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// Set the file name of the bath model.
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strcpy_s(modelFilename, "bath.txt");
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// Create and initialize the bath model object.
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m_BathModel = new ModelClass;
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result = m_BathModel->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, Filename);
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result = m_BathModel->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, textures);
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if (!result)
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{
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MessageBox(hwnd, L"Could not initialize the bath model object.", L"Error", MB_OK);
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@ -283,12 +319,32 @@ bool ApplicationClass::Initialize(int screenWidth, int screenHeight, HWND hwnd)
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// Set the file names of the water model.
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strcpy_s(modelFilename, "water.txt");
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// replace first element with the new filename
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Filename[1] = "water01.tga";
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std::vector<std::wstring> waterTextures = {
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L"water01.tga",
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L"normal01.tga",
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L"spec02.tga",
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L"alpha01.tga",
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L"light01.tga",
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L"moss01.tga"
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};
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textures.clear();
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for (const auto& textureFilename : waterTextures)
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{
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ID3D11ShaderResourceView* texture = nullptr;
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result = DirectX::CreateWICTextureFromFile(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), textureFilename.c_str(), nullptr, &texture);
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if (FAILED(result))
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{
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Logger::Get().Log("Failed to load texture: " + std::string(textureFilename.begin(), textureFilename.end()), __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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textures.push_back(texture);
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}
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// Create and initialize the water model object.
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m_WaterModel = new ModelClass;
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result = m_WaterModel->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, Filename);
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result = m_WaterModel->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, textures);
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if (!result)
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{
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MessageBox(hwnd, L"Could not initialize the water model object.", L"Error", MB_OK);
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@ -1051,7 +1107,7 @@ bool ApplicationClass::Render(float rotation, float x, float y, float z, float t
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if (!m_enableCelShading) {
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result = m_ShaderManager->RenderlightShader(m_Direct3D->GetDeviceContext(), cube->GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix, cube->GetTexture(0),
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result = m_ShaderManager->RenderlightShader(m_Direct3D->GetDeviceContext(), cube->GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix, cube->GetTexture(),
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diffuseColor, lightPosition, ambientColor);
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if (!result)
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{
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@ -1062,7 +1118,7 @@ bool ApplicationClass::Render(float rotation, float x, float y, float z, float t
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// Render cel shading globally to the scene using the cel shader if the checkbox is checked.
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if (m_enableCelShading) {
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result = m_ShaderManager->RenderCelShadingShader(m_Direct3D->GetDeviceContext(), cube->GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix, cube->GetTexture(0),
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result = m_ShaderManager->RenderCelShadingShader(m_Direct3D->GetDeviceContext(), cube->GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix, cube->GetTexture(),
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m_Lights[0]->GetDirection(), m_Lights[0]->GetDiffuseColor(), TrueLightPosition);
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if (!result)
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{
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@ -1089,7 +1145,7 @@ bool ApplicationClass::Render(float rotation, float x, float y, float z, float t
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object->Render(m_Direct3D->GetDeviceContext());
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if (!m_enableCelShading) {
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result = m_ShaderManager->RenderlightShader(m_Direct3D->GetDeviceContext(), object->GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix, object->GetTexture(0),
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result = m_ShaderManager->RenderlightShader(m_Direct3D->GetDeviceContext(), object->GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix, object->GetTexture(),
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diffuseColor, lightPosition, ambientColor);
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if (!result)
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@ -1101,7 +1157,7 @@ bool ApplicationClass::Render(float rotation, float x, float y, float z, float t
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// Render cel shading globally to the scene using the cel shader if the checkbox is checked.
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if (m_enableCelShading) {
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result = m_ShaderManager->RenderCelShadingShader(m_Direct3D->GetDeviceContext(), object->GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix, object->GetTexture(0),
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result = m_ShaderManager->RenderCelShadingShader(m_Direct3D->GetDeviceContext(), object->GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix, object->GetTexture(),
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m_Lights[0]->GetDirection(), m_Lights[0]->GetDiffuseColor(), TrueLightPosition);
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if (!result)
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{
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@ -1124,7 +1180,7 @@ bool ApplicationClass::Render(float rotation, float x, float y, float z, float t
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chunk->Render(m_Direct3D->GetDeviceContext());
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if (!m_enableCelShading) {
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result = m_ShaderManager->RenderlightShader(m_Direct3D->GetDeviceContext(), chunk->GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix, chunk->GetTexture(5),
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result = m_ShaderManager->RenderlightShader(m_Direct3D->GetDeviceContext(), chunk->GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix, chunk->GetTexture(),
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diffuseColor, lightPosition, ambientColor);
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if (!result)
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@ -1137,7 +1193,7 @@ bool ApplicationClass::Render(float rotation, float x, float y, float z, float t
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// Render cel shading globally to the scene using the cel shader if the checkbox is checked.
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if (m_enableCelShading) {
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result = m_ShaderManager->RenderCelShadingShader(m_Direct3D->GetDeviceContext(), chunk->GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix, chunk->GetTexture(5),
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result = m_ShaderManager->RenderCelShadingShader(m_Direct3D->GetDeviceContext(), chunk->GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix, chunk->GetTexture(),
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m_Lights[0]->GetDirection(), m_Lights[0]->GetDiffuseColor(), TrueLightPosition);
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if (!result)
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{
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@ -1526,6 +1582,7 @@ void ApplicationClass::GenerateTerrain()
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char modelFilename[128];
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std::vector<string> Filename;
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bool result;
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XMMATRIX scaleMatrix;
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float scaleX, scaleY, scaleZ;
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@ -1539,23 +1596,41 @@ void ApplicationClass::GenerateTerrain()
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// Set the file name of the model.
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strcpy_s(modelFilename, "plane.txt");
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Filename.push_back("stone01.tga");
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Filename.push_back("normal01.tga");
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Filename.push_back("spec02.tga");
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Filename.push_back("alpha01.tga");
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Filename.push_back("light01.tga");
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Filename.push_back("moss01.tga");
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// Liste des fichiers de texture
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std::vector<std::wstring> terrainTexture = {
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L"moss01.tga",
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L"normal01.tga",
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L"spec02.tga",
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L"alpha01.tga",
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L"light01.tga"
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};
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textures.clear();
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for (const auto& textureFilename : terrainTexture)
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{
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ID3D11ShaderResourceView* texture = nullptr;
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result = DirectX::CreateWICTextureFromFile(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), textureFilename.c_str(), nullptr, &texture);
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if (FAILED(result))
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{
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Logger::Get().Log("Failed to load texture: " + std::string(textureFilename.begin(), textureFilename.end()), __FILE__, __LINE__, Logger::LogLevel::Error);
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return ;
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}
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textures.push_back(texture);
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}
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std::filesystem::path p(modelFilename);
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std::string filenameWithoutExtension = p.stem().string();
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// for loop to generate terrain chunks for a 10x10 grid
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for (int i = 0; i < 10; i++)
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{
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for (int j = 0; j < 10; j++)
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{
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Object* newTerrain = new Object();
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newTerrain->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, Filename);
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newTerrain->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, textures);
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newTerrain->SetScaleMatrix(scaleMatrix);
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@ -1577,6 +1652,7 @@ void ApplicationClass::AddKobject(WCHAR* filepath)
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char modelFilename[128];
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vector<string> Filename;
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bool result;
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filesystem::path p(filepath);
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string filename = p.stem().string();
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@ -1585,16 +1661,32 @@ void ApplicationClass::AddKobject(WCHAR* filepath)
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wcstombs_s(&convertedChars, modelFilename, sizeof(modelFilename), filepath, _TRUNCATE);
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// Set the name of the texture file that we will be loading.
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Filename.push_back("stone01.tga");
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Filename.push_back("normal01.tga");
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Filename.push_back("spec02.tga");
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Filename.push_back("alpha01.tga");
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Filename.push_back("light01.tga");
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Filename.push_back("moss01.tga");
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/// Liste des fichiers de texture
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std::vector<std::wstring> kobjTexture = {
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L"moss01.tga",
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L"normal01.tga",
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L"spec02.tga",
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L"alpha01.tga",
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L"light01.tga"
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};
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textures.clear();
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for (const auto& textureFilename : kobjTexture)
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{
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ID3D11ShaderResourceView* texture = nullptr;
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result = DirectX::CreateWICTextureFromFile(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), textureFilename.c_str(), nullptr, &texture);
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if (FAILED(result))
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{
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Logger::Get().Log("Failed to load texture: " + std::string(textureFilename.begin(), textureFilename.end()), __FILE__, __LINE__, Logger::LogLevel::Error);
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return;
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}
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textures.push_back(texture);
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}
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Object* newObject = new Object();
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newObject->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, Filename);
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newObject->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, textures);
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newObject->SetMass(1.0f);
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newObject->SetTranslateMatrix(XMMatrixTranslation(0.0f, 50.0f, 0.0f));
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newObject->SetName(filename);
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@ -1611,23 +1703,38 @@ void ApplicationClass::AddCube()
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Logger::Get().Log("Adding cube", __FILE__, __LINE__);
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char modelFilename[128];
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vector<string> Filename;
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bool result;
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// Set the file name of the model.
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strcpy_s(modelFilename, "cube.txt");
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// Set the name of the texture file that we will be loading.
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Filename.push_back("stone01.tga");
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Filename.push_back("normal01.tga");
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Filename.push_back("spec02.tga");
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Filename.push_back("alpha01.tga");
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Filename.push_back("light01.tga");
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Filename.push_back("moss01.tga");
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// Liste des fichiers de texture
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std::vector<std::wstring> cubeTexture = {
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L"moss01.tga",
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L"normal01.tga",
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L"spec02.tga",
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L"alpha01.tga",
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L"light01.tga"
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};
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textures.clear();
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for (const auto& textureFilename : cubeTexture)
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{
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ID3D11ShaderResourceView* texture = nullptr;
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result = DirectX::CreateWICTextureFromFile(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), textureFilename.c_str(), nullptr, &texture);
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if (FAILED(result))
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{
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Logger::Get().Log("Failed to load texture: " + std::string(textureFilename.begin(), textureFilename.end()), __FILE__, __LINE__, Logger::LogLevel::Error);
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return;
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}
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textures.push_back(texture);
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}
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static int cubeCount = 0;
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float position = cubeCount * 2.0f;
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Object* newCube = new Object();
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newCube->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, Filename);
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newCube->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, textures);
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newCube->SetTranslateMatrix(XMMatrixTranslation(position, 0.0f, 0.0f));
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@ -30,6 +30,8 @@
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#include "reflectionshaderclass.h"
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#include "physics.h"
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#include <WICTextureLoader.h>
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/////////////
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// GLOBALS //
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@ -85,6 +87,8 @@ public:
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void SetCelShading(bool enable) { m_enableCelShading = enable; };
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std::vector<ID3D11ShaderResourceView*> textures;
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private:
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bool Render(float, float, float, float, float);
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bool UpdateMouseStrings(int, int, bool);
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<ClCompile Include="alphamapshaderclass.cpp" />
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<ClCompile Include="applicationclass.cpp" />
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<ClCompile Include="bitmapclass.cpp" />
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<ClCompile Include="C:\Users\Bacon\Downloads\DirectXTK-main\DirectXTK-main\Src\DDSTextureLoader.cpp" />
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<ClCompile Include="C:\Users\Bacon\Downloads\DirectXTK-main\DirectXTK-main\Src\DirectXHelpers.cpp" />
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<ClCompile Include="C:\Users\Bacon\Downloads\DirectXTK-main\DirectXTK-main\Src\pch.cpp" />
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<ClCompile Include="C:\Users\Bacon\Downloads\DirectXTK-main\DirectXTK-main\Src\SimpleMath.cpp" />
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<ClCompile Include="C:\Users\Bacon\Downloads\DirectXTK-main\DirectXTK-main\Src\WICTextureLoader.cpp" />
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<ClCompile Include="Cameraclass.cpp" />
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<ClCompile Include="CelShadingShader.cpp" />
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<ClCompile Include="Colorshaderclass.cpp" />
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@ -70,6 +75,11 @@
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<ClInclude Include="alphamapshaderclass.h" />
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<ClInclude Include="applicationclass.h" />
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<ClInclude Include="bitmapclass.h" />
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<ClInclude Include="C:\Users\Bacon\Downloads\DirectXTK-main\DirectXTK-main\Src\CMO.h" />
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<ClInclude Include="C:\Users\Bacon\Downloads\DirectXTK-main\DirectXTK-main\Src\DDS.h" />
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<ClInclude Include="C:\Users\Bacon\Downloads\DirectXTK-main\DirectXTK-main\Src\LoaderHelpers.h" />
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<ClInclude Include="C:\Users\Bacon\Downloads\DirectXTK-main\DirectXTK-main\Src\pch.h" />
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<ClInclude Include="C:\Users\Bacon\Downloads\DirectXTK-main\DirectXTK-main\Src\PlatformHelpers.h" />
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<ClInclude Include="Cameraclass.h" />
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<ClInclude Include="CelShadingShader.h" />
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<ClInclude Include="Colorshaderclass.h" />
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@ -360,7 +370,7 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(SolutionDir)enginecustom\include\backends;$(SolutionDir)enginecustom\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)enginecustom\include\backends;$(SolutionDir)enginecustom\include\Inc;$(SolutionDir)enginecustom\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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@ -377,7 +387,7 @@
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<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp17</LanguageStandard>
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||||
<AdditionalIncludeDirectories>$(SolutionDir)enginecustom\include\backends;$(SolutionDir)enginecustom\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)enginecustom\include\backends;$(SolutionDir)enginecustom\include\Inc;$(SolutionDir)enginecustom\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
|
@ -31,6 +31,12 @@
|
||||
<Filter Include="Assets">
|
||||
<UniqueIdentifier>{2978535b-193d-4876-83be-1c3c4470db62}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Fichiers sources\DirectX Tool Kit">
|
||||
<UniqueIdentifier>{3bfbc604-3b39-4e49-bee2-b942fc5dce8c}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Fichiers d%27en-tête\DirectX Tool Kit">
|
||||
<UniqueIdentifier>{d710c862-b37d-4ad5-aa92-2456f9745881}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Main.cpp">
|
||||
@ -174,6 +180,21 @@
|
||||
<ClCompile Include="CelShadingShader.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Users\Bacon\Downloads\DirectXTK-main\DirectXTK-main\Src\DDSTextureLoader.cpp">
|
||||
<Filter>Fichiers sources\DirectX Tool Kit</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Users\Bacon\Downloads\DirectXTK-main\DirectXTK-main\Src\DirectXHelpers.cpp">
|
||||
<Filter>Fichiers sources\DirectX Tool Kit</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Users\Bacon\Downloads\DirectXTK-main\DirectXTK-main\Src\pch.cpp">
|
||||
<Filter>Fichiers sources\DirectX Tool Kit</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Users\Bacon\Downloads\DirectXTK-main\DirectXTK-main\Src\SimpleMath.cpp">
|
||||
<Filter>Fichiers sources\DirectX Tool Kit</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Users\Bacon\Downloads\DirectXTK-main\DirectXTK-main\Src\WICTextureLoader.cpp">
|
||||
<Filter>Fichiers sources\DirectX Tool Kit</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="systemclass.h">
|
||||
@ -323,6 +344,21 @@
|
||||
<ClInclude Include="CelShadingShader.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Users\Bacon\Downloads\DirectXTK-main\DirectXTK-main\Src\PlatformHelpers.h">
|
||||
<Filter>Fichiers d%27en-tête\DirectX Tool Kit</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Users\Bacon\Downloads\DirectXTK-main\DirectXTK-main\Src\pch.h">
|
||||
<Filter>Fichiers d%27en-tête\DirectX Tool Kit</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Users\Bacon\Downloads\DirectXTK-main\DirectXTK-main\Src\LoaderHelpers.h">
|
||||
<Filter>Fichiers d%27en-tête\DirectX Tool Kit</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Users\Bacon\Downloads\DirectXTK-main\DirectXTK-main\Src\DDS.h">
|
||||
<Filter>Fichiers d%27en-tête\DirectX Tool Kit</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Users\Bacon\Downloads\DirectXTK-main\DirectXTK-main\Src\CMO.h">
|
||||
<Filter>Fichiers d%27en-tête\DirectX Tool Kit</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="papier.tga">
|
||||
|
@ -3,7 +3,7 @@ Pos=60,60
|
||||
Size=400,400
|
||||
|
||||
[Window][Khaotic Engine]
|
||||
Pos=509,25
|
||||
Pos=1129,39
|
||||
Size=392,273
|
||||
|
||||
[Window][Objects]
|
||||
|
@ -167,7 +167,7 @@ void imguiManager::WidgetObjectWindow(ApplicationClass* app)
|
||||
for (int count = 0; count < 6; count++)
|
||||
{
|
||||
std::string textureLabel = "Texture##" + std::to_string(index);
|
||||
ID3D11ShaderResourceView* texture = object->GetTexture(count);
|
||||
ID3D11ShaderResourceView* texture = object->GetTexture();
|
||||
if (texture != nullptr)
|
||||
{
|
||||
// Set the cursor position
|
||||
@ -188,7 +188,7 @@ void imguiManager::WidgetObjectWindow(ApplicationClass* app)
|
||||
for (int count = 0; count < 6; count++)
|
||||
{
|
||||
std::string textureLabel = "Texture##" + std::to_string(index);
|
||||
ID3D11ShaderResourceView* texture = object->GetTexture(count);
|
||||
ID3D11ShaderResourceView* texture = object->GetTexture();
|
||||
if (texture != nullptr)
|
||||
{
|
||||
// Set the cursor position
|
||||
|
832
enginecustom/include/Inc/Audio.h
Normal file
832
enginecustom/include/Inc/Audio.h
Normal file
@ -0,0 +1,832 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: Audio.h
|
||||
//
|
||||
// DirectXTK for Audio header
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||
// http://go.microsoft.com/fwlink/?LinkID=615561
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <objbase.h>
|
||||
#include <mmreg.h>
|
||||
#include <Audioclient.h>
|
||||
|
||||
#if (defined(_XBOX_ONE) && defined(_TITLE)) || defined(_GAMING_XBOX)
|
||||
#include <xma2defs.h>
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment(lib,"acphal.lib")
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef XAUDIO2_HELPER_FUNCTIONS
|
||||
#define XAUDIO2_HELPER_FUNCTIONS
|
||||
#endif
|
||||
|
||||
#if defined(USING_XAUDIO2_REDIST) || (_WIN32_WINNT >= 0x0A00 /*_WIN32_WINNT_WIN10*/) || defined(_XBOX_ONE)
|
||||
#define USING_XAUDIO2_9
|
||||
#elif (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/)
|
||||
#define USING_XAUDIO2_8
|
||||
#elif (_WIN32_WINNT >= 0x0601 /*_WIN32_WINNT_WIN7*/)
|
||||
#error Windows 7 SP1 requires the XAudio2Redist NuGet package https://aka.ms/xaudio2redist
|
||||
#else
|
||||
#error DirectX Tool Kit for Audio not supported on this platform
|
||||
#endif
|
||||
|
||||
#include <xaudio2.h>
|
||||
#include <xaudio2fx.h>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable : 4619 4616 5246)
|
||||
#endif
|
||||
#include <x3daudio.h>
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
#include <xapofx.h>
|
||||
|
||||
#if !defined(USING_XAUDIO2_REDIST) && defined(_MSC_VER)
|
||||
#if defined(USING_XAUDIO2_8) && defined(NTDDI_WIN10) && !defined(_M_IX86)
|
||||
// The xaudio2_8.lib in the Windows 10 SDK for x86 is incorrectly annotated as __cdecl instead of __stdcall, so avoid using it in this case.
|
||||
#pragma comment(lib,"xaudio2_8.lib")
|
||||
#else
|
||||
#pragma comment(lib,"xaudio2.lib")
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include <DirectXMath.h>
|
||||
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
class SoundEffectInstance;
|
||||
class SoundStreamInstance;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
struct AudioStatistics
|
||||
{
|
||||
size_t playingOneShots; // Number of one-shot sounds currently playing
|
||||
size_t playingInstances; // Number of sound effect instances currently playing
|
||||
size_t allocatedInstances; // Number of SoundEffectInstance allocated
|
||||
size_t allocatedVoices; // Number of XAudio2 voices allocated (standard, 3D, one-shots, and idle one-shots)
|
||||
size_t allocatedVoices3d; // Number of XAudio2 voices allocated for 3D
|
||||
size_t allocatedVoicesOneShot; // Number of XAudio2 voices allocated for one-shot sounds
|
||||
size_t allocatedVoicesIdle; // Number of XAudio2 voices allocated for one-shot sounds but not currently in use
|
||||
size_t audioBytes; // Total wave data (in bytes) in SoundEffects and in-memory WaveBanks
|
||||
#if (defined(_XBOX_ONE) && defined(_TITLE)) || defined(_GAMING_XBOX)
|
||||
size_t xmaAudioBytes; // Total wave data (in bytes) in SoundEffects and in-memory WaveBanks allocated with ApuAlloc
|
||||
#endif
|
||||
size_t streamingBytes; // Total size of streaming buffers (in bytes) in streaming WaveBanks
|
||||
};
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
class IVoiceNotify
|
||||
{
|
||||
public:
|
||||
virtual ~IVoiceNotify() = default;
|
||||
|
||||
IVoiceNotify(const IVoiceNotify&) = delete;
|
||||
IVoiceNotify& operator=(const IVoiceNotify&) = delete;
|
||||
|
||||
IVoiceNotify(IVoiceNotify&&) = default;
|
||||
IVoiceNotify& operator=(IVoiceNotify&&) = default;
|
||||
|
||||
virtual void __cdecl OnBufferEnd() = 0;
|
||||
// Notfication that a voice buffer has finished
|
||||
// Note this is called from XAudio2's worker thread, so it should perform very minimal and thread-safe operations
|
||||
|
||||
virtual void __cdecl OnCriticalError() = 0;
|
||||
// Notification that the audio engine encountered a critical error
|
||||
|
||||
virtual void __cdecl OnReset() = 0;
|
||||
// Notification of an audio engine reset
|
||||
|
||||
virtual void __cdecl OnUpdate() = 0;
|
||||
// Notification of an audio engine per-frame update (opt-in)
|
||||
|
||||
virtual void __cdecl OnDestroyEngine() noexcept = 0;
|
||||
// Notification that the audio engine is being destroyed
|
||||
|
||||
virtual void __cdecl OnTrim() = 0;
|
||||
// Notification of a request to trim the voice pool
|
||||
|
||||
virtual void __cdecl GatherStatistics(AudioStatistics& stats) const = 0;
|
||||
// Contribute to statistics request
|
||||
|
||||
virtual void __cdecl OnDestroyParent() noexcept = 0;
|
||||
// Optional notification used by some objects
|
||||
|
||||
protected:
|
||||
IVoiceNotify() = default;
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
enum AUDIO_ENGINE_FLAGS : uint32_t
|
||||
{
|
||||
AudioEngine_Default = 0x0,
|
||||
|
||||
AudioEngine_EnvironmentalReverb = 0x1,
|
||||
AudioEngine_ReverbUseFilters = 0x2,
|
||||
AudioEngine_UseMasteringLimiter = 0x4,
|
||||
|
||||
AudioEngine_Debug = 0x10000,
|
||||
AudioEngine_ThrowOnNoAudioHW = 0x20000,
|
||||
AudioEngine_DisableVoiceReuse = 0x40000,
|
||||
};
|
||||
|
||||
enum SOUND_EFFECT_INSTANCE_FLAGS : uint32_t
|
||||
{
|
||||
SoundEffectInstance_Default = 0x0,
|
||||
|
||||
SoundEffectInstance_Use3D = 0x1,
|
||||
SoundEffectInstance_ReverbUseFilters = 0x2,
|
||||
SoundEffectInstance_NoSetPitch = 0x4,
|
||||
|
||||
SoundEffectInstance_UseRedirectLFE = 0x10000,
|
||||
};
|
||||
|
||||
enum AUDIO_ENGINE_REVERB : unsigned int
|
||||
{
|
||||
Reverb_Off,
|
||||
Reverb_Default,
|
||||
Reverb_Generic,
|
||||
Reverb_Forest,
|
||||
Reverb_PaddedCell,
|
||||
Reverb_Room,
|
||||
Reverb_Bathroom,
|
||||
Reverb_LivingRoom,
|
||||
Reverb_StoneRoom,
|
||||
Reverb_Auditorium,
|
||||
Reverb_ConcertHall,
|
||||
Reverb_Cave,
|
||||
Reverb_Arena,
|
||||
Reverb_Hangar,
|
||||
Reverb_CarpetedHallway,
|
||||
Reverb_Hallway,
|
||||
Reverb_StoneCorridor,
|
||||
Reverb_Alley,
|
||||
Reverb_City,
|
||||
Reverb_Mountains,
|
||||
Reverb_Quarry,
|
||||
Reverb_Plain,
|
||||
Reverb_ParkingLot,
|
||||
Reverb_SewerPipe,
|
||||
Reverb_Underwater,
|
||||
Reverb_SmallRoom,
|
||||
Reverb_MediumRoom,
|
||||
Reverb_LargeRoom,
|
||||
Reverb_MediumHall,
|
||||
Reverb_LargeHall,
|
||||
Reverb_Plate,
|
||||
Reverb_MAX
|
||||
};
|
||||
|
||||
enum SoundState
|
||||
{
|
||||
STOPPED = 0,
|
||||
PLAYING,
|
||||
PAUSED
|
||||
};
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
class AudioEngine
|
||||
{
|
||||
public:
|
||||
explicit AudioEngine(
|
||||
AUDIO_ENGINE_FLAGS flags = AudioEngine_Default,
|
||||
_In_opt_ const WAVEFORMATEX* wfx = nullptr,
|
||||
_In_opt_z_ const wchar_t* deviceId = nullptr,
|
||||
AUDIO_STREAM_CATEGORY category = AudioCategory_GameEffects) noexcept(false);
|
||||
|
||||
AudioEngine(AudioEngine&&) noexcept;
|
||||
AudioEngine& operator= (AudioEngine&&) noexcept;
|
||||
|
||||
AudioEngine(AudioEngine const&) = delete;
|
||||
AudioEngine& operator= (AudioEngine const&) = delete;
|
||||
|
||||
virtual ~AudioEngine();
|
||||
|
||||
bool __cdecl Update();
|
||||
// Performs per-frame processing for the audio engine, returns false if in 'silent mode'
|
||||
|
||||
bool __cdecl Reset(_In_opt_ const WAVEFORMATEX* wfx = nullptr, _In_opt_z_ const wchar_t* deviceId = nullptr);
|
||||
// Reset audio engine from critical error/silent mode using a new device; can also 'migrate' the graph
|
||||
// Returns true if succesfully reset, false if in 'silent mode' due to no default device
|
||||
// Note: One shots are lost, all SoundEffectInstances are in the STOPPED state after successful reset
|
||||
|
||||
void __cdecl Suspend() noexcept;
|
||||
void __cdecl Resume();
|
||||
// Suspend/resumes audio processing (i.e. global pause/resume)
|
||||
|
||||
float __cdecl GetMasterVolume() const noexcept;
|
||||
void __cdecl SetMasterVolume(float volume);
|
||||
// Master volume property for all sounds
|
||||
|
||||
void __cdecl SetReverb(AUDIO_ENGINE_REVERB reverb);
|
||||
void __cdecl SetReverb(_In_opt_ const XAUDIO2FX_REVERB_PARAMETERS* native);
|
||||
// Sets environmental reverb for 3D positional audio (if active)
|
||||
|
||||
void __cdecl SetMasteringLimit(int release, int loudness);
|
||||
// Sets the mastering volume limiter properties (if active)
|
||||
|
||||
AudioStatistics __cdecl GetStatistics() const;
|
||||
// Gathers audio engine statistics
|
||||
|
||||
WAVEFORMATEXTENSIBLE __cdecl GetOutputFormat() const noexcept;
|
||||
// Returns the format of the audio output device associated with the mastering voice.
|
||||
|
||||
uint32_t __cdecl GetChannelMask() const noexcept;
|
||||
// Returns the output channel mask
|
||||
|
||||
int __cdecl GetOutputSampleRate() const noexcept;
|
||||
// Returns the sample rate going into the mastering voice
|
||||
|
||||
unsigned int __cdecl GetOutputChannels() const noexcept;
|
||||
// Returns the number of channels going into the mastering voice
|
||||
|
||||
bool __cdecl IsAudioDevicePresent() const noexcept;
|
||||
// Returns true if the audio graph is operating normally, false if in 'silent mode'
|
||||
|
||||
bool __cdecl IsCriticalError() const noexcept;
|
||||
// Returns true if the audio graph is halted due to a critical error (which also places the engine into 'silent mode')
|
||||
|
||||
// Voice pool management.
|
||||
void __cdecl SetDefaultSampleRate(int sampleRate);
|
||||
// Sample rate for voices in the reuse pool (defaults to 44100)
|
||||
|
||||
void __cdecl SetMaxVoicePool(size_t maxOneShots, size_t maxInstances);
|
||||
// Maximum number of voices to allocate for one-shots and instances
|
||||
// Note: one-shots over this limit are ignored; too many instance voices throws an exception
|
||||
|
||||
void __cdecl TrimVoicePool();
|
||||
// Releases any currently unused voices
|
||||
|
||||
// Internal-use functions
|
||||
void __cdecl AllocateVoice(_In_ const WAVEFORMATEX* wfx,
|
||||
SOUND_EFFECT_INSTANCE_FLAGS flags, bool oneshot, _Outptr_result_maybenull_ IXAudio2SourceVoice** voice);
|
||||
|
||||
void __cdecl DestroyVoice(_In_ IXAudio2SourceVoice* voice) noexcept;
|
||||
// Should only be called for instance voices, not one-shots
|
||||
|
||||
void __cdecl RegisterNotify(_In_ IVoiceNotify* notify, bool usesUpdate);
|
||||
void __cdecl UnregisterNotify(_In_ IVoiceNotify* notify, bool usesOneShots, bool usesUpdate);
|
||||
|
||||
// XAudio2 interface access
|
||||
IXAudio2* __cdecl GetInterface() const noexcept;
|
||||
IXAudio2MasteringVoice* __cdecl GetMasterVoice() const noexcept;
|
||||
IXAudio2SubmixVoice* __cdecl GetReverbVoice() const noexcept;
|
||||
X3DAUDIO_HANDLE& __cdecl Get3DHandle() const noexcept;
|
||||
|
||||
// Static functions
|
||||
struct RendererDetail
|
||||
{
|
||||
std::wstring deviceId;
|
||||
std::wstring description;
|
||||
};
|
||||
|
||||
static std::vector<RendererDetail> __cdecl GetRendererDetails();
|
||||
// Returns a list of valid audio endpoint devices
|
||||
|
||||
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
|
||||
explicit AudioEngine(
|
||||
AUDIO_ENGINE_FLAGS flags = AudioEngine_Default,
|
||||
_In_opt_ const WAVEFORMATEX* wfx = nullptr,
|
||||
_In_opt_z_ const __wchar_t* deviceId = nullptr,
|
||||
AUDIO_STREAM_CATEGORY category = AudioCategory_GameEffects) noexcept(false);
|
||||
|
||||
bool __cdecl Reset(_In_opt_ const WAVEFORMATEX* wfx = nullptr, _In_opt_z_ const __wchar_t* deviceId = nullptr);
|
||||
#endif
|
||||
|
||||
private:
|
||||
// Private implementation.
|
||||
class Impl;
|
||||
std::unique_ptr<Impl> pImpl;
|
||||
};
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
class WaveBank
|
||||
{
|
||||
public:
|
||||
WaveBank(_In_ AudioEngine* engine, _In_z_ const wchar_t* wbFileName);
|
||||
|
||||
WaveBank(WaveBank&&) noexcept;
|
||||
WaveBank& operator= (WaveBank&&) noexcept;
|
||||
|
||||
WaveBank(WaveBank const&) = delete;
|
||||
WaveBank& operator= (WaveBank const&) = delete;
|
||||
|
||||
virtual ~WaveBank();
|
||||
|
||||
void __cdecl Play(unsigned int index);
|
||||
void __cdecl Play(unsigned int index, float volume, float pitch, float pan);
|
||||
|
||||
void __cdecl Play(_In_z_ const char* name);
|
||||
void __cdecl Play(_In_z_ const char* name, float volume, float pitch, float pan);
|
||||
|
||||
std::unique_ptr<SoundEffectInstance> __cdecl CreateInstance(unsigned int index,
|
||||
SOUND_EFFECT_INSTANCE_FLAGS flags = SoundEffectInstance_Default);
|
||||
std::unique_ptr<SoundEffectInstance> __cdecl CreateInstance(_In_z_ const char* name,
|
||||
SOUND_EFFECT_INSTANCE_FLAGS flags = SoundEffectInstance_Default);
|
||||
|
||||
std::unique_ptr<SoundStreamInstance> __cdecl CreateStreamInstance(unsigned int index,
|
||||
SOUND_EFFECT_INSTANCE_FLAGS flags = SoundEffectInstance_Default);
|
||||
std::unique_ptr<SoundStreamInstance> __cdecl CreateStreamInstance(_In_z_ const char* name,
|
||||
SOUND_EFFECT_INSTANCE_FLAGS flags = SoundEffectInstance_Default);
|
||||
|
||||
bool __cdecl IsPrepared() const noexcept;
|
||||
bool __cdecl IsInUse() const noexcept;
|
||||
bool __cdecl IsStreamingBank() const noexcept;
|
||||
bool __cdecl IsAdvancedFormat() const noexcept;
|
||||
|
||||
size_t __cdecl GetSampleSizeInBytes(unsigned int index) const noexcept;
|
||||
// Returns size of wave audio data
|
||||
|
||||
size_t __cdecl GetSampleDuration(unsigned int index) const noexcept;
|
||||
// Returns the duration in samples
|
||||
|
||||
size_t __cdecl GetSampleDurationMS(unsigned int index) const noexcept;
|
||||
// Returns the duration in milliseconds
|
||||
|
||||
const WAVEFORMATEX* __cdecl GetFormat(unsigned int index, _Out_writes_bytes_(maxsize) WAVEFORMATEX* wfx, size_t maxsize) const noexcept;
|
||||
|
||||
int __cdecl Find(_In_z_ const char* name) const;
|
||||
|
||||
#ifdef USING_XAUDIO2_9
|
||||
bool __cdecl FillSubmitBuffer(unsigned int index, _Out_ XAUDIO2_BUFFER& buffer, _Out_ XAUDIO2_BUFFER_WMA& wmaBuffer) const;
|
||||
#else
|
||||
void __cdecl FillSubmitBuffer(unsigned int index, _Out_ XAUDIO2_BUFFER& buffer) const;
|
||||
#endif
|
||||
|
||||
void __cdecl UnregisterInstance(_In_ IVoiceNotify* instance);
|
||||
|
||||
HANDLE __cdecl GetAsyncHandle() const noexcept;
|
||||
|
||||
bool __cdecl GetPrivateData(unsigned int index, _Out_writes_bytes_(datasize) void* data, size_t datasize);
|
||||
|
||||
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
|
||||
WaveBank(_In_ AudioEngine* engine, _In_z_ const __wchar_t* wbFileName);
|
||||
#endif
|
||||
|
||||
private:
|
||||
// Private implementation.
|
||||
class Impl;
|
||||
|
||||
std::unique_ptr<Impl> pImpl;
|
||||
};
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
class SoundEffect
|
||||
{
|
||||
public:
|
||||
SoundEffect(_In_ AudioEngine* engine, _In_z_ const wchar_t* waveFileName);
|
||||
|
||||
SoundEffect(_In_ AudioEngine* engine, _Inout_ std::unique_ptr<uint8_t[]>& wavData,
|
||||
_In_ const WAVEFORMATEX* wfx, _In_reads_bytes_(audioBytes) const uint8_t* startAudio, size_t audioBytes);
|
||||
|
||||
SoundEffect(_In_ AudioEngine* engine, _Inout_ std::unique_ptr<uint8_t[]>& wavData,
|
||||
_In_ const WAVEFORMATEX* wfx, _In_reads_bytes_(audioBytes) const uint8_t* startAudio, size_t audioBytes,
|
||||
uint32_t loopStart, uint32_t loopLength);
|
||||
|
||||
#ifdef USING_XAUDIO2_9
|
||||
|
||||
SoundEffect(_In_ AudioEngine* engine, _Inout_ std::unique_ptr<uint8_t[]>& wavData,
|
||||
_In_ const WAVEFORMATEX* wfx, _In_reads_bytes_(audioBytes) const uint8_t* startAudio, size_t audioBytes,
|
||||
_In_reads_(seekCount) const uint32_t* seekTable, size_t seekCount);
|
||||
|
||||
#endif
|
||||
|
||||
SoundEffect(SoundEffect&&) noexcept;
|
||||
SoundEffect& operator= (SoundEffect&&) noexcept;
|
||||
|
||||
SoundEffect(SoundEffect const&) = delete;
|
||||
SoundEffect& operator= (SoundEffect const&) = delete;
|
||||
|
||||
virtual ~SoundEffect();
|
||||
|
||||
void __cdecl Play();
|
||||
void __cdecl Play(float volume, float pitch, float pan);
|
||||
|
||||
std::unique_ptr<SoundEffectInstance> __cdecl CreateInstance(SOUND_EFFECT_INSTANCE_FLAGS flags = SoundEffectInstance_Default);
|
||||
|
||||
bool __cdecl IsInUse() const noexcept;
|
||||
|
||||
size_t __cdecl GetSampleSizeInBytes() const noexcept;
|
||||
// Returns size of wave audio data
|
||||
|
||||
size_t __cdecl GetSampleDuration() const noexcept;
|
||||
// Returns the duration in samples
|
||||
|
||||
size_t __cdecl GetSampleDurationMS() const noexcept;
|
||||
// Returns the duration in milliseconds
|
||||
|
||||
const WAVEFORMATEX* __cdecl GetFormat() const noexcept;
|
||||
|
||||
#ifdef USING_XAUDIO2_9
|
||||
bool __cdecl FillSubmitBuffer(_Out_ XAUDIO2_BUFFER& buffer, _Out_ XAUDIO2_BUFFER_WMA& wmaBuffer) const;
|
||||
#else
|
||||
void __cdecl FillSubmitBuffer(_Out_ XAUDIO2_BUFFER& buffer) const;
|
||||
#endif
|
||||
|
||||
void __cdecl UnregisterInstance(_In_ IVoiceNotify* instance);
|
||||
|
||||
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
|
||||
SoundEffect(_In_ AudioEngine* engine, _In_z_ const __wchar_t* waveFileName);
|
||||
#endif
|
||||
|
||||
private:
|
||||
// Private implementation.
|
||||
class Impl;
|
||||
|
||||
std::unique_ptr<Impl> pImpl;
|
||||
};
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
struct AudioListener : public X3DAUDIO_LISTENER
|
||||
{
|
||||
X3DAUDIO_CONE ListenerCone;
|
||||
|
||||
AudioListener() noexcept :
|
||||
X3DAUDIO_LISTENER{},
|
||||
ListenerCone{}
|
||||
{
|
||||
OrientFront.z = -1.f;
|
||||
|
||||
OrientTop.y = 1.f;
|
||||
}
|
||||
|
||||
void XM_CALLCONV SetPosition(FXMVECTOR v) noexcept
|
||||
{
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&Position), v);
|
||||
}
|
||||
void __cdecl SetPosition(const XMFLOAT3& pos) noexcept
|
||||
{
|
||||
Position.x = pos.x;
|
||||
Position.y = pos.y;
|
||||
Position.z = pos.z;
|
||||
}
|
||||
|
||||
void XM_CALLCONV SetVelocity(FXMVECTOR v) noexcept
|
||||
{
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&Velocity), v);
|
||||
}
|
||||
void __cdecl SetVelocity(const XMFLOAT3& vel) noexcept
|
||||
{
|
||||
Velocity.x = vel.x;
|
||||
Velocity.y = vel.y;
|
||||
Velocity.z = vel.z;
|
||||
}
|
||||
|
||||
void XM_CALLCONV SetOrientation(FXMVECTOR forward, FXMVECTOR up) noexcept
|
||||
{
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&OrientFront), forward);
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&OrientTop), up);
|
||||
}
|
||||
void __cdecl SetOrientation(const XMFLOAT3& forward, const XMFLOAT3& up) noexcept
|
||||
{
|
||||
OrientFront.x = forward.x; OrientTop.x = up.x;
|
||||
OrientFront.y = forward.y; OrientTop.y = up.y;
|
||||
OrientFront.z = forward.z; OrientTop.z = up.z;
|
||||
}
|
||||
|
||||
void XM_CALLCONV SetOrientationFromQuaternion(FXMVECTOR quat) noexcept
|
||||
{
|
||||
const XMVECTOR forward = XMVector3Rotate(g_XMIdentityR2, quat);
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&OrientFront), forward);
|
||||
|
||||
const XMVECTOR up = XMVector3Rotate(g_XMIdentityR1, quat);
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&OrientTop), up);
|
||||
}
|
||||
|
||||
// Updates velocity and orientation by tracking changes in position over time.
|
||||
void XM_CALLCONV Update(FXMVECTOR newPos, XMVECTOR upDir, float dt) noexcept
|
||||
{
|
||||
if (dt > 0.f)
|
||||
{
|
||||
const XMVECTOR lastPos = XMLoadFloat3(reinterpret_cast<const XMFLOAT3*>(&Position));
|
||||
|
||||
XMVECTOR vDelta = XMVectorSubtract(newPos, lastPos);
|
||||
const XMVECTOR vt = XMVectorReplicate(dt);
|
||||
XMVECTOR v = XMVectorDivide(vDelta, vt);
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&Velocity), v);
|
||||
|
||||
vDelta = XMVector3Normalize(vDelta);
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&OrientFront), vDelta);
|
||||
|
||||
v = XMVector3Cross(upDir, vDelta);
|
||||
v = XMVector3Normalize(v);
|
||||
|
||||
v = XMVector3Cross(vDelta, v);
|
||||
v = XMVector3Normalize(v);
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&OrientTop), v);
|
||||
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&Position), newPos);
|
||||
}
|
||||
}
|
||||
|
||||
void __cdecl SetOmnidirectional() noexcept
|
||||
{
|
||||
pCone = nullptr;
|
||||
}
|
||||
|
||||
void __cdecl SetCone(const X3DAUDIO_CONE& listenerCone);
|
||||
|
||||
bool __cdecl IsValid() const;
|
||||
};
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
struct AudioEmitter : public X3DAUDIO_EMITTER
|
||||
{
|
||||
X3DAUDIO_CONE EmitterCone;
|
||||
float EmitterAzimuths[XAUDIO2_MAX_AUDIO_CHANNELS];
|
||||
|
||||
AudioEmitter() noexcept :
|
||||
X3DAUDIO_EMITTER{},
|
||||
EmitterCone{},
|
||||
EmitterAzimuths{}
|
||||
{
|
||||
OrientFront.z = -1.f;
|
||||
|
||||
OrientTop.y =
|
||||
ChannelRadius =
|
||||
CurveDistanceScaler =
|
||||
DopplerScaler = 1.f;
|
||||
|
||||
ChannelCount = 1;
|
||||
pChannelAzimuths = EmitterAzimuths;
|
||||
|
||||
InnerRadiusAngle = X3DAUDIO_PI / 4.0f;
|
||||
}
|
||||
|
||||
void XM_CALLCONV SetPosition(FXMVECTOR v) noexcept
|
||||
{
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&Position), v);
|
||||
}
|
||||
void __cdecl SetPosition(const XMFLOAT3& pos) noexcept
|
||||
{
|
||||
Position.x = pos.x;
|
||||
Position.y = pos.y;
|
||||
Position.z = pos.z;
|
||||
}
|
||||
|
||||
void XM_CALLCONV SetVelocity(FXMVECTOR v) noexcept
|
||||
{
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&Velocity), v);
|
||||
}
|
||||
void __cdecl SetVelocity(const XMFLOAT3& vel) noexcept
|
||||
{
|
||||
Velocity.x = vel.x;
|
||||
Velocity.y = vel.y;
|
||||
Velocity.z = vel.z;
|
||||
}
|
||||
|
||||
void XM_CALLCONV SetOrientation(FXMVECTOR forward, FXMVECTOR up) noexcept
|
||||
{
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&OrientFront), forward);
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&OrientTop), up);
|
||||
}
|
||||
void __cdecl SetOrientation(const XMFLOAT3& forward, const XMFLOAT3& up) noexcept
|
||||
{
|
||||
OrientFront.x = forward.x; OrientTop.x = up.x;
|
||||
OrientFront.y = forward.y; OrientTop.y = up.y;
|
||||
OrientFront.z = forward.z; OrientTop.z = up.z;
|
||||
}
|
||||
|
||||
void XM_CALLCONV SetOrientationFromQuaternion(FXMVECTOR quat) noexcept
|
||||
{
|
||||
const XMVECTOR forward = XMVector3Rotate(g_XMIdentityR2, quat);
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&OrientFront), forward);
|
||||
|
||||
const XMVECTOR up = XMVector3Rotate(g_XMIdentityR1, quat);
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&OrientTop), up);
|
||||
}
|
||||
|
||||
// Updates velocity and orientation by tracking changes in position over time.
|
||||
void XM_CALLCONV Update(FXMVECTOR newPos, XMVECTOR upDir, float dt) noexcept
|
||||
{
|
||||
if (dt > 0.f)
|
||||
{
|
||||
const XMVECTOR lastPos = XMLoadFloat3(reinterpret_cast<const XMFLOAT3*>(&Position));
|
||||
|
||||
XMVECTOR vDelta = XMVectorSubtract(newPos, lastPos);
|
||||
const XMVECTOR vt = XMVectorReplicate(dt);
|
||||
XMVECTOR v = XMVectorDivide(vDelta, vt);
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&Velocity), v);
|
||||
|
||||
vDelta = XMVector3Normalize(vDelta);
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&OrientFront), vDelta);
|
||||
|
||||
v = XMVector3Cross(upDir, vDelta);
|
||||
v = XMVector3Normalize(v);
|
||||
|
||||
v = XMVector3Cross(vDelta, v);
|
||||
v = XMVector3Normalize(v);
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&OrientTop), v);
|
||||
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&Position), newPos);
|
||||
}
|
||||
}
|
||||
|
||||
void __cdecl SetOmnidirectional() noexcept
|
||||
{
|
||||
pCone = nullptr;
|
||||
}
|
||||
|
||||
// Only used for single-channel emitters.
|
||||
void __cdecl SetCone(const X3DAUDIO_CONE& emitterCone);
|
||||
|
||||
// Set multi-channel emitter azimuths based on speaker configuration geometry.
|
||||
void __cdecl EnableDefaultMultiChannel(unsigned int channels, float radius = 1.f);
|
||||
|
||||
// Set default volume, LFE, LPF, and reverb curves.
|
||||
void __cdecl EnableDefaultCurves() noexcept;
|
||||
void __cdecl EnableLinearCurves() noexcept;
|
||||
|
||||
void __cdecl EnableInverseSquareCurves() noexcept
|
||||
{
|
||||
pVolumeCurve = nullptr;
|
||||
pLFECurve = nullptr;
|
||||
pLPFDirectCurve = nullptr;
|
||||
pLPFReverbCurve = nullptr;
|
||||
pReverbCurve = nullptr;
|
||||
}
|
||||
|
||||
bool __cdecl IsValid() const;
|
||||
};
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
class SoundEffectInstance
|
||||
{
|
||||
public:
|
||||
SoundEffectInstance(SoundEffectInstance&&) noexcept;
|
||||
SoundEffectInstance& operator= (SoundEffectInstance&&) noexcept;
|
||||
|
||||
SoundEffectInstance(SoundEffectInstance const&) = delete;
|
||||
SoundEffectInstance& operator= (SoundEffectInstance const&) = delete;
|
||||
|
||||
virtual ~SoundEffectInstance();
|
||||
|
||||
void __cdecl Play(bool loop = false);
|
||||
void __cdecl Stop(bool immediate = true) noexcept;
|
||||
void __cdecl Pause() noexcept;
|
||||
void __cdecl Resume();
|
||||
|
||||
void __cdecl SetVolume(float volume);
|
||||
void __cdecl SetPitch(float pitch);
|
||||
void __cdecl SetPan(float pan);
|
||||
|
||||
void __cdecl Apply3D(const X3DAUDIO_LISTENER& listener, const X3DAUDIO_EMITTER& emitter, bool rhcoords = true);
|
||||
|
||||
bool __cdecl IsLooped() const noexcept;
|
||||
|
||||
SoundState __cdecl GetState() noexcept;
|
||||
|
||||
unsigned int __cdecl GetChannelCount() const noexcept;
|
||||
|
||||
IVoiceNotify* __cdecl GetVoiceNotify() const noexcept;
|
||||
|
||||
private:
|
||||
// Private implementation.
|
||||
class Impl;
|
||||
|
||||
std::unique_ptr<Impl> pImpl;
|
||||
|
||||
// Private constructors
|
||||
SoundEffectInstance(_In_ AudioEngine* engine, _In_ SoundEffect* effect, SOUND_EFFECT_INSTANCE_FLAGS flags);
|
||||
SoundEffectInstance(_In_ AudioEngine* engine, _In_ WaveBank* effect, unsigned int index, SOUND_EFFECT_INSTANCE_FLAGS flags);
|
||||
|
||||
friend std::unique_ptr<SoundEffectInstance> __cdecl SoundEffect::CreateInstance(SOUND_EFFECT_INSTANCE_FLAGS);
|
||||
friend std::unique_ptr<SoundEffectInstance> __cdecl WaveBank::CreateInstance(unsigned int, SOUND_EFFECT_INSTANCE_FLAGS);
|
||||
};
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
class SoundStreamInstance
|
||||
{
|
||||
public:
|
||||
SoundStreamInstance(SoundStreamInstance&&) noexcept;
|
||||
SoundStreamInstance& operator= (SoundStreamInstance&&) noexcept;
|
||||
|
||||
SoundStreamInstance(SoundStreamInstance const&) = delete;
|
||||
SoundStreamInstance& operator= (SoundStreamInstance const&) = delete;
|
||||
|
||||
virtual ~SoundStreamInstance();
|
||||
|
||||
void __cdecl Play(bool loop = false);
|
||||
void __cdecl Stop(bool immediate = true) noexcept;
|
||||
void __cdecl Pause() noexcept;
|
||||
void __cdecl Resume();
|
||||
|
||||
void __cdecl SetVolume(float volume);
|
||||
void __cdecl SetPitch(float pitch);
|
||||
void __cdecl SetPan(float pan);
|
||||
|
||||
void __cdecl Apply3D(const X3DAUDIO_LISTENER& listener, const X3DAUDIO_EMITTER& emitter, bool rhcoords = true);
|
||||
|
||||
bool __cdecl IsLooped() const noexcept;
|
||||
|
||||
SoundState __cdecl GetState() noexcept;
|
||||
|
||||
unsigned int __cdecl GetChannelCount() const noexcept;
|
||||
|
||||
IVoiceNotify* __cdecl GetVoiceNotify() const noexcept;
|
||||
|
||||
private:
|
||||
// Private implementation.
|
||||
class Impl;
|
||||
|
||||
std::unique_ptr<Impl> pImpl;
|
||||
|
||||
// Private constructors
|
||||
SoundStreamInstance(_In_ AudioEngine* engine, _In_ WaveBank* effect, unsigned int index, SOUND_EFFECT_INSTANCE_FLAGS flags);
|
||||
|
||||
friend std::unique_ptr<SoundStreamInstance> __cdecl WaveBank::CreateStreamInstance(unsigned int, SOUND_EFFECT_INSTANCE_FLAGS);
|
||||
};
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
class DynamicSoundEffectInstance
|
||||
{
|
||||
public:
|
||||
DynamicSoundEffectInstance(_In_ AudioEngine* engine,
|
||||
_In_ std::function<void __cdecl(DynamicSoundEffectInstance*)> bufferNeeded,
|
||||
int sampleRate, int channels, int sampleBits = 16,
|
||||
SOUND_EFFECT_INSTANCE_FLAGS flags = SoundEffectInstance_Default);
|
||||
|
||||
DynamicSoundEffectInstance(DynamicSoundEffectInstance&&) noexcept;
|
||||
DynamicSoundEffectInstance& operator= (DynamicSoundEffectInstance&&) noexcept;
|
||||
|
||||
DynamicSoundEffectInstance(DynamicSoundEffectInstance const&) = delete;
|
||||
DynamicSoundEffectInstance& operator= (DynamicSoundEffectInstance const&) = delete;
|
||||
|
||||
virtual ~DynamicSoundEffectInstance();
|
||||
|
||||
void __cdecl Play();
|
||||
void __cdecl Stop(bool immediate = true) noexcept;
|
||||
void __cdecl Pause() noexcept;
|
||||
void __cdecl Resume();
|
||||
|
||||
void __cdecl SetVolume(float volume);
|
||||
void __cdecl SetPitch(float pitch);
|
||||
void __cdecl SetPan(float pan);
|
||||
|
||||
void __cdecl Apply3D(const X3DAUDIO_LISTENER& listener, const X3DAUDIO_EMITTER& emitter, bool rhcoords = true);
|
||||
|
||||
void __cdecl SubmitBuffer(_In_reads_bytes_(audioBytes) const uint8_t* pAudioData, size_t audioBytes);
|
||||
void __cdecl SubmitBuffer(_In_reads_bytes_(audioBytes) const uint8_t* pAudioData, uint32_t offset, size_t audioBytes);
|
||||
|
||||
SoundState __cdecl GetState() noexcept;
|
||||
|
||||
size_t __cdecl GetSampleDuration(size_t bytes) const noexcept;
|
||||
// Returns duration in samples of a buffer of a given size
|
||||
|
||||
size_t __cdecl GetSampleDurationMS(size_t bytes) const noexcept;
|
||||
// Returns duration in milliseconds of a buffer of a given size
|
||||
|
||||
size_t __cdecl GetSampleSizeInBytes(uint64_t duration) const noexcept;
|
||||
// Returns size of a buffer for a duration given in milliseconds
|
||||
|
||||
int __cdecl GetPendingBufferCount() const noexcept;
|
||||
|
||||
const WAVEFORMATEX* __cdecl GetFormat() const noexcept;
|
||||
|
||||
unsigned int __cdecl GetChannelCount() const noexcept;
|
||||
|
||||
private:
|
||||
// Private implementation.
|
||||
class Impl;
|
||||
|
||||
std::unique_ptr<Impl> pImpl;
|
||||
};
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wdeprecated-dynamic-exception-spec"
|
||||
#endif
|
||||
|
||||
DEFINE_ENUM_FLAG_OPERATORS(AUDIO_ENGINE_FLAGS);
|
||||
DEFINE_ENUM_FLAG_OPERATORS(SOUND_EFFECT_INSTANCE_FLAGS);
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
}
|
164
enginecustom/include/Inc/BufferHelpers.h
Normal file
164
enginecustom/include/Inc/BufferHelpers.h
Normal file
@ -0,0 +1,164 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: BufferHelpers.h
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cassert>
|
||||
#include <cstddef>
|
||||
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
#include <d3d11_x.h>
|
||||
#include "GraphicsMemory.h"
|
||||
#else
|
||||
#include <d3d11_1.h>
|
||||
#endif
|
||||
|
||||
#include <wrl\client.h>
|
||||
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
// Helpers for creating initialized Direct3D buffer resources.
|
||||
HRESULT __cdecl CreateStaticBuffer(_In_ ID3D11Device* device,
|
||||
_In_reads_bytes_(count* stride) const void* ptr,
|
||||
size_t count,
|
||||
size_t stride,
|
||||
unsigned int bindFlags,
|
||||
_COM_Outptr_ ID3D11Buffer** pBuffer) noexcept;
|
||||
|
||||
template<typename T>
|
||||
HRESULT CreateStaticBuffer(_In_ ID3D11Device* device,
|
||||
_In_reads_(count) T const* data,
|
||||
size_t count,
|
||||
unsigned int bindFlags,
|
||||
_COM_Outptr_ ID3D11Buffer** pBuffer) noexcept
|
||||
{
|
||||
return CreateStaticBuffer(device, data, count, sizeof(T), bindFlags, pBuffer);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
HRESULT CreateStaticBuffer(_In_ ID3D11Device* device,
|
||||
T const& data,
|
||||
unsigned int bindFlags,
|
||||
_COM_Outptr_ ID3D11Buffer** pBuffer) noexcept
|
||||
{
|
||||
return CreateStaticBuffer(device, data.data(), data.size(), sizeof(typename T::value_type), bindFlags, pBuffer);
|
||||
}
|
||||
|
||||
// Helpers for creating texture from memory arrays.
|
||||
HRESULT __cdecl CreateTextureFromMemory(_In_ ID3D11Device* device,
|
||||
size_t width,
|
||||
DXGI_FORMAT format,
|
||||
const D3D11_SUBRESOURCE_DATA& initData,
|
||||
_COM_Outptr_opt_ ID3D11Texture1D** texture,
|
||||
_COM_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||
unsigned int bindFlags = D3D11_BIND_SHADER_RESOURCE) noexcept;
|
||||
|
||||
HRESULT __cdecl CreateTextureFromMemory(_In_ ID3D11Device* device,
|
||||
size_t width, size_t height,
|
||||
DXGI_FORMAT format,
|
||||
const D3D11_SUBRESOURCE_DATA& initData,
|
||||
_COM_Outptr_opt_ ID3D11Texture2D** texture,
|
||||
_COM_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||
unsigned int bindFlags = D3D11_BIND_SHADER_RESOURCE) noexcept;
|
||||
|
||||
HRESULT __cdecl CreateTextureFromMemory(
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
_In_ ID3D11DeviceX* d3dDeviceX,
|
||||
_In_ ID3D11DeviceContextX* d3dContextX,
|
||||
#else
|
||||
_In_ ID3D11Device* device,
|
||||
_In_ ID3D11DeviceContext* d3dContext,
|
||||
#endif
|
||||
size_t width, size_t height,
|
||||
DXGI_FORMAT format,
|
||||
const D3D11_SUBRESOURCE_DATA& initData,
|
||||
_COM_Outptr_opt_ ID3D11Texture2D** texture,
|
||||
_COM_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept;
|
||||
|
||||
HRESULT __cdecl CreateTextureFromMemory(_In_ ID3D11Device* device,
|
||||
size_t width, size_t height, size_t depth,
|
||||
DXGI_FORMAT format,
|
||||
const D3D11_SUBRESOURCE_DATA& initData,
|
||||
_COM_Outptr_opt_ ID3D11Texture3D** texture,
|
||||
_COM_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||
unsigned int bindFlags = D3D11_BIND_SHADER_RESOURCE) noexcept;
|
||||
|
||||
// Strongly typed wrapper around a Direct3D constant buffer.
|
||||
inline namespace DX11
|
||||
{
|
||||
namespace Private
|
||||
{
|
||||
// Base class, not to be used directly: clients should access this via the derived PrimitiveBatch<T>.
|
||||
class ConstantBufferBase
|
||||
{
|
||||
protected:
|
||||
void __cdecl CreateBuffer(_In_ ID3D11Device* device, size_t bytes, _Outptr_ ID3D11Buffer** pBuffer);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
class ConstantBuffer : public DX11::Private::ConstantBufferBase
|
||||
{
|
||||
public:
|
||||
// Constructor.
|
||||
ConstantBuffer() = default;
|
||||
explicit ConstantBuffer(_In_ ID3D11Device* device) noexcept(false)
|
||||
{
|
||||
CreateBuffer(device, sizeof(T), mConstantBuffer.GetAddressOf());
|
||||
}
|
||||
|
||||
ConstantBuffer(ConstantBuffer&&) = default;
|
||||
ConstantBuffer& operator= (ConstantBuffer&&) = default;
|
||||
|
||||
ConstantBuffer(ConstantBuffer const&) = delete;
|
||||
ConstantBuffer& operator= (ConstantBuffer const&) = delete;
|
||||
|
||||
void Create(_In_ ID3D11Device* device)
|
||||
{
|
||||
CreateBuffer(device, sizeof(T), mConstantBuffer.ReleaseAndGetAddressOf());
|
||||
}
|
||||
|
||||
// Writes new data into the constant buffer.
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
void __cdecl SetData(_In_ ID3D11DeviceContext* deviceContext, T const& value, void** grfxMemory)
|
||||
{
|
||||
assert(grfxMemory != nullptr);
|
||||
|
||||
void* ptr = GraphicsMemory::Get().Allocate(deviceContext, sizeof(T), 64);
|
||||
assert(ptr != nullptr);
|
||||
|
||||
*(T*)ptr = value;
|
||||
|
||||
*grfxMemory = ptr;
|
||||
}
|
||||
#else
|
||||
|
||||
void __cdecl SetData(_In_ ID3D11DeviceContext* deviceContext, T const& value) noexcept
|
||||
{
|
||||
assert(mConstantBuffer);
|
||||
|
||||
D3D11_MAPPED_SUBRESOURCE mappedResource;
|
||||
if (SUCCEEDED(deviceContext->Map(mConstantBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource)))
|
||||
{
|
||||
*static_cast<T*>(mappedResource.pData) = value;
|
||||
|
||||
deviceContext->Unmap(mConstantBuffer.Get(), 0);
|
||||
}
|
||||
}
|
||||
#endif // _XBOX_ONE && _TITLE
|
||||
|
||||
// Looks up the underlying D3D constant buffer.
|
||||
ID3D11Buffer* GetBuffer() const noexcept { return mConstantBuffer.Get(); }
|
||||
|
||||
private:
|
||||
Microsoft::WRL::ComPtr<ID3D11Buffer> mConstantBuffer;
|
||||
};
|
||||
}
|
72
enginecustom/include/Inc/CommonStates.h
Normal file
72
enginecustom/include/Inc/CommonStates.h
Normal file
@ -0,0 +1,72 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: CommonStates.h
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
#include <d3d11_x.h>
|
||||
#else
|
||||
#include <d3d11_1.h>
|
||||
#endif
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
inline namespace DX11
|
||||
{
|
||||
class CommonStates
|
||||
{
|
||||
public:
|
||||
explicit CommonStates(_In_ ID3D11Device* device);
|
||||
|
||||
CommonStates(CommonStates&&) noexcept;
|
||||
CommonStates& operator= (CommonStates&&) noexcept;
|
||||
|
||||
CommonStates(CommonStates const&) = delete;
|
||||
CommonStates& operator= (CommonStates const&) = delete;
|
||||
|
||||
virtual ~CommonStates();
|
||||
|
||||
// Blend states.
|
||||
ID3D11BlendState* __cdecl Opaque() const;
|
||||
ID3D11BlendState* __cdecl AlphaBlend() const;
|
||||
ID3D11BlendState* __cdecl Additive() const;
|
||||
ID3D11BlendState* __cdecl NonPremultiplied() const;
|
||||
|
||||
// Depth stencil states.
|
||||
ID3D11DepthStencilState* __cdecl DepthNone() const;
|
||||
ID3D11DepthStencilState* __cdecl DepthDefault() const;
|
||||
ID3D11DepthStencilState* __cdecl DepthRead() const;
|
||||
ID3D11DepthStencilState* __cdecl DepthReverseZ() const;
|
||||
ID3D11DepthStencilState* __cdecl DepthReadReverseZ() const;
|
||||
|
||||
// Rasterizer states.
|
||||
ID3D11RasterizerState* __cdecl CullNone() const;
|
||||
ID3D11RasterizerState* __cdecl CullClockwise() const;
|
||||
ID3D11RasterizerState* __cdecl CullCounterClockwise() const;
|
||||
ID3D11RasterizerState* __cdecl Wireframe() const;
|
||||
|
||||
// Sampler states.
|
||||
ID3D11SamplerState* __cdecl PointWrap() const;
|
||||
ID3D11SamplerState* __cdecl PointClamp() const;
|
||||
ID3D11SamplerState* __cdecl LinearWrap() const;
|
||||
ID3D11SamplerState* __cdecl LinearClamp() const;
|
||||
ID3D11SamplerState* __cdecl AnisotropicWrap() const;
|
||||
ID3D11SamplerState* __cdecl AnisotropicClamp() const;
|
||||
|
||||
private:
|
||||
// Private implementation.
|
||||
class Impl;
|
||||
|
||||
std::shared_ptr<Impl> pImpl;
|
||||
};
|
||||
}
|
||||
}
|
182
enginecustom/include/Inc/DDSTextureLoader.h
Normal file
182
enginecustom/include/Inc/DDSTextureLoader.h
Normal file
@ -0,0 +1,182 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: DDSTextureLoader.h
|
||||
//
|
||||
// Functions for loading a DDS texture and creating a Direct3D runtime resource for it
|
||||
//
|
||||
// Note these functions are useful as a light-weight runtime loader for DDS files. For
|
||||
// a full-featured DDS file reader, writer, and texture processing pipeline see
|
||||
// the 'Texconv' sample and the 'DirectXTex' library.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
#include <d3d11_x.h>
|
||||
#else
|
||||
#include <d3d11_1.h>
|
||||
#endif
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
#ifndef DDS_ALPHA_MODE_DEFINED
|
||||
#define DDS_ALPHA_MODE_DEFINED
|
||||
enum DDS_ALPHA_MODE : uint32_t
|
||||
{
|
||||
DDS_ALPHA_MODE_UNKNOWN = 0,
|
||||
DDS_ALPHA_MODE_STRAIGHT = 1,
|
||||
DDS_ALPHA_MODE_PREMULTIPLIED = 2,
|
||||
DDS_ALPHA_MODE_OPAQUE = 3,
|
||||
DDS_ALPHA_MODE_CUSTOM = 4,
|
||||
};
|
||||
#endif
|
||||
|
||||
inline namespace DX11
|
||||
{
|
||||
enum DDS_LOADER_FLAGS : uint32_t
|
||||
{
|
||||
DDS_LOADER_DEFAULT = 0,
|
||||
DDS_LOADER_FORCE_SRGB = 0x1,
|
||||
DDS_LOADER_IGNORE_SRGB = 0x2,
|
||||
};
|
||||
}
|
||||
|
||||
// Standard version
|
||||
HRESULT __cdecl CreateDDSTextureFromMemory(
|
||||
_In_ ID3D11Device* d3dDevice,
|
||||
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
|
||||
_In_ size_t ddsDataSize,
|
||||
_Outptr_opt_ ID3D11Resource** texture,
|
||||
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||
_In_ size_t maxsize = 0,
|
||||
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
|
||||
|
||||
HRESULT __cdecl CreateDDSTextureFromFile(
|
||||
_In_ ID3D11Device* d3dDevice,
|
||||
_In_z_ const wchar_t* szFileName,
|
||||
_Outptr_opt_ ID3D11Resource** texture,
|
||||
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||
_In_ size_t maxsize = 0,
|
||||
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
|
||||
|
||||
// Standard version with optional auto-gen mipmap support
|
||||
HRESULT __cdecl CreateDDSTextureFromMemory(
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
_In_ ID3D11DeviceX* d3dDevice,
|
||||
_In_opt_ ID3D11DeviceContextX* d3dContext,
|
||||
#else
|
||||
_In_ ID3D11Device* d3dDevice,
|
||||
_In_opt_ ID3D11DeviceContext* d3dContext,
|
||||
#endif
|
||||
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
|
||||
_In_ size_t ddsDataSize,
|
||||
_Outptr_opt_ ID3D11Resource** texture,
|
||||
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||
_In_ size_t maxsize = 0,
|
||||
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
|
||||
|
||||
HRESULT __cdecl CreateDDSTextureFromFile(
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
_In_ ID3D11DeviceX* d3dDevice,
|
||||
_In_opt_ ID3D11DeviceContextX* d3dContext,
|
||||
#else
|
||||
_In_ ID3D11Device* d3dDevice,
|
||||
_In_opt_ ID3D11DeviceContext* d3dContext,
|
||||
#endif
|
||||
_In_z_ const wchar_t* szFileName,
|
||||
_Outptr_opt_ ID3D11Resource** texture,
|
||||
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||
_In_ size_t maxsize = 0,
|
||||
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
|
||||
|
||||
// Extended version
|
||||
HRESULT __cdecl CreateDDSTextureFromMemoryEx(
|
||||
_In_ ID3D11Device* d3dDevice,
|
||||
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
|
||||
_In_ size_t ddsDataSize,
|
||||
_In_ size_t maxsize,
|
||||
_In_ D3D11_USAGE usage,
|
||||
_In_ unsigned int bindFlags,
|
||||
_In_ unsigned int cpuAccessFlags,
|
||||
_In_ unsigned int miscFlags,
|
||||
_In_ DDS_LOADER_FLAGS loadFlags,
|
||||
_Outptr_opt_ ID3D11Resource** texture,
|
||||
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
|
||||
|
||||
HRESULT __cdecl CreateDDSTextureFromFileEx(
|
||||
_In_ ID3D11Device* d3dDevice,
|
||||
_In_z_ const wchar_t* szFileName,
|
||||
_In_ size_t maxsize,
|
||||
_In_ D3D11_USAGE usage,
|
||||
_In_ unsigned int bindFlags,
|
||||
_In_ unsigned int cpuAccessFlags,
|
||||
_In_ unsigned int miscFlags,
|
||||
_In_ DDS_LOADER_FLAGS loadFlags,
|
||||
_Outptr_opt_ ID3D11Resource** texture,
|
||||
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
|
||||
|
||||
// Extended version with optional auto-gen mipmap support
|
||||
HRESULT __cdecl CreateDDSTextureFromMemoryEx(
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
_In_ ID3D11DeviceX* d3dDevice,
|
||||
_In_opt_ ID3D11DeviceContextX* d3dContext,
|
||||
#else
|
||||
_In_ ID3D11Device* d3dDevice,
|
||||
_In_opt_ ID3D11DeviceContext* d3dContext,
|
||||
#endif
|
||||
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
|
||||
_In_ size_t ddsDataSize,
|
||||
_In_ size_t maxsize,
|
||||
_In_ D3D11_USAGE usage,
|
||||
_In_ unsigned int bindFlags,
|
||||
_In_ unsigned int cpuAccessFlags,
|
||||
_In_ unsigned int miscFlags,
|
||||
_In_ DDS_LOADER_FLAGS loadFlags,
|
||||
_Outptr_opt_ ID3D11Resource** texture,
|
||||
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
|
||||
|
||||
HRESULT __cdecl CreateDDSTextureFromFileEx(
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
_In_ ID3D11DeviceX* d3dDevice,
|
||||
_In_opt_ ID3D11DeviceContextX* d3dContext,
|
||||
#else
|
||||
_In_ ID3D11Device* d3dDevice,
|
||||
_In_opt_ ID3D11DeviceContext* d3dContext,
|
||||
#endif
|
||||
_In_z_ const wchar_t* szFileName,
|
||||
_In_ size_t maxsize,
|
||||
_In_ D3D11_USAGE usage,
|
||||
_In_ unsigned int bindFlags,
|
||||
_In_ unsigned int cpuAccessFlags,
|
||||
_In_ unsigned int miscFlags,
|
||||
_In_ DDS_LOADER_FLAGS loadFlags,
|
||||
_Outptr_opt_ ID3D11Resource** texture,
|
||||
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wdeprecated-dynamic-exception-spec"
|
||||
#endif
|
||||
|
||||
inline namespace DX11
|
||||
{
|
||||
DEFINE_ENUM_FLAG_OPERATORS(DDS_LOADER_FLAGS);
|
||||
}
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
}
|
232
enginecustom/include/Inc/DirectXHelpers.h
Normal file
232
enginecustom/include/Inc/DirectXHelpers.h
Normal file
@ -0,0 +1,232 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: DirectXHelpers.h
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
#include <d3d11_x.h>
|
||||
#else
|
||||
#include <d3d11_1.h>
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
|
||||
#if !defined(_XBOX_ONE) || !defined(_TITLE)
|
||||
#pragma comment(lib,"dxguid.lib")
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef IID_GRAPHICS_PPV_ARGS
|
||||
#define IID_GRAPHICS_PPV_ARGS(x) IID_PPV_ARGS(x)
|
||||
#endif
|
||||
|
||||
#include <cassert>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <exception>
|
||||
|
||||
//
|
||||
// The core Direct3D headers provide the following helper C++ classes
|
||||
// CD3D11_RECT
|
||||
// CD3D11_BOX
|
||||
// CD3D11_DEPTH_STENCIL_DESC
|
||||
// CD3D11_BLEND_DESC, CD3D11_BLEND_DESC1
|
||||
// CD3D11_RASTERIZER_DESC, CD3D11_RASTERIZER_DESC1
|
||||
// CD3D11_BUFFER_DESC
|
||||
// CD3D11_TEXTURE1D_DESC
|
||||
// CD3D11_TEXTURE2D_DESC
|
||||
// CD3D11_TEXTURE3D_DESC
|
||||
// CD3D11_SHADER_RESOURCE_VIEW_DESC
|
||||
// CD3D11_RENDER_TARGET_VIEW_DESC
|
||||
// CD3D11_VIEWPORT
|
||||
// CD3D11_DEPTH_STENCIL_VIEW_DESC
|
||||
// CD3D11_UNORDERED_ACCESS_VIEW_DESC
|
||||
// CD3D11_SAMPLER_DESC
|
||||
// CD3D11_QUERY_DESC
|
||||
// CD3D11_COUNTER_DESC
|
||||
//
|
||||
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
inline namespace DX11
|
||||
{
|
||||
class IEffect;
|
||||
}
|
||||
|
||||
// simliar to std::lock_guard for exception-safe Direct3D resource locking
|
||||
class MapGuard : public D3D11_MAPPED_SUBRESOURCE
|
||||
{
|
||||
public:
|
||||
MapGuard(_In_ ID3D11DeviceContext* context,
|
||||
_In_ ID3D11Resource *resource,
|
||||
_In_ unsigned int subresource,
|
||||
_In_ D3D11_MAP mapType,
|
||||
_In_ unsigned int mapFlags) noexcept(false)
|
||||
: mContext(context), mResource(resource), mSubresource(subresource)
|
||||
{
|
||||
HRESULT hr = mContext->Map(resource, subresource, mapType, mapFlags, this);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
throw std::exception();
|
||||
}
|
||||
}
|
||||
|
||||
MapGuard(MapGuard&&) = delete;
|
||||
MapGuard& operator= (MapGuard&&) = delete;
|
||||
|
||||
MapGuard(MapGuard const&) = delete;
|
||||
MapGuard& operator= (MapGuard const&) = delete;
|
||||
|
||||
~MapGuard()
|
||||
{
|
||||
mContext->Unmap(mResource, mSubresource);
|
||||
}
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wunknown-warning-option"
|
||||
#pragma clang diagnostic ignored "-Wunsafe-buffer-usage"
|
||||
#endif
|
||||
|
||||
uint8_t* get() const noexcept
|
||||
{
|
||||
return static_cast<uint8_t*>(pData);
|
||||
}
|
||||
uint8_t* get(size_t slice) const noexcept
|
||||
{
|
||||
return static_cast<uint8_t*>(pData) + (slice * DepthPitch);
|
||||
}
|
||||
|
||||
uint8_t* scanline(size_t row) const noexcept
|
||||
{
|
||||
return static_cast<uint8_t*>(pData) + (row * RowPitch);
|
||||
}
|
||||
uint8_t* scanline(size_t slice, size_t row) const noexcept
|
||||
{
|
||||
return static_cast<uint8_t*>(pData) + (slice * DepthPitch) + (row * RowPitch);
|
||||
}
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
|
||||
template<typename T>
|
||||
void copy(_In_reads_(count) T const* data, size_t count) noexcept
|
||||
{
|
||||
memcpy(pData, data, count * sizeof(T));
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void copy(T const& data) noexcept
|
||||
{
|
||||
memcpy(pData, data.data(), data.size() * sizeof(typename T::value_type));
|
||||
}
|
||||
|
||||
private:
|
||||
ID3D11DeviceContext* mContext;
|
||||
ID3D11Resource* mResource;
|
||||
unsigned int mSubresource;
|
||||
};
|
||||
|
||||
|
||||
// Helper sets a D3D resource name string (used by PIX and debug layer leak reporting).
|
||||
#if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
|
||||
template<UINT TNameLength>
|
||||
inline void SetDebugObjectName(_In_ ID3D11DeviceChild* resource, _In_z_ const char(&name)[TNameLength]) noexcept
|
||||
{
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
wchar_t wname[MAX_PATH];
|
||||
int result = MultiByteToWideChar(CP_UTF8, 0, name, TNameLength, wname, MAX_PATH);
|
||||
if (result > 0)
|
||||
{
|
||||
resource->SetName(wname);
|
||||
}
|
||||
#else
|
||||
resource->SetPrivateData(WKPDID_D3DDebugObjectName, TNameLength - 1, name);
|
||||
#endif
|
||||
}
|
||||
#else
|
||||
template<UINT TNameLength>
|
||||
inline void SetDebugObjectName(_In_ ID3D11DeviceChild*, _In_z_ const char(&)[TNameLength]) noexcept
|
||||
{
|
||||
}
|
||||
#endif
|
||||
|
||||
#if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
|
||||
template<UINT TNameLength>
|
||||
inline void SetDebugObjectName(_In_ ID3D11DeviceChild* resource, _In_z_ const wchar_t(&name)[TNameLength])
|
||||
{
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
resource->SetName(name);
|
||||
#else
|
||||
char aname[MAX_PATH];
|
||||
int result = WideCharToMultiByte(CP_UTF8, 0, name, TNameLength, aname, MAX_PATH, nullptr, nullptr);
|
||||
if (result > 0)
|
||||
{
|
||||
resource->SetPrivateData(WKPDID_D3DDebugObjectName, TNameLength - 1, aname);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#else
|
||||
template<UINT TNameLength>
|
||||
inline void SetDebugObjectName(_In_ ID3D11DeviceChild*, _In_z_ const wchar_t(&)[TNameLength])
|
||||
{
|
||||
}
|
||||
#endif
|
||||
|
||||
inline namespace DX11
|
||||
{
|
||||
// Helper to check for power-of-2
|
||||
template<typename T>
|
||||
constexpr bool IsPowerOf2(T x) noexcept { return ((x != 0) && !(x & (x - 1))); }
|
||||
|
||||
// Helpers for aligning values by a power of 2
|
||||
template<typename T>
|
||||
inline T AlignDown(T size, size_t alignment) noexcept
|
||||
{
|
||||
if (alignment > 0)
|
||||
{
|
||||
assert(((alignment - 1) & alignment) == 0);
|
||||
auto mask = static_cast<T>(alignment - 1);
|
||||
return size & ~mask;
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline T AlignUp(T size, size_t alignment) noexcept
|
||||
{
|
||||
if (alignment > 0)
|
||||
{
|
||||
assert(((alignment - 1) & alignment) == 0);
|
||||
auto mask = static_cast<T>(alignment - 1);
|
||||
return (size + mask) & ~mask;
|
||||
}
|
||||
return size;
|
||||
}
|
||||
}
|
||||
|
||||
// Helper for creating a Direct3D input layout to match a shader from an IEffect
|
||||
HRESULT __cdecl CreateInputLayoutFromEffect(_In_ ID3D11Device* device,
|
||||
_In_ IEffect* effect,
|
||||
_In_reads_(count) const D3D11_INPUT_ELEMENT_DESC* desc,
|
||||
size_t count,
|
||||
_COM_Outptr_ ID3D11InputLayout** pInputLayout) noexcept;
|
||||
|
||||
template<typename T>
|
||||
HRESULT CreateInputLayoutFromEffect(_In_ ID3D11Device* device,
|
||||
_In_ IEffect* effect,
|
||||
_COM_Outptr_ ID3D11InputLayout** pInputLayout) noexcept
|
||||
{
|
||||
return CreateInputLayoutFromEffect(device, effect, T::InputElements, T::InputElementCount, pInputLayout);
|
||||
}
|
||||
}
|
1040
enginecustom/include/Inc/Effects.h
Normal file
1040
enginecustom/include/Inc/Effects.h
Normal file
File diff suppressed because it is too large
Load Diff
329
enginecustom/include/Inc/GamePad.h
Normal file
329
enginecustom/include/Inc/GamePad.h
Normal file
@ -0,0 +1,329 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: GamePad.h
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||
// http://go.microsoft.com/fwlink/?LinkID=615561
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#if !defined(USING_XINPUT) && !defined(USING_GAMEINPUT) && !defined(USING_WINDOWS_GAMING_INPUT)
|
||||
|
||||
#ifdef _GAMING_DESKTOP
|
||||
#include <grdk.h>
|
||||
#endif
|
||||
|
||||
#if (defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_GAMES)) || (defined(_GAMING_DESKTOP) && (_GRDK_EDITION >= 220600))
|
||||
#define USING_GAMEINPUT
|
||||
#elif (_WIN32_WINNT >= 0x0A00 /*_WIN32_WINNT_WIN10*/) && !defined(_GAMING_DESKTOP) && !defined(__MINGW32__)
|
||||
#define USING_WINDOWS_GAMING_INPUT
|
||||
#elif !defined(_XBOX_ONE)
|
||||
#define USING_XINPUT
|
||||
#endif
|
||||
|
||||
#endif // !USING_XINPUT && !USING_GAMEINPUT && !USING_WINDOWS_GAMING_INPUT
|
||||
|
||||
#ifdef USING_GAMEINPUT
|
||||
#include <GameInput.h>
|
||||
#if !defined(_GAMING_XBOX) && defined(_MSC_VER)
|
||||
#pragma comment(lib,"gameinput.lib")
|
||||
#endif
|
||||
|
||||
#elif defined(USING_WINDOWS_GAMING_INPUT)
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment(lib,"runtimeobject.lib")
|
||||
#endif
|
||||
#include <string>
|
||||
|
||||
#elif defined(_XBOX_ONE)
|
||||
// Legacy Xbox One XDK uses Windows::Xbox::Input
|
||||
|
||||
#elif defined(USING_XINPUT)
|
||||
#ifdef _MSC_VER
|
||||
#if (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/ )
|
||||
#pragma comment(lib,"xinput.lib")
|
||||
#else
|
||||
#pragma comment(lib,"xinput9_1_0.lib")
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wunknown-pragmas"
|
||||
#endif
|
||||
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
class GamePad
|
||||
{
|
||||
public:
|
||||
GamePad() noexcept(false);
|
||||
|
||||
GamePad(GamePad&&) noexcept;
|
||||
GamePad& operator= (GamePad&&) noexcept;
|
||||
|
||||
GamePad(GamePad const&) = delete;
|
||||
GamePad& operator=(GamePad const&) = delete;
|
||||
|
||||
virtual ~GamePad();
|
||||
|
||||
#if defined(USING_GAMEINPUT) || defined(USING_WINDOWS_GAMING_INPUT) || defined(_XBOX_ONE)
|
||||
static constexpr int MAX_PLAYER_COUNT = 8;
|
||||
#else
|
||||
static constexpr int MAX_PLAYER_COUNT = 4;
|
||||
#endif
|
||||
|
||||
static constexpr int c_MostRecent = -1;
|
||||
|
||||
#ifdef USING_GAMEINPUT
|
||||
static constexpr int c_MergedInput = -2;
|
||||
#endif
|
||||
|
||||
enum DeadZone
|
||||
{
|
||||
DEAD_ZONE_INDEPENDENT_AXES = 0,
|
||||
DEAD_ZONE_CIRCULAR,
|
||||
DEAD_ZONE_NONE,
|
||||
};
|
||||
|
||||
struct Buttons
|
||||
{
|
||||
bool a;
|
||||
bool b;
|
||||
bool x;
|
||||
bool y;
|
||||
bool leftStick;
|
||||
bool rightStick;
|
||||
bool leftShoulder;
|
||||
bool rightShoulder;
|
||||
union
|
||||
{
|
||||
bool back;
|
||||
bool view;
|
||||
};
|
||||
union
|
||||
{
|
||||
bool start;
|
||||
bool menu;
|
||||
};
|
||||
};
|
||||
|
||||
struct DPad
|
||||
{
|
||||
bool up;
|
||||
bool down;
|
||||
bool right;
|
||||
bool left;
|
||||
};
|
||||
|
||||
struct ThumbSticks
|
||||
{
|
||||
float leftX;
|
||||
float leftY;
|
||||
float rightX;
|
||||
float rightY;
|
||||
};
|
||||
|
||||
struct Triggers
|
||||
{
|
||||
float left;
|
||||
float right;
|
||||
};
|
||||
|
||||
struct State
|
||||
{
|
||||
bool connected;
|
||||
uint64_t packet;
|
||||
Buttons buttons;
|
||||
DPad dpad;
|
||||
ThumbSticks thumbSticks;
|
||||
Triggers triggers;
|
||||
|
||||
bool __cdecl IsConnected() const noexcept { return connected; }
|
||||
|
||||
// Is the button pressed currently?
|
||||
bool __cdecl IsAPressed() const noexcept { return buttons.a; }
|
||||
bool __cdecl IsBPressed() const noexcept { return buttons.b; }
|
||||
bool __cdecl IsXPressed() const noexcept { return buttons.x; }
|
||||
bool __cdecl IsYPressed() const noexcept { return buttons.y; }
|
||||
|
||||
bool __cdecl IsLeftStickPressed() const noexcept { return buttons.leftStick; }
|
||||
bool __cdecl IsRightStickPressed() const noexcept { return buttons.rightStick; }
|
||||
|
||||
bool __cdecl IsLeftShoulderPressed() const noexcept { return buttons.leftShoulder; }
|
||||
bool __cdecl IsRightShoulderPressed() const noexcept { return buttons.rightShoulder; }
|
||||
|
||||
bool __cdecl IsBackPressed() const noexcept { return buttons.back; }
|
||||
bool __cdecl IsViewPressed() const noexcept { return buttons.view; }
|
||||
bool __cdecl IsStartPressed() const noexcept { return buttons.start; }
|
||||
bool __cdecl IsMenuPressed() const noexcept { return buttons.menu; }
|
||||
|
||||
bool __cdecl IsDPadDownPressed() const noexcept { return dpad.down; }
|
||||
bool __cdecl IsDPadUpPressed() const noexcept { return dpad.up; }
|
||||
bool __cdecl IsDPadLeftPressed() const noexcept { return dpad.left; }
|
||||
bool __cdecl IsDPadRightPressed() const noexcept { return dpad.right; }
|
||||
|
||||
bool __cdecl IsLeftThumbStickUp() const noexcept { return (thumbSticks.leftY > 0.5f) != 0; }
|
||||
bool __cdecl IsLeftThumbStickDown() const noexcept { return (thumbSticks.leftY < -0.5f) != 0; }
|
||||
bool __cdecl IsLeftThumbStickLeft() const noexcept { return (thumbSticks.leftX < -0.5f) != 0; }
|
||||
bool __cdecl IsLeftThumbStickRight() const noexcept { return (thumbSticks.leftX > 0.5f) != 0; }
|
||||
|
||||
bool __cdecl IsRightThumbStickUp() const noexcept { return (thumbSticks.rightY > 0.5f) != 0; }
|
||||
bool __cdecl IsRightThumbStickDown() const noexcept { return (thumbSticks.rightY < -0.5f) != 0; }
|
||||
bool __cdecl IsRightThumbStickLeft() const noexcept { return (thumbSticks.rightX < -0.5f) != 0; }
|
||||
bool __cdecl IsRightThumbStickRight() const noexcept { return (thumbSticks.rightX > 0.5f) != 0; }
|
||||
|
||||
bool __cdecl IsLeftTriggerPressed() const noexcept { return (triggers.left > 0.5f) != 0; }
|
||||
bool __cdecl IsRightTriggerPressed() const noexcept { return (triggers.right > 0.5f) != 0; }
|
||||
};
|
||||
|
||||
struct Capabilities
|
||||
{
|
||||
enum Type
|
||||
{
|
||||
UNKNOWN = 0,
|
||||
GAMEPAD,
|
||||
WHEEL,
|
||||
ARCADE_STICK,
|
||||
FLIGHT_STICK,
|
||||
DANCE_PAD,
|
||||
GUITAR,
|
||||
GUITAR_ALTERNATE,
|
||||
DRUM_KIT,
|
||||
GUITAR_BASS = 11,
|
||||
ARCADE_PAD = 19,
|
||||
};
|
||||
|
||||
bool connected;
|
||||
Type gamepadType;
|
||||
#ifdef USING_GAMEINPUT
|
||||
APP_LOCAL_DEVICE_ID id;
|
||||
#elif defined(USING_WINDOWS_GAMING_INPUT)
|
||||
std::wstring id;
|
||||
#else
|
||||
uint64_t id;
|
||||
#endif
|
||||
uint16_t vid;
|
||||
uint16_t pid;
|
||||
|
||||
Capabilities() noexcept : connected(false), gamepadType(UNKNOWN), id{}, vid(0), pid(0) {}
|
||||
|
||||
bool __cdecl IsConnected() const noexcept { return connected; }
|
||||
};
|
||||
|
||||
class ButtonStateTracker
|
||||
{
|
||||
public:
|
||||
enum ButtonState
|
||||
{
|
||||
UP = 0, // Button is up
|
||||
HELD = 1, // Button is held down
|
||||
RELEASED = 2, // Button was just released
|
||||
PRESSED = 3, // Buton was just pressed
|
||||
};
|
||||
|
||||
ButtonState a;
|
||||
ButtonState b;
|
||||
ButtonState x;
|
||||
ButtonState y;
|
||||
|
||||
ButtonState leftStick;
|
||||
ButtonState rightStick;
|
||||
|
||||
ButtonState leftShoulder;
|
||||
ButtonState rightShoulder;
|
||||
|
||||
union
|
||||
{
|
||||
ButtonState back;
|
||||
ButtonState view;
|
||||
};
|
||||
|
||||
union
|
||||
{
|
||||
ButtonState start;
|
||||
ButtonState menu;
|
||||
};
|
||||
|
||||
ButtonState dpadUp;
|
||||
ButtonState dpadDown;
|
||||
ButtonState dpadLeft;
|
||||
ButtonState dpadRight;
|
||||
|
||||
ButtonState leftStickUp;
|
||||
ButtonState leftStickDown;
|
||||
ButtonState leftStickLeft;
|
||||
ButtonState leftStickRight;
|
||||
|
||||
ButtonState rightStickUp;
|
||||
ButtonState rightStickDown;
|
||||
ButtonState rightStickLeft;
|
||||
ButtonState rightStickRight;
|
||||
|
||||
ButtonState leftTrigger;
|
||||
ButtonState rightTrigger;
|
||||
|
||||
#ifdef _PREFAST_
|
||||
#pragma prefast(push)
|
||||
#pragma prefast(disable : 26495, "Reset() performs the initialization")
|
||||
#endif
|
||||
ButtonStateTracker() noexcept { Reset(); }
|
||||
#ifdef _PREFAST_
|
||||
#pragma prefast(pop)
|
||||
#endif
|
||||
|
||||
void __cdecl Update(const State& state) noexcept;
|
||||
|
||||
void __cdecl Reset() noexcept;
|
||||
|
||||
State __cdecl GetLastState() const noexcept { return lastState; }
|
||||
|
||||
private:
|
||||
State lastState;
|
||||
};
|
||||
|
||||
// Retrieve the current state of the gamepad of the associated player index
|
||||
State __cdecl GetState(int player, DeadZone deadZoneMode = DEAD_ZONE_INDEPENDENT_AXES);
|
||||
|
||||
// Retrieve the current capabilities of the gamepad of the associated player index
|
||||
Capabilities __cdecl GetCapabilities(int player);
|
||||
|
||||
// Set the vibration motor speeds of the gamepad
|
||||
bool __cdecl SetVibration(int player, float leftMotor, float rightMotor, float leftTrigger = 0.f, float rightTrigger = 0.f) noexcept;
|
||||
|
||||
// Handle suspending/resuming
|
||||
void __cdecl Suspend() noexcept;
|
||||
void __cdecl Resume() noexcept;
|
||||
|
||||
#ifdef USING_GAMEINPUT
|
||||
void __cdecl RegisterEvents(void* ctrlChanged) noexcept;
|
||||
|
||||
// Underlying device access
|
||||
_Success_(return)
|
||||
bool __cdecl GetDevice(int player, _Outptr_ IGameInputDevice * *device) noexcept;
|
||||
#elif defined(USING_WINDOWS_GAMING_INPUT) || defined(_XBOX_ONE)
|
||||
void __cdecl RegisterEvents(void* ctrlChanged, void* userChanged) noexcept;
|
||||
#endif
|
||||
|
||||
// Singleton
|
||||
static GamePad& __cdecl Get();
|
||||
|
||||
private:
|
||||
// Private implementation.
|
||||
class Impl;
|
||||
|
||||
std::unique_ptr<Impl> pImpl;
|
||||
};
|
||||
}
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
111
enginecustom/include/Inc/GeometricPrimitive.h
Normal file
111
enginecustom/include/Inc/GeometricPrimitive.h
Normal file
@ -0,0 +1,111 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: GeometricPrimitive.h
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "VertexTypes.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include <DirectXColors.h>
|
||||
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
inline namespace DX11
|
||||
{
|
||||
class IEffect;
|
||||
|
||||
class GeometricPrimitive
|
||||
{
|
||||
public:
|
||||
GeometricPrimitive(GeometricPrimitive&&) = default;
|
||||
GeometricPrimitive& operator= (GeometricPrimitive&&) = default;
|
||||
|
||||
GeometricPrimitive(GeometricPrimitive const&) = delete;
|
||||
GeometricPrimitive& operator= (GeometricPrimitive const&) = delete;
|
||||
|
||||
using VertexType = VertexPositionNormalTexture;
|
||||
using VertexCollection = std::vector<VertexType>;
|
||||
using IndexCollection = std::vector<uint16_t>;
|
||||
|
||||
virtual ~GeometricPrimitive();
|
||||
|
||||
// Factory methods.
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateCube(_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateBox(_In_ ID3D11DeviceContext* deviceContext, const XMFLOAT3& size, bool rhcoords = true, bool invertn = false);
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateSphere(_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, size_t tessellation = 16, bool rhcoords = true, bool invertn = false);
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateGeoSphere(_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, size_t tessellation = 3, bool rhcoords = true);
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateCylinder(_In_ ID3D11DeviceContext* deviceContext, float height = 1, float diameter = 1, size_t tessellation = 32, bool rhcoords = true);
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateCone(_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, float height = 1, size_t tessellation = 32, bool rhcoords = true);
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateTorus(_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, float thickness = 0.333f, size_t tessellation = 32, bool rhcoords = true);
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateTetrahedron(_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateOctahedron(_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateDodecahedron(_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateIcosahedron(_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateTeapot(_In_ ID3D11DeviceContext* deviceContext, float size = 1, size_t tessellation = 8, bool rhcoords = true);
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateCustom(_In_ ID3D11DeviceContext* deviceContext, const VertexCollection& vertices, const IndexCollection& indices);
|
||||
|
||||
static void __cdecl CreateCube(VertexCollection& vertices, IndexCollection& indices, float size = 1, bool rhcoords = true);
|
||||
static void __cdecl CreateBox(VertexCollection& vertices, IndexCollection& indices, const XMFLOAT3& size, bool rhcoords = true, bool invertn = false);
|
||||
static void __cdecl CreateSphere(VertexCollection& vertices, IndexCollection& indices, float diameter = 1, size_t tessellation = 16, bool rhcoords = true, bool invertn = false);
|
||||
static void __cdecl CreateGeoSphere(VertexCollection& vertices, IndexCollection& indices, float diameter = 1, size_t tessellation = 3, bool rhcoords = true);
|
||||
static void __cdecl CreateCylinder(VertexCollection& vertices, IndexCollection& indices, float height = 1, float diameter = 1, size_t tessellation = 32, bool rhcoords = true);
|
||||
static void __cdecl CreateCone(VertexCollection& vertices, IndexCollection& indices, float diameter = 1, float height = 1, size_t tessellation = 32, bool rhcoords = true);
|
||||
static void __cdecl CreateTorus(VertexCollection& vertices, IndexCollection& indices, float diameter = 1, float thickness = 0.333f, size_t tessellation = 32, bool rhcoords = true);
|
||||
static void __cdecl CreateTetrahedron(VertexCollection& vertices, IndexCollection& indices, float size = 1, bool rhcoords = true);
|
||||
static void __cdecl CreateOctahedron(VertexCollection& vertices, IndexCollection& indices, float size = 1, bool rhcoords = true);
|
||||
static void __cdecl CreateDodecahedron(VertexCollection& vertices, IndexCollection& indices, float size = 1, bool rhcoords = true);
|
||||
static void __cdecl CreateIcosahedron(VertexCollection& vertices, IndexCollection& indices, float size = 1, bool rhcoords = true);
|
||||
static void __cdecl CreateTeapot(VertexCollection& vertices, IndexCollection& indices, float size = 1, size_t tessellation = 8, bool rhcoords = true);
|
||||
|
||||
// Draw the primitive.
|
||||
void XM_CALLCONV Draw(FXMMATRIX world, CXMMATRIX view, CXMMATRIX projection,
|
||||
FXMVECTOR color = Colors::White,
|
||||
_In_opt_ ID3D11ShaderResourceView* texture = nullptr,
|
||||
bool wireframe = false,
|
||||
_In_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||||
|
||||
// Draw the primitive using a custom effect.
|
||||
void __cdecl Draw(_In_ IEffect* effect,
|
||||
_In_ ID3D11InputLayout* inputLayout,
|
||||
bool alpha = false, bool wireframe = false,
|
||||
_In_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||||
|
||||
void __cdecl DrawInstanced(_In_ IEffect* effect,
|
||||
_In_ ID3D11InputLayout* inputLayout,
|
||||
uint32_t instanceCount,
|
||||
bool alpha = false, bool wireframe = false,
|
||||
uint32_t startInstanceLocation = 0,
|
||||
_In_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||||
|
||||
// Create input layout for drawing with a custom effect.
|
||||
void __cdecl CreateInputLayout(_In_ IEffect* effect, _Outptr_ ID3D11InputLayout** inputLayout) const;
|
||||
|
||||
static void SetDepthBufferMode(bool reverseZ)
|
||||
{
|
||||
s_reversez = reverseZ;
|
||||
}
|
||||
|
||||
private:
|
||||
static bool s_reversez;
|
||||
|
||||
GeometricPrimitive() noexcept(false);
|
||||
|
||||
// Private implementation.
|
||||
class Impl;
|
||||
|
||||
std::unique_ptr<Impl> pImpl;
|
||||
};
|
||||
}
|
||||
}
|
57
enginecustom/include/Inc/GraphicsMemory.h
Normal file
57
enginecustom/include/Inc/GraphicsMemory.h
Normal file
@ -0,0 +1,57 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: GraphicsMemory.h
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
#include <d3d11_x.h>
|
||||
#else
|
||||
#include <d3d11_1.h>
|
||||
#endif
|
||||
|
||||
#include <cstddef>
|
||||
#include <memory>
|
||||
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
inline namespace DX11
|
||||
{
|
||||
class GraphicsMemory
|
||||
{
|
||||
public:
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
GraphicsMemory(_In_ ID3D11DeviceX* device, unsigned int backBufferCount = 2);
|
||||
#else
|
||||
GraphicsMemory(_In_ ID3D11Device* device, unsigned int backBufferCount = 2);
|
||||
#endif
|
||||
|
||||
GraphicsMemory(GraphicsMemory&&) noexcept;
|
||||
GraphicsMemory& operator= (GraphicsMemory&&) noexcept;
|
||||
|
||||
GraphicsMemory(GraphicsMemory const&) = delete;
|
||||
GraphicsMemory& operator=(GraphicsMemory const&) = delete;
|
||||
|
||||
virtual ~GraphicsMemory();
|
||||
|
||||
void* __cdecl Allocate(_In_opt_ ID3D11DeviceContext* context, size_t size, int alignment);
|
||||
|
||||
void __cdecl Commit();
|
||||
|
||||
// Singleton
|
||||
static GraphicsMemory& __cdecl Get();
|
||||
|
||||
private:
|
||||
// Private implementation.
|
||||
class Impl;
|
||||
|
||||
std::unique_ptr<Impl> pImpl;
|
||||
};
|
||||
}
|
||||
}
|
532
enginecustom/include/Inc/Keyboard.h
Normal file
532
enginecustom/include/Inc/Keyboard.h
Normal file
@ -0,0 +1,532 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: Keyboard.h
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||
// http://go.microsoft.com/fwlink/?LinkID=615561
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#if !defined(USING_XINPUT) && !defined(USING_GAMEINPUT) && !defined(USING_COREWINDOW)
|
||||
|
||||
#ifdef _GAMING_DESKTOP
|
||||
#include <grdk.h>
|
||||
#endif
|
||||
|
||||
#if (defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_GAMES)) || (defined(_GAMING_DESKTOP) && (_GRDK_EDITION >= 220600))
|
||||
#define USING_GAMEINPUT
|
||||
#elif (defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP)) || (defined(_XBOX_ONE) && defined(_TITLE))
|
||||
#define USING_COREWINDOW
|
||||
#endif
|
||||
|
||||
#endif // !USING_XINPUT && !USING_GAMEINPUT && !USING_WINDOWS_GAMING_INPUT
|
||||
|
||||
#if defined(USING_GAMEINPUT) && !defined(_GAMING_XBOX) && defined(_MSC_VER)
|
||||
#pragma comment(lib,"gameinput.lib")
|
||||
#endif
|
||||
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
|
||||
#ifdef USING_COREWINDOW
|
||||
namespace ABI { namespace Windows { namespace UI { namespace Core { struct ICoreWindow; } } } }
|
||||
#endif
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wunknown-pragmas"
|
||||
#endif
|
||||
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
class Keyboard
|
||||
{
|
||||
public:
|
||||
Keyboard() noexcept(false);
|
||||
|
||||
Keyboard(Keyboard&&) noexcept;
|
||||
Keyboard& operator= (Keyboard&&) noexcept;
|
||||
|
||||
Keyboard(Keyboard const&) = delete;
|
||||
Keyboard& operator=(Keyboard const&) = delete;
|
||||
|
||||
virtual ~Keyboard();
|
||||
|
||||
enum Keys : unsigned char
|
||||
{
|
||||
None = 0,
|
||||
|
||||
Back = 0x8,
|
||||
Tab = 0x9,
|
||||
|
||||
Enter = 0xd,
|
||||
|
||||
Pause = 0x13,
|
||||
CapsLock = 0x14,
|
||||
Kana = 0x15,
|
||||
ImeOn = 0x16,
|
||||
|
||||
Kanji = 0x19,
|
||||
|
||||
ImeOff = 0x1a,
|
||||
Escape = 0x1b,
|
||||
ImeConvert = 0x1c,
|
||||
ImeNoConvert = 0x1d,
|
||||
|
||||
Space = 0x20,
|
||||
PageUp = 0x21,
|
||||
PageDown = 0x22,
|
||||
End = 0x23,
|
||||
Home = 0x24,
|
||||
Left = 0x25,
|
||||
Up = 0x26,
|
||||
Right = 0x27,
|
||||
Down = 0x28,
|
||||
Select = 0x29,
|
||||
Print = 0x2a,
|
||||
Execute = 0x2b,
|
||||
PrintScreen = 0x2c,
|
||||
Insert = 0x2d,
|
||||
Delete = 0x2e,
|
||||
Help = 0x2f,
|
||||
D0 = 0x30,
|
||||
D1 = 0x31,
|
||||
D2 = 0x32,
|
||||
D3 = 0x33,
|
||||
D4 = 0x34,
|
||||
D5 = 0x35,
|
||||
D6 = 0x36,
|
||||
D7 = 0x37,
|
||||
D8 = 0x38,
|
||||
D9 = 0x39,
|
||||
|
||||
A = 0x41,
|
||||
B = 0x42,
|
||||
C = 0x43,
|
||||
D = 0x44,
|
||||
E = 0x45,
|
||||
F = 0x46,
|
||||
G = 0x47,
|
||||
H = 0x48,
|
||||
I = 0x49,
|
||||
J = 0x4a,
|
||||
K = 0x4b,
|
||||
L = 0x4c,
|
||||
M = 0x4d,
|
||||
N = 0x4e,
|
||||
O = 0x4f,
|
||||
P = 0x50,
|
||||
Q = 0x51,
|
||||
R = 0x52,
|
||||
S = 0x53,
|
||||
T = 0x54,
|
||||
U = 0x55,
|
||||
V = 0x56,
|
||||
W = 0x57,
|
||||
X = 0x58,
|
||||
Y = 0x59,
|
||||
Z = 0x5a,
|
||||
LeftWindows = 0x5b,
|
||||
RightWindows = 0x5c,
|
||||
Apps = 0x5d,
|
||||
|
||||
Sleep = 0x5f,
|
||||
NumPad0 = 0x60,
|
||||
NumPad1 = 0x61,
|
||||
NumPad2 = 0x62,
|
||||
NumPad3 = 0x63,
|
||||
NumPad4 = 0x64,
|
||||
NumPad5 = 0x65,
|
||||
NumPad6 = 0x66,
|
||||
NumPad7 = 0x67,
|
||||
NumPad8 = 0x68,
|
||||
NumPad9 = 0x69,
|
||||
Multiply = 0x6a,
|
||||
Add = 0x6b,
|
||||
Separator = 0x6c,
|
||||
Subtract = 0x6d,
|
||||
|
||||
Decimal = 0x6e,
|
||||
Divide = 0x6f,
|
||||
F1 = 0x70,
|
||||
F2 = 0x71,
|
||||
F3 = 0x72,
|
||||
F4 = 0x73,
|
||||
F5 = 0x74,
|
||||
F6 = 0x75,
|
||||
F7 = 0x76,
|
||||
F8 = 0x77,
|
||||
F9 = 0x78,
|
||||
F10 = 0x79,
|
||||
F11 = 0x7a,
|
||||
F12 = 0x7b,
|
||||
F13 = 0x7c,
|
||||
F14 = 0x7d,
|
||||
F15 = 0x7e,
|
||||
F16 = 0x7f,
|
||||
F17 = 0x80,
|
||||
F18 = 0x81,
|
||||
F19 = 0x82,
|
||||
F20 = 0x83,
|
||||
F21 = 0x84,
|
||||
F22 = 0x85,
|
||||
F23 = 0x86,
|
||||
F24 = 0x87,
|
||||
|
||||
NumLock = 0x90,
|
||||
Scroll = 0x91,
|
||||
|
||||
LeftShift = 0xa0,
|
||||
RightShift = 0xa1,
|
||||
LeftControl = 0xa2,
|
||||
RightControl = 0xa3,
|
||||
LeftAlt = 0xa4,
|
||||
RightAlt = 0xa5,
|
||||
BrowserBack = 0xa6,
|
||||
BrowserForward = 0xa7,
|
||||
BrowserRefresh = 0xa8,
|
||||
BrowserStop = 0xa9,
|
||||
BrowserSearch = 0xaa,
|
||||
BrowserFavorites = 0xab,
|
||||
BrowserHome = 0xac,
|
||||
VolumeMute = 0xad,
|
||||
VolumeDown = 0xae,
|
||||
VolumeUp = 0xaf,
|
||||
MediaNextTrack = 0xb0,
|
||||
MediaPreviousTrack = 0xb1,
|
||||
MediaStop = 0xb2,
|
||||
MediaPlayPause = 0xb3,
|
||||
LaunchMail = 0xb4,
|
||||
SelectMedia = 0xb5,
|
||||
LaunchApplication1 = 0xb6,
|
||||
LaunchApplication2 = 0xb7,
|
||||
|
||||
OemSemicolon = 0xba,
|
||||
OemPlus = 0xbb,
|
||||
OemComma = 0xbc,
|
||||
OemMinus = 0xbd,
|
||||
OemPeriod = 0xbe,
|
||||
OemQuestion = 0xbf,
|
||||
OemTilde = 0xc0,
|
||||
|
||||
OemOpenBrackets = 0xdb,
|
||||
OemPipe = 0xdc,
|
||||
OemCloseBrackets = 0xdd,
|
||||
OemQuotes = 0xde,
|
||||
Oem8 = 0xdf,
|
||||
|
||||
OemBackslash = 0xe2,
|
||||
|
||||
ProcessKey = 0xe5,
|
||||
|
||||
OemCopy = 0xf2,
|
||||
OemAuto = 0xf3,
|
||||
OemEnlW = 0xf4,
|
||||
|
||||
Attn = 0xf6,
|
||||
Crsel = 0xf7,
|
||||
Exsel = 0xf8,
|
||||
EraseEof = 0xf9,
|
||||
Play = 0xfa,
|
||||
Zoom = 0xfb,
|
||||
|
||||
Pa1 = 0xfd,
|
||||
OemClear = 0xfe,
|
||||
};
|
||||
|
||||
struct State
|
||||
{
|
||||
bool Reserved0 : 8;
|
||||
bool Back : 1; // VK_BACK, 0x8
|
||||
bool Tab : 1; // VK_TAB, 0x9
|
||||
bool Reserved1 : 3;
|
||||
bool Enter : 1; // VK_RETURN, 0xD
|
||||
bool Reserved2 : 2;
|
||||
bool Reserved3 : 3;
|
||||
bool Pause : 1; // VK_PAUSE, 0x13
|
||||
bool CapsLock : 1; // VK_CAPITAL, 0x14
|
||||
bool Kana : 1; // VK_KANA, 0x15
|
||||
bool ImeOn : 1; // VK_IME_ON, 0x16
|
||||
bool Reserved4 : 1;
|
||||
bool Reserved5 : 1;
|
||||
bool Kanji : 1; // VK_KANJI, 0x19
|
||||
bool ImeOff : 1; // VK_IME_OFF, 0X1A
|
||||
bool Escape : 1; // VK_ESCAPE, 0x1B
|
||||
bool ImeConvert : 1; // VK_CONVERT, 0x1C
|
||||
bool ImeNoConvert : 1; // VK_NONCONVERT, 0x1D
|
||||
bool Reserved7 : 2;
|
||||
bool Space : 1; // VK_SPACE, 0x20
|
||||
bool PageUp : 1; // VK_PRIOR, 0x21
|
||||
bool PageDown : 1; // VK_NEXT, 0x22
|
||||
bool End : 1; // VK_END, 0x23
|
||||
bool Home : 1; // VK_HOME, 0x24
|
||||
bool Left : 1; // VK_LEFT, 0x25
|
||||
bool Up : 1; // VK_UP, 0x26
|
||||
bool Right : 1; // VK_RIGHT, 0x27
|
||||
bool Down : 1; // VK_DOWN, 0x28
|
||||
bool Select : 1; // VK_SELECT, 0x29
|
||||
bool Print : 1; // VK_PRINT, 0x2A
|
||||
bool Execute : 1; // VK_EXECUTE, 0x2B
|
||||
bool PrintScreen : 1; // VK_SNAPSHOT, 0x2C
|
||||
bool Insert : 1; // VK_INSERT, 0x2D
|
||||
bool Delete : 1; // VK_DELETE, 0x2E
|
||||
bool Help : 1; // VK_HELP, 0x2F
|
||||
bool D0 : 1; // 0x30
|
||||
bool D1 : 1; // 0x31
|
||||
bool D2 : 1; // 0x32
|
||||
bool D3 : 1; // 0x33
|
||||
bool D4 : 1; // 0x34
|
||||
bool D5 : 1; // 0x35
|
||||
bool D6 : 1; // 0x36
|
||||
bool D7 : 1; // 0x37
|
||||
bool D8 : 1; // 0x38
|
||||
bool D9 : 1; // 0x39
|
||||
bool Reserved8 : 6;
|
||||
bool Reserved9 : 1;
|
||||
bool A : 1; // 0x41
|
||||
bool B : 1; // 0x42
|
||||
bool C : 1; // 0x43
|
||||
bool D : 1; // 0x44
|
||||
bool E : 1; // 0x45
|
||||
bool F : 1; // 0x46
|
||||
bool G : 1; // 0x47
|
||||
bool H : 1; // 0x48
|
||||
bool I : 1; // 0x49
|
||||
bool J : 1; // 0x4A
|
||||
bool K : 1; // 0x4B
|
||||
bool L : 1; // 0x4C
|
||||
bool M : 1; // 0x4D
|
||||
bool N : 1; // 0x4E
|
||||
bool O : 1; // 0x4F
|
||||
bool P : 1; // 0x50
|
||||
bool Q : 1; // 0x51
|
||||
bool R : 1; // 0x52
|
||||
bool S : 1; // 0x53
|
||||
bool T : 1; // 0x54
|
||||
bool U : 1; // 0x55
|
||||
bool V : 1; // 0x56
|
||||
bool W : 1; // 0x57
|
||||
bool X : 1; // 0x58
|
||||
bool Y : 1; // 0x59
|
||||
bool Z : 1; // 0x5A
|
||||
bool LeftWindows : 1; // VK_LWIN, 0x5B
|
||||
bool RightWindows : 1; // VK_RWIN, 0x5C
|
||||
bool Apps : 1; // VK_APPS, 0x5D
|
||||
bool Reserved10 : 1;
|
||||
bool Sleep : 1; // VK_SLEEP, 0x5F
|
||||
bool NumPad0 : 1; // VK_NUMPAD0, 0x60
|
||||
bool NumPad1 : 1; // VK_NUMPAD1, 0x61
|
||||
bool NumPad2 : 1; // VK_NUMPAD2, 0x62
|
||||
bool NumPad3 : 1; // VK_NUMPAD3, 0x63
|
||||
bool NumPad4 : 1; // VK_NUMPAD4, 0x64
|
||||
bool NumPad5 : 1; // VK_NUMPAD5, 0x65
|
||||
bool NumPad6 : 1; // VK_NUMPAD6, 0x66
|
||||
bool NumPad7 : 1; // VK_NUMPAD7, 0x67
|
||||
bool NumPad8 : 1; // VK_NUMPAD8, 0x68
|
||||
bool NumPad9 : 1; // VK_NUMPAD9, 0x69
|
||||
bool Multiply : 1; // VK_MULTIPLY, 0x6A
|
||||
bool Add : 1; // VK_ADD, 0x6B
|
||||
bool Separator : 1; // VK_SEPARATOR, 0x6C
|
||||
bool Subtract : 1; // VK_SUBTRACT, 0x6D
|
||||
bool Decimal : 1; // VK_DECIMANL, 0x6E
|
||||
bool Divide : 1; // VK_DIVIDE, 0x6F
|
||||
bool F1 : 1; // VK_F1, 0x70
|
||||
bool F2 : 1; // VK_F2, 0x71
|
||||
bool F3 : 1; // VK_F3, 0x72
|
||||
bool F4 : 1; // VK_F4, 0x73
|
||||
bool F5 : 1; // VK_F5, 0x74
|
||||
bool F6 : 1; // VK_F6, 0x75
|
||||
bool F7 : 1; // VK_F7, 0x76
|
||||
bool F8 : 1; // VK_F8, 0x77
|
||||
bool F9 : 1; // VK_F9, 0x78
|
||||
bool F10 : 1; // VK_F10, 0x79
|
||||
bool F11 : 1; // VK_F11, 0x7A
|
||||
bool F12 : 1; // VK_F12, 0x7B
|
||||
bool F13 : 1; // VK_F13, 0x7C
|
||||
bool F14 : 1; // VK_F14, 0x7D
|
||||
bool F15 : 1; // VK_F15, 0x7E
|
||||
bool F16 : 1; // VK_F16, 0x7F
|
||||
bool F17 : 1; // VK_F17, 0x80
|
||||
bool F18 : 1; // VK_F18, 0x81
|
||||
bool F19 : 1; // VK_F19, 0x82
|
||||
bool F20 : 1; // VK_F20, 0x83
|
||||
bool F21 : 1; // VK_F21, 0x84
|
||||
bool F22 : 1; // VK_F22, 0x85
|
||||
bool F23 : 1; // VK_F23, 0x86
|
||||
bool F24 : 1; // VK_F24, 0x87
|
||||
bool Reserved11 : 8;
|
||||
bool NumLock : 1; // VK_NUMLOCK, 0x90
|
||||
bool Scroll : 1; // VK_SCROLL, 0x91
|
||||
bool Reserved12 : 6;
|
||||
bool Reserved13 : 8;
|
||||
bool LeftShift : 1; // VK_LSHIFT, 0xA0
|
||||
bool RightShift : 1; // VK_RSHIFT, 0xA1
|
||||
bool LeftControl : 1; // VK_LCONTROL, 0xA2
|
||||
bool RightControl : 1; // VK_RCONTROL, 0xA3
|
||||
bool LeftAlt : 1; // VK_LMENU, 0xA4
|
||||
bool RightAlt : 1; // VK_RMENU, 0xA5
|
||||
bool BrowserBack : 1; // VK_BROWSER_BACK, 0xA6
|
||||
bool BrowserForward : 1; // VK_BROWSER_FORWARD, 0xA7
|
||||
bool BrowserRefresh : 1; // VK_BROWSER_REFRESH, 0xA8
|
||||
bool BrowserStop : 1; // VK_BROWSER_STOP, 0xA9
|
||||
bool BrowserSearch : 1; // VK_BROWSER_SEARCH, 0xAA
|
||||
bool BrowserFavorites : 1; // VK_BROWSER_FAVORITES, 0xAB
|
||||
bool BrowserHome : 1; // VK_BROWSER_HOME, 0xAC
|
||||
bool VolumeMute : 1; // VK_VOLUME_MUTE, 0xAD
|
||||
bool VolumeDown : 1; // VK_VOLUME_DOWN, 0xAE
|
||||
bool VolumeUp : 1; // VK_VOLUME_UP, 0xAF
|
||||
bool MediaNextTrack : 1; // VK_MEDIA_NEXT_TRACK, 0xB0
|
||||
bool MediaPreviousTrack : 1;// VK_MEDIA_PREV_TRACK, 0xB1
|
||||
bool MediaStop : 1; // VK_MEDIA_STOP, 0xB2
|
||||
bool MediaPlayPause : 1; // VK_MEDIA_PLAY_PAUSE, 0xB3
|
||||
bool LaunchMail : 1; // VK_LAUNCH_MAIL, 0xB4
|
||||
bool SelectMedia : 1; // VK_LAUNCH_MEDIA_SELECT, 0xB5
|
||||
bool LaunchApplication1 : 1;// VK_LAUNCH_APP1, 0xB6
|
||||
bool LaunchApplication2 : 1;// VK_LAUNCH_APP2, 0xB7
|
||||
bool Reserved14 : 2;
|
||||
bool OemSemicolon : 1; // VK_OEM_1, 0xBA
|
||||
bool OemPlus : 1; // VK_OEM_PLUS, 0xBB
|
||||
bool OemComma : 1; // VK_OEM_COMMA, 0xBC
|
||||
bool OemMinus : 1; // VK_OEM_MINUS, 0xBD
|
||||
bool OemPeriod : 1; // VK_OEM_PERIOD, 0xBE
|
||||
bool OemQuestion : 1; // VK_OEM_2, 0xBF
|
||||
bool OemTilde : 1; // VK_OEM_3, 0xC0
|
||||
bool Reserved15 : 7;
|
||||
bool Reserved16 : 8;
|
||||
bool Reserved17 : 8;
|
||||
bool Reserved18 : 3;
|
||||
bool OemOpenBrackets : 1; // VK_OEM_4, 0xDB
|
||||
bool OemPipe : 1; // VK_OEM_5, 0xDC
|
||||
bool OemCloseBrackets : 1; // VK_OEM_6, 0xDD
|
||||
bool OemQuotes : 1; // VK_OEM_7, 0xDE
|
||||
bool Oem8 : 1; // VK_OEM_8, 0xDF
|
||||
bool Reserved19 : 2;
|
||||
bool OemBackslash : 1; // VK_OEM_102, 0xE2
|
||||
bool Reserved20 : 2;
|
||||
bool ProcessKey : 1; // VK_PROCESSKEY, 0xE5
|
||||
bool Reserved21 : 2;
|
||||
bool Reserved22 : 8;
|
||||
bool Reserved23 : 2;
|
||||
bool OemCopy : 1; // 0XF2
|
||||
bool OemAuto : 1; // 0xF3
|
||||
bool OemEnlW : 1; // 0xF4
|
||||
bool Reserved24 : 1;
|
||||
bool Attn : 1; // VK_ATTN, 0xF6
|
||||
bool Crsel : 1; // VK_CRSEL, 0xF7
|
||||
bool Exsel : 1; // VK_EXSEL, 0xF8
|
||||
bool EraseEof : 1; // VK_EREOF, 0xF9
|
||||
bool Play : 1; // VK_PLAY, 0xFA
|
||||
bool Zoom : 1; // VK_ZOOM, 0xFB
|
||||
bool Reserved25 : 1;
|
||||
bool Pa1 : 1; // VK_PA1, 0xFD
|
||||
bool OemClear : 1; // VK_OEM_CLEAR, 0xFE
|
||||
bool Reserved26 : 1;
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wunknown-warning-option"
|
||||
#pragma clang diagnostic ignored "-Wunsafe-buffer-usage"
|
||||
#endif
|
||||
|
||||
bool __cdecl IsKeyDown(Keys key) const noexcept
|
||||
{
|
||||
if (key <= 0xfe)
|
||||
{
|
||||
auto ptr = reinterpret_cast<const uint32_t*>(this);
|
||||
const unsigned int bf = 1u << (key & 0x1f);
|
||||
return (ptr[(key >> 5)] & bf) != 0;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool __cdecl IsKeyUp(Keys key) const noexcept
|
||||
{
|
||||
if (key <= 0xfe)
|
||||
{
|
||||
auto ptr = reinterpret_cast<const uint32_t*>(this);
|
||||
const unsigned int bf = 1u << (key & 0x1f);
|
||||
return (ptr[(key >> 5)] & bf) == 0;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
};
|
||||
|
||||
class KeyboardStateTracker
|
||||
{
|
||||
public:
|
||||
State released;
|
||||
State pressed;
|
||||
|
||||
#ifdef _PREFAST_
|
||||
#pragma prefast(push)
|
||||
#pragma prefast(disable : 26495, "Reset() performs the initialization")
|
||||
#endif
|
||||
KeyboardStateTracker() noexcept { Reset(); }
|
||||
#ifdef _PREFAST_
|
||||
#pragma prefast(pop)
|
||||
#endif
|
||||
|
||||
void __cdecl Update(const State& state) noexcept;
|
||||
|
||||
void __cdecl Reset() noexcept;
|
||||
|
||||
bool __cdecl IsKeyPressed(Keys key) const noexcept { return pressed.IsKeyDown(key); }
|
||||
bool __cdecl IsKeyReleased(Keys key) const noexcept { return released.IsKeyDown(key); }
|
||||
|
||||
State __cdecl GetLastState() const noexcept { return lastState; }
|
||||
|
||||
public:
|
||||
State lastState;
|
||||
};
|
||||
|
||||
// Retrieve the current state of the keyboard
|
||||
State __cdecl GetState() const;
|
||||
|
||||
// Reset the keyboard state
|
||||
void __cdecl Reset() noexcept;
|
||||
|
||||
// Feature detection
|
||||
bool __cdecl IsConnected() const;
|
||||
|
||||
#ifdef USING_COREWINDOW
|
||||
void __cdecl SetWindow(ABI::Windows::UI::Core::ICoreWindow* window);
|
||||
#ifdef __cplusplus_winrt
|
||||
void __cdecl SetWindow(Windows::UI::Core::CoreWindow^ window)
|
||||
{
|
||||
// See https://msdn.microsoft.com/en-us/library/hh755802.aspx
|
||||
SetWindow(reinterpret_cast<ABI::Windows::UI::Core::ICoreWindow*>(window));
|
||||
}
|
||||
#endif
|
||||
#ifdef CPPWINRT_VERSION
|
||||
void __cdecl SetWindow(winrt::Windows::UI::Core::CoreWindow window)
|
||||
{
|
||||
// See https://docs.microsoft.com/en-us/windows/uwp/cpp-and-winrt-apis/interop-winrt-abi
|
||||
SetWindow(reinterpret_cast<ABI::Windows::UI::Core::ICoreWindow*>(winrt::get_abi(window)));
|
||||
}
|
||||
#endif
|
||||
#elif defined(WM_USER)
|
||||
static void __cdecl ProcessMessage(UINT message, WPARAM wParam, LPARAM lParam);
|
||||
#endif
|
||||
|
||||
// Singleton
|
||||
static Keyboard& __cdecl Get();
|
||||
|
||||
private:
|
||||
// Private implementation.
|
||||
class Impl;
|
||||
|
||||
std::unique_ptr<Impl> pImpl;
|
||||
};
|
||||
}
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
372
enginecustom/include/Inc/Model.h
Normal file
372
enginecustom/include/Inc/Model.h
Normal file
@ -0,0 +1,372 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: Model.h
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
#include <d3d11_x.h>
|
||||
#else
|
||||
#include <d3d11_1.h>
|
||||
#include <dxgiformat.h>
|
||||
#endif
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <new>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <malloc.h>
|
||||
|
||||
#include <wrl\client.h>
|
||||
|
||||
#include <DirectXMath.h>
|
||||
#include <DirectXCollision.h>
|
||||
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
inline namespace DX11
|
||||
{
|
||||
class IEffect;
|
||||
class IEffectFactory;
|
||||
class CommonStates;
|
||||
class ModelMesh;
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Model loading options
|
||||
enum ModelLoaderFlags : uint32_t
|
||||
{
|
||||
ModelLoader_Clockwise = 0x0,
|
||||
ModelLoader_CounterClockwise = 0x1,
|
||||
ModelLoader_PremultipledAlpha = 0x2,
|
||||
ModelLoader_MaterialColorsSRGB = 0x4,
|
||||
ModelLoader_AllowLargeModels = 0x8,
|
||||
ModelLoader_IncludeBones = 0x10,
|
||||
ModelLoader_DisableSkinning = 0x20,
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Frame hierarchy for rigid body and skeletal animation
|
||||
struct ModelBone
|
||||
{
|
||||
ModelBone() noexcept :
|
||||
parentIndex(c_Invalid),
|
||||
childIndex(c_Invalid),
|
||||
siblingIndex(c_Invalid)
|
||||
{
|
||||
}
|
||||
|
||||
ModelBone(uint32_t parent, uint32_t child, uint32_t sibling) noexcept :
|
||||
parentIndex(parent),
|
||||
childIndex(child),
|
||||
siblingIndex(sibling)
|
||||
{
|
||||
}
|
||||
|
||||
uint32_t parentIndex;
|
||||
uint32_t childIndex;
|
||||
uint32_t siblingIndex;
|
||||
std::wstring name;
|
||||
|
||||
using Collection = std::vector<ModelBone>;
|
||||
|
||||
static constexpr uint32_t c_Invalid = uint32_t(-1);
|
||||
|
||||
struct aligned_deleter { void operator()(void* p) noexcept { _aligned_free(p); } };
|
||||
|
||||
using TransformArray = std::unique_ptr<XMMATRIX[], aligned_deleter>;
|
||||
|
||||
static TransformArray MakeArray(size_t count)
|
||||
{
|
||||
void* temp = _aligned_malloc(sizeof(XMMATRIX) * count, 16);
|
||||
if (!temp)
|
||||
throw std::bad_alloc();
|
||||
return TransformArray(static_cast<XMMATRIX*>(temp));
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Each mesh part is a submesh with a single effect
|
||||
class ModelMeshPart
|
||||
{
|
||||
public:
|
||||
ModelMeshPart() noexcept;
|
||||
|
||||
ModelMeshPart(ModelMeshPart&&) = default;
|
||||
ModelMeshPart& operator= (ModelMeshPart&&) = default;
|
||||
|
||||
ModelMeshPart(ModelMeshPart const&) = default;
|
||||
ModelMeshPart& operator= (ModelMeshPart const&) = default;
|
||||
|
||||
virtual ~ModelMeshPart();
|
||||
|
||||
using Collection = std::vector<std::unique_ptr<ModelMeshPart>>;
|
||||
using InputLayoutCollection = std::vector<D3D11_INPUT_ELEMENT_DESC>;
|
||||
|
||||
uint32_t indexCount;
|
||||
uint32_t startIndex;
|
||||
int32_t vertexOffset;
|
||||
uint32_t vertexStride;
|
||||
D3D_PRIMITIVE_TOPOLOGY primitiveType;
|
||||
DXGI_FORMAT indexFormat;
|
||||
Microsoft::WRL::ComPtr<ID3D11InputLayout> inputLayout;
|
||||
Microsoft::WRL::ComPtr<ID3D11Buffer> indexBuffer;
|
||||
Microsoft::WRL::ComPtr<ID3D11Buffer> vertexBuffer;
|
||||
std::shared_ptr<IEffect> effect;
|
||||
std::shared_ptr<InputLayoutCollection> vbDecl;
|
||||
bool isAlpha;
|
||||
|
||||
// Draw mesh part with custom effect
|
||||
void __cdecl Draw(
|
||||
_In_ ID3D11DeviceContext* deviceContext,
|
||||
_In_ IEffect* ieffect,
|
||||
_In_ ID3D11InputLayout* iinputLayout,
|
||||
_In_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||||
|
||||
void __cdecl DrawInstanced(
|
||||
_In_ ID3D11DeviceContext* deviceContext,
|
||||
_In_ IEffect* ieffect,
|
||||
_In_ ID3D11InputLayout* iinputLayout,
|
||||
uint32_t instanceCount,
|
||||
uint32_t startInstanceLocation = 0,
|
||||
_In_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||||
|
||||
// Create input layout for drawing with a custom effect.
|
||||
void __cdecl CreateInputLayout(_In_ ID3D11Device* device, _In_ IEffect* ieffect, _Outptr_ ID3D11InputLayout** iinputLayout) const;
|
||||
|
||||
// Change effect used by part and regenerate input layout (be sure to call Model::Modified as well)
|
||||
void __cdecl ModifyEffect(_In_ ID3D11Device* device, _In_ const std::shared_ptr<IEffect>& ieffect, bool isalpha = false);
|
||||
};
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// A mesh consists of one or more model mesh parts
|
||||
class ModelMesh
|
||||
{
|
||||
public:
|
||||
ModelMesh() noexcept;
|
||||
|
||||
ModelMesh(ModelMesh&&) = default;
|
||||
ModelMesh& operator= (ModelMesh&&) = default;
|
||||
|
||||
ModelMesh(ModelMesh const&) = default;
|
||||
ModelMesh& operator= (ModelMesh const&) = default;
|
||||
|
||||
virtual ~ModelMesh();
|
||||
|
||||
BoundingSphere boundingSphere;
|
||||
BoundingBox boundingBox;
|
||||
ModelMeshPart::Collection meshParts;
|
||||
uint32_t boneIndex;
|
||||
std::vector<uint32_t> boneInfluences;
|
||||
std::wstring name;
|
||||
bool ccw;
|
||||
bool pmalpha;
|
||||
|
||||
using Collection = std::vector<std::shared_ptr<ModelMesh>>;
|
||||
|
||||
// Setup states for drawing mesh
|
||||
void __cdecl PrepareForRendering(
|
||||
_In_ ID3D11DeviceContext* deviceContext,
|
||||
const CommonStates& states,
|
||||
bool alpha = false,
|
||||
bool wireframe = false) const;
|
||||
|
||||
// Draw the mesh
|
||||
void XM_CALLCONV Draw(
|
||||
_In_ ID3D11DeviceContext* deviceContext,
|
||||
FXMMATRIX world, CXMMATRIX view, CXMMATRIX projection,
|
||||
bool alpha = false,
|
||||
_In_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||||
|
||||
// Draw the mesh using model bones
|
||||
void XM_CALLCONV Draw(
|
||||
_In_ ID3D11DeviceContext* deviceContext,
|
||||
size_t nbones, _In_reads_(nbones) const XMMATRIX* boneTransforms,
|
||||
FXMMATRIX world, CXMMATRIX view, CXMMATRIX projection,
|
||||
bool alpha = false,
|
||||
_In_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||||
|
||||
// Draw the mesh using skinning
|
||||
void XM_CALLCONV DrawSkinned(
|
||||
_In_ ID3D11DeviceContext* deviceContext,
|
||||
size_t nbones, _In_reads_(nbones) const XMMATRIX* boneTransforms,
|
||||
FXMMATRIX world, CXMMATRIX view, CXMMATRIX projection,
|
||||
bool alpha = false,
|
||||
_In_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||||
|
||||
static void SetDepthBufferMode(bool reverseZ)
|
||||
{
|
||||
s_reversez = reverseZ;
|
||||
}
|
||||
|
||||
private:
|
||||
static bool s_reversez;
|
||||
};
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// A model consists of one or more meshes
|
||||
class Model
|
||||
{
|
||||
public:
|
||||
Model() = default;
|
||||
|
||||
Model(Model&&) = default;
|
||||
Model& operator= (Model&&) = default;
|
||||
|
||||
Model(Model const& other);
|
||||
Model& operator= (Model const& rhs);
|
||||
|
||||
virtual ~Model();
|
||||
|
||||
ModelMesh::Collection meshes;
|
||||
ModelBone::Collection bones;
|
||||
ModelBone::TransformArray boneMatrices;
|
||||
ModelBone::TransformArray invBindPoseMatrices;
|
||||
std::wstring name;
|
||||
|
||||
// Draw all the meshes in the model
|
||||
void XM_CALLCONV Draw(
|
||||
_In_ ID3D11DeviceContext* deviceContext,
|
||||
const CommonStates& states,
|
||||
FXMMATRIX world, CXMMATRIX view, CXMMATRIX projection,
|
||||
bool wireframe = false,
|
||||
_In_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||||
|
||||
// Draw all the meshes using model bones
|
||||
void XM_CALLCONV Draw(
|
||||
_In_ ID3D11DeviceContext* deviceContext,
|
||||
const CommonStates& states,
|
||||
size_t nbones, _In_reads_(nbones) const XMMATRIX* boneTransforms,
|
||||
FXMMATRIX world, CXMMATRIX view, CXMMATRIX projection,
|
||||
bool wireframe = false,
|
||||
_In_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||||
|
||||
// Draw all the meshes using skinning
|
||||
void XM_CALLCONV DrawSkinned(
|
||||
_In_ ID3D11DeviceContext* deviceContext,
|
||||
const CommonStates& states,
|
||||
size_t nbones, _In_reads_(nbones) const XMMATRIX* boneTransforms,
|
||||
FXMMATRIX world, CXMMATRIX view, CXMMATRIX projection,
|
||||
bool wireframe = false,
|
||||
_In_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||||
|
||||
// Compute bone positions based on heirarchy and transform matrices
|
||||
void __cdecl CopyAbsoluteBoneTransformsTo(
|
||||
size_t nbones,
|
||||
_Out_writes_(nbones) XMMATRIX* boneTransforms) const;
|
||||
|
||||
void __cdecl CopyAbsoluteBoneTransforms(
|
||||
size_t nbones,
|
||||
_In_reads_(nbones) const XMMATRIX* inBoneTransforms,
|
||||
_Out_writes_(nbones) XMMATRIX* outBoneTransforms) const;
|
||||
|
||||
// Set bone matrices to a set of relative tansforms
|
||||
void __cdecl CopyBoneTransformsFrom(
|
||||
size_t nbones,
|
||||
_In_reads_(nbones) const XMMATRIX* boneTransforms);
|
||||
|
||||
// Copies the relative bone matrices to a transform array
|
||||
void __cdecl CopyBoneTransformsTo(
|
||||
size_t nbones,
|
||||
_Out_writes_(nbones) XMMATRIX* boneTransforms) const;
|
||||
|
||||
// Notify model that effects, parts list, or mesh list has changed
|
||||
void __cdecl Modified() noexcept { mEffectCache.clear(); }
|
||||
|
||||
// Update all effects used by the model
|
||||
void __cdecl UpdateEffects(_In_ std::function<void __cdecl(IEffect*)> setEffect);
|
||||
|
||||
// Loads a model from a Visual Studio Starter Kit .CMO file
|
||||
static std::unique_ptr<Model> __cdecl CreateFromCMO(
|
||||
_In_ ID3D11Device* device,
|
||||
_In_reads_bytes_(dataSize) const uint8_t* meshData, size_t dataSize,
|
||||
_In_ IEffectFactory& fxFactory,
|
||||
ModelLoaderFlags flags = ModelLoader_CounterClockwise,
|
||||
_Out_opt_ size_t* animsOffset = nullptr);
|
||||
static std::unique_ptr<Model> __cdecl CreateFromCMO(
|
||||
_In_ ID3D11Device* device,
|
||||
_In_z_ const wchar_t* szFileName,
|
||||
_In_ IEffectFactory& fxFactory,
|
||||
ModelLoaderFlags flags = ModelLoader_CounterClockwise,
|
||||
_Out_opt_ size_t* animsOffset = nullptr);
|
||||
|
||||
// Loads a model from a DirectX SDK .SDKMESH file
|
||||
static std::unique_ptr<Model> __cdecl CreateFromSDKMESH(
|
||||
_In_ ID3D11Device* device,
|
||||
_In_reads_bytes_(dataSize) const uint8_t* meshData, _In_ size_t dataSize,
|
||||
_In_ IEffectFactory& fxFactory,
|
||||
ModelLoaderFlags flags = ModelLoader_Clockwise);
|
||||
static std::unique_ptr<Model> __cdecl CreateFromSDKMESH(
|
||||
_In_ ID3D11Device* device,
|
||||
_In_z_ const wchar_t* szFileName,
|
||||
_In_ IEffectFactory& fxFactory,
|
||||
ModelLoaderFlags flags = ModelLoader_Clockwise);
|
||||
|
||||
// Loads a model from a .VBO file
|
||||
static std::unique_ptr<Model> __cdecl CreateFromVBO(
|
||||
_In_ ID3D11Device* device,
|
||||
_In_reads_bytes_(dataSize) const uint8_t* meshData, _In_ size_t dataSize,
|
||||
_In_ std::shared_ptr<IEffect> ieffect = nullptr,
|
||||
ModelLoaderFlags flags = ModelLoader_Clockwise);
|
||||
static std::unique_ptr<Model> __cdecl CreateFromVBO(
|
||||
_In_ ID3D11Device* device,
|
||||
_In_z_ const wchar_t* szFileName,
|
||||
_In_ std::shared_ptr<IEffect> ieffect = nullptr,
|
||||
ModelLoaderFlags flags = ModelLoader_Clockwise);
|
||||
|
||||
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
|
||||
static std::unique_ptr<Model> __cdecl CreateFromCMO(
|
||||
_In_ ID3D11Device* device,
|
||||
_In_z_ const __wchar_t* szFileName,
|
||||
_In_ IEffectFactory& fxFactory,
|
||||
ModelLoaderFlags flags = ModelLoader_CounterClockwise,
|
||||
_Out_opt_ size_t* animsOffset = nullptr);
|
||||
|
||||
static std::unique_ptr<Model> __cdecl CreateFromSDKMESH(
|
||||
_In_ ID3D11Device* device,
|
||||
_In_z_ const __wchar_t* szFileName,
|
||||
_In_ IEffectFactory& fxFactory,
|
||||
ModelLoaderFlags flags = ModelLoader_Clockwise);
|
||||
|
||||
static std::unique_ptr<Model> __cdecl CreateFromVBO(
|
||||
_In_ ID3D11Device* device,
|
||||
_In_z_ const __wchar_t* szFileName,
|
||||
_In_ std::shared_ptr<IEffect> ieffect = nullptr,
|
||||
ModelLoaderFlags flags = ModelLoader_Clockwise);
|
||||
#endif // !_NATIVE_WCHAR_T_DEFINED
|
||||
|
||||
private:
|
||||
std::set<IEffect*> mEffectCache;
|
||||
|
||||
void __cdecl ComputeAbsolute(uint32_t index,
|
||||
CXMMATRIX local, size_t nbones,
|
||||
_In_reads_(nbones) const XMMATRIX* inBoneTransforms,
|
||||
_Inout_updates_(nbones) XMMATRIX* outBoneTransforms,
|
||||
size_t& visited) const;
|
||||
};
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wdeprecated-dynamic-exception-spec"
|
||||
#endif
|
||||
|
||||
DEFINE_ENUM_FLAG_OPERATORS(ModelLoaderFlags);
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
}
|
||||
}
|
172
enginecustom/include/Inc/Mouse.h
Normal file
172
enginecustom/include/Inc/Mouse.h
Normal file
@ -0,0 +1,172 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: Mouse.h
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||
// http://go.microsoft.com/fwlink/?LinkID=615561
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#if !defined(USING_XINPUT) && !defined(USING_GAMEINPUT) && !defined(USING_COREWINDOW)
|
||||
|
||||
#ifdef _GAMING_DESKTOP
|
||||
#include <grdk.h>
|
||||
#endif
|
||||
|
||||
#if (defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_GAMES)) || (defined(_GAMING_DESKTOP) && (_GRDK_EDITION >= 220600))
|
||||
#define USING_GAMEINPUT
|
||||
#elif (defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP)) || (defined(_XBOX_ONE) && defined(_TITLE))
|
||||
#define USING_COREWINDOW
|
||||
#endif
|
||||
|
||||
#endif // !USING_XINPUT && !USING_GAMEINPUT && !USING_WINDOWS_GAMING_INPUT
|
||||
|
||||
#if defined(USING_GAMEINPUT) && !defined(_GAMING_XBOX) && defined(_MSC_VER)
|
||||
#pragma comment(lib,"gameinput.lib")
|
||||
#endif
|
||||
|
||||
#include <memory>
|
||||
|
||||
#ifdef USING_COREWINDOW
|
||||
namespace ABI { namespace Windows { namespace UI { namespace Core { struct ICoreWindow; } } } }
|
||||
#endif
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wunknown-pragmas"
|
||||
#endif
|
||||
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
class Mouse
|
||||
{
|
||||
public:
|
||||
Mouse() noexcept(false);
|
||||
|
||||
Mouse(Mouse&&) noexcept;
|
||||
Mouse& operator= (Mouse&&) noexcept;
|
||||
|
||||
Mouse(Mouse const&) = delete;
|
||||
Mouse& operator=(Mouse const&) = delete;
|
||||
|
||||
virtual ~Mouse();
|
||||
|
||||
enum Mode
|
||||
{
|
||||
MODE_ABSOLUTE = 0,
|
||||
MODE_RELATIVE,
|
||||
};
|
||||
|
||||
struct State
|
||||
{
|
||||
bool leftButton;
|
||||
bool middleButton;
|
||||
bool rightButton;
|
||||
bool xButton1;
|
||||
bool xButton2;
|
||||
int x;
|
||||
int y;
|
||||
int scrollWheelValue;
|
||||
Mode positionMode;
|
||||
};
|
||||
|
||||
class ButtonStateTracker
|
||||
{
|
||||
public:
|
||||
enum ButtonState
|
||||
{
|
||||
UP = 0, // Button is up
|
||||
HELD = 1, // Button is held down
|
||||
RELEASED = 2, // Button was just released
|
||||
PRESSED = 3, // Buton was just pressed
|
||||
};
|
||||
|
||||
ButtonState leftButton;
|
||||
ButtonState middleButton;
|
||||
ButtonState rightButton;
|
||||
ButtonState xButton1;
|
||||
ButtonState xButton2;
|
||||
|
||||
#ifdef _PREFAST_
|
||||
#pragma prefast(push)
|
||||
#pragma prefast(disable : 26495, "Reset() performs the initialization")
|
||||
#endif
|
||||
ButtonStateTracker() noexcept { Reset(); }
|
||||
#ifdef _PREFAST_
|
||||
#pragma prefast(pop)
|
||||
#endif
|
||||
|
||||
void __cdecl Update(const State& state) noexcept;
|
||||
|
||||
void __cdecl Reset() noexcept;
|
||||
|
||||
State __cdecl GetLastState() const noexcept { return lastState; }
|
||||
|
||||
private:
|
||||
State lastState;
|
||||
};
|
||||
|
||||
// Retrieve the current state of the mouse
|
||||
State __cdecl GetState() const;
|
||||
|
||||
// Resets the accumulated scroll wheel value
|
||||
void __cdecl ResetScrollWheelValue() noexcept;
|
||||
|
||||
// Sets mouse mode (defaults to absolute)
|
||||
void __cdecl SetMode(Mode mode);
|
||||
|
||||
// Signals the end of frame (recommended, but optional)
|
||||
void __cdecl EndOfInputFrame() noexcept;
|
||||
|
||||
// Feature detection
|
||||
bool __cdecl IsConnected() const;
|
||||
|
||||
// Cursor visibility
|
||||
bool __cdecl IsVisible() const noexcept;
|
||||
void __cdecl SetVisible(bool visible);
|
||||
|
||||
#ifdef USING_COREWINDOW
|
||||
void __cdecl SetWindow(ABI::Windows::UI::Core::ICoreWindow* window);
|
||||
#ifdef __cplusplus_winrt
|
||||
void __cdecl SetWindow(Windows::UI::Core::CoreWindow^ window)
|
||||
{
|
||||
// See https://msdn.microsoft.com/en-us/library/hh755802.aspx
|
||||
SetWindow(reinterpret_cast<ABI::Windows::UI::Core::ICoreWindow*>(window));
|
||||
}
|
||||
#endif
|
||||
#ifdef CPPWINRT_VERSION
|
||||
void __cdecl SetWindow(winrt::Windows::UI::Core::CoreWindow window)
|
||||
{
|
||||
// See https://docs.microsoft.com/en-us/windows/uwp/cpp-and-winrt-apis/interop-winrt-abi
|
||||
SetWindow(reinterpret_cast<ABI::Windows::UI::Core::ICoreWindow*>(winrt::get_abi(window)));
|
||||
}
|
||||
#endif
|
||||
|
||||
static void __cdecl SetDpi(float dpi);
|
||||
#elif defined(WM_USER)
|
||||
void __cdecl SetWindow(HWND window);
|
||||
static void __cdecl ProcessMessage(UINT message, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
#ifdef _GAMING_XBOX
|
||||
static void __cdecl SetResolution(float scale);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Singleton
|
||||
static Mouse& __cdecl Get();
|
||||
|
||||
private:
|
||||
// Private implementation.
|
||||
class Impl;
|
||||
|
||||
std::unique_ptr<Impl> pImpl;
|
||||
};
|
||||
}
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
227
enginecustom/include/Inc/PostProcess.h
Normal file
227
enginecustom/include/Inc/PostProcess.h
Normal file
@ -0,0 +1,227 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: PostProcess.h
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
#include <d3d11_x.h>
|
||||
#else
|
||||
#include <d3d11_1.h>
|
||||
#endif
|
||||
|
||||
#include <memory>
|
||||
#include <functional>
|
||||
|
||||
#include <DirectXMath.h>
|
||||
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
inline namespace DX11
|
||||
{
|
||||
//------------------------------------------------------------------------------
|
||||
// Abstract interface representing a post-process pass
|
||||
class IPostProcess
|
||||
{
|
||||
public:
|
||||
virtual ~IPostProcess() = default;
|
||||
|
||||
IPostProcess(const IPostProcess&) = delete;
|
||||
IPostProcess& operator=(const IPostProcess&) = delete;
|
||||
|
||||
virtual void __cdecl Process(_In_ ID3D11DeviceContext* deviceContext,
|
||||
_In_ std::function<void __cdecl()> setCustomState = nullptr) = 0;
|
||||
|
||||
protected:
|
||||
IPostProcess() = default;
|
||||
IPostProcess(IPostProcess&&) = default;
|
||||
IPostProcess& operator=(IPostProcess&&) = default;
|
||||
};
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Basic post-process
|
||||
class BasicPostProcess : public IPostProcess
|
||||
{
|
||||
public:
|
||||
enum Effect : unsigned int
|
||||
{
|
||||
Copy,
|
||||
Monochrome,
|
||||
Sepia,
|
||||
DownScale_2x2,
|
||||
DownScale_4x4,
|
||||
GaussianBlur_5x5,
|
||||
BloomExtract,
|
||||
BloomBlur,
|
||||
Effect_Max
|
||||
};
|
||||
|
||||
explicit BasicPostProcess(_In_ ID3D11Device* device);
|
||||
|
||||
BasicPostProcess(BasicPostProcess&&) noexcept;
|
||||
BasicPostProcess& operator= (BasicPostProcess&&) noexcept;
|
||||
|
||||
BasicPostProcess(BasicPostProcess const&) = delete;
|
||||
BasicPostProcess& operator= (BasicPostProcess const&) = delete;
|
||||
|
||||
~BasicPostProcess() override;
|
||||
|
||||
// IPostProcess methods.
|
||||
void __cdecl Process(
|
||||
_In_ ID3D11DeviceContext* deviceContext,
|
||||
_In_ std::function<void __cdecl()> setCustomState = nullptr) override;
|
||||
|
||||
// Shader control
|
||||
void __cdecl SetEffect(Effect fx);
|
||||
|
||||
// Properties
|
||||
void __cdecl SetSourceTexture(_In_opt_ ID3D11ShaderResourceView* value);
|
||||
|
||||
// Sets multiplier for GaussianBlur_5x5
|
||||
void __cdecl SetGaussianParameter(float multiplier);
|
||||
|
||||
// Sets parameters for BloomExtract
|
||||
void __cdecl SetBloomExtractParameter(float threshold);
|
||||
|
||||
// Sets parameters for BloomBlur
|
||||
void __cdecl SetBloomBlurParameters(bool horizontal, float size, float brightness);
|
||||
|
||||
private:
|
||||
// Private implementation.
|
||||
class Impl;
|
||||
|
||||
std::unique_ptr<Impl> pImpl;
|
||||
};
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Dual-texure post-process
|
||||
class DualPostProcess : public IPostProcess
|
||||
{
|
||||
public:
|
||||
enum Effect : unsigned int
|
||||
{
|
||||
Merge,
|
||||
BloomCombine,
|
||||
Effect_Max
|
||||
};
|
||||
|
||||
explicit DualPostProcess(_In_ ID3D11Device* device);
|
||||
|
||||
DualPostProcess(DualPostProcess&&) noexcept;
|
||||
DualPostProcess& operator= (DualPostProcess&&) noexcept;
|
||||
|
||||
DualPostProcess(DualPostProcess const&) = delete;
|
||||
DualPostProcess& operator= (DualPostProcess const&) = delete;
|
||||
|
||||
~DualPostProcess() override;
|
||||
|
||||
// IPostProcess methods.
|
||||
void __cdecl Process(_In_ ID3D11DeviceContext* deviceContext,
|
||||
_In_ std::function<void __cdecl()> setCustomState = nullptr) override;
|
||||
|
||||
// Shader control
|
||||
void __cdecl SetEffect(Effect fx);
|
||||
|
||||
// Properties
|
||||
void __cdecl SetSourceTexture(_In_opt_ ID3D11ShaderResourceView* value);
|
||||
void __cdecl SetSourceTexture2(_In_opt_ ID3D11ShaderResourceView* value);
|
||||
|
||||
// Sets parameters for Merge
|
||||
void __cdecl SetMergeParameters(float weight1, float weight2);
|
||||
|
||||
// Sets parameters for BloomCombine
|
||||
void __cdecl SetBloomCombineParameters(float bloom, float base, float bloomSaturation, float baseSaturation);
|
||||
|
||||
private:
|
||||
// Private implementation.
|
||||
class Impl;
|
||||
|
||||
std::unique_ptr<Impl> pImpl;
|
||||
};
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Tone-map post-process
|
||||
class ToneMapPostProcess : public IPostProcess
|
||||
{
|
||||
public:
|
||||
// Tone-mapping operator
|
||||
enum Operator : unsigned int
|
||||
{
|
||||
None, // Pass-through
|
||||
Saturate, // Clamp [0,1]
|
||||
Reinhard, // x/(1+x)
|
||||
ACESFilmic,
|
||||
Operator_Max
|
||||
};
|
||||
|
||||
// Electro-Optical Transfer Function (EOTF)
|
||||
enum TransferFunction : unsigned int
|
||||
{
|
||||
Linear, // Pass-through
|
||||
SRGB, // sRGB (Rec.709 and approximate sRGB display curve)
|
||||
ST2084, // HDR10 (Rec.2020 color primaries and ST.2084 display curve)
|
||||
TransferFunction_Max
|
||||
};
|
||||
|
||||
// Color Rotation Transform for HDR10
|
||||
enum ColorPrimaryRotation : unsigned int
|
||||
{
|
||||
HDTV_to_UHDTV, // Rec.709 to Rec.2020
|
||||
DCI_P3_D65_to_UHDTV, // DCI-P3-D65 (a.k.a Display P3 or P3D65) to Rec.2020
|
||||
HDTV_to_DCI_P3_D65, // Rec.709 to DCI-P3-D65 (a.k.a Display P3 or P3D65)
|
||||
};
|
||||
|
||||
explicit ToneMapPostProcess(_In_ ID3D11Device* device);
|
||||
|
||||
ToneMapPostProcess(ToneMapPostProcess&&) noexcept;
|
||||
ToneMapPostProcess& operator= (ToneMapPostProcess&&) noexcept;
|
||||
|
||||
ToneMapPostProcess(ToneMapPostProcess const&) = delete;
|
||||
ToneMapPostProcess& operator= (ToneMapPostProcess const&) = delete;
|
||||
|
||||
~ToneMapPostProcess() override;
|
||||
|
||||
// IPostProcess methods.
|
||||
void __cdecl Process(_In_ ID3D11DeviceContext* deviceContext,
|
||||
_In_ std::function<void __cdecl()> setCustomState = nullptr) override;
|
||||
|
||||
// Shader control
|
||||
void __cdecl SetOperator(Operator op);
|
||||
|
||||
void __cdecl SetTransferFunction(TransferFunction func);
|
||||
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
// Uses Multiple Render Targets to generate both HDR10 and GameDVR SDR signals
|
||||
void __cdecl SetMRTOutput(bool value = true);
|
||||
#endif
|
||||
|
||||
// Properties
|
||||
void __cdecl SetHDRSourceTexture(_In_opt_ ID3D11ShaderResourceView* value);
|
||||
|
||||
// Sets the Color Rotation Transform for HDR10 signal output
|
||||
void __cdecl SetColorRotation(ColorPrimaryRotation value);
|
||||
void __cdecl SetColorRotation(CXMMATRIX value);
|
||||
|
||||
// Sets exposure value for LDR tonemap operators
|
||||
void __cdecl SetExposure(float exposureValue);
|
||||
|
||||
// Sets ST.2084 parameter for how bright white should be in nits
|
||||
void __cdecl SetST2084Parameter(float paperWhiteNits);
|
||||
|
||||
private:
|
||||
// Private implementation.
|
||||
class Impl;
|
||||
|
||||
std::unique_ptr<Impl> pImpl;
|
||||
};
|
||||
}
|
||||
}
|
140
enginecustom/include/Inc/PrimitiveBatch.h
Normal file
140
enginecustom/include/Inc/PrimitiveBatch.h
Normal file
@ -0,0 +1,140 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: PrimitiveBatch.h
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
#include <d3d11_x.h>
|
||||
#else
|
||||
#include <d3d11_1.h>
|
||||
#endif
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
inline namespace DX11
|
||||
{
|
||||
namespace Private
|
||||
{
|
||||
// Base class, not to be used directly: clients should access this via the derived PrimitiveBatch<T>.
|
||||
class PrimitiveBatchBase
|
||||
{
|
||||
protected:
|
||||
PrimitiveBatchBase(_In_ ID3D11DeviceContext* deviceContext, size_t maxIndices, size_t maxVertices, size_t vertexSize);
|
||||
|
||||
PrimitiveBatchBase(PrimitiveBatchBase&&) noexcept;
|
||||
PrimitiveBatchBase& operator= (PrimitiveBatchBase&&) noexcept;
|
||||
|
||||
PrimitiveBatchBase(PrimitiveBatchBase const&) = delete;
|
||||
PrimitiveBatchBase& operator= (PrimitiveBatchBase const&) = delete;
|
||||
|
||||
virtual ~PrimitiveBatchBase();
|
||||
|
||||
public:
|
||||
// Begin/End a batch of primitive drawing operations.
|
||||
void __cdecl Begin();
|
||||
void __cdecl End();
|
||||
|
||||
protected:
|
||||
// Internal, untyped drawing method.
|
||||
void __cdecl Draw(D3D11_PRIMITIVE_TOPOLOGY topology, bool isIndexed, _In_opt_count_(indexCount) uint16_t const* indices, size_t indexCount, size_t vertexCount, _Out_ void** pMappedVertices);
|
||||
|
||||
private:
|
||||
// Private implementation.
|
||||
class Impl;
|
||||
|
||||
std::unique_ptr<Impl> pImpl;
|
||||
};
|
||||
}
|
||||
|
||||
// Template makes the API typesafe, eg. PrimitiveBatch<VertexPositionColor>.
|
||||
template<typename TVertex>
|
||||
class PrimitiveBatch : public Private::PrimitiveBatchBase
|
||||
{
|
||||
static constexpr size_t DefaultBatchSize = 2048;
|
||||
|
||||
public:
|
||||
explicit PrimitiveBatch(_In_ ID3D11DeviceContext* deviceContext, size_t maxIndices = DefaultBatchSize * 3, size_t maxVertices = DefaultBatchSize)
|
||||
: PrimitiveBatchBase(deviceContext, maxIndices, maxVertices, sizeof(TVertex))
|
||||
{
|
||||
}
|
||||
|
||||
PrimitiveBatch(PrimitiveBatch&&) = default;
|
||||
PrimitiveBatch& operator= (PrimitiveBatch&&) = default;
|
||||
|
||||
PrimitiveBatch(PrimitiveBatch const&) = delete;
|
||||
PrimitiveBatch& operator= (PrimitiveBatch const&) = delete;
|
||||
|
||||
// Similar to the D3D9 API DrawPrimitiveUP.
|
||||
void Draw(D3D11_PRIMITIVE_TOPOLOGY topology, _In_reads_(vertexCount) TVertex const* vertices, size_t vertexCount)
|
||||
{
|
||||
void* mappedVertices;
|
||||
|
||||
PrimitiveBatchBase::Draw(topology, false, nullptr, 0, vertexCount, &mappedVertices);
|
||||
|
||||
memcpy(mappedVertices, vertices, vertexCount * sizeof(TVertex));
|
||||
}
|
||||
|
||||
|
||||
// Similar to the D3D9 API DrawIndexedPrimitiveUP.
|
||||
void DrawIndexed(D3D11_PRIMITIVE_TOPOLOGY topology, _In_reads_(indexCount) uint16_t const* indices, size_t indexCount, _In_reads_(vertexCount) TVertex const* vertices, size_t vertexCount)
|
||||
{
|
||||
void* mappedVertices;
|
||||
|
||||
PrimitiveBatchBase::Draw(topology, true, indices, indexCount, vertexCount, &mappedVertices);
|
||||
|
||||
memcpy(mappedVertices, vertices, vertexCount * sizeof(TVertex));
|
||||
}
|
||||
|
||||
|
||||
void DrawLine(TVertex const& v1, TVertex const& v2)
|
||||
{
|
||||
TVertex* mappedVertices;
|
||||
|
||||
PrimitiveBatchBase::Draw(D3D11_PRIMITIVE_TOPOLOGY_LINELIST, false, nullptr, 0, 2, reinterpret_cast<void**>(&mappedVertices));
|
||||
|
||||
mappedVertices[0] = v1;
|
||||
mappedVertices[1] = v2;
|
||||
}
|
||||
|
||||
|
||||
void DrawTriangle(TVertex const& v1, TVertex const& v2, TVertex const& v3)
|
||||
{
|
||||
TVertex* mappedVertices;
|
||||
|
||||
PrimitiveBatchBase::Draw(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, false, nullptr, 0, 3, reinterpret_cast<void**>(&mappedVertices));
|
||||
|
||||
mappedVertices[0] = v1;
|
||||
mappedVertices[1] = v2;
|
||||
mappedVertices[2] = v3;
|
||||
}
|
||||
|
||||
|
||||
void DrawQuad(TVertex const& v1, TVertex const& v2, TVertex const& v3, TVertex const& v4)
|
||||
{
|
||||
static const uint16_t quadIndices[] = { 0, 1, 2, 0, 2, 3 };
|
||||
|
||||
TVertex* mappedVertices;
|
||||
|
||||
PrimitiveBatchBase::Draw(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, true, quadIndices, 6, 4, reinterpret_cast<void**>(&mappedVertices));
|
||||
|
||||
mappedVertices[0] = v1;
|
||||
mappedVertices[1] = v2;
|
||||
mappedVertices[2] = v3;
|
||||
mappedVertices[3] = v4;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
54
enginecustom/include/Inc/ScreenGrab.h
Normal file
54
enginecustom/include/Inc/ScreenGrab.h
Normal file
@ -0,0 +1,54 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: ScreenGrab.h
|
||||
//
|
||||
// Function for capturing a 2D texture and saving it to a file (aka a 'screenshot'
|
||||
// when used on a Direct3D Render Target).
|
||||
//
|
||||
// Note these functions are useful as a light-weight runtime screen grabber. For
|
||||
// full-featured texture capture, DDS writer, and texture processing pipeline,
|
||||
// see the 'Texconv' sample and the 'DirectXTex' library.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
#include <d3d11_x.h>
|
||||
#else
|
||||
#include <d3d11_1.h>
|
||||
#endif
|
||||
|
||||
#include <functional>
|
||||
|
||||
#if defined(NTDDI_WIN10_FE) || defined(__MINGW32__)
|
||||
#include <ocidl.h>
|
||||
#else
|
||||
#include <OCIdl.h>
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment(lib,"uuid.lib")
|
||||
#endif
|
||||
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
HRESULT __cdecl SaveDDSTextureToFile(
|
||||
_In_ ID3D11DeviceContext* pContext,
|
||||
_In_ ID3D11Resource* pSource,
|
||||
_In_z_ const wchar_t* fileName) noexcept;
|
||||
|
||||
HRESULT __cdecl SaveWICTextureToFile(
|
||||
_In_ ID3D11DeviceContext* pContext,
|
||||
_In_ ID3D11Resource* pSource,
|
||||
_In_ REFGUID guidContainerFormat,
|
||||
_In_z_ const wchar_t* fileName,
|
||||
_In_opt_ const GUID* targetFormat = nullptr,
|
||||
_In_ std::function<void __cdecl(IPropertyBag2*)> setCustomProps = nullptr,
|
||||
_In_ bool forceSRGB = false);
|
||||
}
|
1142
enginecustom/include/Inc/SimpleMath.h
Normal file
1142
enginecustom/include/Inc/SimpleMath.h
Normal file
File diff suppressed because it is too large
Load Diff
3826
enginecustom/include/Inc/SimpleMath.inl
Normal file
3826
enginecustom/include/Inc/SimpleMath.inl
Normal file
File diff suppressed because it is too large
Load Diff
102
enginecustom/include/Inc/SpriteBatch.h
Normal file
102
enginecustom/include/Inc/SpriteBatch.h
Normal file
@ -0,0 +1,102 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: SpriteBatch.h
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
#include <d3d11_x.h>
|
||||
#else
|
||||
#include <d3d11_1.h>
|
||||
#include <dxgi1_2.h>
|
||||
#endif
|
||||
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
|
||||
#include <DirectXMath.h>
|
||||
#include <DirectXColors.h>
|
||||
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
inline namespace DX11
|
||||
{
|
||||
enum SpriteSortMode
|
||||
{
|
||||
SpriteSortMode_Deferred,
|
||||
SpriteSortMode_Immediate,
|
||||
SpriteSortMode_Texture,
|
||||
SpriteSortMode_BackToFront,
|
||||
SpriteSortMode_FrontToBack,
|
||||
};
|
||||
|
||||
enum SpriteEffects : uint32_t
|
||||
{
|
||||
SpriteEffects_None = 0,
|
||||
SpriteEffects_FlipHorizontally = 1,
|
||||
SpriteEffects_FlipVertically = 2,
|
||||
SpriteEffects_FlipBoth = SpriteEffects_FlipHorizontally | SpriteEffects_FlipVertically,
|
||||
};
|
||||
|
||||
class SpriteBatch
|
||||
{
|
||||
public:
|
||||
explicit SpriteBatch(_In_ ID3D11DeviceContext* deviceContext);
|
||||
|
||||
SpriteBatch(SpriteBatch&&) noexcept;
|
||||
SpriteBatch& operator= (SpriteBatch&&) noexcept;
|
||||
|
||||
SpriteBatch(SpriteBatch const&) = delete;
|
||||
SpriteBatch& operator= (SpriteBatch const&) = delete;
|
||||
|
||||
virtual ~SpriteBatch();
|
||||
|
||||
// Begin/End a batch of sprite drawing operations.
|
||||
void XM_CALLCONV Begin(SpriteSortMode sortMode = SpriteSortMode_Deferred,
|
||||
_In_opt_ ID3D11BlendState* blendState = nullptr,
|
||||
_In_opt_ ID3D11SamplerState* samplerState = nullptr,
|
||||
_In_opt_ ID3D11DepthStencilState* depthStencilState = nullptr,
|
||||
_In_opt_ ID3D11RasterizerState* rasterizerState = nullptr,
|
||||
_In_ std::function<void __cdecl()> setCustomShaders = nullptr,
|
||||
FXMMATRIX transformMatrix = MatrixIdentity);
|
||||
void __cdecl End();
|
||||
|
||||
// Draw overloads specifying position, origin and scale as XMFLOAT2.
|
||||
void XM_CALLCONV Draw(_In_ ID3D11ShaderResourceView* texture, XMFLOAT2 const& position, FXMVECTOR color = Colors::White);
|
||||
void XM_CALLCONV Draw(_In_ ID3D11ShaderResourceView* texture, XMFLOAT2 const& position, _In_opt_ RECT const* sourceRectangle, FXMVECTOR color = Colors::White, float rotation = 0, XMFLOAT2 const& origin = Float2Zero, float scale = 1, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0);
|
||||
void XM_CALLCONV Draw(_In_ ID3D11ShaderResourceView* texture, XMFLOAT2 const& position, _In_opt_ RECT const* sourceRectangle, FXMVECTOR color, float rotation, XMFLOAT2 const& origin, XMFLOAT2 const& scale, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0);
|
||||
|
||||
// Draw overloads specifying position, origin and scale via the first two components of an XMVECTOR.
|
||||
void XM_CALLCONV Draw(_In_ ID3D11ShaderResourceView* texture, FXMVECTOR position, FXMVECTOR color = Colors::White);
|
||||
void XM_CALLCONV Draw(_In_ ID3D11ShaderResourceView* texture, FXMVECTOR position, _In_opt_ RECT const* sourceRectangle, FXMVECTOR color = Colors::White, float rotation = 0, FXMVECTOR origin = g_XMZero, float scale = 1, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0);
|
||||
void XM_CALLCONV Draw(_In_ ID3D11ShaderResourceView* texture, FXMVECTOR position, _In_opt_ RECT const* sourceRectangle, FXMVECTOR color, float rotation, FXMVECTOR origin, GXMVECTOR scale, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0);
|
||||
|
||||
// Draw overloads specifying position as a RECT.
|
||||
void XM_CALLCONV Draw(_In_ ID3D11ShaderResourceView* texture, RECT const& destinationRectangle, FXMVECTOR color = Colors::White);
|
||||
void XM_CALLCONV Draw(_In_ ID3D11ShaderResourceView* texture, RECT const& destinationRectangle, _In_opt_ RECT const* sourceRectangle, FXMVECTOR color = Colors::White, float rotation = 0, XMFLOAT2 const& origin = Float2Zero, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0);
|
||||
|
||||
// Rotation mode to be applied to the sprite transformation
|
||||
void __cdecl SetRotation(DXGI_MODE_ROTATION mode);
|
||||
DXGI_MODE_ROTATION __cdecl GetRotation() const noexcept;
|
||||
|
||||
// Set viewport for sprite transformation
|
||||
void __cdecl SetViewport(const D3D11_VIEWPORT& viewPort);
|
||||
|
||||
private:
|
||||
// Private implementation.
|
||||
struct Impl;
|
||||
|
||||
std::unique_ptr<Impl> pImpl;
|
||||
|
||||
static const XMMATRIX MatrixIdentity;
|
||||
static const XMFLOAT2 Float2Zero;
|
||||
};
|
||||
}
|
||||
}
|
116
enginecustom/include/Inc/SpriteFont.h
Normal file
116
enginecustom/include/Inc/SpriteFont.h
Normal file
@ -0,0 +1,116 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: SpriteFont.h
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "SpriteBatch.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
inline namespace DX11
|
||||
{
|
||||
class SpriteFont
|
||||
{
|
||||
public:
|
||||
struct Glyph;
|
||||
|
||||
SpriteFont(_In_ ID3D11Device* device, _In_z_ wchar_t const* fileName, bool forceSRGB = false);
|
||||
SpriteFont(_In_ ID3D11Device* device, _In_reads_bytes_(dataSize) uint8_t const* dataBlob, _In_ size_t dataSize, bool forceSRGB = false);
|
||||
SpriteFont(_In_ ID3D11ShaderResourceView* texture, _In_reads_(glyphCount) Glyph const* glyphs, _In_ size_t glyphCount, _In_ float lineSpacing);
|
||||
|
||||
SpriteFont(SpriteFont&&) noexcept;
|
||||
SpriteFont& operator= (SpriteFont&&) noexcept;
|
||||
|
||||
SpriteFont(SpriteFont const&) = delete;
|
||||
SpriteFont& operator= (SpriteFont const&) = delete;
|
||||
|
||||
virtual ~SpriteFont();
|
||||
|
||||
// Wide-character / UTF-16LE
|
||||
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ wchar_t const* text, XMFLOAT2 const& position, FXMVECTOR color = Colors::White, float rotation = 0, XMFLOAT2 const& origin = Float2Zero, float scale = 1, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
|
||||
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ wchar_t const* text, XMFLOAT2 const& position, FXMVECTOR color, float rotation, XMFLOAT2 const& origin, XMFLOAT2 const& scale, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
|
||||
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ wchar_t const* text, FXMVECTOR position, FXMVECTOR color = Colors::White, float rotation = 0, FXMVECTOR origin = g_XMZero, float scale = 1, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
|
||||
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ wchar_t const* text, FXMVECTOR position, FXMVECTOR color, float rotation, FXMVECTOR origin, GXMVECTOR scale, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
|
||||
|
||||
XMVECTOR XM_CALLCONV MeasureString(_In_z_ wchar_t const* text, bool ignoreWhitespace = true) const;
|
||||
|
||||
RECT __cdecl MeasureDrawBounds(_In_z_ wchar_t const* text, XMFLOAT2 const& position, bool ignoreWhitespace = true) const;
|
||||
RECT XM_CALLCONV MeasureDrawBounds(_In_z_ wchar_t const* text, FXMVECTOR position, bool ignoreWhitespace = true) const;
|
||||
|
||||
// UTF-8
|
||||
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ char const* text, XMFLOAT2 const& position, FXMVECTOR color = Colors::White, float rotation = 0, XMFLOAT2 const& origin = Float2Zero, float scale = 1, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
|
||||
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ char const* text, XMFLOAT2 const& position, FXMVECTOR color, float rotation, XMFLOAT2 const& origin, XMFLOAT2 const& scale, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
|
||||
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ char const* text, FXMVECTOR position, FXMVECTOR color = Colors::White, float rotation = 0, FXMVECTOR origin = g_XMZero, float scale = 1, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
|
||||
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ char const* text, FXMVECTOR position, FXMVECTOR color, float rotation, FXMVECTOR origin, GXMVECTOR scale, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
|
||||
|
||||
XMVECTOR XM_CALLCONV MeasureString(_In_z_ char const* text, bool ignoreWhitespace = true) const;
|
||||
|
||||
RECT __cdecl MeasureDrawBounds(_In_z_ char const* text, XMFLOAT2 const& position, bool ignoreWhitespace = true) const;
|
||||
RECT XM_CALLCONV MeasureDrawBounds(_In_z_ char const* text, FXMVECTOR position, bool ignoreWhitespace = true) const;
|
||||
|
||||
// Spacing properties
|
||||
float __cdecl GetLineSpacing() const noexcept;
|
||||
void __cdecl SetLineSpacing(float spacing);
|
||||
|
||||
// Font properties
|
||||
wchar_t __cdecl GetDefaultCharacter() const noexcept;
|
||||
void __cdecl SetDefaultCharacter(wchar_t character);
|
||||
|
||||
bool __cdecl ContainsCharacter(wchar_t character) const;
|
||||
|
||||
// Custom layout/rendering
|
||||
Glyph const* __cdecl FindGlyph(wchar_t character) const;
|
||||
void __cdecl GetSpriteSheet(ID3D11ShaderResourceView** texture) const;
|
||||
|
||||
// Describes a single character glyph.
|
||||
struct Glyph
|
||||
{
|
||||
uint32_t Character;
|
||||
RECT Subrect;
|
||||
float XOffset;
|
||||
float YOffset;
|
||||
float XAdvance;
|
||||
};
|
||||
|
||||
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
|
||||
SpriteFont(_In_ ID3D11Device* device, _In_z_ __wchar_t const* fileName, bool forceSRGB = false);
|
||||
|
||||
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ __wchar_t const* text, XMFLOAT2 const& position, FXMVECTOR color = Colors::White, float rotation = 0, XMFLOAT2 const& origin = Float2Zero, float scale = 1, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
|
||||
|
||||
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ __wchar_t const* text, XMFLOAT2 const& position, FXMVECTOR color, float rotation, XMFLOAT2 const& origin, XMFLOAT2 const& scale, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
|
||||
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ __wchar_t const* text, FXMVECTOR position, FXMVECTOR color = Colors::White, float rotation = 0, FXMVECTOR origin = g_XMZero, float scale = 1, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
|
||||
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ __wchar_t const* text, FXMVECTOR position, FXMVECTOR color, float rotation, FXMVECTOR origin, GXMVECTOR scale, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
|
||||
|
||||
XMVECTOR XM_CALLCONV MeasureString(_In_z_ __wchar_t const* text, bool ignoreWhitespace = true) const;
|
||||
|
||||
RECT __cdecl MeasureDrawBounds(_In_z_ __wchar_t const* text, XMFLOAT2 const& position, bool ignoreWhitespace = true) const;
|
||||
RECT XM_CALLCONV MeasureDrawBounds(_In_z_ __wchar_t const* text, FXMVECTOR position, bool ignoreWhitespace = true) const;
|
||||
|
||||
void __cdecl SetDefaultCharacter(__wchar_t character);
|
||||
|
||||
bool __cdecl ContainsCharacter(__wchar_t character) const;
|
||||
|
||||
Glyph const* __cdecl FindGlyph(__wchar_t character) const;
|
||||
#endif // !_NATIVE_WCHAR_T_DEFINED
|
||||
|
||||
private:
|
||||
// Private implementation.
|
||||
class Impl;
|
||||
|
||||
std::unique_ptr<Impl> pImpl;
|
||||
|
||||
static const XMFLOAT2 Float2Zero;
|
||||
};
|
||||
}
|
||||
}
|
504
enginecustom/include/Inc/VertexTypes.h
Normal file
504
enginecustom/include/Inc/VertexTypes.h
Normal file
@ -0,0 +1,504 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: VertexTypes.h
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
#include <d3d11_x.h>
|
||||
#else
|
||||
#include <d3d11_1.h>
|
||||
#endif
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include <DirectXMath.h>
|
||||
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
inline namespace DX11
|
||||
{
|
||||
// Vertex struct holding position information.
|
||||
struct VertexPosition
|
||||
{
|
||||
VertexPosition() = default;
|
||||
|
||||
VertexPosition(const VertexPosition&) = default;
|
||||
VertexPosition& operator=(const VertexPosition&) = default;
|
||||
|
||||
VertexPosition(VertexPosition&&) = default;
|
||||
VertexPosition& operator=(VertexPosition&&) = default;
|
||||
|
||||
VertexPosition(XMFLOAT3 const& iposition) noexcept
|
||||
: position(iposition)
|
||||
{
|
||||
}
|
||||
|
||||
VertexPosition(FXMVECTOR iposition) noexcept
|
||||
{
|
||||
XMStoreFloat3(&this->position, iposition);
|
||||
}
|
||||
|
||||
XMFLOAT3 position;
|
||||
|
||||
static constexpr unsigned int InputElementCount = 1;
|
||||
static const D3D11_INPUT_ELEMENT_DESC InputElements[InputElementCount];
|
||||
};
|
||||
|
||||
|
||||
// Vertex struct holding position and color information.
|
||||
struct VertexPositionColor
|
||||
{
|
||||
VertexPositionColor() = default;
|
||||
|
||||
VertexPositionColor(const VertexPositionColor&) = default;
|
||||
VertexPositionColor& operator=(const VertexPositionColor&) = default;
|
||||
|
||||
VertexPositionColor(VertexPositionColor&&) = default;
|
||||
VertexPositionColor& operator=(VertexPositionColor&&) = default;
|
||||
|
||||
VertexPositionColor(XMFLOAT3 const& iposition, XMFLOAT4 const& icolor) noexcept
|
||||
: position(iposition),
|
||||
color(icolor)
|
||||
{
|
||||
}
|
||||
|
||||
VertexPositionColor(FXMVECTOR iposition, FXMVECTOR icolor) noexcept
|
||||
{
|
||||
XMStoreFloat3(&this->position, iposition);
|
||||
XMStoreFloat4(&this->color, icolor);
|
||||
}
|
||||
|
||||
XMFLOAT3 position;
|
||||
XMFLOAT4 color;
|
||||
|
||||
static constexpr unsigned int InputElementCount = 2;
|
||||
static const D3D11_INPUT_ELEMENT_DESC InputElements[InputElementCount];
|
||||
};
|
||||
|
||||
|
||||
// Vertex struct holding position and texture mapping information.
|
||||
struct VertexPositionTexture
|
||||
{
|
||||
VertexPositionTexture() = default;
|
||||
|
||||
VertexPositionTexture(const VertexPositionTexture&) = default;
|
||||
VertexPositionTexture& operator=(const VertexPositionTexture&) = default;
|
||||
|
||||
VertexPositionTexture(VertexPositionTexture&&) = default;
|
||||
VertexPositionTexture& operator=(VertexPositionTexture&&) = default;
|
||||
|
||||
VertexPositionTexture(XMFLOAT3 const& iposition, XMFLOAT2 const& itextureCoordinate) noexcept
|
||||
: position(iposition),
|
||||
textureCoordinate(itextureCoordinate)
|
||||
{
|
||||
}
|
||||
|
||||
VertexPositionTexture(FXMVECTOR iposition, FXMVECTOR itextureCoordinate) noexcept
|
||||
{
|
||||
XMStoreFloat3(&this->position, iposition);
|
||||
XMStoreFloat2(&this->textureCoordinate, itextureCoordinate);
|
||||
}
|
||||
|
||||
XMFLOAT3 position;
|
||||
XMFLOAT2 textureCoordinate;
|
||||
|
||||
static constexpr unsigned int InputElementCount = 2;
|
||||
static const D3D11_INPUT_ELEMENT_DESC InputElements[InputElementCount];
|
||||
};
|
||||
|
||||
|
||||
// Vertex struct holding position and dual texture mapping information.
|
||||
struct VertexPositionDualTexture
|
||||
{
|
||||
VertexPositionDualTexture() = default;
|
||||
|
||||
VertexPositionDualTexture(const VertexPositionDualTexture&) = default;
|
||||
VertexPositionDualTexture& operator=(const VertexPositionDualTexture&) = default;
|
||||
|
||||
VertexPositionDualTexture(VertexPositionDualTexture&&) = default;
|
||||
VertexPositionDualTexture& operator=(VertexPositionDualTexture&&) = default;
|
||||
|
||||
VertexPositionDualTexture(
|
||||
XMFLOAT3 const& iposition,
|
||||
XMFLOAT2 const& itextureCoordinate0,
|
||||
XMFLOAT2 const& itextureCoordinate1) noexcept
|
||||
: position(iposition),
|
||||
textureCoordinate0(itextureCoordinate0),
|
||||
textureCoordinate1(itextureCoordinate1)
|
||||
{
|
||||
}
|
||||
|
||||
VertexPositionDualTexture(
|
||||
FXMVECTOR iposition,
|
||||
FXMVECTOR itextureCoordinate0,
|
||||
FXMVECTOR itextureCoordinate1) noexcept
|
||||
{
|
||||
XMStoreFloat3(&this->position, iposition);
|
||||
XMStoreFloat2(&this->textureCoordinate0, itextureCoordinate0);
|
||||
XMStoreFloat2(&this->textureCoordinate1, itextureCoordinate1);
|
||||
}
|
||||
|
||||
XMFLOAT3 position;
|
||||
XMFLOAT2 textureCoordinate0;
|
||||
XMFLOAT2 textureCoordinate1;
|
||||
|
||||
static constexpr unsigned int InputElementCount = 3;
|
||||
static const D3D11_INPUT_ELEMENT_DESC InputElements[InputElementCount];
|
||||
};
|
||||
|
||||
|
||||
// Vertex struct holding position and normal vector.
|
||||
struct VertexPositionNormal
|
||||
{
|
||||
VertexPositionNormal() = default;
|
||||
|
||||
VertexPositionNormal(const VertexPositionNormal&) = default;
|
||||
VertexPositionNormal& operator=(const VertexPositionNormal&) = default;
|
||||
|
||||
VertexPositionNormal(VertexPositionNormal&&) = default;
|
||||
VertexPositionNormal& operator=(VertexPositionNormal&&) = default;
|
||||
|
||||
VertexPositionNormal(XMFLOAT3 const& iposition, XMFLOAT3 const& inormal) noexcept
|
||||
: position(iposition),
|
||||
normal(inormal)
|
||||
{
|
||||
}
|
||||
|
||||
VertexPositionNormal(FXMVECTOR iposition, FXMVECTOR inormal) noexcept
|
||||
{
|
||||
XMStoreFloat3(&this->position, iposition);
|
||||
XMStoreFloat3(&this->normal, inormal);
|
||||
}
|
||||
|
||||
XMFLOAT3 position;
|
||||
XMFLOAT3 normal;
|
||||
|
||||
static constexpr unsigned int InputElementCount = 2;
|
||||
static const D3D11_INPUT_ELEMENT_DESC InputElements[InputElementCount];
|
||||
};
|
||||
|
||||
|
||||
// Vertex struct holding position, color, and texture mapping information.
|
||||
struct VertexPositionColorTexture
|
||||
{
|
||||
VertexPositionColorTexture() = default;
|
||||
|
||||
VertexPositionColorTexture(const VertexPositionColorTexture&) = default;
|
||||
VertexPositionColorTexture& operator=(const VertexPositionColorTexture&) = default;
|
||||
|
||||
VertexPositionColorTexture(VertexPositionColorTexture&&) = default;
|
||||
VertexPositionColorTexture& operator=(VertexPositionColorTexture&&) = default;
|
||||
|
||||
VertexPositionColorTexture(XMFLOAT3 const& iposition, XMFLOAT4 const& icolor, XMFLOAT2 const& itextureCoordinate) noexcept
|
||||
: position(iposition),
|
||||
color(icolor),
|
||||
textureCoordinate(itextureCoordinate)
|
||||
{
|
||||
}
|
||||
|
||||
VertexPositionColorTexture(FXMVECTOR iposition, FXMVECTOR icolor, FXMVECTOR itextureCoordinate) noexcept
|
||||
{
|
||||
XMStoreFloat3(&this->position, iposition);
|
||||
XMStoreFloat4(&this->color, icolor);
|
||||
XMStoreFloat2(&this->textureCoordinate, itextureCoordinate);
|
||||
}
|
||||
|
||||
XMFLOAT3 position;
|
||||
XMFLOAT4 color;
|
||||
XMFLOAT2 textureCoordinate;
|
||||
|
||||
static constexpr unsigned int InputElementCount = 3;
|
||||
static const D3D11_INPUT_ELEMENT_DESC InputElements[InputElementCount];
|
||||
};
|
||||
|
||||
|
||||
// Vertex struct holding position, normal vector, and color information.
|
||||
struct VertexPositionNormalColor
|
||||
{
|
||||
VertexPositionNormalColor() = default;
|
||||
|
||||
VertexPositionNormalColor(const VertexPositionNormalColor&) = default;
|
||||
VertexPositionNormalColor& operator=(const VertexPositionNormalColor&) = default;
|
||||
|
||||
VertexPositionNormalColor(VertexPositionNormalColor&&) = default;
|
||||
VertexPositionNormalColor& operator=(VertexPositionNormalColor&&) = default;
|
||||
|
||||
VertexPositionNormalColor(XMFLOAT3 const& iposition, XMFLOAT3 const& inormal, XMFLOAT4 const& icolor) noexcept
|
||||
: position(iposition),
|
||||
normal(inormal),
|
||||
color(icolor)
|
||||
{
|
||||
}
|
||||
|
||||
VertexPositionNormalColor(FXMVECTOR iposition, FXMVECTOR inormal, FXMVECTOR icolor) noexcept
|
||||
{
|
||||
XMStoreFloat3(&this->position, iposition);
|
||||
XMStoreFloat3(&this->normal, inormal);
|
||||
XMStoreFloat4(&this->color, icolor);
|
||||
}
|
||||
|
||||
XMFLOAT3 position;
|
||||
XMFLOAT3 normal;
|
||||
XMFLOAT4 color;
|
||||
|
||||
static constexpr unsigned int InputElementCount = 3;
|
||||
static const D3D11_INPUT_ELEMENT_DESC InputElements[InputElementCount];
|
||||
};
|
||||
|
||||
|
||||
// Vertex struct holding position, normal vector, and texture mapping information.
|
||||
struct VertexPositionNormalTexture
|
||||
{
|
||||
VertexPositionNormalTexture() = default;
|
||||
|
||||
VertexPositionNormalTexture(const VertexPositionNormalTexture&) = default;
|
||||
VertexPositionNormalTexture& operator=(const VertexPositionNormalTexture&) = default;
|
||||
|
||||
VertexPositionNormalTexture(VertexPositionNormalTexture&&) = default;
|
||||
VertexPositionNormalTexture& operator=(VertexPositionNormalTexture&&) = default;
|
||||
|
||||
VertexPositionNormalTexture(XMFLOAT3 const& iposition, XMFLOAT3 const& inormal, XMFLOAT2 const& itextureCoordinate) noexcept
|
||||
: position(iposition),
|
||||
normal(inormal),
|
||||
textureCoordinate(itextureCoordinate)
|
||||
{
|
||||
}
|
||||
|
||||
VertexPositionNormalTexture(FXMVECTOR iposition, FXMVECTOR inormal, FXMVECTOR itextureCoordinate) noexcept
|
||||
{
|
||||
XMStoreFloat3(&this->position, iposition);
|
||||
XMStoreFloat3(&this->normal, inormal);
|
||||
XMStoreFloat2(&this->textureCoordinate, itextureCoordinate);
|
||||
}
|
||||
|
||||
XMFLOAT3 position;
|
||||
XMFLOAT3 normal;
|
||||
XMFLOAT2 textureCoordinate;
|
||||
|
||||
static constexpr unsigned int InputElementCount = 3;
|
||||
static const D3D11_INPUT_ELEMENT_DESC InputElements[InputElementCount];
|
||||
};
|
||||
|
||||
|
||||
// Vertex struct holding position, normal vector, color, and texture mapping information.
|
||||
struct VertexPositionNormalColorTexture
|
||||
{
|
||||
VertexPositionNormalColorTexture() = default;
|
||||
|
||||
VertexPositionNormalColorTexture(const VertexPositionNormalColorTexture&) = default;
|
||||
VertexPositionNormalColorTexture& operator=(const VertexPositionNormalColorTexture&) = default;
|
||||
|
||||
VertexPositionNormalColorTexture(VertexPositionNormalColorTexture&&) = default;
|
||||
VertexPositionNormalColorTexture& operator=(VertexPositionNormalColorTexture&&) = default;
|
||||
|
||||
VertexPositionNormalColorTexture(
|
||||
XMFLOAT3 const& iposition,
|
||||
XMFLOAT3 const& inormal,
|
||||
XMFLOAT4 const& icolor,
|
||||
XMFLOAT2 const& itextureCoordinate) noexcept
|
||||
: position(iposition),
|
||||
normal(inormal),
|
||||
color(icolor),
|
||||
textureCoordinate(itextureCoordinate)
|
||||
{
|
||||
}
|
||||
|
||||
VertexPositionNormalColorTexture(FXMVECTOR iposition, FXMVECTOR inormal, FXMVECTOR icolor, CXMVECTOR itextureCoordinate) noexcept
|
||||
{
|
||||
XMStoreFloat3(&this->position, iposition);
|
||||
XMStoreFloat3(&this->normal, inormal);
|
||||
XMStoreFloat4(&this->color, icolor);
|
||||
XMStoreFloat2(&this->textureCoordinate, itextureCoordinate);
|
||||
}
|
||||
|
||||
XMFLOAT3 position;
|
||||
XMFLOAT3 normal;
|
||||
XMFLOAT4 color;
|
||||
XMFLOAT2 textureCoordinate;
|
||||
|
||||
static constexpr unsigned int InputElementCount = 4;
|
||||
static const D3D11_INPUT_ELEMENT_DESC InputElements[InputElementCount];
|
||||
};
|
||||
|
||||
|
||||
// Vertex struct for Visual Studio Shader Designer (DGSL) holding position, normal,
|
||||
// tangent, color (RGBA), and texture mapping information
|
||||
struct VertexPositionNormalTangentColorTexture
|
||||
{
|
||||
VertexPositionNormalTangentColorTexture() = default;
|
||||
|
||||
VertexPositionNormalTangentColorTexture(const VertexPositionNormalTangentColorTexture&) = default;
|
||||
VertexPositionNormalTangentColorTexture& operator=(const VertexPositionNormalTangentColorTexture&) = default;
|
||||
|
||||
VertexPositionNormalTangentColorTexture(VertexPositionNormalTangentColorTexture&&) = default;
|
||||
VertexPositionNormalTangentColorTexture& operator=(VertexPositionNormalTangentColorTexture&&) = default;
|
||||
|
||||
XMFLOAT3 position;
|
||||
XMFLOAT3 normal;
|
||||
XMFLOAT4 tangent;
|
||||
uint32_t color;
|
||||
XMFLOAT2 textureCoordinate;
|
||||
|
||||
VertexPositionNormalTangentColorTexture(
|
||||
XMFLOAT3 const& iposition,
|
||||
XMFLOAT3 const& inormal,
|
||||
XMFLOAT4 const& itangent,
|
||||
uint32_t irgba,
|
||||
XMFLOAT2 const& itextureCoordinate) noexcept
|
||||
: position(iposition),
|
||||
normal(inormal),
|
||||
tangent(itangent),
|
||||
color(irgba),
|
||||
textureCoordinate(itextureCoordinate)
|
||||
{
|
||||
}
|
||||
|
||||
VertexPositionNormalTangentColorTexture(
|
||||
FXMVECTOR iposition,
|
||||
FXMVECTOR inormal,
|
||||
FXMVECTOR itangent,
|
||||
uint32_t irgba,
|
||||
CXMVECTOR itextureCoordinate) noexcept
|
||||
: color(irgba)
|
||||
{
|
||||
XMStoreFloat3(&this->position, iposition);
|
||||
XMStoreFloat3(&this->normal, inormal);
|
||||
XMStoreFloat4(&this->tangent, itangent);
|
||||
XMStoreFloat2(&this->textureCoordinate, itextureCoordinate);
|
||||
}
|
||||
|
||||
VertexPositionNormalTangentColorTexture(
|
||||
XMFLOAT3 const& iposition,
|
||||
XMFLOAT3 const& inormal,
|
||||
XMFLOAT4 const& itangent,
|
||||
XMFLOAT4 const& icolor,
|
||||
XMFLOAT2 const& itextureCoordinate) noexcept
|
||||
: position(iposition),
|
||||
normal(inormal),
|
||||
tangent(itangent),
|
||||
color{},
|
||||
textureCoordinate(itextureCoordinate)
|
||||
{
|
||||
SetColor(icolor);
|
||||
}
|
||||
|
||||
VertexPositionNormalTangentColorTexture(
|
||||
FXMVECTOR iposition,
|
||||
FXMVECTOR inormal,
|
||||
FXMVECTOR itangent,
|
||||
CXMVECTOR icolor,
|
||||
CXMVECTOR itextureCoordinate) noexcept
|
||||
: color{}
|
||||
{
|
||||
XMStoreFloat3(&this->position, iposition);
|
||||
XMStoreFloat3(&this->normal, inormal);
|
||||
XMStoreFloat4(&this->tangent, itangent);
|
||||
XMStoreFloat2(&this->textureCoordinate, itextureCoordinate);
|
||||
|
||||
SetColor(icolor);
|
||||
}
|
||||
|
||||
void __cdecl SetColor(XMFLOAT4 const& icolor) noexcept { SetColor(XMLoadFloat4(&icolor)); }
|
||||
void XM_CALLCONV SetColor(FXMVECTOR icolor) noexcept;
|
||||
|
||||
static constexpr unsigned int InputElementCount = 5;
|
||||
static const D3D11_INPUT_ELEMENT_DESC InputElements[InputElementCount];
|
||||
};
|
||||
|
||||
|
||||
// Vertex struct for Visual Studio Shader Designer (DGSL) holding position, normal,
|
||||
// tangent, color (RGBA), texture mapping information, and skinning weights
|
||||
struct VertexPositionNormalTangentColorTextureSkinning : public VertexPositionNormalTangentColorTexture
|
||||
{
|
||||
VertexPositionNormalTangentColorTextureSkinning() = default;
|
||||
|
||||
VertexPositionNormalTangentColorTextureSkinning(const VertexPositionNormalTangentColorTextureSkinning&) = default;
|
||||
VertexPositionNormalTangentColorTextureSkinning& operator=(const VertexPositionNormalTangentColorTextureSkinning&) = default;
|
||||
|
||||
VertexPositionNormalTangentColorTextureSkinning(VertexPositionNormalTangentColorTextureSkinning&&) = default;
|
||||
VertexPositionNormalTangentColorTextureSkinning& operator=(VertexPositionNormalTangentColorTextureSkinning&&) = default;
|
||||
|
||||
uint32_t indices;
|
||||
uint32_t weights;
|
||||
|
||||
VertexPositionNormalTangentColorTextureSkinning(
|
||||
XMFLOAT3 const& iposition,
|
||||
XMFLOAT3 const& inormal,
|
||||
XMFLOAT4 const& itangent,
|
||||
uint32_t irgba,
|
||||
XMFLOAT2 const& itextureCoordinate,
|
||||
XMUINT4 const& iindices,
|
||||
XMFLOAT4 const& iweights) noexcept
|
||||
: VertexPositionNormalTangentColorTexture(iposition, inormal, itangent, irgba, itextureCoordinate),
|
||||
indices{},
|
||||
weights{}
|
||||
{
|
||||
SetBlendIndices(iindices);
|
||||
SetBlendWeights(iweights);
|
||||
}
|
||||
|
||||
VertexPositionNormalTangentColorTextureSkinning(
|
||||
FXMVECTOR iposition,
|
||||
FXMVECTOR inormal,
|
||||
FXMVECTOR itangent,
|
||||
uint32_t irgba,
|
||||
CXMVECTOR itextureCoordinate,
|
||||
XMUINT4 const& iindices,
|
||||
CXMVECTOR iweights) noexcept
|
||||
: VertexPositionNormalTangentColorTexture(iposition, inormal, itangent, irgba, itextureCoordinate),
|
||||
indices{},
|
||||
weights{}
|
||||
{
|
||||
SetBlendIndices(iindices);
|
||||
SetBlendWeights(iweights);
|
||||
}
|
||||
|
||||
VertexPositionNormalTangentColorTextureSkinning(
|
||||
XMFLOAT3 const& iposition,
|
||||
XMFLOAT3 const& inormal,
|
||||
XMFLOAT4 const& itangent,
|
||||
XMFLOAT4 const& icolor,
|
||||
XMFLOAT2 const& itextureCoordinate,
|
||||
XMUINT4 const& iindices,
|
||||
XMFLOAT4 const& iweights) noexcept
|
||||
: VertexPositionNormalTangentColorTexture(iposition, inormal, itangent, icolor, itextureCoordinate),
|
||||
indices{},
|
||||
weights{}
|
||||
{
|
||||
SetBlendIndices(iindices);
|
||||
SetBlendWeights(iweights);
|
||||
}
|
||||
|
||||
VertexPositionNormalTangentColorTextureSkinning(
|
||||
FXMVECTOR iposition,
|
||||
FXMVECTOR inormal,
|
||||
FXMVECTOR itangent,
|
||||
CXMVECTOR icolor,
|
||||
CXMVECTOR itextureCoordinate,
|
||||
XMUINT4 const& iindices,
|
||||
CXMVECTOR iweights) noexcept
|
||||
: VertexPositionNormalTangentColorTexture(iposition, inormal, itangent, icolor, itextureCoordinate),
|
||||
indices{},
|
||||
weights{}
|
||||
{
|
||||
SetBlendIndices(iindices);
|
||||
SetBlendWeights(iweights);
|
||||
}
|
||||
|
||||
void __cdecl SetBlendIndices(XMUINT4 const& iindices) noexcept;
|
||||
|
||||
void __cdecl SetBlendWeights(XMFLOAT4 const& iweights) noexcept { SetBlendWeights(XMLoadFloat4(&iweights)); }
|
||||
void XM_CALLCONV SetBlendWeights(FXMVECTOR iweights) noexcept;
|
||||
|
||||
static constexpr unsigned int InputElementCount = 7;
|
||||
static const D3D11_INPUT_ELEMENT_DESC InputElements[InputElementCount];
|
||||
};
|
||||
}
|
||||
}
|
177
enginecustom/include/Inc/WICTextureLoader.h
Normal file
177
enginecustom/include/Inc/WICTextureLoader.h
Normal file
@ -0,0 +1,177 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: WICTextureLoader.h
|
||||
//
|
||||
// Function for loading a WIC image and creating a Direct3D runtime texture for it
|
||||
// (auto-generating mipmaps if possible)
|
||||
//
|
||||
// Note: Assumes application has already called CoInitializeEx
|
||||
//
|
||||
// Warning: CreateWICTexture* functions are not thread-safe if given a d3dContext instance for
|
||||
// auto-gen mipmap support.
|
||||
//
|
||||
// Note these functions are useful for images created as simple 2D textures. For
|
||||
// more complex resources, DDSTextureLoader is an excellent light-weight runtime loader.
|
||||
// For a full-featured DDS file reader, writer, and texture processing pipeline see
|
||||
// the 'Texconv' sample and the 'DirectXTex' library.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
#include <d3d11_x.h>
|
||||
#else
|
||||
#include <d3d11_1.h>
|
||||
#endif
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment(lib,"uuid.lib")
|
||||
#endif
|
||||
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
inline namespace DX11
|
||||
{
|
||||
enum WIC_LOADER_FLAGS : uint32_t
|
||||
{
|
||||
WIC_LOADER_DEFAULT = 0,
|
||||
WIC_LOADER_FORCE_SRGB = 0x1,
|
||||
WIC_LOADER_IGNORE_SRGB = 0x2,
|
||||
WIC_LOADER_SRGB_DEFAULT = 0x4,
|
||||
WIC_LOADER_FIT_POW2 = 0x20,
|
||||
WIC_LOADER_MAKE_SQUARE = 0x40,
|
||||
WIC_LOADER_FORCE_RGBA32 = 0x80,
|
||||
};
|
||||
}
|
||||
|
||||
// Standard version
|
||||
HRESULT __cdecl CreateWICTextureFromMemory(
|
||||
_In_ ID3D11Device* d3dDevice,
|
||||
_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
|
||||
_In_ size_t wicDataSize,
|
||||
_Outptr_opt_ ID3D11Resource** texture,
|
||||
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||
_In_ size_t maxsize = 0) noexcept;
|
||||
|
||||
HRESULT __cdecl CreateWICTextureFromFile(
|
||||
_In_ ID3D11Device* d3dDevice,
|
||||
_In_z_ const wchar_t* szFileName,
|
||||
_Outptr_opt_ ID3D11Resource** texture,
|
||||
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||
_In_ size_t maxsize = 0) noexcept;
|
||||
|
||||
// Standard version with optional auto-gen mipmap support
|
||||
HRESULT __cdecl CreateWICTextureFromMemory(
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
_In_ ID3D11DeviceX* d3dDevice,
|
||||
_In_opt_ ID3D11DeviceContextX* d3dContext,
|
||||
#else
|
||||
_In_ ID3D11Device* d3dDevice,
|
||||
_In_opt_ ID3D11DeviceContext* d3dContext,
|
||||
#endif
|
||||
_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
|
||||
_In_ size_t wicDataSize,
|
||||
_Outptr_opt_ ID3D11Resource** texture,
|
||||
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||
_In_ size_t maxsize = 0) noexcept;
|
||||
|
||||
HRESULT __cdecl CreateWICTextureFromFile(
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
_In_ ID3D11DeviceX* d3dDevice,
|
||||
_In_opt_ ID3D11DeviceContextX* d3dContext,
|
||||
#else
|
||||
_In_ ID3D11Device* d3dDevice,
|
||||
_In_opt_ ID3D11DeviceContext* d3dContext,
|
||||
#endif
|
||||
_In_z_ const wchar_t* szFileName,
|
||||
_Outptr_opt_ ID3D11Resource** texture,
|
||||
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||
_In_ size_t maxsize = 0) noexcept;
|
||||
|
||||
// Extended version
|
||||
HRESULT __cdecl CreateWICTextureFromMemoryEx(
|
||||
_In_ ID3D11Device* d3dDevice,
|
||||
_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
|
||||
_In_ size_t wicDataSize,
|
||||
_In_ size_t maxsize,
|
||||
_In_ D3D11_USAGE usage,
|
||||
_In_ unsigned int bindFlags,
|
||||
_In_ unsigned int cpuAccessFlags,
|
||||
_In_ unsigned int miscFlags,
|
||||
_In_ WIC_LOADER_FLAGS loadFlags,
|
||||
_Outptr_opt_ ID3D11Resource** texture,
|
||||
_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept;
|
||||
|
||||
HRESULT __cdecl CreateWICTextureFromFileEx(
|
||||
_In_ ID3D11Device* d3dDevice,
|
||||
_In_z_ const wchar_t* szFileName,
|
||||
_In_ size_t maxsize,
|
||||
_In_ D3D11_USAGE usage,
|
||||
_In_ unsigned int bindFlags,
|
||||
_In_ unsigned int cpuAccessFlags,
|
||||
_In_ unsigned int miscFlags,
|
||||
_In_ WIC_LOADER_FLAGS loadFlags,
|
||||
_Outptr_opt_ ID3D11Resource** texture,
|
||||
_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept;
|
||||
|
||||
// Extended version with optional auto-gen mipmap support
|
||||
HRESULT __cdecl CreateWICTextureFromMemoryEx(
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
_In_ ID3D11DeviceX* d3dDevice,
|
||||
_In_opt_ ID3D11DeviceContextX* d3dContext,
|
||||
#else
|
||||
_In_ ID3D11Device* d3dDevice,
|
||||
_In_opt_ ID3D11DeviceContext* d3dContext,
|
||||
#endif
|
||||
_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
|
||||
_In_ size_t wicDataSize,
|
||||
_In_ size_t maxsize,
|
||||
_In_ D3D11_USAGE usage,
|
||||
_In_ unsigned int bindFlags,
|
||||
_In_ unsigned int cpuAccessFlags,
|
||||
_In_ unsigned int miscFlags,
|
||||
_In_ WIC_LOADER_FLAGS loadFlags,
|
||||
_Outptr_opt_ ID3D11Resource** texture,
|
||||
_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept;
|
||||
|
||||
HRESULT __cdecl CreateWICTextureFromFileEx(
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
_In_ ID3D11DeviceX* d3dDevice,
|
||||
_In_opt_ ID3D11DeviceContextX* d3dContext,
|
||||
#else
|
||||
_In_ ID3D11Device* d3dDevice,
|
||||
_In_opt_ ID3D11DeviceContext* d3dContext,
|
||||
#endif
|
||||
_In_z_ const wchar_t* szFileName,
|
||||
_In_ size_t maxsize,
|
||||
_In_ D3D11_USAGE usage,
|
||||
_In_ unsigned int bindFlags,
|
||||
_In_ unsigned int cpuAccessFlags,
|
||||
_In_ unsigned int miscFlags,
|
||||
_In_ WIC_LOADER_FLAGS loadFlags,
|
||||
_Outptr_opt_ ID3D11Resource** texture,
|
||||
_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept;
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wdeprecated-dynamic-exception-spec"
|
||||
#endif
|
||||
|
||||
inline namespace DX11
|
||||
{
|
||||
DEFINE_ENUM_FLAG_OPERATORS(WIC_LOADER_FLAGS);
|
||||
}
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
}
|
67
enginecustom/include/Inc/XboxDDSTextureLoader.h
Normal file
67
enginecustom/include/Inc/XboxDDSTextureLoader.h
Normal file
@ -0,0 +1,67 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: XboxDDSTextureLoader.h
|
||||
//
|
||||
// Functions for loading a DDS texture using the XBOX extended header and creating a
|
||||
// Direct3D11.X runtime resource for it via the CreatePlacement APIs
|
||||
//
|
||||
// Note these functions will not load standard DDS files. Use the DDSTextureLoader
|
||||
// module in the DirectXTex package or as part of the DirectXTK library to load
|
||||
// these files which use standard Direct3D resource creation APIs.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#if !defined(_XBOX_ONE) || !defined(_TITLE)
|
||||
#error This module only supports Xbox One exclusive apps
|
||||
#endif
|
||||
|
||||
#include <d3d11_x.h>
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
|
||||
#ifndef DDS_ALPHA_MODE_DEFINED
|
||||
#define DDS_ALPHA_MODE_DEFINED
|
||||
namespace DirectX
|
||||
{
|
||||
enum DDS_ALPHA_MODE : uint32_t
|
||||
{
|
||||
DDS_ALPHA_MODE_UNKNOWN = 0,
|
||||
DDS_ALPHA_MODE_STRAIGHT = 1,
|
||||
DDS_ALPHA_MODE_PREMULTIPLIED = 2,
|
||||
DDS_ALPHA_MODE_OPAQUE = 3,
|
||||
DDS_ALPHA_MODE_CUSTOM = 4,
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
||||
namespace Xbox
|
||||
{
|
||||
using DirectX::DDS_ALPHA_MODE;
|
||||
|
||||
HRESULT __cdecl CreateDDSTextureFromMemory(
|
||||
_In_ ID3D11DeviceX* d3dDevice,
|
||||
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
|
||||
_In_ size_t ddsDataSize,
|
||||
_Outptr_opt_ ID3D11Resource** texture,
|
||||
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||
_Outptr_ void** grfxMemory,
|
||||
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr,
|
||||
_In_ bool forceSRGB = false) noexcept;
|
||||
|
||||
HRESULT __cdecl CreateDDSTextureFromFile( _In_ ID3D11DeviceX* d3dDevice,
|
||||
_In_z_ const wchar_t* szFileName,
|
||||
_Outptr_opt_ ID3D11Resource** texture,
|
||||
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||
_Outptr_ void** grfxMemory,
|
||||
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr,
|
||||
_In_ bool forceSRGB = false) noexcept;
|
||||
|
||||
void FreeDDSTextureMemory( _In_opt_ void* grfxMemory ) noexcept;
|
||||
}
|
@ -5,7 +5,6 @@ ModelClass::ModelClass()
|
||||
{
|
||||
m_vertexBuffer = 0;
|
||||
m_indexBuffer = 0;
|
||||
m_Textures = 0;
|
||||
m_model = 0;
|
||||
}
|
||||
|
||||
@ -19,16 +18,14 @@ ModelClass::~ModelClass()
|
||||
{
|
||||
}
|
||||
|
||||
bool ModelClass::Initialize(ID3D11Device* device, ID3D11DeviceContext* deviceContext, char* modelFilename, vector<string> filename)
|
||||
{
|
||||
Logger::Get().Log("Initializing model class", __FILE__, __LINE__, Logger::LogLevel::Initialize);
|
||||
bool ModelClass::Initialize(ID3D11Device* device, ID3D11DeviceContext* deviceContext, char* modelFilename, std::vector<ID3D11ShaderResourceView*> textures) {
|
||||
Logger::Get().Log("Initializing model class with preloaded textures", __FILE__, __LINE__, Logger::LogLevel::Initialize);
|
||||
|
||||
bool result;
|
||||
|
||||
// Load in the model data.
|
||||
result = LoadModel(modelFilename);
|
||||
if (!result)
|
||||
{
|
||||
if (!result) {
|
||||
Logger::Get().Log("Failed to load model data", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||
return false;
|
||||
}
|
||||
@ -38,20 +35,14 @@ bool ModelClass::Initialize(ID3D11Device* device, ID3D11DeviceContext* deviceCon
|
||||
|
||||
// Initialize the vertex and index buffers.
|
||||
result = InitializeBuffers(device);
|
||||
if (!result)
|
||||
{
|
||||
if (!result) {
|
||||
Logger::Get().Log("Failed to initialize buffers", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||
return false;
|
||||
}
|
||||
// Load the textures for this model.
|
||||
result = LoadTextures(device, deviceContext, filename);
|
||||
if (!result)
|
||||
{
|
||||
Logger::Get().Log("Failed to load textures", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||
return false;
|
||||
}
|
||||
|
||||
Logger::Get().Log("Model class initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
|
||||
m_Textures = textures;
|
||||
|
||||
Logger::Get().Log("Model class initialized with preloaded textures", __FILE__, __LINE__, Logger::LogLevel::Initialize);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -88,7 +79,7 @@ int ModelClass::GetIndexCount()
|
||||
|
||||
ID3D11ShaderResourceView* ModelClass::GetTexture(int index)
|
||||
{
|
||||
return m_Textures[index].GetTexture();
|
||||
return m_Textures[index];
|
||||
}
|
||||
|
||||
|
||||
@ -221,52 +212,23 @@ void ModelClass::RenderBuffers(ID3D11DeviceContext* deviceContext)
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
bool ModelClass::LoadTextures(ID3D11Device* device, ID3D11DeviceContext* deviceContext, vector<string> textureFile)
|
||||
{
|
||||
Logger::Get().Log("Loading textures", __FILE__, __LINE__);
|
||||
|
||||
bool result;
|
||||
|
||||
// Create and initialize the texture object array.
|
||||
m_Textures = new TextureClass[textureFile.size()];
|
||||
|
||||
for (int i = 0; i < textureFile.size(); i++)
|
||||
{
|
||||
result = m_Textures[i].Initialize(device, deviceContext, textureFile[i]);
|
||||
if (!result)
|
||||
{
|
||||
Logger::Get().Log("Failed to initialize texture", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Logger::Get().Log("Textures loaded", __FILE__, __LINE__);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ModelClass::ReleaseTextures()
|
||||
{
|
||||
Logger::Get().Log("Releasing textures", __FILE__, __LINE__);
|
||||
|
||||
// Release the texture object array.
|
||||
if (m_Textures)
|
||||
for (auto& texture : m_Textures)
|
||||
{
|
||||
m_Textures[0].Shutdown();
|
||||
m_Textures[1].Shutdown();
|
||||
m_Textures[2].Shutdown();
|
||||
m_Textures[3].Shutdown();
|
||||
m_Textures[4].Shutdown();
|
||||
m_Textures[5].Shutdown();
|
||||
|
||||
delete[] m_Textures;
|
||||
m_Textures = 0;
|
||||
if (texture)
|
||||
{
|
||||
texture->Release();
|
||||
texture = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
Logger::Get().Log("Textures released", __FILE__, __LINE__);
|
||||
m_Textures.clear();
|
||||
|
||||
return;
|
||||
Logger::Get().Log("Textures released", __FILE__, __LINE__);
|
||||
}
|
||||
|
||||
bool ModelClass::LoadModel(char* filename)
|
||||
@ -590,23 +552,39 @@ void ModelClass::ReleaseModel()
|
||||
|
||||
bool ModelClass::ChangeTexture(ID3D11Device* device, ID3D11DeviceContext* deviceContext, std::wstring filename, int index)
|
||||
{
|
||||
bool result;
|
||||
Logger::Get().Log("Changing texture", __FILE__, __LINE__, Logger::LogLevel::Initialize);
|
||||
|
||||
// convert wstring to string
|
||||
std::string str(filename.begin(), filename.end());
|
||||
HRESULT result;
|
||||
ID3D11ShaderResourceView* newTexture = nullptr;
|
||||
|
||||
// Release the old texture object.
|
||||
m_Textures[index].Shutdown();
|
||||
|
||||
// Initialize the new texture object.
|
||||
result = m_Textures[index].Initialize(device, deviceContext, str);
|
||||
if (!result)
|
||||
// Load the new texture using WICTextureLoader.
|
||||
result = DirectX::CreateWICTextureFromFile(device, deviceContext, filename.c_str(), nullptr, &newTexture);
|
||||
if (FAILED(result))
|
||||
{
|
||||
Logger::Get().Log("Failed to initialize texture", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||
Logger::Get().Log("Failed to load new texture", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||
return false;
|
||||
}
|
||||
|
||||
Logger::Get().Log("Texture changed", __FILE__, __LINE__, Logger::LogLevel::Debug);
|
||||
// Release the old texture if it exists.
|
||||
if (index >= 0 && index < m_Textures.size() && m_Textures[index])
|
||||
{
|
||||
m_Textures[index]->Release();
|
||||
m_Textures[index] = nullptr;
|
||||
}
|
||||
|
||||
// Assign the new texture to the specified index.
|
||||
if (index >= 0 && index < m_Textures.size())
|
||||
{
|
||||
m_Textures[index] = newTexture;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If the index is out of range, log an error and release the new texture.
|
||||
Logger::Get().Log("Texture index out of range", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||
newTexture->Release();
|
||||
return false;
|
||||
}
|
||||
|
||||
Logger::Get().Log("Texture changed successfully", __FILE__, __LINE__, Logger::LogLevel::Initialize);
|
||||
return true;
|
||||
}
|
@ -13,6 +13,7 @@
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <WICTextureLoader.h>
|
||||
using namespace DirectX;
|
||||
using namespace std;
|
||||
|
||||
@ -82,7 +83,8 @@ public:
|
||||
ModelClass(const ModelClass&);
|
||||
~ModelClass();
|
||||
|
||||
bool Initialize(ID3D11Device*, ID3D11DeviceContext*, char*, vector<string>);
|
||||
bool Initialize(ID3D11Device*, ID3D11DeviceContext*, char*, std::vector<ID3D11ShaderResourceView*>);
|
||||
|
||||
void Shutdown();
|
||||
void Render(ID3D11DeviceContext*);
|
||||
|
||||
@ -108,7 +110,7 @@ private:
|
||||
private:
|
||||
ID3D11Buffer* m_vertexBuffer, * m_indexBuffer;
|
||||
int m_vertexCount, m_indexCount;
|
||||
TextureClass* m_Textures;
|
||||
std::vector<ID3D11ShaderResourceView*> m_Textures;
|
||||
ModelType* m_model;
|
||||
};
|
||||
|
||||
|
@ -17,6 +17,23 @@ Object::Object() : ModelClass()
|
||||
|
||||
Object::~Object()
|
||||
{
|
||||
if (m_Texture) {
|
||||
m_Texture->Release();
|
||||
m_Texture = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
bool Object::LoadTexture(ID3D11Device* device, ID3D11DeviceContext* deviceContext, const std::wstring& filename) {
|
||||
HRESULT result = DirectX::CreateWICTextureFromFile(device, deviceContext, filename.c_str(), nullptr, &m_Texture);
|
||||
if (FAILED(result)) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
ID3D11ShaderResourceView* Object::GetTexture() const
|
||||
{
|
||||
return m_Texture;
|
||||
}
|
||||
|
||||
void Object::SetScaleMatrix(XMMATRIX scaleMatrix)
|
||||
|
@ -1,5 +1,7 @@
|
||||
#pragma once
|
||||
#include "modelclass.h"
|
||||
#include <WICTextureLoader.h>
|
||||
#include <SimpleMath.h>
|
||||
|
||||
class Object : public ModelClass
|
||||
{
|
||||
@ -50,6 +52,10 @@ public:
|
||||
int SetId(int id);
|
||||
int GetId() const;
|
||||
|
||||
bool LoadTexture(ID3D11Device* device, ID3D11DeviceContext* deviceContext, const std::wstring& filename);
|
||||
|
||||
ID3D11ShaderResourceView* GetTexture() const;
|
||||
|
||||
public :
|
||||
bool m_demoSpinning = false;
|
||||
XMVECTOR m_previousPosition;
|
||||
@ -68,5 +74,5 @@ private:
|
||||
bool m_isGrounded;
|
||||
|
||||
std::string m_name;
|
||||
|
||||
ID3D11ShaderResourceView* m_Texture;
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user