MAJOR UPDATE - BROKEN
- New way of loading Texture
This commit is contained in:
182
enginecustom/include/Inc/DDSTextureLoader.h
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182
enginecustom/include/Inc/DDSTextureLoader.h
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//--------------------------------------------------------------------------------------
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// File: DDSTextureLoader.h
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//
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// Functions for loading a DDS texture and creating a Direct3D runtime resource for it
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//
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// Note these functions are useful as a light-weight runtime loader for DDS files. For
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// a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#pragma once
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#if defined(_XBOX_ONE) && defined(_TITLE)
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#include <d3d11_x.h>
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#else
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#include <d3d11_1.h>
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#endif
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#include <cstddef>
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#include <cstdint>
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namespace DirectX
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{
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#ifndef DDS_ALPHA_MODE_DEFINED
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#define DDS_ALPHA_MODE_DEFINED
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enum DDS_ALPHA_MODE : uint32_t
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{
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DDS_ALPHA_MODE_UNKNOWN = 0,
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DDS_ALPHA_MODE_STRAIGHT = 1,
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DDS_ALPHA_MODE_PREMULTIPLIED = 2,
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DDS_ALPHA_MODE_OPAQUE = 3,
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DDS_ALPHA_MODE_CUSTOM = 4,
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};
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#endif
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inline namespace DX11
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{
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enum DDS_LOADER_FLAGS : uint32_t
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{
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DDS_LOADER_DEFAULT = 0,
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DDS_LOADER_FORCE_SRGB = 0x1,
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DDS_LOADER_IGNORE_SRGB = 0x2,
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};
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}
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// Standard version
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HRESULT __cdecl CreateDDSTextureFromMemory(
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_In_ ID3D11Device* d3dDevice,
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
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HRESULT __cdecl CreateDDSTextureFromFile(
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_In_ ID3D11Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
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// Standard version with optional auto-gen mipmap support
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HRESULT __cdecl CreateDDSTextureFromMemory(
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#if defined(_XBOX_ONE) && defined(_TITLE)
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_In_ ID3D11DeviceX* d3dDevice,
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_In_opt_ ID3D11DeviceContextX* d3dContext,
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#else
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_In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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#endif
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
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HRESULT __cdecl CreateDDSTextureFromFile(
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#if defined(_XBOX_ONE) && defined(_TITLE)
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_In_ ID3D11DeviceX* d3dDevice,
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_In_opt_ ID3D11DeviceContextX* d3dContext,
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#else
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_In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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#endif
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_In_z_ const wchar_t* szFileName,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
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// Extended version
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HRESULT __cdecl CreateDDSTextureFromMemoryEx(
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_In_ ID3D11Device* d3dDevice,
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ DDS_LOADER_FLAGS loadFlags,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
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HRESULT __cdecl CreateDDSTextureFromFileEx(
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_In_ ID3D11Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ DDS_LOADER_FLAGS loadFlags,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
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// Extended version with optional auto-gen mipmap support
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HRESULT __cdecl CreateDDSTextureFromMemoryEx(
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#if defined(_XBOX_ONE) && defined(_TITLE)
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_In_ ID3D11DeviceX* d3dDevice,
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_In_opt_ ID3D11DeviceContextX* d3dContext,
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#else
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_In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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#endif
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ DDS_LOADER_FLAGS loadFlags,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
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HRESULT __cdecl CreateDDSTextureFromFileEx(
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#if defined(_XBOX_ONE) && defined(_TITLE)
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_In_ ID3D11DeviceX* d3dDevice,
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_In_opt_ ID3D11DeviceContextX* d3dContext,
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#else
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_In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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#endif
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_In_z_ const wchar_t* szFileName,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ DDS_LOADER_FLAGS loadFlags,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdeprecated-dynamic-exception-spec"
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#endif
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inline namespace DX11
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{
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DEFINE_ENUM_FLAG_OPERATORS(DDS_LOADER_FLAGS);
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}
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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}
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