MAJOR UPDATE - BROKEN
- New way of loading Texture
This commit is contained in:
111
enginecustom/include/Inc/GeometricPrimitive.h
Normal file
111
enginecustom/include/Inc/GeometricPrimitive.h
Normal file
@@ -0,0 +1,111 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: GeometricPrimitive.h
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "VertexTypes.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include <DirectXColors.h>
|
||||
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
inline namespace DX11
|
||||
{
|
||||
class IEffect;
|
||||
|
||||
class GeometricPrimitive
|
||||
{
|
||||
public:
|
||||
GeometricPrimitive(GeometricPrimitive&&) = default;
|
||||
GeometricPrimitive& operator= (GeometricPrimitive&&) = default;
|
||||
|
||||
GeometricPrimitive(GeometricPrimitive const&) = delete;
|
||||
GeometricPrimitive& operator= (GeometricPrimitive const&) = delete;
|
||||
|
||||
using VertexType = VertexPositionNormalTexture;
|
||||
using VertexCollection = std::vector<VertexType>;
|
||||
using IndexCollection = std::vector<uint16_t>;
|
||||
|
||||
virtual ~GeometricPrimitive();
|
||||
|
||||
// Factory methods.
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateCube(_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateBox(_In_ ID3D11DeviceContext* deviceContext, const XMFLOAT3& size, bool rhcoords = true, bool invertn = false);
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateSphere(_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, size_t tessellation = 16, bool rhcoords = true, bool invertn = false);
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateGeoSphere(_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, size_t tessellation = 3, bool rhcoords = true);
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateCylinder(_In_ ID3D11DeviceContext* deviceContext, float height = 1, float diameter = 1, size_t tessellation = 32, bool rhcoords = true);
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateCone(_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, float height = 1, size_t tessellation = 32, bool rhcoords = true);
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateTorus(_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, float thickness = 0.333f, size_t tessellation = 32, bool rhcoords = true);
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateTetrahedron(_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateOctahedron(_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateDodecahedron(_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateIcosahedron(_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateTeapot(_In_ ID3D11DeviceContext* deviceContext, float size = 1, size_t tessellation = 8, bool rhcoords = true);
|
||||
static std::unique_ptr<GeometricPrimitive> __cdecl CreateCustom(_In_ ID3D11DeviceContext* deviceContext, const VertexCollection& vertices, const IndexCollection& indices);
|
||||
|
||||
static void __cdecl CreateCube(VertexCollection& vertices, IndexCollection& indices, float size = 1, bool rhcoords = true);
|
||||
static void __cdecl CreateBox(VertexCollection& vertices, IndexCollection& indices, const XMFLOAT3& size, bool rhcoords = true, bool invertn = false);
|
||||
static void __cdecl CreateSphere(VertexCollection& vertices, IndexCollection& indices, float diameter = 1, size_t tessellation = 16, bool rhcoords = true, bool invertn = false);
|
||||
static void __cdecl CreateGeoSphere(VertexCollection& vertices, IndexCollection& indices, float diameter = 1, size_t tessellation = 3, bool rhcoords = true);
|
||||
static void __cdecl CreateCylinder(VertexCollection& vertices, IndexCollection& indices, float height = 1, float diameter = 1, size_t tessellation = 32, bool rhcoords = true);
|
||||
static void __cdecl CreateCone(VertexCollection& vertices, IndexCollection& indices, float diameter = 1, float height = 1, size_t tessellation = 32, bool rhcoords = true);
|
||||
static void __cdecl CreateTorus(VertexCollection& vertices, IndexCollection& indices, float diameter = 1, float thickness = 0.333f, size_t tessellation = 32, bool rhcoords = true);
|
||||
static void __cdecl CreateTetrahedron(VertexCollection& vertices, IndexCollection& indices, float size = 1, bool rhcoords = true);
|
||||
static void __cdecl CreateOctahedron(VertexCollection& vertices, IndexCollection& indices, float size = 1, bool rhcoords = true);
|
||||
static void __cdecl CreateDodecahedron(VertexCollection& vertices, IndexCollection& indices, float size = 1, bool rhcoords = true);
|
||||
static void __cdecl CreateIcosahedron(VertexCollection& vertices, IndexCollection& indices, float size = 1, bool rhcoords = true);
|
||||
static void __cdecl CreateTeapot(VertexCollection& vertices, IndexCollection& indices, float size = 1, size_t tessellation = 8, bool rhcoords = true);
|
||||
|
||||
// Draw the primitive.
|
||||
void XM_CALLCONV Draw(FXMMATRIX world, CXMMATRIX view, CXMMATRIX projection,
|
||||
FXMVECTOR color = Colors::White,
|
||||
_In_opt_ ID3D11ShaderResourceView* texture = nullptr,
|
||||
bool wireframe = false,
|
||||
_In_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||||
|
||||
// Draw the primitive using a custom effect.
|
||||
void __cdecl Draw(_In_ IEffect* effect,
|
||||
_In_ ID3D11InputLayout* inputLayout,
|
||||
bool alpha = false, bool wireframe = false,
|
||||
_In_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||||
|
||||
void __cdecl DrawInstanced(_In_ IEffect* effect,
|
||||
_In_ ID3D11InputLayout* inputLayout,
|
||||
uint32_t instanceCount,
|
||||
bool alpha = false, bool wireframe = false,
|
||||
uint32_t startInstanceLocation = 0,
|
||||
_In_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||||
|
||||
// Create input layout for drawing with a custom effect.
|
||||
void __cdecl CreateInputLayout(_In_ IEffect* effect, _Outptr_ ID3D11InputLayout** inputLayout) const;
|
||||
|
||||
static void SetDepthBufferMode(bool reverseZ)
|
||||
{
|
||||
s_reversez = reverseZ;
|
||||
}
|
||||
|
||||
private:
|
||||
static bool s_reversez;
|
||||
|
||||
GeometricPrimitive() noexcept(false);
|
||||
|
||||
// Private implementation.
|
||||
class Impl;
|
||||
|
||||
std::unique_ptr<Impl> pImpl;
|
||||
};
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user