Minor Update - Skybox Update - V9.3.0
This commit is contained in:
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0e45e0688c
commit
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|
||||||
DockNode ID=0x00000008 Parent=0x0000000B SizeRef=971,826 CentralNode=1 Selected=0x031DC75C
|
|
||||||
DockNode ID=0x0000000C Parent=0x00000004 SizeRef=1568,335 Selected=0x139FDA3F
|
|
||||||
DockNode ID=0x00000006 Parent=0x00000002 SizeRef=2032,226 Selected=0xAB74BEE9
|
|
||||||
DockNode ID=0x00000005 Parent=0x0000000D SizeRef=343,826 Selected=0x9F035453
|
|
||||||
|
|
||||||
|
1
enginecustom/demo.ker
Normal file
1
enginecustom/demo.ker
Normal file
@ -0,0 +1 @@
|
|||||||
|
0 86 111.063 12.7056 0 0 -0 0 1 1 1 Content/Assets/Kobject/86.obj CEL_SHADING 1 Cube 1 1
|
@ -66,6 +66,7 @@
|
|||||||
<ClCompile Include="src\src\system\physics.cpp" />
|
<ClCompile Include="src\src\system\physics.cpp" />
|
||||||
<ClCompile Include="src\src\system\Positionclass.cpp" />
|
<ClCompile Include="src\src\system\Positionclass.cpp" />
|
||||||
<ClCompile Include="src\src\system\rendertextureclass.cpp" />
|
<ClCompile Include="src\src\system\rendertextureclass.cpp" />
|
||||||
|
<ClCompile Include="src\src\system\Skybox.cpp" />
|
||||||
<ClCompile Include="src\src\system\Spriteclass.cpp" />
|
<ClCompile Include="src\src\system\Spriteclass.cpp" />
|
||||||
<ClCompile Include="src\src\system\Systemclass.cpp" />
|
<ClCompile Include="src\src\system\Systemclass.cpp" />
|
||||||
<ClCompile Include="src\src\system\textclass.cpp" />
|
<ClCompile Include="src\src\system\textclass.cpp" />
|
||||||
@ -125,6 +126,7 @@
|
|||||||
<ClInclude Include="src\inc\system\Positionclass.h" />
|
<ClInclude Include="src\inc\system\Positionclass.h" />
|
||||||
<ClInclude Include="src\inc\system\rendertextureclass.h" />
|
<ClInclude Include="src\inc\system\rendertextureclass.h" />
|
||||||
<ClInclude Include="src\inc\system\sceneManager.h" />
|
<ClInclude Include="src\inc\system\sceneManager.h" />
|
||||||
|
<ClInclude Include="src\inc\system\Skybox.h" />
|
||||||
<ClInclude Include="src\inc\system\Spriteclass.h" />
|
<ClInclude Include="src\inc\system\Spriteclass.h" />
|
||||||
<ClInclude Include="src\inc\system\systemclass.h" />
|
<ClInclude Include="src\inc\system\systemclass.h" />
|
||||||
<ClInclude Include="src\inc\system\textclass.h" />
|
<ClInclude Include="src\inc\system\textclass.h" />
|
||||||
|
30
enginecustom/src/inc/system/Skybox.h
Normal file
30
enginecustom/src/inc/system/Skybox.h
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "d3dclass.h"
|
||||||
|
#include "object.h"
|
||||||
|
|
||||||
|
class Skybox
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
Skybox();
|
||||||
|
~Skybox();
|
||||||
|
|
||||||
|
void Initialize(D3DClass* d3dClassRef); // Get all the required references
|
||||||
|
|
||||||
|
Object* ConstructSkybox();
|
||||||
|
|
||||||
|
|
||||||
|
// Variables
|
||||||
|
|
||||||
|
std::vector<ID3D11ShaderResourceView*> textures;
|
||||||
|
std::vector<XMMATRIX> translations;
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
D3DClass* m_d3dClassRef; // Reference to the D3DClass instance
|
||||||
|
Object* m_Skybox;
|
||||||
|
|
||||||
|
|
||||||
|
};
|
@ -30,8 +30,10 @@
|
|||||||
#include "reflectionshaderclass.h"
|
#include "reflectionshaderclass.h"
|
||||||
#include "physics.h"
|
#include "physics.h"
|
||||||
#include "frustum.h"
|
#include "frustum.h"
|
||||||
#include <fstream>
|
#include "skybox.h"
|
||||||
|
|
||||||
|
|
||||||
|
#include <fstream>
|
||||||
#include <WICTextureLoader.h>
|
#include <WICTextureLoader.h>
|
||||||
#include <comdef.h> // Pour _com_error
|
#include <comdef.h> // Pour _com_error
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
@ -167,13 +169,10 @@ private:
|
|||||||
bool RenderReflectionToTexture();
|
bool RenderReflectionToTexture();
|
||||||
bool RenderPass(const std::vector<std::reference_wrapper<std::vector<Object*>>>& RenderQueues, XMFLOAT4* diffuse, XMFLOAT4* position, XMFLOAT4* ambient, XMMATRIX view, XMMATRIX projection);
|
bool RenderPass(const std::vector<std::reference_wrapper<std::vector<Object*>>>& RenderQueues, XMFLOAT4* diffuse, XMFLOAT4* position, XMFLOAT4* ambient, XMMATRIX view, XMMATRIX projection);
|
||||||
|
|
||||||
void ConstructSkybox(); // Construct the skybox
|
void UpdateSkyboxPosition();
|
||||||
void UpdateSkyboxPosition(); // Update the skybox position
|
|
||||||
bool RenderSkybox(XMMATRIX view, XMMATRIX projection); // Render the skybox
|
|
||||||
|
|
||||||
public :
|
public :
|
||||||
std::vector<ID3D11ShaderResourceView*> textures;
|
std::vector<ID3D11ShaderResourceView*> textures;
|
||||||
std::vector<ID3D11ShaderResourceView*> m_SkyboxTextures;
|
|
||||||
|
|
||||||
private :
|
private :
|
||||||
|
|
||||||
@ -203,7 +202,6 @@ private :
|
|||||||
int m_screenWidth, m_screenHeight;
|
int m_screenWidth, m_screenHeight;
|
||||||
CameraClass* m_Camera;
|
CameraClass* m_Camera;
|
||||||
PositionClass* m_Position;
|
PositionClass* m_Position;
|
||||||
std::vector<XMMATRIX> m_SkyboxInitialTranslations;
|
|
||||||
|
|
||||||
// ------------------------------------ //
|
// ------------------------------------ //
|
||||||
// ------------- OBJECTS -------------- //
|
// ------------- OBJECTS -------------- //
|
||||||
|
@ -12,7 +12,6 @@ PositionClass::PositionClass()
|
|||||||
m_rightTurnSpeed = 0.0f;
|
m_rightTurnSpeed = 0.0f;
|
||||||
m_horizontalTurnSpeed = 0.0f;
|
m_horizontalTurnSpeed = 0.0f;
|
||||||
m_verticalTurnSpeed = 0.0f;
|
m_verticalTurnSpeed = 0.0f;
|
||||||
m_verticalTurnSpeed = 0.0f;
|
|
||||||
m_cameraSpeed = 4.0f;
|
m_cameraSpeed = 4.0f;
|
||||||
m_speed = m_cameraSpeed;
|
m_speed = m_cameraSpeed;
|
||||||
}
|
}
|
||||||
|
69
enginecustom/src/src/system/Skybox.cpp
Normal file
69
enginecustom/src/src/system/Skybox.cpp
Normal file
@ -0,0 +1,69 @@
|
|||||||
|
#include "Skybox.h"
|
||||||
|
|
||||||
|
Skybox::Skybox()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
Skybox::~Skybox()
|
||||||
|
{
|
||||||
|
for (auto& texture : textures)
|
||||||
|
{
|
||||||
|
if (texture)
|
||||||
|
{
|
||||||
|
texture->Release();
|
||||||
|
texture = nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
textures.clear();
|
||||||
|
translations.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Skybox::Initialize(D3DClass* d3dClassRef)
|
||||||
|
{
|
||||||
|
m_d3dClassRef = d3dClassRef;
|
||||||
|
}
|
||||||
|
|
||||||
|
Object* Skybox::ConstructSkybox()
|
||||||
|
{
|
||||||
|
Logger::Get().Log("Construct skybox", __FILE__, __LINE__, Logger::LogLevel::Initialize);
|
||||||
|
|
||||||
|
char modelFilename[128];
|
||||||
|
strcpy_s(modelFilename, "assets/Model/OBJ/invertcube.obj");
|
||||||
|
|
||||||
|
textures.clear();
|
||||||
|
std::vector<std::wstring> skyboxTextures = {
|
||||||
|
L"assets/Skybox/skybox_front.png",
|
||||||
|
L"assets/Skybox/skybox_back.png",
|
||||||
|
L"assets/Skybox/skybox_left.png",
|
||||||
|
L"assets/Skybox/skybox_right.png",
|
||||||
|
L"assets/Skybox/skybox_top.png",
|
||||||
|
L"assets/Skybox/skybox_bottom.png"
|
||||||
|
};
|
||||||
|
|
||||||
|
// Load the textures
|
||||||
|
for (const auto& textureFilename : skyboxTextures)
|
||||||
|
{
|
||||||
|
ID3D11ShaderResourceView* texture = nullptr;
|
||||||
|
HRESULT result = DirectX::CreateWICTextureFromFile(m_d3dClassRef->GetDevice(), m_d3dClassRef->GetDeviceContext(), textureFilename.c_str(), nullptr, &texture);
|
||||||
|
if (FAILED(result))
|
||||||
|
{
|
||||||
|
Logger::Get().Log("Failed to load texture: " + std::string(textureFilename.begin(), textureFilename.end()), __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
textures.push_back(texture);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the model object
|
||||||
|
m_Skybox = new Object();
|
||||||
|
HRESULT result = m_Skybox->Initialize(m_d3dClassRef->GetDevice(), m_d3dClassRef->GetDeviceContext(), modelFilename, textures);
|
||||||
|
if (!result)
|
||||||
|
{
|
||||||
|
Logger::Get().Log("Could not initialize the skybox model object", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||||
|
delete m_Skybox;
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
m_Skybox->SetTranslateMatrix(XMMatrixTranslation(0.0f, 0.0f, 0.0f)); // Set the initial translation of the skybox
|
||||||
|
m_Skybox->SetActiveShader(ShaderType::SKYBOX);
|
||||||
|
|
||||||
|
return m_Skybox; // Return the constructed skybox object
|
||||||
|
}
|
@ -81,6 +81,7 @@ bool ApplicationClass::Initialize(int screenWidth, int screenHeight, HWND hwnd,
|
|||||||
m_RenderQueues.push_back(std::ref(m_object));
|
m_RenderQueues.push_back(std::ref(m_object));
|
||||||
m_RenderQueues.push_back(std::ref(m_cubes));
|
m_RenderQueues.push_back(std::ref(m_cubes));
|
||||||
m_RenderQueues.push_back(std::ref(m_terrainChunk));
|
m_RenderQueues.push_back(std::ref(m_terrainChunk));
|
||||||
|
m_RenderQueues.push_back(std::ref(m_Skybox));
|
||||||
|
|
||||||
m_screenWidth = screenWidth;
|
m_screenWidth = screenWidth;
|
||||||
m_screenHeight = screenHeight;
|
m_screenHeight = screenHeight;
|
||||||
@ -454,7 +455,10 @@ bool ApplicationClass::Initialize(int screenWidth, int screenHeight, HWND hwnd,
|
|||||||
|
|
||||||
m_PhysicsThread = std::thread(&ApplicationClass::PhysicsThreadFunction, this);
|
m_PhysicsThread = std::thread(&ApplicationClass::PhysicsThreadFunction, this);
|
||||||
|
|
||||||
ConstructSkybox();
|
//ConstructSkyboxWithPlanes();
|
||||||
|
Skybox* skybox = new Skybox;
|
||||||
|
skybox->Initialize(m_Direct3D);
|
||||||
|
m_Skybox.push_back(skybox->ConstructSkybox());
|
||||||
|
|
||||||
}
|
}
|
||||||
catch (const std::exception& e)
|
catch (const std::exception& e)
|
||||||
@ -1026,20 +1030,7 @@ bool ApplicationClass::Render(float rotation, float x, float y, float z, float t
|
|||||||
diffuseColor, lightPosition, ambientColor);
|
diffuseColor, lightPosition, ambientColor);
|
||||||
|
|
||||||
UpdateSkyboxPosition(); // Update the position of the skybox to match the camera position.
|
UpdateSkyboxPosition(); // Update the position of the skybox to match the camera position.
|
||||||
|
|
||||||
// ------------------------------------------------------------- //
|
|
||||||
// --------------------- Render the skybox --------------------- //
|
|
||||||
// ------------------------------------------------------------- //
|
|
||||||
|
|
||||||
m_Direct3D->TurnZBufferOff(); // Disable the Z buffer for rendering the skybox.
|
|
||||||
|
|
||||||
result = RenderSkybox(viewMatrix, projectionMatrix); // Render the skybox.
|
|
||||||
if (!result)
|
|
||||||
{
|
|
||||||
Logger::Get().Log("Could not render the skybox", __FILE__, __LINE__, Logger::LogLevel::Error);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_Direct3D->TurnZBufferOn(); // Enable the Z buffer after rendering the skybox.
|
m_Direct3D->TurnZBufferOn(); // Enable the Z buffer after rendering the skybox.
|
||||||
|
|
||||||
// -------------------------------------------------------- //
|
// -------------------------------------------------------- //
|
||||||
@ -2010,70 +2001,6 @@ bool ApplicationClass::RenderPass(const std::vector<std::reference_wrapper<std::
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ApplicationClass::ConstructSkybox() {
|
|
||||||
Logger::Get().Log("Initializing skybox", __FILE__, __LINE__, Logger::LogLevel::Initialize);
|
|
||||||
|
|
||||||
char modelFilename[128];
|
|
||||||
strcpy_s(modelFilename, "assets/Model/OBJ/plane.obj");
|
|
||||||
|
|
||||||
// Liste des fichiers de texture pour chaque face du skybox
|
|
||||||
std::vector<std::wstring> skyboxTextures = {
|
|
||||||
L"assets/Skybox/skybox_front.png",
|
|
||||||
L"assets/Skybox/skybox_back.png",
|
|
||||||
L"assets/Skybox/skybox_left.png",
|
|
||||||
L"assets/Skybox/skybox_right.png",
|
|
||||||
L"assets/Skybox/skybox_top.png",
|
|
||||||
L"assets/Skybox/skybox_bottom.png"
|
|
||||||
};
|
|
||||||
|
|
||||||
// Charger les textures
|
|
||||||
std::vector<ID3D11ShaderResourceView*> textures;
|
|
||||||
for (const auto& textureFilename : skyboxTextures)
|
|
||||||
{
|
|
||||||
ID3D11ShaderResourceView* texture = nullptr;
|
|
||||||
HRESULT result = DirectX::CreateWICTextureFromFile(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), textureFilename.c_str(), nullptr, &texture);
|
|
||||||
if (FAILED(result))
|
|
||||||
{
|
|
||||||
Logger::Get().Log("Failed to load skybox texture: " + std::string(textureFilename.begin(), textureFilename.end()), __FILE__, __LINE__, Logger::LogLevel::Error);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
textures.push_back(texture);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Créer les 6 faces du skybox
|
|
||||||
std::vector<XMMATRIX> translations = {
|
|
||||||
XMMatrixTranslation(0.0f, 0.0f, 1.0f), // Front
|
|
||||||
XMMatrixTranslation(0.0f, 0.0f, -1.0f), // Back
|
|
||||||
XMMatrixTranslation(-1.0f, 0.0f, 0.0f), // Left
|
|
||||||
XMMatrixTranslation(1.0f, 0.0f, 0.0f), // Right
|
|
||||||
XMMatrixTranslation(0.0f, 1.0f, 0.0f), // Top
|
|
||||||
XMMatrixTranslation(0.0f, -1.0f, 0.0f) // Bottom
|
|
||||||
};
|
|
||||||
|
|
||||||
std::vector<XMMATRIX> rotations = {
|
|
||||||
XMMatrixRotationRollPitchYaw(-XM_PIDIV2, 0, 0.0f), // Front
|
|
||||||
XMMatrixRotationRollPitchYaw(XM_PIDIV2, 0, 0.0f), // Back
|
|
||||||
XMMatrixRotationRollPitchYaw(XM_PIDIV2, XM_PIDIV2, 0.0f), // Left
|
|
||||||
XMMatrixRotationRollPitchYaw(XM_PIDIV2, -XM_PIDIV2, 0.0f), // Right
|
|
||||||
XMMatrixRotationRollPitchYaw(XM_PI, 0.0f, 0.0f), // top
|
|
||||||
XMMatrixRotationRollPitchYaw(0.0f, 0.0f, 0.0f) // Bottom
|
|
||||||
};
|
|
||||||
|
|
||||||
for (int i = 0; i < 6; ++i)
|
|
||||||
{
|
|
||||||
Object* face = new Object();
|
|
||||||
face->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, { textures[i] });
|
|
||||||
face->SetScaleMatrix(XMMatrixScaling(2.01f, 2.01f, 2.01f));
|
|
||||||
face->SetRotateMatrix(rotations[i]);
|
|
||||||
face->SetTranslateMatrix(translations[i]);
|
|
||||||
face->SetActiveShader(ShaderType::SKYBOX);
|
|
||||||
m_Skybox.push_back(face);
|
|
||||||
m_SkyboxInitialTranslations.push_back(translations[i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
Logger::Get().Log("Skybox initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ApplicationClass::ConstructFrustum()
|
void ApplicationClass::ConstructFrustum()
|
||||||
{
|
{
|
||||||
XMMATRIX projectionMatrix = m_Direct3D->GetProjectionMatrix();
|
XMMATRIX projectionMatrix = m_Direct3D->GetProjectionMatrix();
|
||||||
@ -2083,6 +2010,20 @@ void ApplicationClass::ConstructFrustum()
|
|||||||
m_FrustumCulling.ConstructFrustum(SCREEN_DEPTH, projectionMatrix, viewMatrix);
|
m_FrustumCulling.ConstructFrustum(SCREEN_DEPTH, projectionMatrix, viewMatrix);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Update the position of the skybox based on the camera position
|
||||||
|
void ApplicationClass::UpdateSkyboxPosition()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (m_Skybox.empty())
|
||||||
|
{
|
||||||
|
Logger::Get().Log("Skybox is empty", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_Skybox[0]->SetTranslateMatrix(XMMatrixTranslation(m_Camera->GetPosition().x, m_Camera->GetPosition().y, m_Camera->GetPosition().z));
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
bool ApplicationClass::RenderPhysics(bool keyLeft, bool keyRight, bool keyUp, bool keyDown, float deltaTime) {
|
bool ApplicationClass::RenderPhysics(bool keyLeft, bool keyRight, bool keyUp, bool keyDown, float deltaTime) {
|
||||||
const float maxSpeed = 50.0f; // Limite de vitesse maximale
|
const float maxSpeed = 50.0f; // Limite de vitesse maximale
|
||||||
|
|
||||||
@ -2190,47 +2131,6 @@ void ApplicationClass::PhysicsThreadFunction()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ApplicationClass::UpdateSkyboxPosition() {
|
|
||||||
XMFLOAT3 cameraPositionFloat3 = m_Camera->GetPosition();
|
|
||||||
XMVECTOR cameraPosition = XMLoadFloat3(&cameraPositionFloat3);
|
|
||||||
for (size_t i = 0; i < m_Skybox.size(); ++i) {
|
|
||||||
Object* face = m_Skybox[i];
|
|
||||||
XMMATRIX initialTranslation = m_SkyboxInitialTranslations[i];
|
|
||||||
XMVECTOR initialTranslationVector = initialTranslation.r[3];
|
|
||||||
XMVECTOR newTranslation = XMVectorAdd(cameraPosition, initialTranslationVector);
|
|
||||||
XMMATRIX translateMatrix = XMMatrixTranslationFromVector(newTranslation);
|
|
||||||
face->SetTranslateMatrix(translateMatrix);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool ApplicationClass::RenderSkybox(XMMATRIX view, XMMATRIX projection) {
|
|
||||||
|
|
||||||
bool result;
|
|
||||||
XMMATRIX worldMatrix, scaleMatrix, rotateMatrix, translateMatrix, srMatrix;
|
|
||||||
|
|
||||||
for (auto& face : m_Skybox) {
|
|
||||||
if (face == nullptr) {
|
|
||||||
Logger::Get().Log("Skybox face is null", __FILE__, __LINE__, Logger::LogLevel::Error);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
scaleMatrix = face->GetScaleMatrix();
|
|
||||||
rotateMatrix = face->GetRotateMatrix();
|
|
||||||
translateMatrix = face->GetTranslateMatrix();
|
|
||||||
srMatrix = XMMatrixMultiply(scaleMatrix, rotateMatrix);
|
|
||||||
worldMatrix = XMMatrixMultiply(srMatrix, translateMatrix);
|
|
||||||
face->Render(m_Direct3D->GetDeviceContext());
|
|
||||||
result = m_ShaderManager->RenderTextureShader(m_Direct3D->GetDeviceContext(), face->GetIndexCount(), worldMatrix, view, projection, face->GetTexture(0));
|
|
||||||
if (!result)
|
|
||||||
{
|
|
||||||
Logger::Get().Log("Could not render the model using the texture shader", __FILE__, __LINE__, Logger::LogLevel::Error);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string ApplicationClass::ConvertWStringToString(const std::wstring& wstr)
|
std::string ApplicationClass::ConvertWStringToString(const std::wstring& wstr)
|
||||||
{
|
{
|
||||||
if (wstr.empty()) return std::string();
|
if (wstr.empty()) return std::string();
|
||||||
|
Loading…
x
Reference in New Issue
Block a user