Patch Update - BigCube Is Back - V10.4.2
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dbc7003569
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.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml
generated
46
.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml
generated
@ -6,10 +6,10 @@
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<component name="ChangeListManager">
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<list default="true" id="e81d6e08-efc7-40a0-909d-ec4943d948e9" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/applicationclass.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/applicationclass.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/enginecustom/imgui.ini" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/imgui.ini" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/imguiManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/imguiManager.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/modelclass.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/modelclass.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/object.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/object.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/applicationclass.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/applicationclass.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/imguiManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/imguiManager.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/modelclass.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/modelclass.cpp" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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@ -150,7 +150,6 @@
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="cidr-memory-view://23" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/um/d3d11.h" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/enginecustom/include/Inc/VertexTypes.h" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/enginecustom/include/Vulkan/Include/vulkan/vulkan_core.h" root0="SKIP_HIGHLIGHTING" />
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@ -169,25 +168,25 @@
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<option name="hideEmptyMiddlePackages" value="true" />
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<option name="showLibraryContents" value="true" />
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</component>
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<component name="PropertiesComponent"><![CDATA[{
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"keyToString": {
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"ASKED_SHARE_PROJECT_CONFIGURATION_FILES": "true",
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"C++ Project.enginecustom.executor": "Run",
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"C/C++ Project.enginecustom.executor": "Debug",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"RunOnceActivity.git.unshallow": "true",
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"SHARE_PROJECT_CONFIGURATION_FILES": "true",
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"git-widget-placeholder": "main",
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"ignore.virus.scanning.warn.message": "true",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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"nodejs_package_manager_path": "npm",
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"settings.editor.selected.configurable": "preferences.build.unityPlugin",
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"vue.rearranger.settings.migration": "true"
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<component name="PropertiesComponent">{
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"keyToString": {
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"ASKED_SHARE_PROJECT_CONFIGURATION_FILES": "true",
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"C++ Project.enginecustom.executor": "Run",
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"C/C++ Project.enginecustom.executor": "Run",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"RunOnceActivity.git.unshallow": "true",
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"SHARE_PROJECT_CONFIGURATION_FILES": "true",
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"git-widget-placeholder": "main",
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"ignore.virus.scanning.warn.message": "true",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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"nodejs_package_manager_path": "npm",
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"settings.editor.selected.configurable": "preferences.build.unityPlugin",
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"vue.rearranger.settings.migration": "true"
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}
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}]]></component>
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}</component>
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<component name="RunManager" selected="C/C++ Project.enginecustom">
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<configuration name="KhaoticDemo" type="CppProject" factoryName="C++ Project">
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<configuration_1 setup="1">
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@ -313,7 +312,8 @@
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<workItem from="1746719840054" duration="991000" />
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<workItem from="1746795732153" duration="33000" />
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<workItem from="1746795828588" duration="592000" />
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<workItem from="1747049871967" duration="8976000" />
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<workItem from="1747049871967" duration="9350000" />
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<workItem from="1747136509645" duration="3939000" />
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</task>
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<task id="LOCAL-00001" summary="Minor update - viewport window tweak">
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<option name="closed" value="true" />
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@ -16,8 +16,8 @@ Collapsed=0
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DockId=0x00000007,0
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[Window][Terrain]
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Pos=0,328
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Size=281,306
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Pos=0,19
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Size=281,615
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Collapsed=0
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DockId=0x00000008,0
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@ -73,7 +73,7 @@ DockId=0x00000006,0
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[Window][Render Stats]
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Pos=0,636
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Size=639,225
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Size=1279,225
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Collapsed=0
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DockId=0x00000004,0
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@ -68,6 +68,8 @@ private:
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bool showLogWindow;
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bool showStatsWindow;
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int m_SideCount = 0;
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static const int FRAME_HISTORY_COUNT = 3600; // 1min secondes à 60 FPS
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float m_frameTimeHistory[FRAME_HISTORY_COUNT] = {};
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int m_frameTimeHistoryIndex = 0;
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@ -232,7 +232,7 @@ public:
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TextureContainer GetTextureContainer() const { return m_Textures; }
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bool PreloadTextures(ID3D11Device* device, ID3D11DeviceContext* deviceContext, TextureContainer& textureContainer);
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protected:
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int m_vertexCount, m_indexCount;
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ID3D11Buffer* m_vertexBuffer, * m_indexBuffer;
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@ -241,7 +241,6 @@ private:
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bool InitializeBuffers(ID3D11Device*);
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void ShutdownBuffers();
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void RenderBuffers(ID3D11DeviceContext*);
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bool LoadTextures(ID3D11Device*, ID3D11DeviceContext*, vector<string> filename);
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void ReleaseTextures();
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bool LoadModel(char*);
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@ -641,6 +641,24 @@ void imguiManager::WidgetTerrainWindow(ApplicationClass* app)
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{
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app->GenerateTerrain();
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}
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ImGui::Separator();
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// Input for the number of cubes on each side
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ImGui::Text("Number of cubes on each side: ");
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ImGui::SameLine();
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ImGui::InputInt("##SideCount", &m_SideCount);
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if (m_SideCount < 1)
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{
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m_SideCount = 1;
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}
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ImGui::Separator();
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if (ImGui::Button("Generate BigCube Terrain"))
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{
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app->CreateBigCube(m_SideCount);
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}
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ImGui::Separator();
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@ -176,23 +176,10 @@ bool ModelClass::InitializeBuffers(ID3D11Device* device)
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void ModelClass::ShutdownBuffers()
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{
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// Release the index buffer.
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if (m_indexBuffer)
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{
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m_indexBuffer->Release();
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m_indexBuffer = 0;
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}
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// Release the vertex buffer.
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if (m_vertexBuffer)
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{
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m_vertexBuffer->Release();
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m_vertexBuffer = 0;
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}
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if (m_indexBuffer) { m_indexBuffer->Release(); m_indexBuffer = nullptr; }
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if (m_vertexBuffer) { m_vertexBuffer->Release(); m_vertexBuffer = nullptr; }
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}
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void ModelClass::RenderBuffers(ID3D11DeviceContext* deviceContext)
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{
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unsigned int stride;
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