Patch Update - BigCube Is Back - V10.4.2
This commit is contained in:
@@ -68,6 +68,8 @@ private:
|
||||
bool showLogWindow;
|
||||
bool showStatsWindow;
|
||||
|
||||
int m_SideCount = 0;
|
||||
|
||||
static const int FRAME_HISTORY_COUNT = 3600; // 1min secondes <20> 60 FPS
|
||||
float m_frameTimeHistory[FRAME_HISTORY_COUNT] = {};
|
||||
int m_frameTimeHistoryIndex = 0;
|
||||
|
@@ -232,7 +232,7 @@ public:
|
||||
TextureContainer GetTextureContainer() const { return m_Textures; }
|
||||
|
||||
bool PreloadTextures(ID3D11Device* device, ID3D11DeviceContext* deviceContext, TextureContainer& textureContainer);
|
||||
|
||||
|
||||
protected:
|
||||
int m_vertexCount, m_indexCount;
|
||||
ID3D11Buffer* m_vertexBuffer, * m_indexBuffer;
|
||||
@@ -241,7 +241,6 @@ private:
|
||||
bool InitializeBuffers(ID3D11Device*);
|
||||
void ShutdownBuffers();
|
||||
void RenderBuffers(ID3D11DeviceContext*);
|
||||
bool LoadTextures(ID3D11Device*, ID3D11DeviceContext*, vector<string> filename);
|
||||
void ReleaseTextures();
|
||||
|
||||
bool LoadModel(char*);
|
||||
|
@@ -641,6 +641,24 @@ void imguiManager::WidgetTerrainWindow(ApplicationClass* app)
|
||||
{
|
||||
app->GenerateTerrain();
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
// Input for the number of cubes on each side
|
||||
ImGui::Text("Number of cubes on each side: ");
|
||||
ImGui::SameLine();
|
||||
ImGui::InputInt("##SideCount", &m_SideCount);
|
||||
if (m_SideCount < 1)
|
||||
{
|
||||
m_SideCount = 1;
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
if (ImGui::Button("Generate BigCube Terrain"))
|
||||
{
|
||||
app->CreateBigCube(m_SideCount);
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
|
@@ -176,23 +176,10 @@ bool ModelClass::InitializeBuffers(ID3D11Device* device)
|
||||
|
||||
void ModelClass::ShutdownBuffers()
|
||||
{
|
||||
// Release the index buffer.
|
||||
if (m_indexBuffer)
|
||||
{
|
||||
m_indexBuffer->Release();
|
||||
m_indexBuffer = 0;
|
||||
}
|
||||
|
||||
// Release the vertex buffer.
|
||||
if (m_vertexBuffer)
|
||||
{
|
||||
m_vertexBuffer->Release();
|
||||
m_vertexBuffer = 0;
|
||||
}
|
||||
|
||||
if (m_indexBuffer) { m_indexBuffer->Release(); m_indexBuffer = nullptr; }
|
||||
if (m_vertexBuffer) { m_vertexBuffer->Release(); m_vertexBuffer = nullptr; }
|
||||
}
|
||||
|
||||
|
||||
void ModelClass::RenderBuffers(ID3D11DeviceContext* deviceContext)
|
||||
{
|
||||
unsigned int stride;
|
||||
|
Reference in New Issue
Block a user