Patch Update - BigCube Is Back - V10.4.2
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@@ -68,6 +68,8 @@ private:
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bool showLogWindow;
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bool showStatsWindow;
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int m_SideCount = 0;
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static const int FRAME_HISTORY_COUNT = 3600; // 1min secondes <20> 60 FPS
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float m_frameTimeHistory[FRAME_HISTORY_COUNT] = {};
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int m_frameTimeHistoryIndex = 0;
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@@ -232,7 +232,7 @@ public:
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TextureContainer GetTextureContainer() const { return m_Textures; }
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bool PreloadTextures(ID3D11Device* device, ID3D11DeviceContext* deviceContext, TextureContainer& textureContainer);
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protected:
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int m_vertexCount, m_indexCount;
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ID3D11Buffer* m_vertexBuffer, * m_indexBuffer;
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@@ -241,7 +241,6 @@ private:
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bool InitializeBuffers(ID3D11Device*);
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void ShutdownBuffers();
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void RenderBuffers(ID3D11DeviceContext*);
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bool LoadTextures(ID3D11Device*, ID3D11DeviceContext*, vector<string> filename);
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void ReleaseTextures();
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bool LoadModel(char*);
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