Patch Update - LoadTexture Tweak - V10.0.1
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@@ -3,6 +3,8 @@
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#include <WICTextureLoader.h>
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#include <SimpleMath.h>
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#include "d3dclass.h"
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enum class ObjectType
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{
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Sphere,
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@@ -96,6 +98,7 @@ public:
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std::string ObjectTypeToString(ObjectType objectType);
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void LaunchObject();
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void LoadTexturesFromPath(std::vector<std::wstring>& texturePaths, TextureContainer& texturesContainer,D3DClass* m_Direct3D);
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void SetAlpha(float alpha) { m_alpha = alpha; }
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float GetAlpha() const { return m_alpha; }
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void SetInitialStretch(float initialStretch) { m_initialStretch = initialStretch; }
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@@ -127,8 +130,6 @@ private:
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std::string m_name;
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ObjectType m_type = ObjectType::Unknown;
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ShaderType m_activeShader = ShaderType::LIGHTING;
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float m_boundingRadius;
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