update render to texture

This commit is contained in:
Mamitiana RASOLOJAONA 2024-04-04 09:12:04 +02:00
parent 46c1a03bed
commit e860992342
2 changed files with 16 additions and 0 deletions

View File

@ -26,6 +26,7 @@
<ClCompile Include="Cameraclass.cpp" />
<ClCompile Include="Colorshaderclass.cpp" />
<ClCompile Include="d3dclass.cpp" />
<ClCompile Include="displayplaneclass.cpp" />
<ClCompile Include="fontclass.cpp" />
<ClCompile Include="fontshaderclass.cpp" />
<ClCompile Include="fpsclass.cpp" />
@ -40,6 +41,7 @@
<ClCompile Include="Multitextureshaderclass.cpp" />
<ClCompile Include="normalmapshaderclass.cpp" />
<ClCompile Include="positionclass.cpp" />
<ClCompile Include="rendertextureclass.cpp" />
<ClCompile Include="specmapshaderclass.cpp" />
<ClCompile Include="Spriteclass.cpp" />
<ClCompile Include="Systemclass.cpp" />
@ -55,6 +57,7 @@
<ClInclude Include="Cameraclass.h" />
<ClInclude Include="Colorshaderclass.h" />
<ClInclude Include="d3dclass.h" />
<ClInclude Include="displayplaneclass.h" />
<ClInclude Include="fontclass.h" />
<ClInclude Include="fontshaderclass.h" />
<ClInclude Include="fpsclass.h" />
@ -68,6 +71,7 @@
<ClInclude Include="Multitextureshaderclass.h" />
<ClInclude Include="normalmapshaderclass.h" />
<ClInclude Include="positionclass.h" />
<ClInclude Include="rendertextureclass.h" />
<ClInclude Include="specmapshaderclass.h" />
<ClInclude Include="Spriteclass.h" />
<ClInclude Include="systemclass.h" />

View File

@ -108,6 +108,12 @@
<ClCompile Include="positionclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="displayplaneclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="rendertextureclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="applicationclass.h">
@ -188,6 +194,12 @@
<ClInclude Include="positionclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="displayplaneclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="rendertextureclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Image Include="font01.tga">