update render to texture
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parent
46c1a03bed
commit
e860992342
@ -26,6 +26,7 @@
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<ClCompile Include="Cameraclass.cpp" />
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<ClCompile Include="Cameraclass.cpp" />
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<ClCompile Include="Colorshaderclass.cpp" />
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<ClCompile Include="Colorshaderclass.cpp" />
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<ClCompile Include="d3dclass.cpp" />
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<ClCompile Include="d3dclass.cpp" />
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<ClCompile Include="displayplaneclass.cpp" />
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<ClCompile Include="fontclass.cpp" />
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<ClCompile Include="fontclass.cpp" />
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<ClCompile Include="fontshaderclass.cpp" />
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<ClCompile Include="fontshaderclass.cpp" />
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<ClCompile Include="fpsclass.cpp" />
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<ClCompile Include="fpsclass.cpp" />
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@ -40,6 +41,7 @@
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<ClCompile Include="Multitextureshaderclass.cpp" />
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<ClCompile Include="Multitextureshaderclass.cpp" />
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<ClCompile Include="normalmapshaderclass.cpp" />
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<ClCompile Include="normalmapshaderclass.cpp" />
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<ClCompile Include="positionclass.cpp" />
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<ClCompile Include="positionclass.cpp" />
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<ClCompile Include="rendertextureclass.cpp" />
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<ClCompile Include="specmapshaderclass.cpp" />
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<ClCompile Include="specmapshaderclass.cpp" />
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<ClCompile Include="Spriteclass.cpp" />
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<ClCompile Include="Spriteclass.cpp" />
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<ClCompile Include="Systemclass.cpp" />
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<ClCompile Include="Systemclass.cpp" />
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@ -55,6 +57,7 @@
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<ClInclude Include="Cameraclass.h" />
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<ClInclude Include="Cameraclass.h" />
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<ClInclude Include="Colorshaderclass.h" />
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<ClInclude Include="Colorshaderclass.h" />
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<ClInclude Include="d3dclass.h" />
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<ClInclude Include="d3dclass.h" />
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<ClInclude Include="displayplaneclass.h" />
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<ClInclude Include="fontclass.h" />
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<ClInclude Include="fontclass.h" />
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<ClInclude Include="fontshaderclass.h" />
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<ClInclude Include="fontshaderclass.h" />
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<ClInclude Include="fpsclass.h" />
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<ClInclude Include="fpsclass.h" />
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@ -68,6 +71,7 @@
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<ClInclude Include="Multitextureshaderclass.h" />
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<ClInclude Include="Multitextureshaderclass.h" />
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<ClInclude Include="normalmapshaderclass.h" />
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<ClInclude Include="normalmapshaderclass.h" />
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<ClInclude Include="positionclass.h" />
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<ClInclude Include="positionclass.h" />
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<ClInclude Include="rendertextureclass.h" />
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<ClInclude Include="specmapshaderclass.h" />
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<ClInclude Include="specmapshaderclass.h" />
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<ClInclude Include="Spriteclass.h" />
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<ClInclude Include="Spriteclass.h" />
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<ClInclude Include="systemclass.h" />
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<ClInclude Include="systemclass.h" />
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@ -108,6 +108,12 @@
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<ClCompile Include="positionclass.cpp">
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<ClCompile Include="positionclass.cpp">
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<Filter>Fichiers sources</Filter>
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="displayplaneclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="rendertextureclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="applicationclass.h">
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<ClInclude Include="applicationclass.h">
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@ -188,6 +194,12 @@
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<ClInclude Include="positionclass.h">
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<ClInclude Include="positionclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="displayplaneclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="rendertextureclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Image Include="font01.tga">
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<Image Include="font01.tga">
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