additional lib for vulkan
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/// @ref gtx_float_normalize
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#include <limits>
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namespace glm
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{
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, float, Q> floatNormalize(vec<L, T, Q> const& v)
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{
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return vec<L, float, Q>(v) / static_cast<float>(std::numeric_limits<T>::max());
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}
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}//namespace glm
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