additional lib for vulkan
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35
enginecustom/include/Vulkan/Include/glm/gtx/wrap.hpp
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35
enginecustom/include/Vulkan/Include/glm/gtx/wrap.hpp
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/// @ref gtx_wrap
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/// @file glm/gtx/wrap.hpp
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///
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/// @see core (dependence)
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///
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/// @defgroup gtx_wrap GLM_GTX_wrap
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/// @ingroup gtx
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///
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/// Include <glm/gtx/wrap.hpp> to use the features of this extension.
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///
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/// Wrapping mode of texture coordinates.
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#include "../ext/scalar_common.hpp"
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#include "../ext/vector_common.hpp"
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#include "../gtc/vec1.hpp"
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#ifndef GLM_ENABLE_EXPERIMENTAL
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# error "GLM: GLM_GTX_wrap is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
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#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_wrap extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_wrap
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/// @{
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/// @}
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}// namespace glm
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#include "wrap.inl"
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