additional lib for vulkan

This commit is contained in:
2025-03-22 14:52:39 +01:00
parent 648fc887d6
commit e991d069fe
1067 changed files with 654174 additions and 144384 deletions

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//
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
// Copyright (C) 2013 LunarG, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#ifndef _RESOURCE_LIMITS_INCLUDED_
#define _RESOURCE_LIMITS_INCLUDED_
struct TLimits {
bool nonInductiveForLoops;
bool whileLoops;
bool doWhileLoops;
bool generalUniformIndexing;
bool generalAttributeMatrixVectorIndexing;
bool generalVaryingIndexing;
bool generalSamplerIndexing;
bool generalVariableIndexing;
bool generalConstantMatrixVectorIndexing;
};
struct TBuiltInResource {
int maxLights;
int maxClipPlanes;
int maxTextureUnits;
int maxTextureCoords;
int maxVertexAttribs;
int maxVertexUniformComponents;
int maxVaryingFloats;
int maxVertexTextureImageUnits;
int maxCombinedTextureImageUnits;
int maxTextureImageUnits;
int maxFragmentUniformComponents;
int maxDrawBuffers;
int maxVertexUniformVectors;
int maxVaryingVectors;
int maxFragmentUniformVectors;
int maxVertexOutputVectors;
int maxFragmentInputVectors;
int minProgramTexelOffset;
int maxProgramTexelOffset;
int maxClipDistances;
int maxComputeWorkGroupCountX;
int maxComputeWorkGroupCountY;
int maxComputeWorkGroupCountZ;
int maxComputeWorkGroupSizeX;
int maxComputeWorkGroupSizeY;
int maxComputeWorkGroupSizeZ;
int maxComputeUniformComponents;
int maxComputeTextureImageUnits;
int maxComputeImageUniforms;
int maxComputeAtomicCounters;
int maxComputeAtomicCounterBuffers;
int maxVaryingComponents;
int maxVertexOutputComponents;
int maxGeometryInputComponents;
int maxGeometryOutputComponents;
int maxFragmentInputComponents;
int maxImageUnits;
int maxCombinedImageUnitsAndFragmentOutputs;
int maxCombinedShaderOutputResources;
int maxImageSamples;
int maxVertexImageUniforms;
int maxTessControlImageUniforms;
int maxTessEvaluationImageUniforms;
int maxGeometryImageUniforms;
int maxFragmentImageUniforms;
int maxCombinedImageUniforms;
int maxGeometryTextureImageUnits;
int maxGeometryOutputVertices;
int maxGeometryTotalOutputComponents;
int maxGeometryUniformComponents;
int maxGeometryVaryingComponents;
int maxTessControlInputComponents;
int maxTessControlOutputComponents;
int maxTessControlTextureImageUnits;
int maxTessControlUniformComponents;
int maxTessControlTotalOutputComponents;
int maxTessEvaluationInputComponents;
int maxTessEvaluationOutputComponents;
int maxTessEvaluationTextureImageUnits;
int maxTessEvaluationUniformComponents;
int maxTessPatchComponents;
int maxPatchVertices;
int maxTessGenLevel;
int maxViewports;
int maxVertexAtomicCounters;
int maxTessControlAtomicCounters;
int maxTessEvaluationAtomicCounters;
int maxGeometryAtomicCounters;
int maxFragmentAtomicCounters;
int maxCombinedAtomicCounters;
int maxAtomicCounterBindings;
int maxVertexAtomicCounterBuffers;
int maxTessControlAtomicCounterBuffers;
int maxTessEvaluationAtomicCounterBuffers;
int maxGeometryAtomicCounterBuffers;
int maxFragmentAtomicCounterBuffers;
int maxCombinedAtomicCounterBuffers;
int maxAtomicCounterBufferSize;
int maxTransformFeedbackBuffers;
int maxTransformFeedbackInterleavedComponents;
int maxCullDistances;
int maxCombinedClipAndCullDistances;
int maxSamples;
int maxMeshOutputVerticesNV;
int maxMeshOutputPrimitivesNV;
int maxMeshWorkGroupSizeX_NV;
int maxMeshWorkGroupSizeY_NV;
int maxMeshWorkGroupSizeZ_NV;
int maxTaskWorkGroupSizeX_NV;
int maxTaskWorkGroupSizeY_NV;
int maxTaskWorkGroupSizeZ_NV;
int maxMeshViewCountNV;
int maxMeshOutputVerticesEXT;
int maxMeshOutputPrimitivesEXT;
int maxMeshWorkGroupSizeX_EXT;
int maxMeshWorkGroupSizeY_EXT;
int maxMeshWorkGroupSizeZ_EXT;
int maxTaskWorkGroupSizeX_EXT;
int maxTaskWorkGroupSizeY_EXT;
int maxTaskWorkGroupSizeZ_EXT;
int maxMeshViewCountEXT;
int maxDualSourceDrawBuffersEXT;
TLimits limits;
};
#endif // _RESOURCE_LIMITS_INCLUDED_

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/**
This code is based on the glslang_c_interface implementation by Viktor Latypov
**/
/**
BSD 2-Clause License
Copyright (c) 2019, Viktor Latypov
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**/
#ifndef GLSLANG_C_IFACE_H_INCLUDED
#define GLSLANG_C_IFACE_H_INCLUDED
#include <stdbool.h>
#include <stdlib.h>
#include "glslang_c_shader_types.h"
#include "visibility.h"
typedef struct glslang_shader_s glslang_shader_t;
typedef struct glslang_program_s glslang_program_t;
typedef struct glslang_mapper_s glslang_mapper_t;
typedef struct glslang_resolver_s glslang_resolver_t;
/* Version counterpart */
typedef struct glslang_version_s {
int major;
int minor;
int patch;
const char* flavor;
} glslang_version_t;
/* TLimits counterpart */
typedef struct glslang_limits_s {
bool non_inductive_for_loops;
bool while_loops;
bool do_while_loops;
bool general_uniform_indexing;
bool general_attribute_matrix_vector_indexing;
bool general_varying_indexing;
bool general_sampler_indexing;
bool general_variable_indexing;
bool general_constant_matrix_vector_indexing;
} glslang_limits_t;
/* TBuiltInResource counterpart */
typedef struct glslang_resource_s {
int max_lights;
int max_clip_planes;
int max_texture_units;
int max_texture_coords;
int max_vertex_attribs;
int max_vertex_uniform_components;
int max_varying_floats;
int max_vertex_texture_image_units;
int max_combined_texture_image_units;
int max_texture_image_units;
int max_fragment_uniform_components;
int max_draw_buffers;
int max_vertex_uniform_vectors;
int max_varying_vectors;
int max_fragment_uniform_vectors;
int max_vertex_output_vectors;
int max_fragment_input_vectors;
int min_program_texel_offset;
int max_program_texel_offset;
int max_clip_distances;
int max_compute_work_group_count_x;
int max_compute_work_group_count_y;
int max_compute_work_group_count_z;
int max_compute_work_group_size_x;
int max_compute_work_group_size_y;
int max_compute_work_group_size_z;
int max_compute_uniform_components;
int max_compute_texture_image_units;
int max_compute_image_uniforms;
int max_compute_atomic_counters;
int max_compute_atomic_counter_buffers;
int max_varying_components;
int max_vertex_output_components;
int max_geometry_input_components;
int max_geometry_output_components;
int max_fragment_input_components;
int max_image_units;
int max_combined_image_units_and_fragment_outputs;
int max_combined_shader_output_resources;
int max_image_samples;
int max_vertex_image_uniforms;
int max_tess_control_image_uniforms;
int max_tess_evaluation_image_uniforms;
int max_geometry_image_uniforms;
int max_fragment_image_uniforms;
int max_combined_image_uniforms;
int max_geometry_texture_image_units;
int max_geometry_output_vertices;
int max_geometry_total_output_components;
int max_geometry_uniform_components;
int max_geometry_varying_components;
int max_tess_control_input_components;
int max_tess_control_output_components;
int max_tess_control_texture_image_units;
int max_tess_control_uniform_components;
int max_tess_control_total_output_components;
int max_tess_evaluation_input_components;
int max_tess_evaluation_output_components;
int max_tess_evaluation_texture_image_units;
int max_tess_evaluation_uniform_components;
int max_tess_patch_components;
int max_patch_vertices;
int max_tess_gen_level;
int max_viewports;
int max_vertex_atomic_counters;
int max_tess_control_atomic_counters;
int max_tess_evaluation_atomic_counters;
int max_geometry_atomic_counters;
int max_fragment_atomic_counters;
int max_combined_atomic_counters;
int max_atomic_counter_bindings;
int max_vertex_atomic_counter_buffers;
int max_tess_control_atomic_counter_buffers;
int max_tess_evaluation_atomic_counter_buffers;
int max_geometry_atomic_counter_buffers;
int max_fragment_atomic_counter_buffers;
int max_combined_atomic_counter_buffers;
int max_atomic_counter_buffer_size;
int max_transform_feedback_buffers;
int max_transform_feedback_interleaved_components;
int max_cull_distances;
int max_combined_clip_and_cull_distances;
int max_samples;
int max_mesh_output_vertices_nv;
int max_mesh_output_primitives_nv;
int max_mesh_work_group_size_x_nv;
int max_mesh_work_group_size_y_nv;
int max_mesh_work_group_size_z_nv;
int max_task_work_group_size_x_nv;
int max_task_work_group_size_y_nv;
int max_task_work_group_size_z_nv;
int max_mesh_view_count_nv;
int max_mesh_output_vertices_ext;
int max_mesh_output_primitives_ext;
int max_mesh_work_group_size_x_ext;
int max_mesh_work_group_size_y_ext;
int max_mesh_work_group_size_z_ext;
int max_task_work_group_size_x_ext;
int max_task_work_group_size_y_ext;
int max_task_work_group_size_z_ext;
int max_mesh_view_count_ext;
union
{
int max_dual_source_draw_buffers_ext;
/* Incorrectly capitalized name retained for backward compatibility */
int maxDualSourceDrawBuffersEXT;
};
glslang_limits_t limits;
} glslang_resource_t;
/* Inclusion result structure allocated by C include_local/include_system callbacks */
typedef struct glsl_include_result_s {
/* Header file name or NULL if inclusion failed */
const char* header_name;
/* Header contents or NULL */
const char* header_data;
size_t header_length;
} glsl_include_result_t;
/* Callback for local file inclusion */
typedef glsl_include_result_t* (*glsl_include_local_func)(void* ctx, const char* header_name, const char* includer_name,
size_t include_depth);
/* Callback for system file inclusion */
typedef glsl_include_result_t* (*glsl_include_system_func)(void* ctx, const char* header_name,
const char* includer_name, size_t include_depth);
/* Callback for include result destruction */
typedef int (*glsl_free_include_result_func)(void* ctx, glsl_include_result_t* result);
/* Collection of callbacks for GLSL preprocessor */
typedef struct glsl_include_callbacks_s {
glsl_include_system_func include_system;
glsl_include_local_func include_local;
glsl_free_include_result_func free_include_result;
} glsl_include_callbacks_t;
typedef struct glslang_input_s {
glslang_source_t language;
glslang_stage_t stage;
glslang_client_t client;
glslang_target_client_version_t client_version;
glslang_target_language_t target_language;
glslang_target_language_version_t target_language_version;
/** Shader source code */
const char* code;
int default_version;
glslang_profile_t default_profile;
int force_default_version_and_profile;
int forward_compatible;
glslang_messages_t messages;
const glslang_resource_t* resource;
glsl_include_callbacks_t callbacks;
void* callbacks_ctx;
} glslang_input_t;
/* SpvOptions counterpart */
typedef struct glslang_spv_options_s {
bool generate_debug_info;
bool strip_debug_info;
bool disable_optimizer;
bool optimize_size;
bool disassemble;
bool validate;
bool emit_nonsemantic_shader_debug_info;
bool emit_nonsemantic_shader_debug_source;
bool compile_only;
bool optimize_allow_expanded_id_bound;
} glslang_spv_options_t;
#ifdef __cplusplus
extern "C" {
#endif
GLSLANG_EXPORT void glslang_get_version(glslang_version_t* version);
GLSLANG_EXPORT int glslang_initialize_process(void);
GLSLANG_EXPORT void glslang_finalize_process(void);
GLSLANG_EXPORT glslang_shader_t* glslang_shader_create(const glslang_input_t* input);
GLSLANG_EXPORT void glslang_shader_delete(glslang_shader_t* shader);
GLSLANG_EXPORT void glslang_shader_set_preamble(glslang_shader_t* shader, const char* s);
GLSLANG_EXPORT void glslang_shader_shift_binding(glslang_shader_t* shader, glslang_resource_type_t res, unsigned int base);
GLSLANG_EXPORT void glslang_shader_shift_binding_for_set(glslang_shader_t* shader, glslang_resource_type_t res, unsigned int base, unsigned int set);
GLSLANG_EXPORT void glslang_shader_set_options(glslang_shader_t* shader, int options); // glslang_shader_options_t
GLSLANG_EXPORT void glslang_shader_set_glsl_version(glslang_shader_t* shader, int version);
GLSLANG_EXPORT void glslang_shader_set_default_uniform_block_set_and_binding(glslang_shader_t* shader, unsigned int set, unsigned int binding);
GLSLANG_EXPORT void glslang_shader_set_default_uniform_block_name(glslang_shader_t* shader, const char *name);
GLSLANG_EXPORT void glslang_shader_set_resource_set_binding(glslang_shader_t* shader, const char *const *bindings, unsigned int num_bindings);
GLSLANG_EXPORT int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input);
GLSLANG_EXPORT int glslang_shader_parse(glslang_shader_t* shader, const glslang_input_t* input);
GLSLANG_EXPORT const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader);
GLSLANG_EXPORT void glslang_shader_set_preprocessed_code(glslang_shader_t* shader, const char* code);
GLSLANG_EXPORT const char* glslang_shader_get_info_log(glslang_shader_t* shader);
GLSLANG_EXPORT const char* glslang_shader_get_info_debug_log(glslang_shader_t* shader);
GLSLANG_EXPORT glslang_program_t* glslang_program_create(void);
GLSLANG_EXPORT void glslang_program_delete(glslang_program_t* program);
GLSLANG_EXPORT void glslang_program_add_shader(glslang_program_t* program, glslang_shader_t* shader);
GLSLANG_EXPORT int glslang_program_link(glslang_program_t* program, int messages); // glslang_messages_t
GLSLANG_EXPORT void glslang_program_add_source_text(glslang_program_t* program, glslang_stage_t stage, const char* text, size_t len);
GLSLANG_EXPORT void glslang_program_set_source_file(glslang_program_t* program, glslang_stage_t stage, const char* file);
GLSLANG_EXPORT int glslang_program_map_io(glslang_program_t* program);
GLSLANG_EXPORT int glslang_program_map_io_with_resolver_and_mapper(glslang_program_t* program, glslang_resolver_t* resolver, glslang_mapper_t* mapper);
GLSLANG_EXPORT void glslang_program_SPIRV_generate(glslang_program_t* program, glslang_stage_t stage);
GLSLANG_EXPORT void glslang_program_SPIRV_generate_with_options(glslang_program_t* program, glslang_stage_t stage, glslang_spv_options_t* spv_options);
GLSLANG_EXPORT size_t glslang_program_SPIRV_get_size(glslang_program_t* program);
GLSLANG_EXPORT void glslang_program_SPIRV_get(glslang_program_t* program, unsigned int*);
GLSLANG_EXPORT unsigned int* glslang_program_SPIRV_get_ptr(glslang_program_t* program);
GLSLANG_EXPORT const char* glslang_program_SPIRV_get_messages(glslang_program_t* program);
GLSLANG_EXPORT const char* glslang_program_get_info_log(glslang_program_t* program);
GLSLANG_EXPORT const char* glslang_program_get_info_debug_log(glslang_program_t* program);
GLSLANG_EXPORT glslang_mapper_t* glslang_glsl_mapper_create(void);
GLSLANG_EXPORT void glslang_glsl_mapper_delete(glslang_mapper_t* mapper);
GLSLANG_EXPORT glslang_resolver_t* glslang_glsl_resolver_create(glslang_program_t* program, glslang_stage_t stage);
GLSLANG_EXPORT void glslang_glsl_resolver_delete(glslang_resolver_t* resolver);
#ifdef __cplusplus
}
#endif
#endif /* #ifdef GLSLANG_C_IFACE_INCLUDED */

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/**
This code is based on the glslang_c_interface implementation by Viktor Latypov
**/
/**
BSD 2-Clause License
Copyright (c) 2019, Viktor Latypov
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**/
#ifndef C_SHADER_TYPES_H_INCLUDED
#define C_SHADER_TYPES_H_INCLUDED
#define LAST_ELEMENT_MARKER(x) x
/* EShLanguage counterpart */
typedef enum {
GLSLANG_STAGE_VERTEX,
GLSLANG_STAGE_TESSCONTROL,
GLSLANG_STAGE_TESSEVALUATION,
GLSLANG_STAGE_GEOMETRY,
GLSLANG_STAGE_FRAGMENT,
GLSLANG_STAGE_COMPUTE,
GLSLANG_STAGE_RAYGEN,
GLSLANG_STAGE_RAYGEN_NV = GLSLANG_STAGE_RAYGEN,
GLSLANG_STAGE_INTERSECT,
GLSLANG_STAGE_INTERSECT_NV = GLSLANG_STAGE_INTERSECT,
GLSLANG_STAGE_ANYHIT,
GLSLANG_STAGE_ANYHIT_NV = GLSLANG_STAGE_ANYHIT,
GLSLANG_STAGE_CLOSESTHIT,
GLSLANG_STAGE_CLOSESTHIT_NV = GLSLANG_STAGE_CLOSESTHIT,
GLSLANG_STAGE_MISS,
GLSLANG_STAGE_MISS_NV = GLSLANG_STAGE_MISS,
GLSLANG_STAGE_CALLABLE,
GLSLANG_STAGE_CALLABLE_NV = GLSLANG_STAGE_CALLABLE,
GLSLANG_STAGE_TASK,
GLSLANG_STAGE_TASK_NV = GLSLANG_STAGE_TASK,
GLSLANG_STAGE_MESH,
GLSLANG_STAGE_MESH_NV = GLSLANG_STAGE_MESH,
LAST_ELEMENT_MARKER(GLSLANG_STAGE_COUNT),
} glslang_stage_t; // would be better as stage, but this is ancient now
/* EShLanguageMask counterpart */
typedef enum {
GLSLANG_STAGE_VERTEX_MASK = (1 << GLSLANG_STAGE_VERTEX),
GLSLANG_STAGE_TESSCONTROL_MASK = (1 << GLSLANG_STAGE_TESSCONTROL),
GLSLANG_STAGE_TESSEVALUATION_MASK = (1 << GLSLANG_STAGE_TESSEVALUATION),
GLSLANG_STAGE_GEOMETRY_MASK = (1 << GLSLANG_STAGE_GEOMETRY),
GLSLANG_STAGE_FRAGMENT_MASK = (1 << GLSLANG_STAGE_FRAGMENT),
GLSLANG_STAGE_COMPUTE_MASK = (1 << GLSLANG_STAGE_COMPUTE),
GLSLANG_STAGE_RAYGEN_MASK = (1 << GLSLANG_STAGE_RAYGEN),
GLSLANG_STAGE_RAYGEN_NV_MASK = GLSLANG_STAGE_RAYGEN_MASK,
GLSLANG_STAGE_INTERSECT_MASK = (1 << GLSLANG_STAGE_INTERSECT),
GLSLANG_STAGE_INTERSECT_NV_MASK = GLSLANG_STAGE_INTERSECT_MASK,
GLSLANG_STAGE_ANYHIT_MASK = (1 << GLSLANG_STAGE_ANYHIT),
GLSLANG_STAGE_ANYHIT_NV_MASK = GLSLANG_STAGE_ANYHIT_MASK,
GLSLANG_STAGE_CLOSESTHIT_MASK = (1 << GLSLANG_STAGE_CLOSESTHIT),
GLSLANG_STAGE_CLOSESTHIT_NV_MASK = GLSLANG_STAGE_CLOSESTHIT_MASK,
GLSLANG_STAGE_MISS_MASK = (1 << GLSLANG_STAGE_MISS),
GLSLANG_STAGE_MISS_NV_MASK = GLSLANG_STAGE_MISS_MASK,
GLSLANG_STAGE_CALLABLE_MASK = (1 << GLSLANG_STAGE_CALLABLE),
GLSLANG_STAGE_CALLABLE_NV_MASK = GLSLANG_STAGE_CALLABLE_MASK,
GLSLANG_STAGE_TASK_MASK = (1 << GLSLANG_STAGE_TASK),
GLSLANG_STAGE_TASK_NV_MASK = GLSLANG_STAGE_TASK_MASK,
GLSLANG_STAGE_MESH_MASK = (1 << GLSLANG_STAGE_MESH),
GLSLANG_STAGE_MESH_NV_MASK = GLSLANG_STAGE_MESH_MASK,
LAST_ELEMENT_MARKER(GLSLANG_STAGE_MASK_COUNT),
} glslang_stage_mask_t;
/* EShSource counterpart */
typedef enum {
GLSLANG_SOURCE_NONE,
GLSLANG_SOURCE_GLSL,
GLSLANG_SOURCE_HLSL,
LAST_ELEMENT_MARKER(GLSLANG_SOURCE_COUNT),
} glslang_source_t;
/* EShClient counterpart */
typedef enum {
GLSLANG_CLIENT_NONE,
GLSLANG_CLIENT_VULKAN,
GLSLANG_CLIENT_OPENGL,
LAST_ELEMENT_MARKER(GLSLANG_CLIENT_COUNT),
} glslang_client_t;
/* EShTargetLanguage counterpart */
typedef enum {
GLSLANG_TARGET_NONE,
GLSLANG_TARGET_SPV,
LAST_ELEMENT_MARKER(GLSLANG_TARGET_COUNT),
} glslang_target_language_t;
/* SH_TARGET_ClientVersion counterpart */
typedef enum {
GLSLANG_TARGET_VULKAN_1_0 = (1 << 22),
GLSLANG_TARGET_VULKAN_1_1 = (1 << 22) | (1 << 12),
GLSLANG_TARGET_VULKAN_1_2 = (1 << 22) | (2 << 12),
GLSLANG_TARGET_VULKAN_1_3 = (1 << 22) | (3 << 12),
GLSLANG_TARGET_VULKAN_1_4 = (1 << 22) | (4 << 12),
GLSLANG_TARGET_OPENGL_450 = 450,
LAST_ELEMENT_MARKER(GLSLANG_TARGET_CLIENT_VERSION_COUNT = 6),
} glslang_target_client_version_t;
/* SH_TARGET_LanguageVersion counterpart */
typedef enum {
GLSLANG_TARGET_SPV_1_0 = (1 << 16),
GLSLANG_TARGET_SPV_1_1 = (1 << 16) | (1 << 8),
GLSLANG_TARGET_SPV_1_2 = (1 << 16) | (2 << 8),
GLSLANG_TARGET_SPV_1_3 = (1 << 16) | (3 << 8),
GLSLANG_TARGET_SPV_1_4 = (1 << 16) | (4 << 8),
GLSLANG_TARGET_SPV_1_5 = (1 << 16) | (5 << 8),
GLSLANG_TARGET_SPV_1_6 = (1 << 16) | (6 << 8),
LAST_ELEMENT_MARKER(GLSLANG_TARGET_LANGUAGE_VERSION_COUNT = 7),
} glslang_target_language_version_t;
/* EShExecutable counterpart */
typedef enum { GLSLANG_EX_VERTEX_FRAGMENT, GLSLANG_EX_FRAGMENT } glslang_executable_t;
// EShOptimizationLevel counterpart
// This enum is not used in the current C interface, but could be added at a later date.
// GLSLANG_OPT_NONE is the current default.
typedef enum {
GLSLANG_OPT_NO_GENERATION,
GLSLANG_OPT_NONE,
GLSLANG_OPT_SIMPLE,
GLSLANG_OPT_FULL,
LAST_ELEMENT_MARKER(GLSLANG_OPT_LEVEL_COUNT),
} glslang_optimization_level_t;
/* EShTextureSamplerTransformMode counterpart */
typedef enum {
GLSLANG_TEX_SAMP_TRANS_KEEP,
GLSLANG_TEX_SAMP_TRANS_UPGRADE_TEXTURE_REMOVE_SAMPLER,
LAST_ELEMENT_MARKER(GLSLANG_TEX_SAMP_TRANS_COUNT),
} glslang_texture_sampler_transform_mode_t;
/* EShMessages counterpart */
typedef enum {
GLSLANG_MSG_DEFAULT_BIT = 0,
GLSLANG_MSG_RELAXED_ERRORS_BIT = (1 << 0),
GLSLANG_MSG_SUPPRESS_WARNINGS_BIT = (1 << 1),
GLSLANG_MSG_AST_BIT = (1 << 2),
GLSLANG_MSG_SPV_RULES_BIT = (1 << 3),
GLSLANG_MSG_VULKAN_RULES_BIT = (1 << 4),
GLSLANG_MSG_ONLY_PREPROCESSOR_BIT = (1 << 5),
GLSLANG_MSG_READ_HLSL_BIT = (1 << 6),
GLSLANG_MSG_CASCADING_ERRORS_BIT = (1 << 7),
GLSLANG_MSG_KEEP_UNCALLED_BIT = (1 << 8),
GLSLANG_MSG_HLSL_OFFSETS_BIT = (1 << 9),
GLSLANG_MSG_DEBUG_INFO_BIT = (1 << 10),
GLSLANG_MSG_HLSL_ENABLE_16BIT_TYPES_BIT = (1 << 11),
GLSLANG_MSG_HLSL_LEGALIZATION_BIT = (1 << 12),
GLSLANG_MSG_HLSL_DX9_COMPATIBLE_BIT = (1 << 13),
GLSLANG_MSG_BUILTIN_SYMBOL_TABLE_BIT = (1 << 14),
GLSLANG_MSG_ENHANCED = (1 << 15),
GLSLANG_MSG_ABSOLUTE_PATH = (1 << 16),
GLSLANG_MSG_DISPLAY_ERROR_COLUMN = (1 << 17),
GLSLANG_MSG_LINK_TIME_OPTIMIZATION_BIT = (1 << 18),
LAST_ELEMENT_MARKER(GLSLANG_MSG_COUNT),
} glslang_messages_t;
/* EShReflectionOptions counterpart */
typedef enum {
GLSLANG_REFLECTION_DEFAULT_BIT = 0,
GLSLANG_REFLECTION_STRICT_ARRAY_SUFFIX_BIT = (1 << 0),
GLSLANG_REFLECTION_BASIC_ARRAY_SUFFIX_BIT = (1 << 1),
GLSLANG_REFLECTION_INTERMEDIATE_IOO_BIT = (1 << 2),
GLSLANG_REFLECTION_SEPARATE_BUFFERS_BIT = (1 << 3),
GLSLANG_REFLECTION_ALL_BLOCK_VARIABLES_BIT = (1 << 4),
GLSLANG_REFLECTION_UNWRAP_IO_BLOCKS_BIT = (1 << 5),
GLSLANG_REFLECTION_ALL_IO_VARIABLES_BIT = (1 << 6),
GLSLANG_REFLECTION_SHARED_STD140_SSBO_BIT = (1 << 7),
GLSLANG_REFLECTION_SHARED_STD140_UBO_BIT = (1 << 8),
LAST_ELEMENT_MARKER(GLSLANG_REFLECTION_COUNT),
} glslang_reflection_options_t;
/* EProfile counterpart (from Versions.h) */
typedef enum {
GLSLANG_BAD_PROFILE = 0,
GLSLANG_NO_PROFILE = (1 << 0),
GLSLANG_CORE_PROFILE = (1 << 1),
GLSLANG_COMPATIBILITY_PROFILE = (1 << 2),
GLSLANG_ES_PROFILE = (1 << 3),
LAST_ELEMENT_MARKER(GLSLANG_PROFILE_COUNT),
} glslang_profile_t;
/* Shader options */
typedef enum {
GLSLANG_SHADER_DEFAULT_BIT = 0,
GLSLANG_SHADER_AUTO_MAP_BINDINGS = (1 << 0),
GLSLANG_SHADER_AUTO_MAP_LOCATIONS = (1 << 1),
GLSLANG_SHADER_VULKAN_RULES_RELAXED = (1 << 2),
LAST_ELEMENT_MARKER(GLSLANG_SHADER_COUNT),
} glslang_shader_options_t;
/* TResourceType counterpart */
typedef enum {
GLSLANG_RESOURCE_TYPE_SAMPLER,
GLSLANG_RESOURCE_TYPE_TEXTURE,
GLSLANG_RESOURCE_TYPE_IMAGE,
GLSLANG_RESOURCE_TYPE_UBO,
GLSLANG_RESOURCE_TYPE_SSBO,
GLSLANG_RESOURCE_TYPE_UAV,
LAST_ELEMENT_MARKER(GLSLANG_RESOURCE_TYPE_COUNT),
} glslang_resource_type_t;
#undef LAST_ELEMENT_MARKER
#endif

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@@ -0,0 +1,54 @@
//
// Copyright (C) 2023 LunarG, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#ifdef GLSLANG_IS_SHARED_LIBRARY
#ifdef _WIN32
#ifdef GLSLANG_EXPORTING
#define GLSLANG_EXPORT __declspec(dllexport)
#else
#define GLSLANG_EXPORT __declspec(dllimport)
#endif
#elif __GNUC__ >= 4
#define GLSLANG_EXPORT __attribute__((visibility("default")))
#endif
#endif // GLSLANG_IS_SHARED_LIBRARY
#ifndef GLSLANG_EXPORT
#define GLSLANG_EXPORT
#endif
// Symbols marked with this macro are only meant for public use by the test suite
// and do not appear in publicly installed headers. They are not considered to be
// part of the glslang library ABI.
#define GLSLANG_EXPORT_FOR_TESTS GLSLANG_EXPORT

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@@ -0,0 +1,393 @@
//
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
// Copyright (C) 2012-2013 LunarG, Inc.
// Copyright (C) 2017, 2022-2024 Arm Limited.
// Copyright (C) 2015-2018 Google, Inc.
// Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
// Modifications Copyright (C) 2024 Valve Corporation.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#ifndef _VERSIONS_INCLUDED_
#define _VERSIONS_INCLUDED_
#define LAST_ELEMENT_MARKER(x) x
//
// Help manage multiple profiles, versions, extensions etc.
//
//
// Profiles are set up for masking operations, so queries can be done on multiple
// profiles at the same time.
//
// Don't maintain an ordinal set of enums (0,1,2,3...) to avoid all possible
// defects from mixing the two different forms.
//
typedef enum : unsigned {
EBadProfile = 0,
ENoProfile = (1 << 0), // only for desktop, before profiles showed up
ECoreProfile = (1 << 1),
ECompatibilityProfile = (1 << 2),
EEsProfile = (1 << 3),
LAST_ELEMENT_MARKER(EProfileCount),
} EProfile;
namespace glslang {
//
// Map from profile enum to externally readable text name.
//
inline const char* ProfileName(EProfile profile)
{
switch (profile) {
case ENoProfile: return "none";
case ECoreProfile: return "core";
case ECompatibilityProfile: return "compatibility";
case EEsProfile: return "es";
default: return "unknown profile";
}
}
//
// What source rules, validation rules, target language, etc. are needed or
// desired for SPIR-V?
//
// 0 means a target or rule set is not enabled (ignore rules from that entity).
// Non-0 means to apply semantic rules arising from that version of its rule set.
// The union of all requested rule sets will be applied.
//
struct SpvVersion {
SpvVersion() : spv(0), vulkanGlsl(0), vulkan(0), openGl(0), vulkanRelaxed(false) {}
unsigned int spv; // the version of SPIR-V to target, as defined by "word 1" of the SPIR-V binary header
int vulkanGlsl; // the version of GLSL semantics for Vulkan, from GL_KHR_vulkan_glsl, for "#define VULKAN XXX"
int vulkan; // the version of Vulkan, for which SPIR-V execution environment rules to use
int openGl; // the version of GLSL semantics for OpenGL, from GL_ARB_gl_spirv, for "#define GL_SPIRV XXX"
bool vulkanRelaxed; // relax changes to GLSL for Vulkan, allowing some GL-specific to be compiled to Vulkan SPIR-V target
};
//
// The behaviors from the GLSL "#extension extension_name : behavior"
//
typedef enum {
EBhMissing = 0,
EBhRequire,
EBhEnable,
EBhWarn,
EBhDisable,
EBhDisablePartial // use as initial state of an extension that is only partially implemented
} TExtensionBehavior;
//
// Symbolic names for extensions. Strings may be directly used when calling the
// functions, but better to have the compiler do spelling checks.
//
const char* const E_GL_OES_texture_3D = "GL_OES_texture_3D";
const char* const E_GL_OES_standard_derivatives = "GL_OES_standard_derivatives";
const char* const E_GL_EXT_frag_depth = "GL_EXT_frag_depth";
const char* const E_GL_OES_EGL_image_external = "GL_OES_EGL_image_external";
const char* const E_GL_OES_EGL_image_external_essl3 = "GL_OES_EGL_image_external_essl3";
const char* const E_GL_EXT_YUV_target = "GL_EXT_YUV_target";
const char* const E_GL_EXT_shader_texture_lod = "GL_EXT_shader_texture_lod";
const char* const E_GL_EXT_shadow_samplers = "GL_EXT_shadow_samplers";
const char* const E_GL_ARB_texture_rectangle = "GL_ARB_texture_rectangle";
const char* const E_GL_3DL_array_objects = "GL_3DL_array_objects";
const char* const E_GL_ARB_shading_language_420pack = "GL_ARB_shading_language_420pack";
const char* const E_GL_ARB_texture_gather = "GL_ARB_texture_gather";
const char* const E_GL_ARB_gpu_shader5 = "GL_ARB_gpu_shader5";
const char* const E_GL_ARB_separate_shader_objects = "GL_ARB_separate_shader_objects";
const char* const E_GL_ARB_compute_shader = "GL_ARB_compute_shader";
const char* const E_GL_ARB_tessellation_shader = "GL_ARB_tessellation_shader";
const char* const E_GL_ARB_enhanced_layouts = "GL_ARB_enhanced_layouts";
const char* const E_GL_ARB_texture_cube_map_array = "GL_ARB_texture_cube_map_array";
const char* const E_GL_ARB_texture_multisample = "GL_ARB_texture_multisample";
const char* const E_GL_ARB_shader_texture_lod = "GL_ARB_shader_texture_lod";
const char* const E_GL_ARB_explicit_attrib_location = "GL_ARB_explicit_attrib_location";
const char* const E_GL_ARB_explicit_uniform_location = "GL_ARB_explicit_uniform_location";
const char* const E_GL_ARB_shader_image_load_store = "GL_ARB_shader_image_load_store";
const char* const E_GL_ARB_shader_atomic_counters = "GL_ARB_shader_atomic_counters";
const char* const E_GL_ARB_shader_atomic_counter_ops = "GL_ARB_shader_atomic_counter_ops";
const char* const E_GL_ARB_shader_draw_parameters = "GL_ARB_shader_draw_parameters";
const char* const E_GL_ARB_shader_group_vote = "GL_ARB_shader_group_vote";
const char* const E_GL_ARB_derivative_control = "GL_ARB_derivative_control";
const char* const E_GL_ARB_shader_texture_image_samples = "GL_ARB_shader_texture_image_samples";
const char* const E_GL_ARB_viewport_array = "GL_ARB_viewport_array";
const char* const E_GL_ARB_gpu_shader_int64 = "GL_ARB_gpu_shader_int64";
const char* const E_GL_ARB_gpu_shader_fp64 = "GL_ARB_gpu_shader_fp64";
const char* const E_GL_ARB_shader_ballot = "GL_ARB_shader_ballot";
const char* const E_GL_ARB_sparse_texture2 = "GL_ARB_sparse_texture2";
const char* const E_GL_ARB_sparse_texture_clamp = "GL_ARB_sparse_texture_clamp";
const char* const E_GL_ARB_shader_stencil_export = "GL_ARB_shader_stencil_export";
// const char* const E_GL_ARB_cull_distance = "GL_ARB_cull_distance"; // present for 4.5, but need extension control over block members
const char* const E_GL_ARB_post_depth_coverage = "GL_ARB_post_depth_coverage";
const char* const E_GL_ARB_shader_viewport_layer_array = "GL_ARB_shader_viewport_layer_array";
const char* const E_GL_ARB_fragment_shader_interlock = "GL_ARB_fragment_shader_interlock";
const char* const E_GL_ARB_shader_clock = "GL_ARB_shader_clock";
const char* const E_GL_ARB_uniform_buffer_object = "GL_ARB_uniform_buffer_object";
const char* const E_GL_ARB_sample_shading = "GL_ARB_sample_shading";
const char* const E_GL_ARB_shader_bit_encoding = "GL_ARB_shader_bit_encoding";
const char* const E_GL_ARB_shader_image_size = "GL_ARB_shader_image_size";
const char* const E_GL_ARB_shader_storage_buffer_object = "GL_ARB_shader_storage_buffer_object";
const char* const E_GL_ARB_shading_language_packing = "GL_ARB_shading_language_packing";
const char* const E_GL_ARB_texture_query_lod = "GL_ARB_texture_query_lod";
const char* const E_GL_ARB_vertex_attrib_64bit = "GL_ARB_vertex_attrib_64bit";
const char* const E_GL_ARB_draw_instanced = "GL_ARB_draw_instanced";
const char* const E_GL_ARB_fragment_coord_conventions = "GL_ARB_fragment_coord_conventions";
const char* const E_GL_ARB_bindless_texture = "GL_ARB_bindless_texture";
const char* const E_GL_KHR_shader_subgroup_basic = "GL_KHR_shader_subgroup_basic";
const char* const E_GL_KHR_shader_subgroup_vote = "GL_KHR_shader_subgroup_vote";
const char* const E_GL_KHR_shader_subgroup_arithmetic = "GL_KHR_shader_subgroup_arithmetic";
const char* const E_GL_KHR_shader_subgroup_ballot = "GL_KHR_shader_subgroup_ballot";
const char* const E_GL_KHR_shader_subgroup_shuffle = "GL_KHR_shader_subgroup_shuffle";
const char* const E_GL_KHR_shader_subgroup_shuffle_relative = "GL_KHR_shader_subgroup_shuffle_relative";
const char* const E_GL_KHR_shader_subgroup_rotate = "GL_KHR_shader_subgroup_rotate";
const char* const E_GL_KHR_shader_subgroup_clustered = "GL_KHR_shader_subgroup_clustered";
const char* const E_GL_KHR_shader_subgroup_quad = "GL_KHR_shader_subgroup_quad";
const char* const E_GL_KHR_memory_scope_semantics = "GL_KHR_memory_scope_semantics";
const char* const E_GL_KHR_cooperative_matrix = "GL_KHR_cooperative_matrix";
const char* const E_GL_EXT_shader_atomic_int64 = "GL_EXT_shader_atomic_int64";
const char* const E_GL_EXT_shader_non_constant_global_initializers = "GL_EXT_shader_non_constant_global_initializers";
const char* const E_GL_EXT_shader_image_load_formatted = "GL_EXT_shader_image_load_formatted";
const char* const E_GL_EXT_shader_16bit_storage = "GL_EXT_shader_16bit_storage";
const char* const E_GL_EXT_shader_8bit_storage = "GL_EXT_shader_8bit_storage";
// EXT extensions
const char* const E_GL_EXT_device_group = "GL_EXT_device_group";
const char* const E_GL_EXT_multiview = "GL_EXT_multiview";
const char* const E_GL_EXT_post_depth_coverage = "GL_EXT_post_depth_coverage";
const char* const E_GL_EXT_control_flow_attributes = "GL_EXT_control_flow_attributes";
const char* const E_GL_EXT_nonuniform_qualifier = "GL_EXT_nonuniform_qualifier";
const char* const E_GL_EXT_samplerless_texture_functions = "GL_EXT_samplerless_texture_functions";
const char* const E_GL_EXT_scalar_block_layout = "GL_EXT_scalar_block_layout";
const char* const E_GL_EXT_fragment_invocation_density = "GL_EXT_fragment_invocation_density";
const char* const E_GL_EXT_buffer_reference = "GL_EXT_buffer_reference";
const char* const E_GL_EXT_buffer_reference2 = "GL_EXT_buffer_reference2";
const char* const E_GL_EXT_buffer_reference_uvec2 = "GL_EXT_buffer_reference_uvec2";
const char* const E_GL_EXT_demote_to_helper_invocation = "GL_EXT_demote_to_helper_invocation";
const char* const E_GL_EXT_shader_realtime_clock = "GL_EXT_shader_realtime_clock";
const char* const E_GL_EXT_debug_printf = "GL_EXT_debug_printf";
const char* const E_GL_EXT_ray_tracing = "GL_EXT_ray_tracing";
const char* const E_GL_EXT_ray_query = "GL_EXT_ray_query";
const char* const E_GL_EXT_ray_flags_primitive_culling = "GL_EXT_ray_flags_primitive_culling";
const char* const E_GL_EXT_ray_cull_mask = "GL_EXT_ray_cull_mask";
const char* const E_GL_EXT_blend_func_extended = "GL_EXT_blend_func_extended";
const char* const E_GL_EXT_shader_implicit_conversions = "GL_EXT_shader_implicit_conversions";
const char* const E_GL_EXT_fragment_shading_rate = "GL_EXT_fragment_shading_rate";
const char* const E_GL_EXT_shader_image_int64 = "GL_EXT_shader_image_int64";
const char* const E_GL_EXT_null_initializer = "GL_EXT_null_initializer";
const char* const E_GL_EXT_shared_memory_block = "GL_EXT_shared_memory_block";
const char* const E_GL_EXT_subgroup_uniform_control_flow = "GL_EXT_subgroup_uniform_control_flow";
const char* const E_GL_EXT_spirv_intrinsics = "GL_EXT_spirv_intrinsics";
const char* const E_GL_EXT_fragment_shader_barycentric = "GL_EXT_fragment_shader_barycentric";
const char* const E_GL_EXT_mesh_shader = "GL_EXT_mesh_shader";
const char* const E_GL_EXT_opacity_micromap = "GL_EXT_opacity_micromap";
const char* const E_GL_EXT_shader_quad_control = "GL_EXT_shader_quad_control";
const char* const E_GL_EXT_draw_instanced = "GL_EXT_draw_instanced";
const char* const E_GL_EXT_texture_array = "GL_EXT_texture_array";
const char* const E_GL_EXT_maximal_reconvergence = "GL_EXT_maximal_reconvergence";
const char* const E_GL_EXT_expect_assume = "GL_EXT_expect_assume";
const char* const E_GL_EXT_control_flow_attributes2 = "GL_EXT_control_flow_attributes2";
const char* const E_GL_EXT_spec_constant_composites = "GL_EXT_spec_constant_composites";
const char* const E_GL_EXT_texture_offset_non_const = "GL_EXT_texture_offset_non_const";
const char* const E_GL_EXT_nontemporal_keyword = "GL_EXT_nontemporal_keyword";
// Arrays of extensions for the above viewportEXTs duplications
const char* const post_depth_coverageEXTs[] = { E_GL_ARB_post_depth_coverage, E_GL_EXT_post_depth_coverage };
const int Num_post_depth_coverageEXTs = sizeof(post_depth_coverageEXTs) / sizeof(post_depth_coverageEXTs[0]);
// Array of extensions to cover both extensions providing ray tracing capabilities.
const char* const ray_tracing_EXTs[] = { E_GL_EXT_ray_query, E_GL_EXT_ray_tracing };
const int Num_ray_tracing_EXTs = sizeof(ray_tracing_EXTs) / sizeof(ray_tracing_EXTs[0]);
// OVR extensions
const char* const E_GL_OVR_multiview = "GL_OVR_multiview";
const char* const E_GL_OVR_multiview2 = "GL_OVR_multiview2";
const char* const OVR_multiview_EXTs[] = { E_GL_OVR_multiview, E_GL_OVR_multiview2 };
const int Num_OVR_multiview_EXTs = sizeof(OVR_multiview_EXTs) / sizeof(OVR_multiview_EXTs[0]);
// #line and #include
const char* const E_GL_GOOGLE_cpp_style_line_directive = "GL_GOOGLE_cpp_style_line_directive";
const char* const E_GL_GOOGLE_include_directive = "GL_GOOGLE_include_directive";
const char* const E_GL_ARB_shading_language_include = "GL_ARB_shading_language_include";
const char* const E_GL_AMD_shader_ballot = "GL_AMD_shader_ballot";
const char* const E_GL_AMD_shader_trinary_minmax = "GL_AMD_shader_trinary_minmax";
const char* const E_GL_AMD_shader_explicit_vertex_parameter = "GL_AMD_shader_explicit_vertex_parameter";
const char* const E_GL_AMD_gcn_shader = "GL_AMD_gcn_shader";
const char* const E_GL_AMD_gpu_shader_half_float = "GL_AMD_gpu_shader_half_float";
const char* const E_GL_AMD_texture_gather_bias_lod = "GL_AMD_texture_gather_bias_lod";
const char* const E_GL_AMD_gpu_shader_int16 = "GL_AMD_gpu_shader_int16";
const char* const E_GL_AMD_shader_image_load_store_lod = "GL_AMD_shader_image_load_store_lod";
const char* const E_GL_AMD_shader_fragment_mask = "GL_AMD_shader_fragment_mask";
const char* const E_GL_AMD_gpu_shader_half_float_fetch = "GL_AMD_gpu_shader_half_float_fetch";
const char* const E_GL_AMD_shader_early_and_late_fragment_tests = "GL_AMD_shader_early_and_late_fragment_tests";
const char* const E_GL_INTEL_shader_integer_functions2 = "GL_INTEL_shader_integer_functions2";
const char* const E_GL_NV_sample_mask_override_coverage = "GL_NV_sample_mask_override_coverage";
const char* const E_SPV_NV_geometry_shader_passthrough = "GL_NV_geometry_shader_passthrough";
const char* const E_GL_NV_viewport_array2 = "GL_NV_viewport_array2";
const char* const E_GL_NV_stereo_view_rendering = "GL_NV_stereo_view_rendering";
const char* const E_GL_NVX_multiview_per_view_attributes = "GL_NVX_multiview_per_view_attributes";
const char* const E_GL_NV_shader_atomic_int64 = "GL_NV_shader_atomic_int64";
const char* const E_GL_NV_conservative_raster_underestimation = "GL_NV_conservative_raster_underestimation";
const char* const E_GL_NV_shader_noperspective_interpolation = "GL_NV_shader_noperspective_interpolation";
const char* const E_GL_NV_shader_subgroup_partitioned = "GL_NV_shader_subgroup_partitioned";
const char* const E_GL_NV_shading_rate_image = "GL_NV_shading_rate_image";
const char* const E_GL_NV_ray_tracing = "GL_NV_ray_tracing";
const char* const E_GL_NV_ray_tracing_motion_blur = "GL_NV_ray_tracing_motion_blur";
const char* const E_GL_NV_fragment_shader_barycentric = "GL_NV_fragment_shader_barycentric";
const char* const E_GL_NV_compute_shader_derivatives = "GL_NV_compute_shader_derivatives";
const char* const E_GL_NV_shader_texture_footprint = "GL_NV_shader_texture_footprint";
const char* const E_GL_NV_mesh_shader = "GL_NV_mesh_shader";
const char* const E_GL_NV_cooperative_matrix = "GL_NV_cooperative_matrix";
const char* const E_GL_NV_shader_sm_builtins = "GL_NV_shader_sm_builtins";
const char* const E_GL_NV_integer_cooperative_matrix = "GL_NV_integer_cooperative_matrix";
const char* const E_GL_NV_shader_invocation_reorder = "GL_NV_shader_invocation_reorder";
const char* const E_GL_EXT_ray_tracing_position_fetch = "GL_EXT_ray_tracing_position_fetch";
const char* const E_GL_NV_displacement_micromap = "GL_NV_displacement_micromap";
const char* const E_GL_NV_shader_atomic_fp16_vector = "GL_NV_shader_atomic_fp16_vector";
const char* const E_GL_NV_cooperative_matrix2 = "GL_NV_cooperative_matrix2";
const char* const E_GL_NV_cooperative_vector = "GL_NV_cooperative_vector";
const char* const E_GL_NV_cluster_acceleration_structure = "GL_NV_cluster_acceleration_structure";
const char* const E_GL_NV_linear_swept_spheres = "GL_NV_linear_swept_spheres";
// ARM
const char* const E_GL_ARM_shader_core_builtins = "GL_ARM_shader_core_builtins";
// Arrays of extensions for the above viewportEXTs duplications
const char* const viewportEXTs[] = { E_GL_ARB_shader_viewport_layer_array, E_GL_NV_viewport_array2 };
const int Num_viewportEXTs = sizeof(viewportEXTs) / sizeof(viewportEXTs[0]);
const char* const E_GL_QCOM_image_processing = "GL_QCOM_image_processing";
const char* const E_GL_QCOM_image_processing2 = "GL_QCOM_image_processing2";
// AEP
const char* const E_GL_ANDROID_extension_pack_es31a = "GL_ANDROID_extension_pack_es31a";
const char* const E_GL_KHR_blend_equation_advanced = "GL_KHR_blend_equation_advanced";
const char* const E_GL_OES_sample_variables = "GL_OES_sample_variables";
const char* const E_GL_OES_shader_image_atomic = "GL_OES_shader_image_atomic";
const char* const E_GL_OES_shader_multisample_interpolation = "GL_OES_shader_multisample_interpolation";
const char* const E_GL_OES_texture_storage_multisample_2d_array = "GL_OES_texture_storage_multisample_2d_array";
const char* const E_GL_EXT_geometry_shader = "GL_EXT_geometry_shader";
const char* const E_GL_EXT_geometry_point_size = "GL_EXT_geometry_point_size";
const char* const E_GL_EXT_gpu_shader5 = "GL_EXT_gpu_shader5";
const char* const E_GL_EXT_primitive_bounding_box = "GL_EXT_primitive_bounding_box";
const char* const E_GL_EXT_shader_io_blocks = "GL_EXT_shader_io_blocks";
const char* const E_GL_EXT_tessellation_shader = "GL_EXT_tessellation_shader";
const char* const E_GL_EXT_tessellation_point_size = "GL_EXT_tessellation_point_size";
const char* const E_GL_EXT_texture_buffer = "GL_EXT_texture_buffer";
const char* const E_GL_EXT_texture_cube_map_array = "GL_EXT_texture_cube_map_array";
const char* const E_GL_EXT_shader_integer_mix = "GL_EXT_shader_integer_mix";
// OES matching AEP
const char* const E_GL_OES_geometry_shader = "GL_OES_geometry_shader";
const char* const E_GL_OES_geometry_point_size = "GL_OES_geometry_point_size";
const char* const E_GL_OES_gpu_shader5 = "GL_OES_gpu_shader5";
const char* const E_GL_OES_primitive_bounding_box = "GL_OES_primitive_bounding_box";
const char* const E_GL_OES_shader_io_blocks = "GL_OES_shader_io_blocks";
const char* const E_GL_OES_tessellation_shader = "GL_OES_tessellation_shader";
const char* const E_GL_OES_tessellation_point_size = "GL_OES_tessellation_point_size";
const char* const E_GL_OES_texture_buffer = "GL_OES_texture_buffer";
const char* const E_GL_OES_texture_cube_map_array = "GL_OES_texture_cube_map_array";
// EXT
const char* const E_GL_EXT_shader_explicit_arithmetic_types = "GL_EXT_shader_explicit_arithmetic_types";
const char* const E_GL_EXT_shader_explicit_arithmetic_types_int8 = "GL_EXT_shader_explicit_arithmetic_types_int8";
const char* const E_GL_EXT_shader_explicit_arithmetic_types_int16 = "GL_EXT_shader_explicit_arithmetic_types_int16";
const char* const E_GL_EXT_shader_explicit_arithmetic_types_int32 = "GL_EXT_shader_explicit_arithmetic_types_int32";
const char* const E_GL_EXT_shader_explicit_arithmetic_types_int64 = "GL_EXT_shader_explicit_arithmetic_types_int64";
const char* const E_GL_EXT_shader_explicit_arithmetic_types_float16 = "GL_EXT_shader_explicit_arithmetic_types_float16";
const char* const E_GL_EXT_shader_explicit_arithmetic_types_float32 = "GL_EXT_shader_explicit_arithmetic_types_float32";
const char* const E_GL_EXT_shader_explicit_arithmetic_types_float64 = "GL_EXT_shader_explicit_arithmetic_types_float64";
const char* const E_GL_EXT_shader_subgroup_extended_types_int8 = "GL_EXT_shader_subgroup_extended_types_int8";
const char* const E_GL_EXT_shader_subgroup_extended_types_int16 = "GL_EXT_shader_subgroup_extended_types_int16";
const char* const E_GL_EXT_shader_subgroup_extended_types_int64 = "GL_EXT_shader_subgroup_extended_types_int64";
const char* const E_GL_EXT_shader_subgroup_extended_types_float16 = "GL_EXT_shader_subgroup_extended_types_float16";
const char* const E_GL_EXT_terminate_invocation = "GL_EXT_terminate_invocation";
const char* const E_GL_EXT_shader_atomic_float = "GL_EXT_shader_atomic_float";
const char* const E_GL_EXT_shader_atomic_float2 = "GL_EXT_shader_atomic_float2";
const char* const E_GL_EXT_shader_tile_image = "GL_EXT_shader_tile_image";
const char* const E_GL_EXT_texture_shadow_lod = "GL_EXT_texture_shadow_lod";
const char* const E_GL_EXT_integer_dot_product = "GL_EXT_integer_dot_product";
// Arrays of extensions for the above AEP duplications
const char* const AEP_geometry_shader[] = { E_GL_EXT_geometry_shader, E_GL_OES_geometry_shader };
const int Num_AEP_geometry_shader = sizeof(AEP_geometry_shader)/sizeof(AEP_geometry_shader[0]);
const char* const AEP_geometry_point_size[] = { E_GL_EXT_geometry_point_size, E_GL_OES_geometry_point_size };
const int Num_AEP_geometry_point_size = sizeof(AEP_geometry_point_size)/sizeof(AEP_geometry_point_size[0]);
const char* const AEP_gpu_shader5[] = { E_GL_EXT_gpu_shader5, E_GL_OES_gpu_shader5 };
const int Num_AEP_gpu_shader5 = sizeof(AEP_gpu_shader5)/sizeof(AEP_gpu_shader5[0]);
const char* const AEP_primitive_bounding_box[] = { E_GL_EXT_primitive_bounding_box, E_GL_OES_primitive_bounding_box };
const int Num_AEP_primitive_bounding_box = sizeof(AEP_primitive_bounding_box)/sizeof(AEP_primitive_bounding_box[0]);
const char* const AEP_shader_io_blocks[] = { E_GL_EXT_shader_io_blocks, E_GL_OES_shader_io_blocks };
const int Num_AEP_shader_io_blocks = sizeof(AEP_shader_io_blocks)/sizeof(AEP_shader_io_blocks[0]);
const char* const AEP_tessellation_shader[] = { E_GL_EXT_tessellation_shader, E_GL_OES_tessellation_shader };
const int Num_AEP_tessellation_shader = sizeof(AEP_tessellation_shader)/sizeof(AEP_tessellation_shader[0]);
const char* const AEP_tessellation_point_size[] = { E_GL_EXT_tessellation_point_size, E_GL_OES_tessellation_point_size };
const int Num_AEP_tessellation_point_size = sizeof(AEP_tessellation_point_size)/sizeof(AEP_tessellation_point_size[0]);
const char* const AEP_texture_buffer[] = { E_GL_EXT_texture_buffer, E_GL_OES_texture_buffer };
const int Num_AEP_texture_buffer = sizeof(AEP_texture_buffer)/sizeof(AEP_texture_buffer[0]);
const char* const AEP_texture_cube_map_array[] = { E_GL_EXT_texture_cube_map_array, E_GL_OES_texture_cube_map_array };
const int Num_AEP_texture_cube_map_array = sizeof(AEP_texture_cube_map_array)/sizeof(AEP_texture_cube_map_array[0]);
const char* const AEP_mesh_shader[] = { E_GL_NV_mesh_shader, E_GL_EXT_mesh_shader };
const int Num_AEP_mesh_shader = sizeof(AEP_mesh_shader)/sizeof(AEP_mesh_shader[0]);
} // end namespace glslang
#endif // _VERSIONS_INCLUDED_

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//
// Copyright (C) 2016 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#ifndef _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
#define _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
#include <string>
#include "../Include/ResourceLimits.h"
#include "../Include/visibility.h"
// Return pointer to user-writable Resource to pass through API in
// future-proof way.
GLSLANG_EXPORT extern TBuiltInResource* GetResources();
// These are the default resources for TBuiltInResources, used for both
// - parsing this string for the case where the user didn't supply one,
// - dumping out a template for user construction of a config file.
GLSLANG_EXPORT extern const TBuiltInResource* GetDefaultResources();
// Returns the DefaultTBuiltInResource as a human-readable string.
GLSLANG_EXPORT std::string GetDefaultTBuiltInResourceString();
// Decodes the resource limits from |config| to |resources|.
GLSLANG_EXPORT void DecodeResourceLimits(TBuiltInResource* resources, char* config);
#endif // _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_

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/**
BSD 2-Clause License
Copyright (c) 2020, Travis Fort
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**/
#ifndef _STAND_ALONE_RESOURCE_LIMITS_C_INCLUDED_
#define _STAND_ALONE_RESOURCE_LIMITS_C_INCLUDED_
#include "../Include/glslang_c_interface.h"
#include "../Include/visibility.h"
#ifdef __cplusplus
extern "C" {
#endif
// Returns a struct that can be use to create custom resource values.
GLSLANG_EXPORT glslang_resource_t* glslang_resource(void);
// These are the default resources for TBuiltInResources, used for both
// - parsing this string for the case where the user didn't supply one,
// - dumping out a template for user construction of a config file.
GLSLANG_EXPORT const glslang_resource_t* glslang_default_resource(void);
// Returns the DefaultTBuiltInResource as a human-readable string.
// NOTE: User is responsible for freeing this string.
GLSLANG_EXPORT const char* glslang_default_resource_string();
// Decodes the resource limits from |config| to |resources|.
GLSLANG_EXPORT void glslang_decode_resource_limits(glslang_resource_t* resources, char* config);
#ifdef __cplusplus
}
#endif
#endif // _STAND_ALONE_RESOURCE_LIMITS_C_INCLUDED_

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//
// Copyright (C) 2014 LunarG, Inc.
// Copyright (C) 2015-2018 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#pragma once
#include <string>
#include <vector>
#include "Logger.h"
#include "glslang/Include/visibility.h"
namespace glslang {
class TIntermediate;
struct SpvOptions {
bool generateDebugInfo {false};
bool stripDebugInfo {false};
bool disableOptimizer {true};
bool optimizeSize {false};
bool disassemble {false};
bool validate {false};
bool emitNonSemanticShaderDebugInfo {false};
bool emitNonSemanticShaderDebugSource{ false };
bool compileOnly{false};
bool optimizerAllowExpandedIDBound{false};
};
GLSLANG_EXPORT void GetSpirvVersion(std::string&);
GLSLANG_EXPORT int GetSpirvGeneratorVersion();
GLSLANG_EXPORT void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
SpvOptions* options = nullptr);
GLSLANG_EXPORT void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
spv::SpvBuildLogger* logger, SpvOptions* options = nullptr);
GLSLANG_EXPORT bool OutputSpvBin(const std::vector<unsigned int>& spirv, const char* baseName);
GLSLANG_EXPORT bool OutputSpvHex(const std::vector<unsigned int>& spirv, const char* baseName, const char* varName);
}

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//
// Copyright (C) 2016 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#ifndef GLSLANG_SPIRV_LOGGER_H
#define GLSLANG_SPIRV_LOGGER_H
#include <string>
#include <vector>
#include "glslang/Include/visibility.h"
namespace spv {
// A class for holding all SPIR-V build status messages, including
// missing/TBD functionalities, warnings, and errors.
class GLSLANG_EXPORT SpvBuildLogger {
public:
SpvBuildLogger() {}
// Registers a TBD functionality.
void tbdFunctionality(const std::string& f);
// Registers a missing functionality.
void missingFunctionality(const std::string& f);
// Logs a warning.
void warning(const std::string& w) { warnings.push_back(w); }
// Logs an error.
void error(const std::string& e) { errors.push_back(e); }
// Returns all messages accumulated in the order of:
// TBD functionalities, missing functionalities, warnings, errors.
std::string getAllMessages() const;
private:
SpvBuildLogger(const SpvBuildLogger&);
std::vector<std::string> tbdFeatures;
std::vector<std::string> missingFeatures;
std::vector<std::string> warnings;
std::vector<std::string> errors;
};
} // end spv namespace
#endif // GLSLANG_SPIRV_LOGGER_H

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//
// Copyright (C) 2015 LunarG, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#ifndef SPIRVREMAPPER_H
#define SPIRVREMAPPER_H
#include <string>
#include <vector>
#include <cstdlib>
#include <exception>
#ifdef GLSLANG_IS_SHARED_LIBRARY
#ifdef _WIN32
#ifdef GLSLANG_EXPORTING
#define GLSLANG_EXPORT __declspec(dllexport)
#else
#define GLSLANG_EXPORT __declspec(dllimport)
#endif
#elif __GNUC__ >= 4
#define GLSLANG_EXPORT __attribute__((visibility("default")))
#endif
#endif // GLSLANG_IS_SHARED_LIBRARY
#ifndef GLSLANG_EXPORT
#define GLSLANG_EXPORT
#endif
namespace spv {
class spirvbin_base_t
{
public:
enum Options {
NONE = 0,
STRIP = (1<<0),
MAP_TYPES = (1<<1),
MAP_NAMES = (1<<2),
MAP_FUNCS = (1<<3),
DCE_FUNCS = (1<<4),
DCE_VARS = (1<<5),
DCE_TYPES = (1<<6),
OPT_LOADSTORE = (1<<7),
OPT_FWD_LS = (1<<8), // EXPERIMENTAL: PRODUCES INVALID SCHEMA-0 SPIRV
MAP_ALL = (MAP_TYPES | MAP_NAMES | MAP_FUNCS),
DCE_ALL = (DCE_FUNCS | DCE_VARS | DCE_TYPES),
OPT_ALL = (OPT_LOADSTORE),
ALL_BUT_STRIP = (MAP_ALL | DCE_ALL | OPT_ALL),
DO_EVERYTHING = (STRIP | ALL_BUT_STRIP)
};
};
} // namespace SPV
#include <functional>
#include <cstdint>
#include <unordered_map>
#include <unordered_set>
#include <map>
#include <set>
#include <cassert>
#include "spirv.hpp"
namespace spv {
static inline constexpr Id NoResult = 0;
// class to hold SPIR-V binary data for remapping, DCE, and debug stripping
class GLSLANG_EXPORT spirvbin_t : public spirvbin_base_t
{
public:
spirvbin_t(int verbose = 0) : entryPoint(spv::NoResult), largestNewId(0), verbose(verbose), errorLatch(false)
{ }
virtual ~spirvbin_t() { }
// remap on an existing binary in memory
void remap(std::vector<std::uint32_t>& spv, const std::vector<std::string>& whiteListStrings,
std::uint32_t opts = DO_EVERYTHING);
// remap on an existing binary in memory - legacy interface without white list
void remap(std::vector<std::uint32_t>& spv, std::uint32_t opts = DO_EVERYTHING);
// Type for error/log handler functions
typedef std::function<void(const std::string&)> errorfn_t;
typedef std::function<void(const std::string&)> logfn_t;
// Register error/log handling functions (can be lambda fn / functor / etc)
static void registerErrorHandler(errorfn_t handler) { errorHandler = handler; }
static void registerLogHandler(logfn_t handler) { logHandler = handler; }
protected:
// This can be overridden to provide other message behavior if needed
virtual void msg(int minVerbosity, int indent, const std::string& txt) const;
private:
// Local to global, or global to local ID map
typedef std::unordered_map<spv::Id, spv::Id> idmap_t;
typedef std::unordered_set<spv::Id> idset_t;
typedef std::unordered_map<spv::Id, int> blockmap_t;
void remap(std::uint32_t opts = DO_EVERYTHING);
// Map of names to IDs
typedef std::unordered_map<std::string, spv::Id> namemap_t;
typedef std::uint32_t spirword_t;
typedef std::pair<unsigned, unsigned> range_t;
typedef std::function<void(spv::Id&)> idfn_t;
typedef std::function<bool(spv::Op, unsigned start)> instfn_t;
// Special Values for ID map:
static const spv::Id unmapped; // unchanged from default value
static const spv::Id unused; // unused ID
static const int header_size; // SPIR header = 5 words
class id_iterator_t;
// For mapping type entries between different shaders
typedef std::vector<spirword_t> typeentry_t;
typedef std::map<spv::Id, typeentry_t> globaltypes_t;
// A set that preserves position order, and a reverse map
typedef std::set<int> posmap_t;
typedef std::unordered_map<spv::Id, int> posmap_rev_t;
// Maps and ID to the size of its base type, if known.
typedef std::unordered_map<spv::Id, unsigned> typesize_map_t;
// handle error
void error(const std::string& txt) const { errorLatch = true; errorHandler(txt); }
bool isConstOp(spv::Op opCode) const;
bool isTypeOp(spv::Op opCode) const;
bool isStripOp(spv::Op opCode) const;
bool isFlowCtrl(spv::Op opCode) const;
range_t literalRange(spv::Op opCode) const;
range_t typeRange(spv::Op opCode) const;
range_t constRange(spv::Op opCode) const;
unsigned typeSizeInWords(spv::Id id) const;
unsigned idTypeSizeInWords(spv::Id id) const;
bool isStripOp(spv::Op opCode, unsigned start) const;
spv::Id& asId(unsigned word) { return spv[word]; }
const spv::Id& asId(unsigned word) const { return spv[word]; }
spv::Op asOpCode(unsigned word) const { return opOpCode(spv[word]); }
std::uint32_t asOpCodeHash(unsigned word);
spv::Decoration asDecoration(unsigned word) const { return spv::Decoration(spv[word]); }
unsigned asWordCount(unsigned word) const { return opWordCount(spv[word]); }
spv::Id asTypeConstId(unsigned word) const { return asId(word + (isTypeOp(asOpCode(word)) ? 1 : 2)); }
unsigned idPos(spv::Id id) const;
static unsigned opWordCount(spirword_t data) { return data >> spv::WordCountShift; }
static spv::Op opOpCode(spirword_t data) { return spv::Op(data & spv::OpCodeMask); }
// Header access & set methods
spirword_t magic() const { return spv[0]; } // return magic number
spirword_t bound() const { return spv[3]; } // return Id bound from header
spirword_t bound(spirword_t b) { return spv[3] = b; }
spirword_t genmagic() const { return spv[2]; } // generator magic
spirword_t genmagic(spirword_t m) { return spv[2] = m; }
spirword_t schemaNum() const { return spv[4]; } // schema number from header
// Mapping fns: get
spv::Id localId(spv::Id id) const { return idMapL[id]; }
// Mapping fns: set
inline spv::Id localId(spv::Id id, spv::Id newId);
void countIds(spv::Id id);
// Return next unused new local ID.
// NOTE: boost::dynamic_bitset would be more efficient due to find_next(),
// which std::vector<bool> doens't have.
inline spv::Id nextUnusedId(spv::Id id);
void buildLocalMaps();
std::string literalString(unsigned word) const; // Return literal as a std::string
int literalStringWords(const std::string& str) const { return (int(str.size())+4)/4; }
bool isNewIdMapped(spv::Id newId) const { return isMapped(newId); }
bool isOldIdUnmapped(spv::Id oldId) const { return localId(oldId) == unmapped; }
bool isOldIdUnused(spv::Id oldId) const { return localId(oldId) == unused; }
bool isOldIdMapped(spv::Id oldId) const { return !isOldIdUnused(oldId) && !isOldIdUnmapped(oldId); }
bool isFunction(spv::Id oldId) const { return fnPos.find(oldId) != fnPos.end(); }
// bool matchType(const globaltypes_t& globalTypes, spv::Id lt, spv::Id gt) const;
// spv::Id findType(const globaltypes_t& globalTypes, spv::Id lt) const;
std::uint32_t hashType(unsigned typeStart) const;
spirvbin_t& process(instfn_t, idfn_t, unsigned begin = 0, unsigned end = 0);
int processInstruction(unsigned word, instfn_t, idfn_t);
void validate() const;
void mapTypeConst();
void mapFnBodies();
void optLoadStore();
void dceFuncs();
void dceVars();
void dceTypes();
void mapNames();
void foldIds(); // fold IDs to smallest space
void forwardLoadStores(); // load store forwarding (EXPERIMENTAL)
void offsetIds(); // create relative offset IDs
void applyMap(); // remap per local name map
void mapRemainder(); // map any IDs we haven't touched yet
void stripDebug(); // strip all debug info
void stripDeadRefs(); // strips debug info for now-dead references after DCE
void strip(); // remove debug symbols
std::vector<spirword_t> spv; // SPIR words
std::vector<std::string> stripWhiteList;
namemap_t nameMap; // ID names from OpName
// Since we want to also do binary ops, we can't use std::vector<bool>. we could use
// boost::dynamic_bitset, but we're trying to avoid a boost dependency.
typedef std::uint64_t bits_t;
std::vector<bits_t> mapped; // which new IDs have been mapped
static const int mBits = sizeof(bits_t) * 4;
bool isMapped(spv::Id id) const { return id < maxMappedId() && ((mapped[id/mBits] & (1LL<<(id%mBits))) != 0); }
void setMapped(spv::Id id) { resizeMapped(id); mapped[id/mBits] |= (1LL<<(id%mBits)); }
void resizeMapped(spv::Id id) { if (id >= maxMappedId()) mapped.resize(id/mBits+1, 0); }
size_t maxMappedId() const { return mapped.size() * mBits; }
// Add a strip range for a given instruction starting at 'start'
// Note: avoiding brace initializers to please older versions os MSVC.
void stripInst(unsigned start) { stripRange.push_back(range_t(start, start + asWordCount(start))); }
// Function start and end. use unordered_map because we'll have
// many fewer functions than IDs.
std::unordered_map<spv::Id, range_t> fnPos;
// Which functions are called, anywhere in the module, with a call count
std::unordered_map<spv::Id, int> fnCalls;
posmap_t typeConstPos; // word positions that define types & consts (ordered)
posmap_rev_t idPosR; // reverse map from IDs to positions
typesize_map_t idTypeSizeMap; // maps each ID to its type size, if known.
std::vector<spv::Id> idMapL; // ID {M}ap from {L}ocal to {G}lobal IDs
spv::Id entryPoint; // module entry point
spv::Id largestNewId; // biggest new ID we have mapped anything to
// Sections of the binary to strip, given as [begin,end)
std::vector<range_t> stripRange;
// processing options:
std::uint32_t options;
int verbose; // verbosity level
// Error latch: this is set if the error handler is ever executed. It would be better to
// use a try/catch block and throw, but that's not desired for certain environments, so
// this is the alternative.
mutable bool errorLatch;
static errorfn_t errorHandler;
static logfn_t logHandler;
};
} // namespace SPV
#endif // SPIRVREMAPPER_H

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//
// Copyright (C) 2014-2016 LunarG, Inc.
// Copyright (C) 2018 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Call into SPIRV-Tools to disassemble, validate, and optimize.
//
#pragma once
#ifndef GLSLANG_SPV_TOOLS_H
#define GLSLANG_SPV_TOOLS_H
#if ENABLE_OPT
#include <vector>
#include <ostream>
#include <unordered_set>
#include "spirv-tools/libspirv.h"
#endif
#include "glslang/MachineIndependent/Versions.h"
#include "glslang/Include/visibility.h"
#include "GlslangToSpv.h"
#include "Logger.h"
namespace glslang {
#if ENABLE_OPT
class TIntermediate;
// Translate glslang's view of target versioning to what SPIRV-Tools uses.
GLSLANG_EXPORT spv_target_env MapToSpirvToolsEnv(const SpvVersion& spvVersion, spv::SpvBuildLogger* logger);
GLSLANG_EXPORT spv_target_env MapToSpirvToolsEnv(const glslang::TIntermediate& intermediate, spv::SpvBuildLogger* logger);
// Use the SPIRV-Tools disassembler to print SPIR-V using a SPV_ENV_UNIVERSAL_1_3 environment.
GLSLANG_EXPORT void SpirvToolsDisassemble(std::ostream& out, const std::vector<unsigned int>& spirv);
// Use the SPIRV-Tools disassembler to print SPIR-V with a provided SPIR-V environment.
GLSLANG_EXPORT void SpirvToolsDisassemble(std::ostream& out, const std::vector<unsigned int>& spirv,
spv_target_env requested_context);
// Apply the SPIRV-Tools validator to generated SPIR-V.
GLSLANG_EXPORT void SpirvToolsValidate(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
spv::SpvBuildLogger*, bool prelegalization);
// Apply the SPIRV-Tools optimizer to generated SPIR-V. HLSL SPIR-V is legalized in the process.
GLSLANG_EXPORT void SpirvToolsTransform(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
spv::SpvBuildLogger*, const SpvOptions*);
// Apply the SPIRV-Tools EliminateDeadInputComponents pass to generated SPIR-V. Put result in |spirv|.
GLSLANG_EXPORT void SpirvToolsEliminateDeadInputComponents(spv_target_env target_env, std::vector<unsigned int>& spirv,
spv::SpvBuildLogger*);
// Apply the SPIRV-Tools AnalyzeDeadOutputStores pass to generated SPIR-V. Put result in |live_locs|.
// Return true if the result is valid.
GLSLANG_EXPORT bool SpirvToolsAnalyzeDeadOutputStores(spv_target_env target_env, std::vector<unsigned int>& spirv,
std::unordered_set<uint32_t>* live_locs,
std::unordered_set<uint32_t>* live_builtins,
spv::SpvBuildLogger*);
// Apply the SPIRV-Tools EliminateDeadOutputStores and AggressiveDeadCodeElimination passes to generated SPIR-V using
// |live_locs|. Put result in |spirv|.
GLSLANG_EXPORT void SpirvToolsEliminateDeadOutputStores(spv_target_env target_env, std::vector<unsigned int>& spirv,
std::unordered_set<uint32_t>* live_locs,
std::unordered_set<uint32_t>* live_builtins,
spv::SpvBuildLogger*);
// Apply the SPIRV-Tools optimizer to strip debug info from SPIR-V. This is implicitly done by
// SpirvToolsTransform if spvOptions->stripDebugInfo is set, but can be called separately if
// optimization is disabled.
GLSLANG_EXPORT void SpirvToolsStripDebugInfo(const glslang::TIntermediate& intermediate,
std::vector<unsigned int>& spirv, spv::SpvBuildLogger*);
#endif
} // end namespace glslang
#endif // GLSLANG_SPV_TOOLS_H

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//
// Copyright (C) 2014-2015 LunarG, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Disassembler for SPIR-V.
//
#pragma once
#ifndef disassembler_H
#define disassembler_H
#include <iostream>
#include <vector>
#include "glslang/Include/visibility.h"
namespace spv {
// disassemble with glslang custom disassembler
GLSLANG_EXPORT void Disassemble(std::ostream& out, const std::vector<unsigned int>&);
} // end namespace spv
#endif // disassembler_H

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// Copyright (C) 2020 The Khronos Group Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of The Khronos Group Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#ifndef GLSLANG_BUILD_INFO
#define GLSLANG_BUILD_INFO
#define GLSLANG_VERSION_MAJOR 15
#define GLSLANG_VERSION_MINOR 2
#define GLSLANG_VERSION_PATCH 0
#define GLSLANG_VERSION_FLAVOR ""
#define GLSLANG_VERSION_GREATER_THAN(major, minor, patch) \
((GLSLANG_VERSION_MAJOR) > (major) || ((major) == GLSLANG_VERSION_MAJOR && \
((GLSLANG_VERSION_MINOR) > (minor) || ((minor) == GLSLANG_VERSION_MINOR && \
(GLSLANG_VERSION_PATCH) > (patch)))))
#define GLSLANG_VERSION_GREATER_OR_EQUAL_TO(major, minor, patch) \
((GLSLANG_VERSION_MAJOR) > (major) || ((major) == GLSLANG_VERSION_MAJOR && \
((GLSLANG_VERSION_MINOR) > (minor) || ((minor) == GLSLANG_VERSION_MINOR && \
(GLSLANG_VERSION_PATCH >= (patch))))))
#define GLSLANG_VERSION_LESS_THAN(major, minor, patch) \
((GLSLANG_VERSION_MAJOR) < (major) || ((major) == GLSLANG_VERSION_MAJOR && \
((GLSLANG_VERSION_MINOR) < (minor) || ((minor) == GLSLANG_VERSION_MINOR && \
(GLSLANG_VERSION_PATCH) < (patch)))))
#define GLSLANG_VERSION_LESS_OR_EQUAL_TO(major, minor, patch) \
((GLSLANG_VERSION_MAJOR) < (major) || ((major) == GLSLANG_VERSION_MAJOR && \
((GLSLANG_VERSION_MINOR) < (minor) || ((minor) == GLSLANG_VERSION_MINOR && \
(GLSLANG_VERSION_PATCH <= (patch))))))
#endif // GLSLANG_BUILD_INFO