additional lib for vulkan
This commit is contained in:
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//
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// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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// Copyright (C) 2013 LunarG, Inc.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
|
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// are met:
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//
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||||
// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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||||
// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef _RESOURCE_LIMITS_INCLUDED_
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#define _RESOURCE_LIMITS_INCLUDED_
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struct TLimits {
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bool nonInductiveForLoops;
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bool whileLoops;
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bool doWhileLoops;
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bool generalUniformIndexing;
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bool generalAttributeMatrixVectorIndexing;
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bool generalVaryingIndexing;
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bool generalSamplerIndexing;
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bool generalVariableIndexing;
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bool generalConstantMatrixVectorIndexing;
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};
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struct TBuiltInResource {
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int maxLights;
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int maxClipPlanes;
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int maxTextureUnits;
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int maxTextureCoords;
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int maxVertexAttribs;
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int maxVertexUniformComponents;
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int maxVaryingFloats;
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int maxVertexTextureImageUnits;
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int maxCombinedTextureImageUnits;
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int maxTextureImageUnits;
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int maxFragmentUniformComponents;
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int maxDrawBuffers;
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int maxVertexUniformVectors;
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int maxVaryingVectors;
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int maxFragmentUniformVectors;
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int maxVertexOutputVectors;
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int maxFragmentInputVectors;
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int minProgramTexelOffset;
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int maxProgramTexelOffset;
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int maxClipDistances;
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int maxComputeWorkGroupCountX;
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int maxComputeWorkGroupCountY;
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int maxComputeWorkGroupCountZ;
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int maxComputeWorkGroupSizeX;
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int maxComputeWorkGroupSizeY;
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int maxComputeWorkGroupSizeZ;
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int maxComputeUniformComponents;
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int maxComputeTextureImageUnits;
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int maxComputeImageUniforms;
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int maxComputeAtomicCounters;
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int maxComputeAtomicCounterBuffers;
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int maxVaryingComponents;
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int maxVertexOutputComponents;
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int maxGeometryInputComponents;
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int maxGeometryOutputComponents;
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int maxFragmentInputComponents;
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int maxImageUnits;
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int maxCombinedImageUnitsAndFragmentOutputs;
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int maxCombinedShaderOutputResources;
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int maxImageSamples;
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int maxVertexImageUniforms;
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int maxTessControlImageUniforms;
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int maxTessEvaluationImageUniforms;
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int maxGeometryImageUniforms;
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int maxFragmentImageUniforms;
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int maxCombinedImageUniforms;
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int maxGeometryTextureImageUnits;
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int maxGeometryOutputVertices;
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int maxGeometryTotalOutputComponents;
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int maxGeometryUniformComponents;
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int maxGeometryVaryingComponents;
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int maxTessControlInputComponents;
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int maxTessControlOutputComponents;
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int maxTessControlTextureImageUnits;
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int maxTessControlUniformComponents;
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int maxTessControlTotalOutputComponents;
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int maxTessEvaluationInputComponents;
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int maxTessEvaluationOutputComponents;
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int maxTessEvaluationTextureImageUnits;
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int maxTessEvaluationUniformComponents;
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int maxTessPatchComponents;
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int maxPatchVertices;
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int maxTessGenLevel;
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int maxViewports;
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int maxVertexAtomicCounters;
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int maxTessControlAtomicCounters;
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int maxTessEvaluationAtomicCounters;
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int maxGeometryAtomicCounters;
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int maxFragmentAtomicCounters;
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int maxCombinedAtomicCounters;
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int maxAtomicCounterBindings;
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int maxVertexAtomicCounterBuffers;
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int maxTessControlAtomicCounterBuffers;
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int maxTessEvaluationAtomicCounterBuffers;
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int maxGeometryAtomicCounterBuffers;
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int maxFragmentAtomicCounterBuffers;
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int maxCombinedAtomicCounterBuffers;
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int maxAtomicCounterBufferSize;
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int maxTransformFeedbackBuffers;
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int maxTransformFeedbackInterleavedComponents;
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int maxCullDistances;
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int maxCombinedClipAndCullDistances;
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int maxSamples;
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int maxMeshOutputVerticesNV;
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int maxMeshOutputPrimitivesNV;
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int maxMeshWorkGroupSizeX_NV;
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int maxMeshWorkGroupSizeY_NV;
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int maxMeshWorkGroupSizeZ_NV;
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int maxTaskWorkGroupSizeX_NV;
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int maxTaskWorkGroupSizeY_NV;
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int maxTaskWorkGroupSizeZ_NV;
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int maxMeshViewCountNV;
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int maxMeshOutputVerticesEXT;
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int maxMeshOutputPrimitivesEXT;
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int maxMeshWorkGroupSizeX_EXT;
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int maxMeshWorkGroupSizeY_EXT;
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int maxMeshWorkGroupSizeZ_EXT;
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int maxTaskWorkGroupSizeX_EXT;
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int maxTaskWorkGroupSizeY_EXT;
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int maxTaskWorkGroupSizeZ_EXT;
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int maxMeshViewCountEXT;
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int maxDualSourceDrawBuffersEXT;
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TLimits limits;
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};
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#endif // _RESOURCE_LIMITS_INCLUDED_
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@@ -0,0 +1,297 @@
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/**
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This code is based on the glslang_c_interface implementation by Viktor Latypov
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**/
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/**
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BSD 2-Clause License
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Copyright (c) 2019, Viktor Latypov
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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||||
list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
|
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
|
||||
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**/
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#ifndef GLSLANG_C_IFACE_H_INCLUDED
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#define GLSLANG_C_IFACE_H_INCLUDED
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#include <stdbool.h>
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#include <stdlib.h>
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#include "glslang_c_shader_types.h"
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#include "visibility.h"
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typedef struct glslang_shader_s glslang_shader_t;
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typedef struct glslang_program_s glslang_program_t;
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typedef struct glslang_mapper_s glslang_mapper_t;
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typedef struct glslang_resolver_s glslang_resolver_t;
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/* Version counterpart */
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typedef struct glslang_version_s {
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int major;
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int minor;
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int patch;
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const char* flavor;
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} glslang_version_t;
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/* TLimits counterpart */
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typedef struct glslang_limits_s {
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bool non_inductive_for_loops;
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bool while_loops;
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bool do_while_loops;
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bool general_uniform_indexing;
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bool general_attribute_matrix_vector_indexing;
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bool general_varying_indexing;
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bool general_sampler_indexing;
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bool general_variable_indexing;
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bool general_constant_matrix_vector_indexing;
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} glslang_limits_t;
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/* TBuiltInResource counterpart */
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typedef struct glslang_resource_s {
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int max_lights;
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int max_clip_planes;
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int max_texture_units;
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int max_texture_coords;
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int max_vertex_attribs;
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int max_vertex_uniform_components;
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int max_varying_floats;
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int max_vertex_texture_image_units;
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int max_combined_texture_image_units;
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int max_texture_image_units;
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int max_fragment_uniform_components;
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int max_draw_buffers;
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int max_vertex_uniform_vectors;
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int max_varying_vectors;
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int max_fragment_uniform_vectors;
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int max_vertex_output_vectors;
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int max_fragment_input_vectors;
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int min_program_texel_offset;
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int max_program_texel_offset;
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int max_clip_distances;
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int max_compute_work_group_count_x;
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int max_compute_work_group_count_y;
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int max_compute_work_group_count_z;
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int max_compute_work_group_size_x;
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int max_compute_work_group_size_y;
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int max_compute_work_group_size_z;
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int max_compute_uniform_components;
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int max_compute_texture_image_units;
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int max_compute_image_uniforms;
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int max_compute_atomic_counters;
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int max_compute_atomic_counter_buffers;
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int max_varying_components;
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int max_vertex_output_components;
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int max_geometry_input_components;
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int max_geometry_output_components;
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int max_fragment_input_components;
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int max_image_units;
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int max_combined_image_units_and_fragment_outputs;
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int max_combined_shader_output_resources;
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int max_image_samples;
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int max_vertex_image_uniforms;
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int max_tess_control_image_uniforms;
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int max_tess_evaluation_image_uniforms;
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int max_geometry_image_uniforms;
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int max_fragment_image_uniforms;
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int max_combined_image_uniforms;
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int max_geometry_texture_image_units;
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int max_geometry_output_vertices;
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int max_geometry_total_output_components;
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int max_geometry_uniform_components;
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int max_geometry_varying_components;
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int max_tess_control_input_components;
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int max_tess_control_output_components;
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int max_tess_control_texture_image_units;
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int max_tess_control_uniform_components;
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int max_tess_control_total_output_components;
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int max_tess_evaluation_input_components;
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int max_tess_evaluation_output_components;
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int max_tess_evaluation_texture_image_units;
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int max_tess_evaluation_uniform_components;
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int max_tess_patch_components;
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int max_patch_vertices;
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int max_tess_gen_level;
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int max_viewports;
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int max_vertex_atomic_counters;
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int max_tess_control_atomic_counters;
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int max_tess_evaluation_atomic_counters;
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int max_geometry_atomic_counters;
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int max_fragment_atomic_counters;
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int max_combined_atomic_counters;
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int max_atomic_counter_bindings;
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int max_vertex_atomic_counter_buffers;
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int max_tess_control_atomic_counter_buffers;
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int max_tess_evaluation_atomic_counter_buffers;
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int max_geometry_atomic_counter_buffers;
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int max_fragment_atomic_counter_buffers;
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int max_combined_atomic_counter_buffers;
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int max_atomic_counter_buffer_size;
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int max_transform_feedback_buffers;
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int max_transform_feedback_interleaved_components;
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int max_cull_distances;
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int max_combined_clip_and_cull_distances;
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int max_samples;
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int max_mesh_output_vertices_nv;
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int max_mesh_output_primitives_nv;
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int max_mesh_work_group_size_x_nv;
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int max_mesh_work_group_size_y_nv;
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int max_mesh_work_group_size_z_nv;
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int max_task_work_group_size_x_nv;
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int max_task_work_group_size_y_nv;
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int max_task_work_group_size_z_nv;
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int max_mesh_view_count_nv;
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int max_mesh_output_vertices_ext;
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int max_mesh_output_primitives_ext;
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int max_mesh_work_group_size_x_ext;
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int max_mesh_work_group_size_y_ext;
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int max_mesh_work_group_size_z_ext;
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int max_task_work_group_size_x_ext;
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int max_task_work_group_size_y_ext;
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int max_task_work_group_size_z_ext;
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int max_mesh_view_count_ext;
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union
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{
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int max_dual_source_draw_buffers_ext;
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/* Incorrectly capitalized name retained for backward compatibility */
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int maxDualSourceDrawBuffersEXT;
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};
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glslang_limits_t limits;
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} glslang_resource_t;
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/* Inclusion result structure allocated by C include_local/include_system callbacks */
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typedef struct glsl_include_result_s {
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/* Header file name or NULL if inclusion failed */
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const char* header_name;
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/* Header contents or NULL */
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const char* header_data;
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size_t header_length;
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} glsl_include_result_t;
|
||||
|
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/* Callback for local file inclusion */
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typedef glsl_include_result_t* (*glsl_include_local_func)(void* ctx, const char* header_name, const char* includer_name,
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size_t include_depth);
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|
||||
/* Callback for system file inclusion */
|
||||
typedef glsl_include_result_t* (*glsl_include_system_func)(void* ctx, const char* header_name,
|
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const char* includer_name, size_t include_depth);
|
||||
|
||||
/* Callback for include result destruction */
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||||
typedef int (*glsl_free_include_result_func)(void* ctx, glsl_include_result_t* result);
|
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|
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/* Collection of callbacks for GLSL preprocessor */
|
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typedef struct glsl_include_callbacks_s {
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glsl_include_system_func include_system;
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glsl_include_local_func include_local;
|
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glsl_free_include_result_func free_include_result;
|
||||
} glsl_include_callbacks_t;
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||||
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typedef struct glslang_input_s {
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||||
glslang_source_t language;
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||||
glslang_stage_t stage;
|
||||
glslang_client_t client;
|
||||
glslang_target_client_version_t client_version;
|
||||
glslang_target_language_t target_language;
|
||||
glslang_target_language_version_t target_language_version;
|
||||
/** Shader source code */
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||||
const char* code;
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||||
int default_version;
|
||||
glslang_profile_t default_profile;
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||||
int force_default_version_and_profile;
|
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int forward_compatible;
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||||
glslang_messages_t messages;
|
||||
const glslang_resource_t* resource;
|
||||
glsl_include_callbacks_t callbacks;
|
||||
void* callbacks_ctx;
|
||||
} glslang_input_t;
|
||||
|
||||
/* SpvOptions counterpart */
|
||||
typedef struct glslang_spv_options_s {
|
||||
bool generate_debug_info;
|
||||
bool strip_debug_info;
|
||||
bool disable_optimizer;
|
||||
bool optimize_size;
|
||||
bool disassemble;
|
||||
bool validate;
|
||||
bool emit_nonsemantic_shader_debug_info;
|
||||
bool emit_nonsemantic_shader_debug_source;
|
||||
bool compile_only;
|
||||
bool optimize_allow_expanded_id_bound;
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||||
} glslang_spv_options_t;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
GLSLANG_EXPORT void glslang_get_version(glslang_version_t* version);
|
||||
|
||||
GLSLANG_EXPORT int glslang_initialize_process(void);
|
||||
GLSLANG_EXPORT void glslang_finalize_process(void);
|
||||
|
||||
GLSLANG_EXPORT glslang_shader_t* glslang_shader_create(const glslang_input_t* input);
|
||||
GLSLANG_EXPORT void glslang_shader_delete(glslang_shader_t* shader);
|
||||
GLSLANG_EXPORT void glslang_shader_set_preamble(glslang_shader_t* shader, const char* s);
|
||||
GLSLANG_EXPORT void glslang_shader_shift_binding(glslang_shader_t* shader, glslang_resource_type_t res, unsigned int base);
|
||||
GLSLANG_EXPORT void glslang_shader_shift_binding_for_set(glslang_shader_t* shader, glslang_resource_type_t res, unsigned int base, unsigned int set);
|
||||
GLSLANG_EXPORT void glslang_shader_set_options(glslang_shader_t* shader, int options); // glslang_shader_options_t
|
||||
GLSLANG_EXPORT void glslang_shader_set_glsl_version(glslang_shader_t* shader, int version);
|
||||
GLSLANG_EXPORT void glslang_shader_set_default_uniform_block_set_and_binding(glslang_shader_t* shader, unsigned int set, unsigned int binding);
|
||||
GLSLANG_EXPORT void glslang_shader_set_default_uniform_block_name(glslang_shader_t* shader, const char *name);
|
||||
GLSLANG_EXPORT void glslang_shader_set_resource_set_binding(glslang_shader_t* shader, const char *const *bindings, unsigned int num_bindings);
|
||||
GLSLANG_EXPORT int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input);
|
||||
GLSLANG_EXPORT int glslang_shader_parse(glslang_shader_t* shader, const glslang_input_t* input);
|
||||
GLSLANG_EXPORT const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader);
|
||||
GLSLANG_EXPORT void glslang_shader_set_preprocessed_code(glslang_shader_t* shader, const char* code);
|
||||
GLSLANG_EXPORT const char* glslang_shader_get_info_log(glslang_shader_t* shader);
|
||||
GLSLANG_EXPORT const char* glslang_shader_get_info_debug_log(glslang_shader_t* shader);
|
||||
|
||||
GLSLANG_EXPORT glslang_program_t* glslang_program_create(void);
|
||||
GLSLANG_EXPORT void glslang_program_delete(glslang_program_t* program);
|
||||
GLSLANG_EXPORT void glslang_program_add_shader(glslang_program_t* program, glslang_shader_t* shader);
|
||||
GLSLANG_EXPORT int glslang_program_link(glslang_program_t* program, int messages); // glslang_messages_t
|
||||
GLSLANG_EXPORT void glslang_program_add_source_text(glslang_program_t* program, glslang_stage_t stage, const char* text, size_t len);
|
||||
GLSLANG_EXPORT void glslang_program_set_source_file(glslang_program_t* program, glslang_stage_t stage, const char* file);
|
||||
GLSLANG_EXPORT int glslang_program_map_io(glslang_program_t* program);
|
||||
GLSLANG_EXPORT int glslang_program_map_io_with_resolver_and_mapper(glslang_program_t* program, glslang_resolver_t* resolver, glslang_mapper_t* mapper);
|
||||
GLSLANG_EXPORT void glslang_program_SPIRV_generate(glslang_program_t* program, glslang_stage_t stage);
|
||||
GLSLANG_EXPORT void glslang_program_SPIRV_generate_with_options(glslang_program_t* program, glslang_stage_t stage, glslang_spv_options_t* spv_options);
|
||||
GLSLANG_EXPORT size_t glslang_program_SPIRV_get_size(glslang_program_t* program);
|
||||
GLSLANG_EXPORT void glslang_program_SPIRV_get(glslang_program_t* program, unsigned int*);
|
||||
GLSLANG_EXPORT unsigned int* glslang_program_SPIRV_get_ptr(glslang_program_t* program);
|
||||
GLSLANG_EXPORT const char* glslang_program_SPIRV_get_messages(glslang_program_t* program);
|
||||
GLSLANG_EXPORT const char* glslang_program_get_info_log(glslang_program_t* program);
|
||||
GLSLANG_EXPORT const char* glslang_program_get_info_debug_log(glslang_program_t* program);
|
||||
|
||||
GLSLANG_EXPORT glslang_mapper_t* glslang_glsl_mapper_create(void);
|
||||
GLSLANG_EXPORT void glslang_glsl_mapper_delete(glslang_mapper_t* mapper);
|
||||
|
||||
GLSLANG_EXPORT glslang_resolver_t* glslang_glsl_resolver_create(glslang_program_t* program, glslang_stage_t stage);
|
||||
GLSLANG_EXPORT void glslang_glsl_resolver_delete(glslang_resolver_t* resolver);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* #ifdef GLSLANG_C_IFACE_INCLUDED */
|
@@ -0,0 +1,231 @@
|
||||
/**
|
||||
This code is based on the glslang_c_interface implementation by Viktor Latypov
|
||||
**/
|
||||
|
||||
/**
|
||||
BSD 2-Clause License
|
||||
|
||||
Copyright (c) 2019, Viktor Latypov
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**/
|
||||
|
||||
#ifndef C_SHADER_TYPES_H_INCLUDED
|
||||
#define C_SHADER_TYPES_H_INCLUDED
|
||||
|
||||
#define LAST_ELEMENT_MARKER(x) x
|
||||
|
||||
/* EShLanguage counterpart */
|
||||
typedef enum {
|
||||
GLSLANG_STAGE_VERTEX,
|
||||
GLSLANG_STAGE_TESSCONTROL,
|
||||
GLSLANG_STAGE_TESSEVALUATION,
|
||||
GLSLANG_STAGE_GEOMETRY,
|
||||
GLSLANG_STAGE_FRAGMENT,
|
||||
GLSLANG_STAGE_COMPUTE,
|
||||
GLSLANG_STAGE_RAYGEN,
|
||||
GLSLANG_STAGE_RAYGEN_NV = GLSLANG_STAGE_RAYGEN,
|
||||
GLSLANG_STAGE_INTERSECT,
|
||||
GLSLANG_STAGE_INTERSECT_NV = GLSLANG_STAGE_INTERSECT,
|
||||
GLSLANG_STAGE_ANYHIT,
|
||||
GLSLANG_STAGE_ANYHIT_NV = GLSLANG_STAGE_ANYHIT,
|
||||
GLSLANG_STAGE_CLOSESTHIT,
|
||||
GLSLANG_STAGE_CLOSESTHIT_NV = GLSLANG_STAGE_CLOSESTHIT,
|
||||
GLSLANG_STAGE_MISS,
|
||||
GLSLANG_STAGE_MISS_NV = GLSLANG_STAGE_MISS,
|
||||
GLSLANG_STAGE_CALLABLE,
|
||||
GLSLANG_STAGE_CALLABLE_NV = GLSLANG_STAGE_CALLABLE,
|
||||
GLSLANG_STAGE_TASK,
|
||||
GLSLANG_STAGE_TASK_NV = GLSLANG_STAGE_TASK,
|
||||
GLSLANG_STAGE_MESH,
|
||||
GLSLANG_STAGE_MESH_NV = GLSLANG_STAGE_MESH,
|
||||
LAST_ELEMENT_MARKER(GLSLANG_STAGE_COUNT),
|
||||
} glslang_stage_t; // would be better as stage, but this is ancient now
|
||||
|
||||
/* EShLanguageMask counterpart */
|
||||
typedef enum {
|
||||
GLSLANG_STAGE_VERTEX_MASK = (1 << GLSLANG_STAGE_VERTEX),
|
||||
GLSLANG_STAGE_TESSCONTROL_MASK = (1 << GLSLANG_STAGE_TESSCONTROL),
|
||||
GLSLANG_STAGE_TESSEVALUATION_MASK = (1 << GLSLANG_STAGE_TESSEVALUATION),
|
||||
GLSLANG_STAGE_GEOMETRY_MASK = (1 << GLSLANG_STAGE_GEOMETRY),
|
||||
GLSLANG_STAGE_FRAGMENT_MASK = (1 << GLSLANG_STAGE_FRAGMENT),
|
||||
GLSLANG_STAGE_COMPUTE_MASK = (1 << GLSLANG_STAGE_COMPUTE),
|
||||
GLSLANG_STAGE_RAYGEN_MASK = (1 << GLSLANG_STAGE_RAYGEN),
|
||||
GLSLANG_STAGE_RAYGEN_NV_MASK = GLSLANG_STAGE_RAYGEN_MASK,
|
||||
GLSLANG_STAGE_INTERSECT_MASK = (1 << GLSLANG_STAGE_INTERSECT),
|
||||
GLSLANG_STAGE_INTERSECT_NV_MASK = GLSLANG_STAGE_INTERSECT_MASK,
|
||||
GLSLANG_STAGE_ANYHIT_MASK = (1 << GLSLANG_STAGE_ANYHIT),
|
||||
GLSLANG_STAGE_ANYHIT_NV_MASK = GLSLANG_STAGE_ANYHIT_MASK,
|
||||
GLSLANG_STAGE_CLOSESTHIT_MASK = (1 << GLSLANG_STAGE_CLOSESTHIT),
|
||||
GLSLANG_STAGE_CLOSESTHIT_NV_MASK = GLSLANG_STAGE_CLOSESTHIT_MASK,
|
||||
GLSLANG_STAGE_MISS_MASK = (1 << GLSLANG_STAGE_MISS),
|
||||
GLSLANG_STAGE_MISS_NV_MASK = GLSLANG_STAGE_MISS_MASK,
|
||||
GLSLANG_STAGE_CALLABLE_MASK = (1 << GLSLANG_STAGE_CALLABLE),
|
||||
GLSLANG_STAGE_CALLABLE_NV_MASK = GLSLANG_STAGE_CALLABLE_MASK,
|
||||
GLSLANG_STAGE_TASK_MASK = (1 << GLSLANG_STAGE_TASK),
|
||||
GLSLANG_STAGE_TASK_NV_MASK = GLSLANG_STAGE_TASK_MASK,
|
||||
GLSLANG_STAGE_MESH_MASK = (1 << GLSLANG_STAGE_MESH),
|
||||
GLSLANG_STAGE_MESH_NV_MASK = GLSLANG_STAGE_MESH_MASK,
|
||||
LAST_ELEMENT_MARKER(GLSLANG_STAGE_MASK_COUNT),
|
||||
} glslang_stage_mask_t;
|
||||
|
||||
/* EShSource counterpart */
|
||||
typedef enum {
|
||||
GLSLANG_SOURCE_NONE,
|
||||
GLSLANG_SOURCE_GLSL,
|
||||
GLSLANG_SOURCE_HLSL,
|
||||
LAST_ELEMENT_MARKER(GLSLANG_SOURCE_COUNT),
|
||||
} glslang_source_t;
|
||||
|
||||
/* EShClient counterpart */
|
||||
typedef enum {
|
||||
GLSLANG_CLIENT_NONE,
|
||||
GLSLANG_CLIENT_VULKAN,
|
||||
GLSLANG_CLIENT_OPENGL,
|
||||
LAST_ELEMENT_MARKER(GLSLANG_CLIENT_COUNT),
|
||||
} glslang_client_t;
|
||||
|
||||
/* EShTargetLanguage counterpart */
|
||||
typedef enum {
|
||||
GLSLANG_TARGET_NONE,
|
||||
GLSLANG_TARGET_SPV,
|
||||
LAST_ELEMENT_MARKER(GLSLANG_TARGET_COUNT),
|
||||
} glslang_target_language_t;
|
||||
|
||||
/* SH_TARGET_ClientVersion counterpart */
|
||||
typedef enum {
|
||||
GLSLANG_TARGET_VULKAN_1_0 = (1 << 22),
|
||||
GLSLANG_TARGET_VULKAN_1_1 = (1 << 22) | (1 << 12),
|
||||
GLSLANG_TARGET_VULKAN_1_2 = (1 << 22) | (2 << 12),
|
||||
GLSLANG_TARGET_VULKAN_1_3 = (1 << 22) | (3 << 12),
|
||||
GLSLANG_TARGET_VULKAN_1_4 = (1 << 22) | (4 << 12),
|
||||
GLSLANG_TARGET_OPENGL_450 = 450,
|
||||
LAST_ELEMENT_MARKER(GLSLANG_TARGET_CLIENT_VERSION_COUNT = 6),
|
||||
} glslang_target_client_version_t;
|
||||
|
||||
/* SH_TARGET_LanguageVersion counterpart */
|
||||
typedef enum {
|
||||
GLSLANG_TARGET_SPV_1_0 = (1 << 16),
|
||||
GLSLANG_TARGET_SPV_1_1 = (1 << 16) | (1 << 8),
|
||||
GLSLANG_TARGET_SPV_1_2 = (1 << 16) | (2 << 8),
|
||||
GLSLANG_TARGET_SPV_1_3 = (1 << 16) | (3 << 8),
|
||||
GLSLANG_TARGET_SPV_1_4 = (1 << 16) | (4 << 8),
|
||||
GLSLANG_TARGET_SPV_1_5 = (1 << 16) | (5 << 8),
|
||||
GLSLANG_TARGET_SPV_1_6 = (1 << 16) | (6 << 8),
|
||||
LAST_ELEMENT_MARKER(GLSLANG_TARGET_LANGUAGE_VERSION_COUNT = 7),
|
||||
} glslang_target_language_version_t;
|
||||
|
||||
/* EShExecutable counterpart */
|
||||
typedef enum { GLSLANG_EX_VERTEX_FRAGMENT, GLSLANG_EX_FRAGMENT } glslang_executable_t;
|
||||
|
||||
// EShOptimizationLevel counterpart
|
||||
// This enum is not used in the current C interface, but could be added at a later date.
|
||||
// GLSLANG_OPT_NONE is the current default.
|
||||
typedef enum {
|
||||
GLSLANG_OPT_NO_GENERATION,
|
||||
GLSLANG_OPT_NONE,
|
||||
GLSLANG_OPT_SIMPLE,
|
||||
GLSLANG_OPT_FULL,
|
||||
LAST_ELEMENT_MARKER(GLSLANG_OPT_LEVEL_COUNT),
|
||||
} glslang_optimization_level_t;
|
||||
|
||||
/* EShTextureSamplerTransformMode counterpart */
|
||||
typedef enum {
|
||||
GLSLANG_TEX_SAMP_TRANS_KEEP,
|
||||
GLSLANG_TEX_SAMP_TRANS_UPGRADE_TEXTURE_REMOVE_SAMPLER,
|
||||
LAST_ELEMENT_MARKER(GLSLANG_TEX_SAMP_TRANS_COUNT),
|
||||
} glslang_texture_sampler_transform_mode_t;
|
||||
|
||||
/* EShMessages counterpart */
|
||||
typedef enum {
|
||||
GLSLANG_MSG_DEFAULT_BIT = 0,
|
||||
GLSLANG_MSG_RELAXED_ERRORS_BIT = (1 << 0),
|
||||
GLSLANG_MSG_SUPPRESS_WARNINGS_BIT = (1 << 1),
|
||||
GLSLANG_MSG_AST_BIT = (1 << 2),
|
||||
GLSLANG_MSG_SPV_RULES_BIT = (1 << 3),
|
||||
GLSLANG_MSG_VULKAN_RULES_BIT = (1 << 4),
|
||||
GLSLANG_MSG_ONLY_PREPROCESSOR_BIT = (1 << 5),
|
||||
GLSLANG_MSG_READ_HLSL_BIT = (1 << 6),
|
||||
GLSLANG_MSG_CASCADING_ERRORS_BIT = (1 << 7),
|
||||
GLSLANG_MSG_KEEP_UNCALLED_BIT = (1 << 8),
|
||||
GLSLANG_MSG_HLSL_OFFSETS_BIT = (1 << 9),
|
||||
GLSLANG_MSG_DEBUG_INFO_BIT = (1 << 10),
|
||||
GLSLANG_MSG_HLSL_ENABLE_16BIT_TYPES_BIT = (1 << 11),
|
||||
GLSLANG_MSG_HLSL_LEGALIZATION_BIT = (1 << 12),
|
||||
GLSLANG_MSG_HLSL_DX9_COMPATIBLE_BIT = (1 << 13),
|
||||
GLSLANG_MSG_BUILTIN_SYMBOL_TABLE_BIT = (1 << 14),
|
||||
GLSLANG_MSG_ENHANCED = (1 << 15),
|
||||
GLSLANG_MSG_ABSOLUTE_PATH = (1 << 16),
|
||||
GLSLANG_MSG_DISPLAY_ERROR_COLUMN = (1 << 17),
|
||||
GLSLANG_MSG_LINK_TIME_OPTIMIZATION_BIT = (1 << 18),
|
||||
LAST_ELEMENT_MARKER(GLSLANG_MSG_COUNT),
|
||||
} glslang_messages_t;
|
||||
|
||||
/* EShReflectionOptions counterpart */
|
||||
typedef enum {
|
||||
GLSLANG_REFLECTION_DEFAULT_BIT = 0,
|
||||
GLSLANG_REFLECTION_STRICT_ARRAY_SUFFIX_BIT = (1 << 0),
|
||||
GLSLANG_REFLECTION_BASIC_ARRAY_SUFFIX_BIT = (1 << 1),
|
||||
GLSLANG_REFLECTION_INTERMEDIATE_IOO_BIT = (1 << 2),
|
||||
GLSLANG_REFLECTION_SEPARATE_BUFFERS_BIT = (1 << 3),
|
||||
GLSLANG_REFLECTION_ALL_BLOCK_VARIABLES_BIT = (1 << 4),
|
||||
GLSLANG_REFLECTION_UNWRAP_IO_BLOCKS_BIT = (1 << 5),
|
||||
GLSLANG_REFLECTION_ALL_IO_VARIABLES_BIT = (1 << 6),
|
||||
GLSLANG_REFLECTION_SHARED_STD140_SSBO_BIT = (1 << 7),
|
||||
GLSLANG_REFLECTION_SHARED_STD140_UBO_BIT = (1 << 8),
|
||||
LAST_ELEMENT_MARKER(GLSLANG_REFLECTION_COUNT),
|
||||
} glslang_reflection_options_t;
|
||||
|
||||
/* EProfile counterpart (from Versions.h) */
|
||||
typedef enum {
|
||||
GLSLANG_BAD_PROFILE = 0,
|
||||
GLSLANG_NO_PROFILE = (1 << 0),
|
||||
GLSLANG_CORE_PROFILE = (1 << 1),
|
||||
GLSLANG_COMPATIBILITY_PROFILE = (1 << 2),
|
||||
GLSLANG_ES_PROFILE = (1 << 3),
|
||||
LAST_ELEMENT_MARKER(GLSLANG_PROFILE_COUNT),
|
||||
} glslang_profile_t;
|
||||
|
||||
/* Shader options */
|
||||
typedef enum {
|
||||
GLSLANG_SHADER_DEFAULT_BIT = 0,
|
||||
GLSLANG_SHADER_AUTO_MAP_BINDINGS = (1 << 0),
|
||||
GLSLANG_SHADER_AUTO_MAP_LOCATIONS = (1 << 1),
|
||||
GLSLANG_SHADER_VULKAN_RULES_RELAXED = (1 << 2),
|
||||
LAST_ELEMENT_MARKER(GLSLANG_SHADER_COUNT),
|
||||
} glslang_shader_options_t;
|
||||
|
||||
/* TResourceType counterpart */
|
||||
typedef enum {
|
||||
GLSLANG_RESOURCE_TYPE_SAMPLER,
|
||||
GLSLANG_RESOURCE_TYPE_TEXTURE,
|
||||
GLSLANG_RESOURCE_TYPE_IMAGE,
|
||||
GLSLANG_RESOURCE_TYPE_UBO,
|
||||
GLSLANG_RESOURCE_TYPE_SSBO,
|
||||
GLSLANG_RESOURCE_TYPE_UAV,
|
||||
LAST_ELEMENT_MARKER(GLSLANG_RESOURCE_TYPE_COUNT),
|
||||
} glslang_resource_type_t;
|
||||
|
||||
#undef LAST_ELEMENT_MARKER
|
||||
|
||||
#endif
|
@@ -0,0 +1,54 @@
|
||||
//
|
||||
// Copyright (C) 2023 LunarG, Inc.
|
||||
//
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
//
|
||||
// Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
//
|
||||
// Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following
|
||||
// disclaimer in the documentation and/or other materials provided
|
||||
// with the distribution.
|
||||
//
|
||||
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
// POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
#ifdef GLSLANG_IS_SHARED_LIBRARY
|
||||
#ifdef _WIN32
|
||||
#ifdef GLSLANG_EXPORTING
|
||||
#define GLSLANG_EXPORT __declspec(dllexport)
|
||||
#else
|
||||
#define GLSLANG_EXPORT __declspec(dllimport)
|
||||
#endif
|
||||
#elif __GNUC__ >= 4
|
||||
#define GLSLANG_EXPORT __attribute__((visibility("default")))
|
||||
#endif
|
||||
#endif // GLSLANG_IS_SHARED_LIBRARY
|
||||
|
||||
#ifndef GLSLANG_EXPORT
|
||||
#define GLSLANG_EXPORT
|
||||
#endif
|
||||
|
||||
// Symbols marked with this macro are only meant for public use by the test suite
|
||||
// and do not appear in publicly installed headers. They are not considered to be
|
||||
// part of the glslang library ABI.
|
||||
#define GLSLANG_EXPORT_FOR_TESTS GLSLANG_EXPORT
|
@@ -0,0 +1,393 @@
|
||||
//
|
||||
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
|
||||
// Copyright (C) 2012-2013 LunarG, Inc.
|
||||
// Copyright (C) 2017, 2022-2024 Arm Limited.
|
||||
// Copyright (C) 2015-2018 Google, Inc.
|
||||
// Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
|
||||
// Modifications Copyright (C) 2024 Valve Corporation.
|
||||
//
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
//
|
||||
// Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
//
|
||||
// Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following
|
||||
// disclaimer in the documentation and/or other materials provided
|
||||
// with the distribution.
|
||||
//
|
||||
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
// POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
|
||||
#ifndef _VERSIONS_INCLUDED_
|
||||
#define _VERSIONS_INCLUDED_
|
||||
|
||||
#define LAST_ELEMENT_MARKER(x) x
|
||||
|
||||
//
|
||||
// Help manage multiple profiles, versions, extensions etc.
|
||||
//
|
||||
|
||||
//
|
||||
// Profiles are set up for masking operations, so queries can be done on multiple
|
||||
// profiles at the same time.
|
||||
//
|
||||
// Don't maintain an ordinal set of enums (0,1,2,3...) to avoid all possible
|
||||
// defects from mixing the two different forms.
|
||||
//
|
||||
typedef enum : unsigned {
|
||||
EBadProfile = 0,
|
||||
ENoProfile = (1 << 0), // only for desktop, before profiles showed up
|
||||
ECoreProfile = (1 << 1),
|
||||
ECompatibilityProfile = (1 << 2),
|
||||
EEsProfile = (1 << 3),
|
||||
LAST_ELEMENT_MARKER(EProfileCount),
|
||||
} EProfile;
|
||||
|
||||
namespace glslang {
|
||||
|
||||
//
|
||||
// Map from profile enum to externally readable text name.
|
||||
//
|
||||
inline const char* ProfileName(EProfile profile)
|
||||
{
|
||||
switch (profile) {
|
||||
case ENoProfile: return "none";
|
||||
case ECoreProfile: return "core";
|
||||
case ECompatibilityProfile: return "compatibility";
|
||||
case EEsProfile: return "es";
|
||||
default: return "unknown profile";
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// What source rules, validation rules, target language, etc. are needed or
|
||||
// desired for SPIR-V?
|
||||
//
|
||||
// 0 means a target or rule set is not enabled (ignore rules from that entity).
|
||||
// Non-0 means to apply semantic rules arising from that version of its rule set.
|
||||
// The union of all requested rule sets will be applied.
|
||||
//
|
||||
struct SpvVersion {
|
||||
SpvVersion() : spv(0), vulkanGlsl(0), vulkan(0), openGl(0), vulkanRelaxed(false) {}
|
||||
unsigned int spv; // the version of SPIR-V to target, as defined by "word 1" of the SPIR-V binary header
|
||||
int vulkanGlsl; // the version of GLSL semantics for Vulkan, from GL_KHR_vulkan_glsl, for "#define VULKAN XXX"
|
||||
int vulkan; // the version of Vulkan, for which SPIR-V execution environment rules to use
|
||||
int openGl; // the version of GLSL semantics for OpenGL, from GL_ARB_gl_spirv, for "#define GL_SPIRV XXX"
|
||||
bool vulkanRelaxed; // relax changes to GLSL for Vulkan, allowing some GL-specific to be compiled to Vulkan SPIR-V target
|
||||
};
|
||||
|
||||
//
|
||||
// The behaviors from the GLSL "#extension extension_name : behavior"
|
||||
//
|
||||
typedef enum {
|
||||
EBhMissing = 0,
|
||||
EBhRequire,
|
||||
EBhEnable,
|
||||
EBhWarn,
|
||||
EBhDisable,
|
||||
EBhDisablePartial // use as initial state of an extension that is only partially implemented
|
||||
} TExtensionBehavior;
|
||||
|
||||
//
|
||||
// Symbolic names for extensions. Strings may be directly used when calling the
|
||||
// functions, but better to have the compiler do spelling checks.
|
||||
//
|
||||
const char* const E_GL_OES_texture_3D = "GL_OES_texture_3D";
|
||||
const char* const E_GL_OES_standard_derivatives = "GL_OES_standard_derivatives";
|
||||
const char* const E_GL_EXT_frag_depth = "GL_EXT_frag_depth";
|
||||
const char* const E_GL_OES_EGL_image_external = "GL_OES_EGL_image_external";
|
||||
const char* const E_GL_OES_EGL_image_external_essl3 = "GL_OES_EGL_image_external_essl3";
|
||||
const char* const E_GL_EXT_YUV_target = "GL_EXT_YUV_target";
|
||||
const char* const E_GL_EXT_shader_texture_lod = "GL_EXT_shader_texture_lod";
|
||||
const char* const E_GL_EXT_shadow_samplers = "GL_EXT_shadow_samplers";
|
||||
|
||||
const char* const E_GL_ARB_texture_rectangle = "GL_ARB_texture_rectangle";
|
||||
const char* const E_GL_3DL_array_objects = "GL_3DL_array_objects";
|
||||
const char* const E_GL_ARB_shading_language_420pack = "GL_ARB_shading_language_420pack";
|
||||
const char* const E_GL_ARB_texture_gather = "GL_ARB_texture_gather";
|
||||
const char* const E_GL_ARB_gpu_shader5 = "GL_ARB_gpu_shader5";
|
||||
const char* const E_GL_ARB_separate_shader_objects = "GL_ARB_separate_shader_objects";
|
||||
const char* const E_GL_ARB_compute_shader = "GL_ARB_compute_shader";
|
||||
const char* const E_GL_ARB_tessellation_shader = "GL_ARB_tessellation_shader";
|
||||
const char* const E_GL_ARB_enhanced_layouts = "GL_ARB_enhanced_layouts";
|
||||
const char* const E_GL_ARB_texture_cube_map_array = "GL_ARB_texture_cube_map_array";
|
||||
const char* const E_GL_ARB_texture_multisample = "GL_ARB_texture_multisample";
|
||||
const char* const E_GL_ARB_shader_texture_lod = "GL_ARB_shader_texture_lod";
|
||||
const char* const E_GL_ARB_explicit_attrib_location = "GL_ARB_explicit_attrib_location";
|
||||
const char* const E_GL_ARB_explicit_uniform_location = "GL_ARB_explicit_uniform_location";
|
||||
const char* const E_GL_ARB_shader_image_load_store = "GL_ARB_shader_image_load_store";
|
||||
const char* const E_GL_ARB_shader_atomic_counters = "GL_ARB_shader_atomic_counters";
|
||||
const char* const E_GL_ARB_shader_atomic_counter_ops = "GL_ARB_shader_atomic_counter_ops";
|
||||
const char* const E_GL_ARB_shader_draw_parameters = "GL_ARB_shader_draw_parameters";
|
||||
const char* const E_GL_ARB_shader_group_vote = "GL_ARB_shader_group_vote";
|
||||
const char* const E_GL_ARB_derivative_control = "GL_ARB_derivative_control";
|
||||
const char* const E_GL_ARB_shader_texture_image_samples = "GL_ARB_shader_texture_image_samples";
|
||||
const char* const E_GL_ARB_viewport_array = "GL_ARB_viewport_array";
|
||||
const char* const E_GL_ARB_gpu_shader_int64 = "GL_ARB_gpu_shader_int64";
|
||||
const char* const E_GL_ARB_gpu_shader_fp64 = "GL_ARB_gpu_shader_fp64";
|
||||
const char* const E_GL_ARB_shader_ballot = "GL_ARB_shader_ballot";
|
||||
const char* const E_GL_ARB_sparse_texture2 = "GL_ARB_sparse_texture2";
|
||||
const char* const E_GL_ARB_sparse_texture_clamp = "GL_ARB_sparse_texture_clamp";
|
||||
const char* const E_GL_ARB_shader_stencil_export = "GL_ARB_shader_stencil_export";
|
||||
// const char* const E_GL_ARB_cull_distance = "GL_ARB_cull_distance"; // present for 4.5, but need extension control over block members
|
||||
const char* const E_GL_ARB_post_depth_coverage = "GL_ARB_post_depth_coverage";
|
||||
const char* const E_GL_ARB_shader_viewport_layer_array = "GL_ARB_shader_viewport_layer_array";
|
||||
const char* const E_GL_ARB_fragment_shader_interlock = "GL_ARB_fragment_shader_interlock";
|
||||
const char* const E_GL_ARB_shader_clock = "GL_ARB_shader_clock";
|
||||
const char* const E_GL_ARB_uniform_buffer_object = "GL_ARB_uniform_buffer_object";
|
||||
const char* const E_GL_ARB_sample_shading = "GL_ARB_sample_shading";
|
||||
const char* const E_GL_ARB_shader_bit_encoding = "GL_ARB_shader_bit_encoding";
|
||||
const char* const E_GL_ARB_shader_image_size = "GL_ARB_shader_image_size";
|
||||
const char* const E_GL_ARB_shader_storage_buffer_object = "GL_ARB_shader_storage_buffer_object";
|
||||
const char* const E_GL_ARB_shading_language_packing = "GL_ARB_shading_language_packing";
|
||||
const char* const E_GL_ARB_texture_query_lod = "GL_ARB_texture_query_lod";
|
||||
const char* const E_GL_ARB_vertex_attrib_64bit = "GL_ARB_vertex_attrib_64bit";
|
||||
const char* const E_GL_ARB_draw_instanced = "GL_ARB_draw_instanced";
|
||||
const char* const E_GL_ARB_fragment_coord_conventions = "GL_ARB_fragment_coord_conventions";
|
||||
const char* const E_GL_ARB_bindless_texture = "GL_ARB_bindless_texture";
|
||||
|
||||
const char* const E_GL_KHR_shader_subgroup_basic = "GL_KHR_shader_subgroup_basic";
|
||||
const char* const E_GL_KHR_shader_subgroup_vote = "GL_KHR_shader_subgroup_vote";
|
||||
const char* const E_GL_KHR_shader_subgroup_arithmetic = "GL_KHR_shader_subgroup_arithmetic";
|
||||
const char* const E_GL_KHR_shader_subgroup_ballot = "GL_KHR_shader_subgroup_ballot";
|
||||
const char* const E_GL_KHR_shader_subgroup_shuffle = "GL_KHR_shader_subgroup_shuffle";
|
||||
const char* const E_GL_KHR_shader_subgroup_shuffle_relative = "GL_KHR_shader_subgroup_shuffle_relative";
|
||||
const char* const E_GL_KHR_shader_subgroup_rotate = "GL_KHR_shader_subgroup_rotate";
|
||||
const char* const E_GL_KHR_shader_subgroup_clustered = "GL_KHR_shader_subgroup_clustered";
|
||||
const char* const E_GL_KHR_shader_subgroup_quad = "GL_KHR_shader_subgroup_quad";
|
||||
const char* const E_GL_KHR_memory_scope_semantics = "GL_KHR_memory_scope_semantics";
|
||||
const char* const E_GL_KHR_cooperative_matrix = "GL_KHR_cooperative_matrix";
|
||||
|
||||
const char* const E_GL_EXT_shader_atomic_int64 = "GL_EXT_shader_atomic_int64";
|
||||
|
||||
const char* const E_GL_EXT_shader_non_constant_global_initializers = "GL_EXT_shader_non_constant_global_initializers";
|
||||
const char* const E_GL_EXT_shader_image_load_formatted = "GL_EXT_shader_image_load_formatted";
|
||||
|
||||
const char* const E_GL_EXT_shader_16bit_storage = "GL_EXT_shader_16bit_storage";
|
||||
const char* const E_GL_EXT_shader_8bit_storage = "GL_EXT_shader_8bit_storage";
|
||||
|
||||
|
||||
// EXT extensions
|
||||
const char* const E_GL_EXT_device_group = "GL_EXT_device_group";
|
||||
const char* const E_GL_EXT_multiview = "GL_EXT_multiview";
|
||||
const char* const E_GL_EXT_post_depth_coverage = "GL_EXT_post_depth_coverage";
|
||||
const char* const E_GL_EXT_control_flow_attributes = "GL_EXT_control_flow_attributes";
|
||||
const char* const E_GL_EXT_nonuniform_qualifier = "GL_EXT_nonuniform_qualifier";
|
||||
const char* const E_GL_EXT_samplerless_texture_functions = "GL_EXT_samplerless_texture_functions";
|
||||
const char* const E_GL_EXT_scalar_block_layout = "GL_EXT_scalar_block_layout";
|
||||
const char* const E_GL_EXT_fragment_invocation_density = "GL_EXT_fragment_invocation_density";
|
||||
const char* const E_GL_EXT_buffer_reference = "GL_EXT_buffer_reference";
|
||||
const char* const E_GL_EXT_buffer_reference2 = "GL_EXT_buffer_reference2";
|
||||
const char* const E_GL_EXT_buffer_reference_uvec2 = "GL_EXT_buffer_reference_uvec2";
|
||||
const char* const E_GL_EXT_demote_to_helper_invocation = "GL_EXT_demote_to_helper_invocation";
|
||||
const char* const E_GL_EXT_shader_realtime_clock = "GL_EXT_shader_realtime_clock";
|
||||
const char* const E_GL_EXT_debug_printf = "GL_EXT_debug_printf";
|
||||
const char* const E_GL_EXT_ray_tracing = "GL_EXT_ray_tracing";
|
||||
const char* const E_GL_EXT_ray_query = "GL_EXT_ray_query";
|
||||
const char* const E_GL_EXT_ray_flags_primitive_culling = "GL_EXT_ray_flags_primitive_culling";
|
||||
const char* const E_GL_EXT_ray_cull_mask = "GL_EXT_ray_cull_mask";
|
||||
const char* const E_GL_EXT_blend_func_extended = "GL_EXT_blend_func_extended";
|
||||
const char* const E_GL_EXT_shader_implicit_conversions = "GL_EXT_shader_implicit_conversions";
|
||||
const char* const E_GL_EXT_fragment_shading_rate = "GL_EXT_fragment_shading_rate";
|
||||
const char* const E_GL_EXT_shader_image_int64 = "GL_EXT_shader_image_int64";
|
||||
const char* const E_GL_EXT_null_initializer = "GL_EXT_null_initializer";
|
||||
const char* const E_GL_EXT_shared_memory_block = "GL_EXT_shared_memory_block";
|
||||
const char* const E_GL_EXT_subgroup_uniform_control_flow = "GL_EXT_subgroup_uniform_control_flow";
|
||||
const char* const E_GL_EXT_spirv_intrinsics = "GL_EXT_spirv_intrinsics";
|
||||
const char* const E_GL_EXT_fragment_shader_barycentric = "GL_EXT_fragment_shader_barycentric";
|
||||
const char* const E_GL_EXT_mesh_shader = "GL_EXT_mesh_shader";
|
||||
const char* const E_GL_EXT_opacity_micromap = "GL_EXT_opacity_micromap";
|
||||
const char* const E_GL_EXT_shader_quad_control = "GL_EXT_shader_quad_control";
|
||||
const char* const E_GL_EXT_draw_instanced = "GL_EXT_draw_instanced";
|
||||
const char* const E_GL_EXT_texture_array = "GL_EXT_texture_array";
|
||||
const char* const E_GL_EXT_maximal_reconvergence = "GL_EXT_maximal_reconvergence";
|
||||
const char* const E_GL_EXT_expect_assume = "GL_EXT_expect_assume";
|
||||
const char* const E_GL_EXT_control_flow_attributes2 = "GL_EXT_control_flow_attributes2";
|
||||
const char* const E_GL_EXT_spec_constant_composites = "GL_EXT_spec_constant_composites";
|
||||
const char* const E_GL_EXT_texture_offset_non_const = "GL_EXT_texture_offset_non_const";
|
||||
const char* const E_GL_EXT_nontemporal_keyword = "GL_EXT_nontemporal_keyword";
|
||||
|
||||
// Arrays of extensions for the above viewportEXTs duplications
|
||||
|
||||
const char* const post_depth_coverageEXTs[] = { E_GL_ARB_post_depth_coverage, E_GL_EXT_post_depth_coverage };
|
||||
const int Num_post_depth_coverageEXTs = sizeof(post_depth_coverageEXTs) / sizeof(post_depth_coverageEXTs[0]);
|
||||
|
||||
// Array of extensions to cover both extensions providing ray tracing capabilities.
|
||||
const char* const ray_tracing_EXTs[] = { E_GL_EXT_ray_query, E_GL_EXT_ray_tracing };
|
||||
const int Num_ray_tracing_EXTs = sizeof(ray_tracing_EXTs) / sizeof(ray_tracing_EXTs[0]);
|
||||
|
||||
// OVR extensions
|
||||
const char* const E_GL_OVR_multiview = "GL_OVR_multiview";
|
||||
const char* const E_GL_OVR_multiview2 = "GL_OVR_multiview2";
|
||||
|
||||
const char* const OVR_multiview_EXTs[] = { E_GL_OVR_multiview, E_GL_OVR_multiview2 };
|
||||
const int Num_OVR_multiview_EXTs = sizeof(OVR_multiview_EXTs) / sizeof(OVR_multiview_EXTs[0]);
|
||||
|
||||
// #line and #include
|
||||
const char* const E_GL_GOOGLE_cpp_style_line_directive = "GL_GOOGLE_cpp_style_line_directive";
|
||||
const char* const E_GL_GOOGLE_include_directive = "GL_GOOGLE_include_directive";
|
||||
const char* const E_GL_ARB_shading_language_include = "GL_ARB_shading_language_include";
|
||||
|
||||
const char* const E_GL_AMD_shader_ballot = "GL_AMD_shader_ballot";
|
||||
const char* const E_GL_AMD_shader_trinary_minmax = "GL_AMD_shader_trinary_minmax";
|
||||
const char* const E_GL_AMD_shader_explicit_vertex_parameter = "GL_AMD_shader_explicit_vertex_parameter";
|
||||
const char* const E_GL_AMD_gcn_shader = "GL_AMD_gcn_shader";
|
||||
const char* const E_GL_AMD_gpu_shader_half_float = "GL_AMD_gpu_shader_half_float";
|
||||
const char* const E_GL_AMD_texture_gather_bias_lod = "GL_AMD_texture_gather_bias_lod";
|
||||
const char* const E_GL_AMD_gpu_shader_int16 = "GL_AMD_gpu_shader_int16";
|
||||
const char* const E_GL_AMD_shader_image_load_store_lod = "GL_AMD_shader_image_load_store_lod";
|
||||
const char* const E_GL_AMD_shader_fragment_mask = "GL_AMD_shader_fragment_mask";
|
||||
const char* const E_GL_AMD_gpu_shader_half_float_fetch = "GL_AMD_gpu_shader_half_float_fetch";
|
||||
const char* const E_GL_AMD_shader_early_and_late_fragment_tests = "GL_AMD_shader_early_and_late_fragment_tests";
|
||||
|
||||
const char* const E_GL_INTEL_shader_integer_functions2 = "GL_INTEL_shader_integer_functions2";
|
||||
|
||||
const char* const E_GL_NV_sample_mask_override_coverage = "GL_NV_sample_mask_override_coverage";
|
||||
const char* const E_SPV_NV_geometry_shader_passthrough = "GL_NV_geometry_shader_passthrough";
|
||||
const char* const E_GL_NV_viewport_array2 = "GL_NV_viewport_array2";
|
||||
const char* const E_GL_NV_stereo_view_rendering = "GL_NV_stereo_view_rendering";
|
||||
const char* const E_GL_NVX_multiview_per_view_attributes = "GL_NVX_multiview_per_view_attributes";
|
||||
const char* const E_GL_NV_shader_atomic_int64 = "GL_NV_shader_atomic_int64";
|
||||
const char* const E_GL_NV_conservative_raster_underestimation = "GL_NV_conservative_raster_underestimation";
|
||||
const char* const E_GL_NV_shader_noperspective_interpolation = "GL_NV_shader_noperspective_interpolation";
|
||||
const char* const E_GL_NV_shader_subgroup_partitioned = "GL_NV_shader_subgroup_partitioned";
|
||||
const char* const E_GL_NV_shading_rate_image = "GL_NV_shading_rate_image";
|
||||
const char* const E_GL_NV_ray_tracing = "GL_NV_ray_tracing";
|
||||
const char* const E_GL_NV_ray_tracing_motion_blur = "GL_NV_ray_tracing_motion_blur";
|
||||
const char* const E_GL_NV_fragment_shader_barycentric = "GL_NV_fragment_shader_barycentric";
|
||||
const char* const E_GL_NV_compute_shader_derivatives = "GL_NV_compute_shader_derivatives";
|
||||
const char* const E_GL_NV_shader_texture_footprint = "GL_NV_shader_texture_footprint";
|
||||
const char* const E_GL_NV_mesh_shader = "GL_NV_mesh_shader";
|
||||
const char* const E_GL_NV_cooperative_matrix = "GL_NV_cooperative_matrix";
|
||||
const char* const E_GL_NV_shader_sm_builtins = "GL_NV_shader_sm_builtins";
|
||||
const char* const E_GL_NV_integer_cooperative_matrix = "GL_NV_integer_cooperative_matrix";
|
||||
const char* const E_GL_NV_shader_invocation_reorder = "GL_NV_shader_invocation_reorder";
|
||||
const char* const E_GL_EXT_ray_tracing_position_fetch = "GL_EXT_ray_tracing_position_fetch";
|
||||
const char* const E_GL_NV_displacement_micromap = "GL_NV_displacement_micromap";
|
||||
const char* const E_GL_NV_shader_atomic_fp16_vector = "GL_NV_shader_atomic_fp16_vector";
|
||||
const char* const E_GL_NV_cooperative_matrix2 = "GL_NV_cooperative_matrix2";
|
||||
const char* const E_GL_NV_cooperative_vector = "GL_NV_cooperative_vector";
|
||||
const char* const E_GL_NV_cluster_acceleration_structure = "GL_NV_cluster_acceleration_structure";
|
||||
const char* const E_GL_NV_linear_swept_spheres = "GL_NV_linear_swept_spheres";
|
||||
|
||||
// ARM
|
||||
const char* const E_GL_ARM_shader_core_builtins = "GL_ARM_shader_core_builtins";
|
||||
|
||||
// Arrays of extensions for the above viewportEXTs duplications
|
||||
|
||||
const char* const viewportEXTs[] = { E_GL_ARB_shader_viewport_layer_array, E_GL_NV_viewport_array2 };
|
||||
const int Num_viewportEXTs = sizeof(viewportEXTs) / sizeof(viewportEXTs[0]);
|
||||
|
||||
|
||||
const char* const E_GL_QCOM_image_processing = "GL_QCOM_image_processing";
|
||||
const char* const E_GL_QCOM_image_processing2 = "GL_QCOM_image_processing2";
|
||||
|
||||
// AEP
|
||||
const char* const E_GL_ANDROID_extension_pack_es31a = "GL_ANDROID_extension_pack_es31a";
|
||||
const char* const E_GL_KHR_blend_equation_advanced = "GL_KHR_blend_equation_advanced";
|
||||
const char* const E_GL_OES_sample_variables = "GL_OES_sample_variables";
|
||||
const char* const E_GL_OES_shader_image_atomic = "GL_OES_shader_image_atomic";
|
||||
const char* const E_GL_OES_shader_multisample_interpolation = "GL_OES_shader_multisample_interpolation";
|
||||
const char* const E_GL_OES_texture_storage_multisample_2d_array = "GL_OES_texture_storage_multisample_2d_array";
|
||||
const char* const E_GL_EXT_geometry_shader = "GL_EXT_geometry_shader";
|
||||
const char* const E_GL_EXT_geometry_point_size = "GL_EXT_geometry_point_size";
|
||||
const char* const E_GL_EXT_gpu_shader5 = "GL_EXT_gpu_shader5";
|
||||
const char* const E_GL_EXT_primitive_bounding_box = "GL_EXT_primitive_bounding_box";
|
||||
const char* const E_GL_EXT_shader_io_blocks = "GL_EXT_shader_io_blocks";
|
||||
const char* const E_GL_EXT_tessellation_shader = "GL_EXT_tessellation_shader";
|
||||
const char* const E_GL_EXT_tessellation_point_size = "GL_EXT_tessellation_point_size";
|
||||
const char* const E_GL_EXT_texture_buffer = "GL_EXT_texture_buffer";
|
||||
const char* const E_GL_EXT_texture_cube_map_array = "GL_EXT_texture_cube_map_array";
|
||||
const char* const E_GL_EXT_shader_integer_mix = "GL_EXT_shader_integer_mix";
|
||||
|
||||
// OES matching AEP
|
||||
const char* const E_GL_OES_geometry_shader = "GL_OES_geometry_shader";
|
||||
const char* const E_GL_OES_geometry_point_size = "GL_OES_geometry_point_size";
|
||||
const char* const E_GL_OES_gpu_shader5 = "GL_OES_gpu_shader5";
|
||||
const char* const E_GL_OES_primitive_bounding_box = "GL_OES_primitive_bounding_box";
|
||||
const char* const E_GL_OES_shader_io_blocks = "GL_OES_shader_io_blocks";
|
||||
const char* const E_GL_OES_tessellation_shader = "GL_OES_tessellation_shader";
|
||||
const char* const E_GL_OES_tessellation_point_size = "GL_OES_tessellation_point_size";
|
||||
const char* const E_GL_OES_texture_buffer = "GL_OES_texture_buffer";
|
||||
const char* const E_GL_OES_texture_cube_map_array = "GL_OES_texture_cube_map_array";
|
||||
|
||||
// EXT
|
||||
const char* const E_GL_EXT_shader_explicit_arithmetic_types = "GL_EXT_shader_explicit_arithmetic_types";
|
||||
const char* const E_GL_EXT_shader_explicit_arithmetic_types_int8 = "GL_EXT_shader_explicit_arithmetic_types_int8";
|
||||
const char* const E_GL_EXT_shader_explicit_arithmetic_types_int16 = "GL_EXT_shader_explicit_arithmetic_types_int16";
|
||||
const char* const E_GL_EXT_shader_explicit_arithmetic_types_int32 = "GL_EXT_shader_explicit_arithmetic_types_int32";
|
||||
const char* const E_GL_EXT_shader_explicit_arithmetic_types_int64 = "GL_EXT_shader_explicit_arithmetic_types_int64";
|
||||
const char* const E_GL_EXT_shader_explicit_arithmetic_types_float16 = "GL_EXT_shader_explicit_arithmetic_types_float16";
|
||||
const char* const E_GL_EXT_shader_explicit_arithmetic_types_float32 = "GL_EXT_shader_explicit_arithmetic_types_float32";
|
||||
const char* const E_GL_EXT_shader_explicit_arithmetic_types_float64 = "GL_EXT_shader_explicit_arithmetic_types_float64";
|
||||
|
||||
const char* const E_GL_EXT_shader_subgroup_extended_types_int8 = "GL_EXT_shader_subgroup_extended_types_int8";
|
||||
const char* const E_GL_EXT_shader_subgroup_extended_types_int16 = "GL_EXT_shader_subgroup_extended_types_int16";
|
||||
const char* const E_GL_EXT_shader_subgroup_extended_types_int64 = "GL_EXT_shader_subgroup_extended_types_int64";
|
||||
const char* const E_GL_EXT_shader_subgroup_extended_types_float16 = "GL_EXT_shader_subgroup_extended_types_float16";
|
||||
const char* const E_GL_EXT_terminate_invocation = "GL_EXT_terminate_invocation";
|
||||
|
||||
const char* const E_GL_EXT_shader_atomic_float = "GL_EXT_shader_atomic_float";
|
||||
const char* const E_GL_EXT_shader_atomic_float2 = "GL_EXT_shader_atomic_float2";
|
||||
|
||||
const char* const E_GL_EXT_shader_tile_image = "GL_EXT_shader_tile_image";
|
||||
|
||||
const char* const E_GL_EXT_texture_shadow_lod = "GL_EXT_texture_shadow_lod";
|
||||
|
||||
const char* const E_GL_EXT_integer_dot_product = "GL_EXT_integer_dot_product";
|
||||
|
||||
// Arrays of extensions for the above AEP duplications
|
||||
|
||||
const char* const AEP_geometry_shader[] = { E_GL_EXT_geometry_shader, E_GL_OES_geometry_shader };
|
||||
const int Num_AEP_geometry_shader = sizeof(AEP_geometry_shader)/sizeof(AEP_geometry_shader[0]);
|
||||
|
||||
const char* const AEP_geometry_point_size[] = { E_GL_EXT_geometry_point_size, E_GL_OES_geometry_point_size };
|
||||
const int Num_AEP_geometry_point_size = sizeof(AEP_geometry_point_size)/sizeof(AEP_geometry_point_size[0]);
|
||||
|
||||
const char* const AEP_gpu_shader5[] = { E_GL_EXT_gpu_shader5, E_GL_OES_gpu_shader5 };
|
||||
const int Num_AEP_gpu_shader5 = sizeof(AEP_gpu_shader5)/sizeof(AEP_gpu_shader5[0]);
|
||||
|
||||
const char* const AEP_primitive_bounding_box[] = { E_GL_EXT_primitive_bounding_box, E_GL_OES_primitive_bounding_box };
|
||||
const int Num_AEP_primitive_bounding_box = sizeof(AEP_primitive_bounding_box)/sizeof(AEP_primitive_bounding_box[0]);
|
||||
|
||||
const char* const AEP_shader_io_blocks[] = { E_GL_EXT_shader_io_blocks, E_GL_OES_shader_io_blocks };
|
||||
const int Num_AEP_shader_io_blocks = sizeof(AEP_shader_io_blocks)/sizeof(AEP_shader_io_blocks[0]);
|
||||
|
||||
const char* const AEP_tessellation_shader[] = { E_GL_EXT_tessellation_shader, E_GL_OES_tessellation_shader };
|
||||
const int Num_AEP_tessellation_shader = sizeof(AEP_tessellation_shader)/sizeof(AEP_tessellation_shader[0]);
|
||||
|
||||
const char* const AEP_tessellation_point_size[] = { E_GL_EXT_tessellation_point_size, E_GL_OES_tessellation_point_size };
|
||||
const int Num_AEP_tessellation_point_size = sizeof(AEP_tessellation_point_size)/sizeof(AEP_tessellation_point_size[0]);
|
||||
|
||||
const char* const AEP_texture_buffer[] = { E_GL_EXT_texture_buffer, E_GL_OES_texture_buffer };
|
||||
const int Num_AEP_texture_buffer = sizeof(AEP_texture_buffer)/sizeof(AEP_texture_buffer[0]);
|
||||
|
||||
const char* const AEP_texture_cube_map_array[] = { E_GL_EXT_texture_cube_map_array, E_GL_OES_texture_cube_map_array };
|
||||
const int Num_AEP_texture_cube_map_array = sizeof(AEP_texture_cube_map_array)/sizeof(AEP_texture_cube_map_array[0]);
|
||||
|
||||
const char* const AEP_mesh_shader[] = { E_GL_NV_mesh_shader, E_GL_EXT_mesh_shader };
|
||||
const int Num_AEP_mesh_shader = sizeof(AEP_mesh_shader)/sizeof(AEP_mesh_shader[0]);
|
||||
|
||||
} // end namespace glslang
|
||||
|
||||
#endif // _VERSIONS_INCLUDED_
|
@@ -0,0 +1,58 @@
|
||||
//
|
||||
// Copyright (C) 2016 Google, Inc.
|
||||
//
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
//
|
||||
// Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
//
|
||||
// Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following
|
||||
// disclaimer in the documentation and/or other materials provided
|
||||
// with the distribution.
|
||||
//
|
||||
// Neither the name of Google Inc. nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
// POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#ifndef _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
|
||||
#define _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "../Include/ResourceLimits.h"
|
||||
#include "../Include/visibility.h"
|
||||
|
||||
// Return pointer to user-writable Resource to pass through API in
|
||||
// future-proof way.
|
||||
GLSLANG_EXPORT extern TBuiltInResource* GetResources();
|
||||
|
||||
// These are the default resources for TBuiltInResources, used for both
|
||||
// - parsing this string for the case where the user didn't supply one,
|
||||
// - dumping out a template for user construction of a config file.
|
||||
GLSLANG_EXPORT extern const TBuiltInResource* GetDefaultResources();
|
||||
|
||||
// Returns the DefaultTBuiltInResource as a human-readable string.
|
||||
GLSLANG_EXPORT std::string GetDefaultTBuiltInResourceString();
|
||||
|
||||
// Decodes the resource limits from |config| to |resources|.
|
||||
GLSLANG_EXPORT void DecodeResourceLimits(TBuiltInResource* resources, char* config);
|
||||
|
||||
#endif // _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
|
1008
enginecustom/include/Vulkan/Include/glslang/Public/ShaderLang.h
Normal file
1008
enginecustom/include/Vulkan/Include/glslang/Public/ShaderLang.h
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,58 @@
|
||||
/**
|
||||
BSD 2-Clause License
|
||||
|
||||
Copyright (c) 2020, Travis Fort
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**/
|
||||
|
||||
#ifndef _STAND_ALONE_RESOURCE_LIMITS_C_INCLUDED_
|
||||
#define _STAND_ALONE_RESOURCE_LIMITS_C_INCLUDED_
|
||||
|
||||
#include "../Include/glslang_c_interface.h"
|
||||
#include "../Include/visibility.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// Returns a struct that can be use to create custom resource values.
|
||||
GLSLANG_EXPORT glslang_resource_t* glslang_resource(void);
|
||||
|
||||
// These are the default resources for TBuiltInResources, used for both
|
||||
// - parsing this string for the case where the user didn't supply one,
|
||||
// - dumping out a template for user construction of a config file.
|
||||
GLSLANG_EXPORT const glslang_resource_t* glslang_default_resource(void);
|
||||
|
||||
// Returns the DefaultTBuiltInResource as a human-readable string.
|
||||
// NOTE: User is responsible for freeing this string.
|
||||
GLSLANG_EXPORT const char* glslang_default_resource_string();
|
||||
|
||||
// Decodes the resource limits from |config| to |resources|.
|
||||
GLSLANG_EXPORT void glslang_decode_resource_limits(glslang_resource_t* resources, char* config);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // _STAND_ALONE_RESOURCE_LIMITS_C_INCLUDED_
|
@@ -0,0 +1,69 @@
|
||||
//
|
||||
// Copyright (C) 2014 LunarG, Inc.
|
||||
// Copyright (C) 2015-2018 Google, Inc.
|
||||
//
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
//
|
||||
// Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
//
|
||||
// Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following
|
||||
// disclaimer in the documentation and/or other materials provided
|
||||
// with the distribution.
|
||||
//
|
||||
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
// POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Logger.h"
|
||||
#include "glslang/Include/visibility.h"
|
||||
|
||||
namespace glslang {
|
||||
class TIntermediate;
|
||||
|
||||
struct SpvOptions {
|
||||
bool generateDebugInfo {false};
|
||||
bool stripDebugInfo {false};
|
||||
bool disableOptimizer {true};
|
||||
bool optimizeSize {false};
|
||||
bool disassemble {false};
|
||||
bool validate {false};
|
||||
bool emitNonSemanticShaderDebugInfo {false};
|
||||
bool emitNonSemanticShaderDebugSource{ false };
|
||||
bool compileOnly{false};
|
||||
bool optimizerAllowExpandedIDBound{false};
|
||||
};
|
||||
|
||||
GLSLANG_EXPORT void GetSpirvVersion(std::string&);
|
||||
GLSLANG_EXPORT int GetSpirvGeneratorVersion();
|
||||
GLSLANG_EXPORT void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
|
||||
SpvOptions* options = nullptr);
|
||||
GLSLANG_EXPORT void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
|
||||
spv::SpvBuildLogger* logger, SpvOptions* options = nullptr);
|
||||
GLSLANG_EXPORT bool OutputSpvBin(const std::vector<unsigned int>& spirv, const char* baseName);
|
||||
GLSLANG_EXPORT bool OutputSpvHex(const std::vector<unsigned int>& spirv, const char* baseName, const char* varName);
|
||||
|
||||
}
|
75
enginecustom/include/Vulkan/Include/glslang/SPIRV/Logger.h
Normal file
75
enginecustom/include/Vulkan/Include/glslang/SPIRV/Logger.h
Normal file
@@ -0,0 +1,75 @@
|
||||
//
|
||||
// Copyright (C) 2016 Google, Inc.
|
||||
//
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
//
|
||||
// Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
//
|
||||
// Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following
|
||||
// disclaimer in the documentation and/or other materials provided
|
||||
// with the distribution.
|
||||
//
|
||||
// Neither the name of Google Inc. nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
// POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#ifndef GLSLANG_SPIRV_LOGGER_H
|
||||
#define GLSLANG_SPIRV_LOGGER_H
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "glslang/Include/visibility.h"
|
||||
|
||||
namespace spv {
|
||||
|
||||
// A class for holding all SPIR-V build status messages, including
|
||||
// missing/TBD functionalities, warnings, and errors.
|
||||
class GLSLANG_EXPORT SpvBuildLogger {
|
||||
public:
|
||||
SpvBuildLogger() {}
|
||||
|
||||
// Registers a TBD functionality.
|
||||
void tbdFunctionality(const std::string& f);
|
||||
// Registers a missing functionality.
|
||||
void missingFunctionality(const std::string& f);
|
||||
|
||||
// Logs a warning.
|
||||
void warning(const std::string& w) { warnings.push_back(w); }
|
||||
// Logs an error.
|
||||
void error(const std::string& e) { errors.push_back(e); }
|
||||
|
||||
// Returns all messages accumulated in the order of:
|
||||
// TBD functionalities, missing functionalities, warnings, errors.
|
||||
std::string getAllMessages() const;
|
||||
|
||||
private:
|
||||
SpvBuildLogger(const SpvBuildLogger&);
|
||||
|
||||
std::vector<std::string> tbdFeatures;
|
||||
std::vector<std::string> missingFeatures;
|
||||
std::vector<std::string> warnings;
|
||||
std::vector<std::string> errors;
|
||||
};
|
||||
|
||||
} // end spv namespace
|
||||
|
||||
#endif // GLSLANG_SPIRV_LOGGER_H
|
300
enginecustom/include/Vulkan/Include/glslang/SPIRV/SPVRemapper.h
Normal file
300
enginecustom/include/Vulkan/Include/glslang/SPIRV/SPVRemapper.h
Normal file
@@ -0,0 +1,300 @@
|
||||
//
|
||||
// Copyright (C) 2015 LunarG, Inc.
|
||||
//
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
//
|
||||
// Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
//
|
||||
// Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following
|
||||
// disclaimer in the documentation and/or other materials provided
|
||||
// with the distribution.
|
||||
//
|
||||
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
// POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
|
||||
#ifndef SPIRVREMAPPER_H
|
||||
#define SPIRVREMAPPER_H
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <cstdlib>
|
||||
#include <exception>
|
||||
|
||||
#ifdef GLSLANG_IS_SHARED_LIBRARY
|
||||
#ifdef _WIN32
|
||||
#ifdef GLSLANG_EXPORTING
|
||||
#define GLSLANG_EXPORT __declspec(dllexport)
|
||||
#else
|
||||
#define GLSLANG_EXPORT __declspec(dllimport)
|
||||
#endif
|
||||
#elif __GNUC__ >= 4
|
||||
#define GLSLANG_EXPORT __attribute__((visibility("default")))
|
||||
#endif
|
||||
#endif // GLSLANG_IS_SHARED_LIBRARY
|
||||
#ifndef GLSLANG_EXPORT
|
||||
#define GLSLANG_EXPORT
|
||||
#endif
|
||||
|
||||
namespace spv {
|
||||
|
||||
class spirvbin_base_t
|
||||
{
|
||||
public:
|
||||
enum Options {
|
||||
NONE = 0,
|
||||
STRIP = (1<<0),
|
||||
MAP_TYPES = (1<<1),
|
||||
MAP_NAMES = (1<<2),
|
||||
MAP_FUNCS = (1<<3),
|
||||
DCE_FUNCS = (1<<4),
|
||||
DCE_VARS = (1<<5),
|
||||
DCE_TYPES = (1<<6),
|
||||
OPT_LOADSTORE = (1<<7),
|
||||
OPT_FWD_LS = (1<<8), // EXPERIMENTAL: PRODUCES INVALID SCHEMA-0 SPIRV
|
||||
MAP_ALL = (MAP_TYPES | MAP_NAMES | MAP_FUNCS),
|
||||
DCE_ALL = (DCE_FUNCS | DCE_VARS | DCE_TYPES),
|
||||
OPT_ALL = (OPT_LOADSTORE),
|
||||
|
||||
ALL_BUT_STRIP = (MAP_ALL | DCE_ALL | OPT_ALL),
|
||||
DO_EVERYTHING = (STRIP | ALL_BUT_STRIP)
|
||||
};
|
||||
};
|
||||
|
||||
} // namespace SPV
|
||||
|
||||
#include <functional>
|
||||
#include <cstdint>
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <cassert>
|
||||
|
||||
#include "spirv.hpp"
|
||||
|
||||
namespace spv {
|
||||
|
||||
static inline constexpr Id NoResult = 0;
|
||||
|
||||
// class to hold SPIR-V binary data for remapping, DCE, and debug stripping
|
||||
class GLSLANG_EXPORT spirvbin_t : public spirvbin_base_t
|
||||
{
|
||||
public:
|
||||
spirvbin_t(int verbose = 0) : entryPoint(spv::NoResult), largestNewId(0), verbose(verbose), errorLatch(false)
|
||||
{ }
|
||||
|
||||
virtual ~spirvbin_t() { }
|
||||
|
||||
// remap on an existing binary in memory
|
||||
void remap(std::vector<std::uint32_t>& spv, const std::vector<std::string>& whiteListStrings,
|
||||
std::uint32_t opts = DO_EVERYTHING);
|
||||
|
||||
// remap on an existing binary in memory - legacy interface without white list
|
||||
void remap(std::vector<std::uint32_t>& spv, std::uint32_t opts = DO_EVERYTHING);
|
||||
|
||||
// Type for error/log handler functions
|
||||
typedef std::function<void(const std::string&)> errorfn_t;
|
||||
typedef std::function<void(const std::string&)> logfn_t;
|
||||
|
||||
// Register error/log handling functions (can be lambda fn / functor / etc)
|
||||
static void registerErrorHandler(errorfn_t handler) { errorHandler = handler; }
|
||||
static void registerLogHandler(logfn_t handler) { logHandler = handler; }
|
||||
|
||||
protected:
|
||||
// This can be overridden to provide other message behavior if needed
|
||||
virtual void msg(int minVerbosity, int indent, const std::string& txt) const;
|
||||
|
||||
private:
|
||||
// Local to global, or global to local ID map
|
||||
typedef std::unordered_map<spv::Id, spv::Id> idmap_t;
|
||||
typedef std::unordered_set<spv::Id> idset_t;
|
||||
typedef std::unordered_map<spv::Id, int> blockmap_t;
|
||||
|
||||
void remap(std::uint32_t opts = DO_EVERYTHING);
|
||||
|
||||
// Map of names to IDs
|
||||
typedef std::unordered_map<std::string, spv::Id> namemap_t;
|
||||
|
||||
typedef std::uint32_t spirword_t;
|
||||
|
||||
typedef std::pair<unsigned, unsigned> range_t;
|
||||
typedef std::function<void(spv::Id&)> idfn_t;
|
||||
typedef std::function<bool(spv::Op, unsigned start)> instfn_t;
|
||||
|
||||
// Special Values for ID map:
|
||||
static const spv::Id unmapped; // unchanged from default value
|
||||
static const spv::Id unused; // unused ID
|
||||
static const int header_size; // SPIR header = 5 words
|
||||
|
||||
class id_iterator_t;
|
||||
|
||||
// For mapping type entries between different shaders
|
||||
typedef std::vector<spirword_t> typeentry_t;
|
||||
typedef std::map<spv::Id, typeentry_t> globaltypes_t;
|
||||
|
||||
// A set that preserves position order, and a reverse map
|
||||
typedef std::set<int> posmap_t;
|
||||
typedef std::unordered_map<spv::Id, int> posmap_rev_t;
|
||||
|
||||
// Maps and ID to the size of its base type, if known.
|
||||
typedef std::unordered_map<spv::Id, unsigned> typesize_map_t;
|
||||
|
||||
// handle error
|
||||
void error(const std::string& txt) const { errorLatch = true; errorHandler(txt); }
|
||||
|
||||
bool isConstOp(spv::Op opCode) const;
|
||||
bool isTypeOp(spv::Op opCode) const;
|
||||
bool isStripOp(spv::Op opCode) const;
|
||||
bool isFlowCtrl(spv::Op opCode) const;
|
||||
range_t literalRange(spv::Op opCode) const;
|
||||
range_t typeRange(spv::Op opCode) const;
|
||||
range_t constRange(spv::Op opCode) const;
|
||||
unsigned typeSizeInWords(spv::Id id) const;
|
||||
unsigned idTypeSizeInWords(spv::Id id) const;
|
||||
|
||||
bool isStripOp(spv::Op opCode, unsigned start) const;
|
||||
|
||||
spv::Id& asId(unsigned word) { return spv[word]; }
|
||||
const spv::Id& asId(unsigned word) const { return spv[word]; }
|
||||
spv::Op asOpCode(unsigned word) const { return opOpCode(spv[word]); }
|
||||
std::uint32_t asOpCodeHash(unsigned word);
|
||||
spv::Decoration asDecoration(unsigned word) const { return spv::Decoration(spv[word]); }
|
||||
unsigned asWordCount(unsigned word) const { return opWordCount(spv[word]); }
|
||||
spv::Id asTypeConstId(unsigned word) const { return asId(word + (isTypeOp(asOpCode(word)) ? 1 : 2)); }
|
||||
unsigned idPos(spv::Id id) const;
|
||||
|
||||
static unsigned opWordCount(spirword_t data) { return data >> spv::WordCountShift; }
|
||||
static spv::Op opOpCode(spirword_t data) { return spv::Op(data & spv::OpCodeMask); }
|
||||
|
||||
// Header access & set methods
|
||||
spirword_t magic() const { return spv[0]; } // return magic number
|
||||
spirword_t bound() const { return spv[3]; } // return Id bound from header
|
||||
spirword_t bound(spirword_t b) { return spv[3] = b; }
|
||||
spirword_t genmagic() const { return spv[2]; } // generator magic
|
||||
spirword_t genmagic(spirword_t m) { return spv[2] = m; }
|
||||
spirword_t schemaNum() const { return spv[4]; } // schema number from header
|
||||
|
||||
// Mapping fns: get
|
||||
spv::Id localId(spv::Id id) const { return idMapL[id]; }
|
||||
|
||||
// Mapping fns: set
|
||||
inline spv::Id localId(spv::Id id, spv::Id newId);
|
||||
void countIds(spv::Id id);
|
||||
|
||||
// Return next unused new local ID.
|
||||
// NOTE: boost::dynamic_bitset would be more efficient due to find_next(),
|
||||
// which std::vector<bool> doens't have.
|
||||
inline spv::Id nextUnusedId(spv::Id id);
|
||||
|
||||
void buildLocalMaps();
|
||||
std::string literalString(unsigned word) const; // Return literal as a std::string
|
||||
int literalStringWords(const std::string& str) const { return (int(str.size())+4)/4; }
|
||||
|
||||
bool isNewIdMapped(spv::Id newId) const { return isMapped(newId); }
|
||||
bool isOldIdUnmapped(spv::Id oldId) const { return localId(oldId) == unmapped; }
|
||||
bool isOldIdUnused(spv::Id oldId) const { return localId(oldId) == unused; }
|
||||
bool isOldIdMapped(spv::Id oldId) const { return !isOldIdUnused(oldId) && !isOldIdUnmapped(oldId); }
|
||||
bool isFunction(spv::Id oldId) const { return fnPos.find(oldId) != fnPos.end(); }
|
||||
|
||||
// bool matchType(const globaltypes_t& globalTypes, spv::Id lt, spv::Id gt) const;
|
||||
// spv::Id findType(const globaltypes_t& globalTypes, spv::Id lt) const;
|
||||
std::uint32_t hashType(unsigned typeStart) const;
|
||||
|
||||
spirvbin_t& process(instfn_t, idfn_t, unsigned begin = 0, unsigned end = 0);
|
||||
int processInstruction(unsigned word, instfn_t, idfn_t);
|
||||
|
||||
void validate() const;
|
||||
void mapTypeConst();
|
||||
void mapFnBodies();
|
||||
void optLoadStore();
|
||||
void dceFuncs();
|
||||
void dceVars();
|
||||
void dceTypes();
|
||||
void mapNames();
|
||||
void foldIds(); // fold IDs to smallest space
|
||||
void forwardLoadStores(); // load store forwarding (EXPERIMENTAL)
|
||||
void offsetIds(); // create relative offset IDs
|
||||
|
||||
void applyMap(); // remap per local name map
|
||||
void mapRemainder(); // map any IDs we haven't touched yet
|
||||
void stripDebug(); // strip all debug info
|
||||
void stripDeadRefs(); // strips debug info for now-dead references after DCE
|
||||
void strip(); // remove debug symbols
|
||||
|
||||
std::vector<spirword_t> spv; // SPIR words
|
||||
|
||||
std::vector<std::string> stripWhiteList;
|
||||
|
||||
namemap_t nameMap; // ID names from OpName
|
||||
|
||||
// Since we want to also do binary ops, we can't use std::vector<bool>. we could use
|
||||
// boost::dynamic_bitset, but we're trying to avoid a boost dependency.
|
||||
typedef std::uint64_t bits_t;
|
||||
std::vector<bits_t> mapped; // which new IDs have been mapped
|
||||
static const int mBits = sizeof(bits_t) * 4;
|
||||
|
||||
bool isMapped(spv::Id id) const { return id < maxMappedId() && ((mapped[id/mBits] & (1LL<<(id%mBits))) != 0); }
|
||||
void setMapped(spv::Id id) { resizeMapped(id); mapped[id/mBits] |= (1LL<<(id%mBits)); }
|
||||
void resizeMapped(spv::Id id) { if (id >= maxMappedId()) mapped.resize(id/mBits+1, 0); }
|
||||
size_t maxMappedId() const { return mapped.size() * mBits; }
|
||||
|
||||
// Add a strip range for a given instruction starting at 'start'
|
||||
// Note: avoiding brace initializers to please older versions os MSVC.
|
||||
void stripInst(unsigned start) { stripRange.push_back(range_t(start, start + asWordCount(start))); }
|
||||
|
||||
// Function start and end. use unordered_map because we'll have
|
||||
// many fewer functions than IDs.
|
||||
std::unordered_map<spv::Id, range_t> fnPos;
|
||||
|
||||
// Which functions are called, anywhere in the module, with a call count
|
||||
std::unordered_map<spv::Id, int> fnCalls;
|
||||
|
||||
posmap_t typeConstPos; // word positions that define types & consts (ordered)
|
||||
posmap_rev_t idPosR; // reverse map from IDs to positions
|
||||
typesize_map_t idTypeSizeMap; // maps each ID to its type size, if known.
|
||||
|
||||
std::vector<spv::Id> idMapL; // ID {M}ap from {L}ocal to {G}lobal IDs
|
||||
|
||||
spv::Id entryPoint; // module entry point
|
||||
spv::Id largestNewId; // biggest new ID we have mapped anything to
|
||||
|
||||
// Sections of the binary to strip, given as [begin,end)
|
||||
std::vector<range_t> stripRange;
|
||||
|
||||
// processing options:
|
||||
std::uint32_t options;
|
||||
int verbose; // verbosity level
|
||||
|
||||
// Error latch: this is set if the error handler is ever executed. It would be better to
|
||||
// use a try/catch block and throw, but that's not desired for certain environments, so
|
||||
// this is the alternative.
|
||||
mutable bool errorLatch;
|
||||
|
||||
static errorfn_t errorHandler;
|
||||
static logfn_t logHandler;
|
||||
};
|
||||
|
||||
} // namespace SPV
|
||||
|
||||
#endif // SPIRVREMAPPER_H
|
109
enginecustom/include/Vulkan/Include/glslang/SPIRV/SpvTools.h
Normal file
109
enginecustom/include/Vulkan/Include/glslang/SPIRV/SpvTools.h
Normal file
@@ -0,0 +1,109 @@
|
||||
//
|
||||
// Copyright (C) 2014-2016 LunarG, Inc.
|
||||
// Copyright (C) 2018 Google, Inc.
|
||||
//
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
//
|
||||
// Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
//
|
||||
// Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following
|
||||
// disclaimer in the documentation and/or other materials provided
|
||||
// with the distribution.
|
||||
//
|
||||
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
// POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
//
|
||||
// Call into SPIRV-Tools to disassemble, validate, and optimize.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef GLSLANG_SPV_TOOLS_H
|
||||
#define GLSLANG_SPV_TOOLS_H
|
||||
|
||||
#if ENABLE_OPT
|
||||
#include <vector>
|
||||
#include <ostream>
|
||||
#include <unordered_set>
|
||||
#include "spirv-tools/libspirv.h"
|
||||
#endif
|
||||
|
||||
#include "glslang/MachineIndependent/Versions.h"
|
||||
#include "glslang/Include/visibility.h"
|
||||
#include "GlslangToSpv.h"
|
||||
#include "Logger.h"
|
||||
|
||||
namespace glslang {
|
||||
|
||||
#if ENABLE_OPT
|
||||
|
||||
class TIntermediate;
|
||||
|
||||
// Translate glslang's view of target versioning to what SPIRV-Tools uses.
|
||||
GLSLANG_EXPORT spv_target_env MapToSpirvToolsEnv(const SpvVersion& spvVersion, spv::SpvBuildLogger* logger);
|
||||
GLSLANG_EXPORT spv_target_env MapToSpirvToolsEnv(const glslang::TIntermediate& intermediate, spv::SpvBuildLogger* logger);
|
||||
|
||||
// Use the SPIRV-Tools disassembler to print SPIR-V using a SPV_ENV_UNIVERSAL_1_3 environment.
|
||||
GLSLANG_EXPORT void SpirvToolsDisassemble(std::ostream& out, const std::vector<unsigned int>& spirv);
|
||||
|
||||
// Use the SPIRV-Tools disassembler to print SPIR-V with a provided SPIR-V environment.
|
||||
GLSLANG_EXPORT void SpirvToolsDisassemble(std::ostream& out, const std::vector<unsigned int>& spirv,
|
||||
spv_target_env requested_context);
|
||||
|
||||
// Apply the SPIRV-Tools validator to generated SPIR-V.
|
||||
GLSLANG_EXPORT void SpirvToolsValidate(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
|
||||
spv::SpvBuildLogger*, bool prelegalization);
|
||||
|
||||
// Apply the SPIRV-Tools optimizer to generated SPIR-V. HLSL SPIR-V is legalized in the process.
|
||||
GLSLANG_EXPORT void SpirvToolsTransform(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
|
||||
spv::SpvBuildLogger*, const SpvOptions*);
|
||||
|
||||
// Apply the SPIRV-Tools EliminateDeadInputComponents pass to generated SPIR-V. Put result in |spirv|.
|
||||
GLSLANG_EXPORT void SpirvToolsEliminateDeadInputComponents(spv_target_env target_env, std::vector<unsigned int>& spirv,
|
||||
spv::SpvBuildLogger*);
|
||||
|
||||
// Apply the SPIRV-Tools AnalyzeDeadOutputStores pass to generated SPIR-V. Put result in |live_locs|.
|
||||
// Return true if the result is valid.
|
||||
GLSLANG_EXPORT bool SpirvToolsAnalyzeDeadOutputStores(spv_target_env target_env, std::vector<unsigned int>& spirv,
|
||||
std::unordered_set<uint32_t>* live_locs,
|
||||
std::unordered_set<uint32_t>* live_builtins,
|
||||
spv::SpvBuildLogger*);
|
||||
|
||||
// Apply the SPIRV-Tools EliminateDeadOutputStores and AggressiveDeadCodeElimination passes to generated SPIR-V using
|
||||
// |live_locs|. Put result in |spirv|.
|
||||
GLSLANG_EXPORT void SpirvToolsEliminateDeadOutputStores(spv_target_env target_env, std::vector<unsigned int>& spirv,
|
||||
std::unordered_set<uint32_t>* live_locs,
|
||||
std::unordered_set<uint32_t>* live_builtins,
|
||||
spv::SpvBuildLogger*);
|
||||
|
||||
// Apply the SPIRV-Tools optimizer to strip debug info from SPIR-V. This is implicitly done by
|
||||
// SpirvToolsTransform if spvOptions->stripDebugInfo is set, but can be called separately if
|
||||
// optimization is disabled.
|
||||
GLSLANG_EXPORT void SpirvToolsStripDebugInfo(const glslang::TIntermediate& intermediate,
|
||||
std::vector<unsigned int>& spirv, spv::SpvBuildLogger*);
|
||||
|
||||
#endif
|
||||
|
||||
} // end namespace glslang
|
||||
|
||||
#endif // GLSLANG_SPV_TOOLS_H
|
@@ -0,0 +1,55 @@
|
||||
//
|
||||
// Copyright (C) 2014-2015 LunarG, Inc.
|
||||
//
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
//
|
||||
// Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
//
|
||||
// Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following
|
||||
// disclaimer in the documentation and/or other materials provided
|
||||
// with the distribution.
|
||||
//
|
||||
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
// POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
//
|
||||
// Disassembler for SPIR-V.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef disassembler_H
|
||||
#define disassembler_H
|
||||
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
|
||||
#include "glslang/Include/visibility.h"
|
||||
|
||||
namespace spv {
|
||||
|
||||
// disassemble with glslang custom disassembler
|
||||
GLSLANG_EXPORT void Disassemble(std::ostream& out, const std::vector<unsigned int>&);
|
||||
|
||||
} // end namespace spv
|
||||
|
||||
#endif // disassembler_H
|
5046
enginecustom/include/Vulkan/Include/glslang/SPIRV/spirv.hpp
Normal file
5046
enginecustom/include/Vulkan/Include/glslang/SPIRV/spirv.hpp
Normal file
File diff suppressed because it is too large
Load Diff
62
enginecustom/include/Vulkan/Include/glslang/build_info.h
Normal file
62
enginecustom/include/Vulkan/Include/glslang/build_info.h
Normal file
@@ -0,0 +1,62 @@
|
||||
// Copyright (C) 2020 The Khronos Group Inc.
|
||||
//
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
//
|
||||
// Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
//
|
||||
// Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following
|
||||
// disclaimer in the documentation and/or other materials provided
|
||||
// with the distribution.
|
||||
//
|
||||
// Neither the name of The Khronos Group Inc. nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
// POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#ifndef GLSLANG_BUILD_INFO
|
||||
#define GLSLANG_BUILD_INFO
|
||||
|
||||
#define GLSLANG_VERSION_MAJOR 15
|
||||
#define GLSLANG_VERSION_MINOR 2
|
||||
#define GLSLANG_VERSION_PATCH 0
|
||||
#define GLSLANG_VERSION_FLAVOR ""
|
||||
|
||||
#define GLSLANG_VERSION_GREATER_THAN(major, minor, patch) \
|
||||
((GLSLANG_VERSION_MAJOR) > (major) || ((major) == GLSLANG_VERSION_MAJOR && \
|
||||
((GLSLANG_VERSION_MINOR) > (minor) || ((minor) == GLSLANG_VERSION_MINOR && \
|
||||
(GLSLANG_VERSION_PATCH) > (patch)))))
|
||||
|
||||
#define GLSLANG_VERSION_GREATER_OR_EQUAL_TO(major, minor, patch) \
|
||||
((GLSLANG_VERSION_MAJOR) > (major) || ((major) == GLSLANG_VERSION_MAJOR && \
|
||||
((GLSLANG_VERSION_MINOR) > (minor) || ((minor) == GLSLANG_VERSION_MINOR && \
|
||||
(GLSLANG_VERSION_PATCH >= (patch))))))
|
||||
|
||||
#define GLSLANG_VERSION_LESS_THAN(major, minor, patch) \
|
||||
((GLSLANG_VERSION_MAJOR) < (major) || ((major) == GLSLANG_VERSION_MAJOR && \
|
||||
((GLSLANG_VERSION_MINOR) < (minor) || ((minor) == GLSLANG_VERSION_MINOR && \
|
||||
(GLSLANG_VERSION_PATCH) < (patch)))))
|
||||
|
||||
#define GLSLANG_VERSION_LESS_OR_EQUAL_TO(major, minor, patch) \
|
||||
((GLSLANG_VERSION_MAJOR) < (major) || ((major) == GLSLANG_VERSION_MAJOR && \
|
||||
((GLSLANG_VERSION_MINOR) < (minor) || ((minor) == GLSLANG_VERSION_MINOR && \
|
||||
(GLSLANG_VERSION_PATCH <= (patch))))))
|
||||
|
||||
#endif // GLSLANG_BUILD_INFO
|
Reference in New Issue
Block a user