feat: scale du terrain

This commit is contained in:
StratiX0 2024-04-08 15:34:07 +02:00
parent fc377f084e
commit ec8614e3ba

@ -1179,8 +1179,13 @@ void ApplicationClass::GenerateTerrain()
char textureFilename3[128];
XMMATRIX scaleMatrix;
int scaleX, scaleY, scaleZ;
scaleMatrix = XMMatrixScaling(5.0f, 1.0f, 5.0f);
scaleX = 10.0f;
scaleY = 1.0f;
scaleZ = 10.0f;
scaleMatrix = XMMatrixScaling(scaleX, scaleY, scaleZ);
// Set the file name of the model.
strcpy_s(modelFilename, "plane.txt");
@ -1198,7 +1203,7 @@ void ApplicationClass::GenerateTerrain()
newTerrain->SetScaleMatrix(scaleMatrix);
newTerrain->SetTranslateMatrix(XMMatrixTranslation(i / 2 * 10, -5.0f, j * 10));
newTerrain->SetTranslateMatrix(XMMatrixTranslation(i / 2 * (scaleX * 2), -5.0f, j * (scaleZ * 2)));
m_terrainChunk.push_back(newTerrain);